LeperColony Posted July 17, 2019 Report Share Posted July 17, 2019 10 minutes ago, Flippin' Wyrd George said: Form a tournament standpoint I'm looking forward to Gaining Grounds. I'm really enjoying getting to know M3E with a new faction at the moment though! General balance feels closer than wave 5 M2E, but the few imbalances I've come across feel much more extreme than anything from wave 5. Which keywords have you found to be the most abusive? I'm guessing they'd be based around control and/or resource manipulation as opposed to beaters or shooters? Quote Link to comment Share on other sites More sharing options...
Flippin' Wyrd George Posted July 17, 2019 Report Share Posted July 17, 2019 17 minutes ago, LeperColony said: Which keywords have you found to be the most abusive? I'm guessing they'd be based around control and/or resource manipulation as opposed to beaters or shooters? Currently: Nightmare Retainer/Ancestor Tormented Are the main three I've played against that I found extremely hard work to make any sort of an inroad with to the point it is not fun. Most of my local community agrees with these. Nightmare we've had a good go at and are making some progress but its a constant uphill struggle which I think is mostly down to balance rather than player skill. I've heard rumblings over Monk , Qi and Gong and Amalgam as well but haven't experienced those first hand yet. So yes, the majority seems resource/control based. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted July 18, 2019 Report Share Posted July 18, 2019 @Flippin' Wyrd George, how much terrain do you use? This edition is heavily balanced around terrain it seems, and when we haven't included enough, it ruins games. Nightmare needs to see you to make you fail willpower duels at long range, tormented needs to see you to drag you into whirling death ball. Don't know about Yan Lo. One factor to keep in mind for any discussion on balance, though! Severe terrain buffs some crews, and some crews are hindered enormously by blocking or dense terrain. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted July 18, 2019 Report Share Posted July 18, 2019 Honestly for competitive play, the first thing I'd like to see is some kind of terrain guide or generator. Poorly placed terrain has decided some of my matches before they started (for instance, one time I flipped attacker and chose a forest that basically shut down my opponent doing anything to my support master Molly). So it is a problem if too much and a problem if too little! Would definitely like more guidance on terrain. 1 1 Quote Link to comment Share on other sites More sharing options...
Flippin' Wyrd George Posted July 18, 2019 Report Share Posted July 18, 2019 5 hours ago, Maniacal_cackle said: Honestly for competitive play, the first thing I'd like to see is some kind of terrain guide or generator. Poorly placed terrain has decided some of my matches before they started (for instance, one time I flipped attacker and chose a forest that basically shut down my opponent doing anything to my support master Molly). So it is a problem if too much and a problem if too little! Would definitely like more guidance on terrain. We use plenty, I reckon. This is a typical board minus some concealing/severe. Quote Link to comment Share on other sites More sharing options...
Adran Posted July 18, 2019 Report Share Posted July 18, 2019 On 7/16/2019 at 8:47 PM, marke83 said: I've played maybe 5 games of 3E. I've only fielded Redchapel and lost every game. Vs viks, zipp, dreamer.. I haven't felt any issues with balance with my very small sample size, but how about you people? Is the edition balanced, and if so, how well? I guess factions' internal balance is a bit off, but that's a very minor concern with the new hiring system imo. Its much easier to learn the crew you play, so in the early days of a new edition I would expect several of the keywords to seem overpowered, but as people learn to face them and counter them, I hope that would drop down. Flipping wyrd George and his "How do I beat the dreamer" thread is a good example of what I expect to kind of be happing against several keywords all over. Hoffman is probably a good example of a keyword that seems powerful against a random crew, but a lot of the power is in that his crew has lots of armour, so once you realise this and hire anti armour models as a response to facing him his apparent power level drops a lot. There are almost certainly some imbalances out there. Some of them may already have been found, others may well not show up for another year or so, but some of the imbalances that people are seeing now will probably not be model imbalances, but learning curve imbalances, so much less of an issue. (The M2E example of Perditas stat 7 Df often got lots of new players complaining about its power, but the crew was not considered one of the top crews amongst the top players who knew how to deal with it) 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted July 18, 2019 Report Share Posted July 18, 2019 5 hours ago, Flippin' Wyrd George said: We use plenty, I reckon. This is a typical board minus some concealing/severe. Yeah, that looks like plenty! Another angle to consider is trying to swap crews. A good way to rule out player skill discrepancies is swapping crews and seeing who wins after a few games (although of course this doesn't account for learning curves of the crew, or some other factors). Quote Link to comment Share on other sites More sharing options...
LeperColony Posted July 18, 2019 Report Share Posted July 18, 2019 7 hours ago, Flippin' Wyrd George said: We use plenty, I reckon. This is a typical board minus some concealing/severe. Nice table! When they built that water wheel in the desert, what were they planning on doing with it... Quote Link to comment Share on other sites More sharing options...
Flippin' Wyrd George Posted July 18, 2019 Report Share Posted July 18, 2019 30 minutes ago, LeperColony said: Nice table! When they built that water wheel in the desert, what were they planning on doing with it... Thank you! It is pretty much entirely from TT combat and was assembled for just under £100 I think... Who knows about the wheel! Perhaps there was a drought 🤔 1 Quote Link to comment Share on other sites More sharing options...
Mycellanious Posted July 18, 2019 Report Share Posted July 18, 2019 9 hours ago, Flippin' Wyrd George said: We use plenty, I reckon. This is a typical board minus some concealing/severe. see to me, thats not a lot of terrain. You have a good amount of large, blocking terrain (which is important), but I see almost no scatter terrain. When I play I set up the board like that, then we sprinkle some crates (height 1 destructible) and trees (height 3) until it looks like the top of a muffin 1 Quote Link to comment Share on other sites More sharing options...
Modernpenguin Posted July 18, 2019 Report Share Posted July 18, 2019 6 minutes ago, Mycellanious said: see to me, thats not a lot of terrain. You have a good amount of large, blocking terrain (which is important), but I see almost no scatter terrain. When I play I set up the board like that, then we sprinkle some crates (height 1 destructible) and trees (height 3) until it looks like the top of a muffin The top of a muffin? 😂 Quote Link to comment Share on other sites More sharing options...
Mycellanious Posted July 18, 2019 Report Share Posted July 18, 2019 28 minutes ago, Modernpenguin said: The top of a muffin? 😂 Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted July 18, 2019 Report Share Posted July 18, 2019 46 minutes ago, Mycellanious said: see to me, thats not a lot of terrain. You have a good amount of large, blocking terrain (which is important), but I see almost no scatter terrain. When I play I set up the board like that, then we sprinkle some crates (height 1 destructible) and trees (height 3) until it looks like the top of a muffin Agreed. I think Concealing is going to be important not to forget to add. Cover isn't as good as it used to be, but Concealing can be vital to help balance ranged attacks. Add a couple steam plumes near the oil rig, maybe one of the buildings is on fire, etc. That's not a bad amount of terrain, but I'm always in favor of more scatter (smaller ht crates, etc.). Helps break up charge lanes and forces opponents to actually move around a bit more. 1 Quote Link to comment Share on other sites More sharing options...
Mycellanious Posted July 18, 2019 Report Share Posted July 18, 2019 23 minutes ago, Paddywhack said: Agreed. I think Concealing is going to be important not to forget to add. Cover isn't as good as it used to be, but Concealing can be vital to help balance ranged attacks. Add a couple steam plumes near the oil rig, maybe one of the buildings is on fire, etc. That's not a bad amount of terrain, but I'm always in favor of more scatter (smaller ht crates, etc.). Helps break up charge lanes and forces opponents to actually move around a bit more. Crates I think are fantastic this edition because they are a terrain piece you have direct control over. They can block charge lanes early, but dont cost too much to climb over, and you can decide to spend a cheap model's ap to create a charge lane for a more expensive model. But if you do so, you gotta be careful about giving your opponent a lane. Overall, I think crates are the mvp terrain this edition Quote Link to comment Share on other sites More sharing options...
Modernpenguin Posted July 19, 2019 Report Share Posted July 19, 2019 On 7/18/2019 at 7:00 PM, Paddywhack said: Agreed. I think Concealing is going to be important not to forget to add. Cover isn't as good as it used to be, but Concealing can be vital to help balance ranged attacks. Add a couple steam plumes near the oil rig, maybe one of the buildings is on fire, etc. That's not a bad amount of terrain, but I'm always in favor of more scatter (smaller ht crates, etc.). Helps break up charge lanes and forces opponents to actually move around a bit more. Concealing is often cancelled out by dedicated shooty crews in my opinion.. However, with blocking terrain, if you can't be seen, you can't be shot! Also, the negative flip on cover is pretty nice, helps against nasty severes being cheated in. Though maybe im just used to big forests, and not smaller pieces of concealing. Quote Link to comment Share on other sites More sharing options...
GameSoHard Posted July 20, 2019 Report Share Posted July 20, 2019 On 7/18/2019 at 9:32 AM, Flippin' Wyrd George said: Currently: Nightmare Retainer/Ancestor Tormented I'll echo this for the Retainer/Ancestor and Tormented crews. I've played Retainer/Ancestor+Kirai ~8ish times now (playing Guild Dashel) and it always feels like I've bought a knife to a gun fight. There's possibly a skill disparity, I certainly make mistakes in every game but not to the extremes I've experienced. Similarly a very experienced m2e (new to m3e) 'Faux player played the same guy with Tormented+Kirai (he was playing Levi) and it was one of the most one-sided games either of them had seen. It's hard to tell if it's the keyword, Kirai as second master, me/us not figuring out the correct counter or what but man...those Games, So Hard. Quote Link to comment Share on other sites More sharing options...
solkan Posted July 20, 2019 Report Share Posted July 20, 2019 On 7/18/2019 at 12:36 AM, Flippin' Wyrd George said: We use plenty, I reckon. This is a typical board minus some concealing/severe. If you push all of that terrain together, does it actually cover one third of the table? (It sounds like a silly or unnecessary way of checking, but it's the simplest way of checking coverage, and it's really easy to over estimate how much area your terrain covers if you don't.) I could be wrong, but it looks like it wouldn't. I'll grant that that's a lot of individual terrain pieces, but that's also a lot of relatively small terrain pieces. Quote Link to comment Share on other sites More sharing options...
Saduhem Posted July 20, 2019 Report Share Posted July 20, 2019 Concealment has been huge for me this edition. Especially the concealing + severe or dense + severe + concealing (woods). Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted July 20, 2019 Report Share Posted July 20, 2019 Personally feel if specific terrain is required to make a balanced game Wyrd should have made that a requirement in the book. 2 Quote Link to comment Share on other sites More sharing options...
Angelshard Posted July 21, 2019 Report Share Posted July 21, 2019 @Fetid Strumpet I don't think it's a specific type that is required, it's a variety of different terrain types. I do agree that there should be a rough terrain guide in the rulebook. I also know it's something that's been requested a lot of times so my guess is that its gonna be in the final release. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted July 21, 2019 Report Share Posted July 21, 2019 ? what do you mean? The final release has happened and it’s not in it. And we know why they don’t. Terrain is always an issue because they don’t define what must be on the table to be fair. Quote Link to comment Share on other sites More sharing options...
Angelshard Posted July 21, 2019 Report Share Posted July 21, 2019 @Fetid Strumpet I was thinking the physical book. I might be wrong, but the m2e rules PDF had a lot fewer details than the physical copy, so I'm thinking that might the situation again. Also it could come in the gg document. I do agree that it's something that should have guidelines in the official rules. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted July 21, 2019 Report Share Posted July 21, 2019 The physical book is out. It is identical to the pdf document except the physical document has a fluff section at the front that has surprisingly improved writing, and ties together a good number of elements with better clarity. 1 Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted July 22, 2019 Report Share Posted July 22, 2019 On 7/20/2019 at 11:46 AM, Fetid Strumpet said: Personally feel if specific terrain is required to make a balanced game Wyrd should have made that a requirement in the book. I'm not sure I'd say it's 'required', but they do say that using the correct amount of terrain with a variety of terrain traits is important for a fun game for both players. They go on to add that Cover/Concealement is important for long ranged attacks and Severe is important to make some areas harder to get to. So they do address it, but don't go into specifics as that would be difficult to do. (p40) The change to Cover this edition is what I think is throwing things for some tables as, while it is still helpful against ranged attacks, it isn't as good as last edition. Concealment kind of took some it's thunder, but you really need a mix of both on the table if possible. 2 Quote Link to comment Share on other sites More sharing options...
Stonewall78 Posted July 23, 2019 Report Share Posted July 23, 2019 On 7/18/2019 at 12:36 AM, Flippin' Wyrd George said: We use plenty, I reckon. This is a typical board minus some concealing/severe. I would be fine with playing on a table like that. Sure it could use a bit more but not much. Sometimes theme and setting are more important than having a perfect 1/3rd table of terrain. 1 Quote Link to comment Share on other sites More sharing options...
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