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Fetid Strumpet

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Fetid Strumpet last won the day on August 6

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About Fetid Strumpet

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    La Belle Mort
  • Birthday 12/21/1978

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  1. Fetid Strumpet

    Waldo's Weekly - M3E Core Rules

  2. Fetid Strumpet

    Pandora in M3E

    Not really the appropriate question, in my opinion. Power levels are determined by the the average of used models. Everything is changing in 3e, so until we know what the majority of used models are there is no way to know if the changes to her deposed her or not. For example in a totally unrealistic sense, if everything else had the average attack and df of 2 and her attack stat was 5, even if it was less than it was in 2e it’s still more powerful compartItively in 3e. Worrying about the changes and feeling like they are disempowering without seeing the rest of the changes in total really isn’t useful I feel. Especially since you don’t know what her other abilities or attacks are going to be.
  3. Fetid Strumpet

    Help me pick a list for my game in 5 hours.

    Nope no vote. I don’t like guild and am rooting for your friend to win.
  4. Fetid Strumpet

    Help me pick a list for my game in 5 hours.

    No worries just thought it was odd. 3rd wave was the best wave.
  5. Fetid Strumpet

    Help me pick a list for my game in 5 hours.

    Hasn’t played since 3rd edition? Interesting as 3e hasn’t been released yet.
  6. Fetid Strumpet

    Third Edition is Coming!!

    Totally get that, but don’t understand why any mechanisms need to be in place to give henchmen an artificial leg up in that case. If the intent is just fun, leave it as an option, but don’t actually institute a system where if you choose a henchmen they get bonus x, y, and z. Shouldn’t the fun of playing the henchman be enough and not require they also become another master?
  7. Fetid Strumpet

    Third Edition is Coming!!

    I don’t personally understand why there is any desire to hire henchmen as leaders. I mean they aren’t masters. If Wyrd is going to go with a tiered system master should lead crews, period. Perhaps with an exception for formats where masters aren’t allowed. Henchman on Henchman sounds fine and dandy, Henchman on Master seems non-sensible, and doesn’t add enough to the system to account for all the fiddling that needs to go into making it viable. Same question I asked in M2E, If a Henchman leading a crew is as good as a master, why aren’t they a master? If the goal is to lead the crew with things other than a master, why can’t I lead my crew with any model I want, and have it be balanced, why limit your balancing mechanism to only henchmen? Personal opinion would be to just jettison trying to make henchmen on master games viable, and make henchmen on henchmen a variant format. Seems easier, better, and more elegant all round to me. Again I just don’t see what value in a mechanical system sense their is in trying to make henchmen on master games viable.
  8. Fetid Strumpet

    Third Edition is Coming!!

    Or, you know, just get rid of any penalty to firing into combat at all. Given the prevelance of Ca attacks in 2nd edition that were long range and high dmg that didn’t have the icon, or didn’t randomize due to a clause, I’m not sure what purpose it serves. I recall much more conversation about how attacks with icons just weren’t as good as attacks without rather than conversation about how OP attacks without icons were. Attacks without icons became the baseline everything was judged against and things that didn’t meet it were UP. The baseline didn’t become OP.
  9. Fetid Strumpet

    Third Edition is Coming!!

    No Miniatures game I’ve played has ever gotten pass mechanics right. No Miniatures game, conceptional or practical, I’ve tested has ever gotten pass mechanics right. I’m not saying Wyrd is making a mistake, or that they will flub these, or that it’s a bad idea to try, but just be optomistic is not a realistic or practical piece of advise. Im totally willing to see them, and perhaps there is some cost associated that mitigates it. But I’d rather we have what we have now, with possibly some tweaks on the lower end of cost so no model is practically costed for viable hire activation spam, than move to a system that says hiring low cost models is basically throwing points away.
  10. Fetid Strumpet

    Third Edition is Coming!!

    If they do the pass mechanic well no problem, but I’m very skeptical. I do not want to play a game that is all about tiny elite crews.
  11. Well and we only have 2 masters revealed. Baselines are created by seeing how everything works in the same big pool. If the general abilities of everything is less then you can have a master in such a pool who is statistically less powerful compared to its currebt version be more powerful in the system in which they appear. Until we see a larger pool of models, masters, and upgrades we don’t have any useful information to compared current master strength vs upcoming master strength.
  12. Fetid Strumpet

    Third Edition is Coming!!

    That seems to be an inelegant and cumbersome rule for little actual benefit, in my opinion.
  13. Fetid Strumpet

    Third Edition is Coming!!

    Ummm, just in case you were unaware, the person your response quoted is the former lead developer of Malifaux, and the individual who was vastly responsible for the redesign into M2E. So while you might not have to agree with him, he likely does have better insight into this whole process, from a design perspective
  14. Fetid Strumpet

    Third Edition is Coming!!

    That’s not exactly true. If some rumors are true you’d get all their totems for free as well, and I wouldn’t count on all the totems all being insignificant and keeping their current mechanics.
  15. Fetid Strumpet

    Third Edition is Coming!!

    Not seeing how being able to cheat the initiative flip is bad because it changes the random luck of flipping one card, to the random luck of what’s in your hand. It’s all random. However when both players can cheat the flip it gives them both more agency, but it’s still mostly random ultimately.