OK, got one game in late last night. I'll try and post a basic batrep later today, but it was very late and I focused on taking notes about Studied Opponent, not really other stuff.
We played it as reading something like this:
Studied Opponent: After resolving an opposed duel with an Enemy model, this model draws +1 card for each different suit in its duel total that is also in the enemy model's duel total.
Break down -
T1: 2 cards,
T2: 6 cards,
T3: 2 cards,
T4: 4 cards
Called as I was at best getting 4VP and opponent would have 7 easy). So 14 cards all game. Turn two was a big one as there was a lot of action and opposed duels.
Other than T2, it didn't make a big impact. During turn 2 I was starting to wonder if it should be After Succeeding, but honestly by end of game we were both fine with it as After Resolving. My opponent didn't find it OP, but he did think about cheating low every now and again to avoid giving me a card. If he hadn't done so there may have been about 3-4 more card s over the course of the game (should have tracked that, sorry). He did have a 7 card hand so tossing low cards to stop me getting a new one felt like a good trade to him. If you don't have low cards to spare though it might feel less OK.
It felt faster to play, but that may have been perception as an extra card was more important than a +1. It was easier in all that I cared about was final suits - no math (even simple). So that did feel better. I also cheated in low or even mid sometimes to try and cycle cards if I was losing already. With as many simple duels as my opponent was throwing at me with shockwaves I went through cards fast. Without some card cycling/draw this game would have ended even worse for me. As it was, it was a lot of fun and the extra card cycle really helped with the crew. It's hard to tell if this is too much card cycling though? I'm trying to think of other card cycling crews and how much they can get? I should have tracked how many were from Failures and how many from Successes as that would have been good to know. At a rough guess from memory it was probably about 50/50, maybe 60/40 in favor of failures as it's easier to drop a low card to cycle if you're already losing and can't beat it.
Couple of questions/concerns that did come up:
With the wording we have above or similar, Albus and SS users or other models with Suits built-in could potentially draw 2 cards from one duel. It would have to against another model that also has built in suits to DF/WP or SS for suits, so I think it would be very rare. It didn't happen in this game, but we noted that it could with the right opposed duel. Might not be an issue with how rare it could be.
We decided to play the ability as applying to opposed duels with Enemy models only. I think right now the Undergrads and Albus are the only ones with an opposed duel that you want to target friendlies, but with Relenting giving both models the same total (including suits right now), its an easy free card. Makes Administrative Review even better granted (yay!), but maybe too good? New models would have to be designed with this in mind as well, so probably best to close the loophole. If it allowed Friendlies, I would have gotten 5-7 more cards in the game from Take the Lead and Administrative Review for no real cost on my end.