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Fetid Strumpet

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Everything posted by Fetid Strumpet

  1. Fetid Strumpet

    Help me pick a list for my game in 5 hours.

    Nope no vote. I don’t like guild and am rooting for your friend to win.
  2. Fetid Strumpet

    Help me pick a list for my game in 5 hours.

    No worries just thought it was odd. 3rd wave was the best wave.
  3. Fetid Strumpet

    Help me pick a list for my game in 5 hours.

    Hasn’t played since 3rd edition? Interesting as 3e hasn’t been released yet.
  4. Fetid Strumpet

    Third Edition is Coming!!

    Totally get that, but don’t understand why any mechanisms need to be in place to give henchmen an artificial leg up in that case. If the intent is just fun, leave it as an option, but don’t actually institute a system where if you choose a henchmen they get bonus x, y, and z. Shouldn’t the fun of playing the henchman be enough and not require they also become another master?
  5. Fetid Strumpet

    Third Edition is Coming!!

    I don’t personally understand why there is any desire to hire henchmen as leaders. I mean they aren’t masters. If Wyrd is going to go with a tiered system master should lead crews, period. Perhaps with an exception for formats where masters aren’t allowed. Henchman on Henchman sounds fine and dandy, Henchman on Master seems non-sensible, and doesn’t add enough to the system to account for all the fiddling that needs to go into making it viable. Same question I asked in M2E, If a Henchman leading a crew is as good as a master, why aren’t they a master? If the goal is to lead the crew with things other than a master, why can’t I lead my crew with any model I want, and have it be balanced, why limit your balancing mechanism to only henchmen? Personal opinion would be to just jettison trying to make henchmen on master games viable, and make henchmen on henchmen a variant format. Seems easier, better, and more elegant all round to me. Again I just don’t see what value in a mechanical system sense their is in trying to make henchmen on master games viable.
  6. Fetid Strumpet

    Third Edition is Coming!!

    Or, you know, just get rid of any penalty to firing into combat at all. Given the prevelance of Ca attacks in 2nd edition that were long range and high dmg that didn’t have the icon, or didn’t randomize due to a clause, I’m not sure what purpose it serves. I recall much more conversation about how attacks with icons just weren’t as good as attacks without rather than conversation about how OP attacks without icons were. Attacks without icons became the baseline everything was judged against and things that didn’t meet it were UP. The baseline didn’t become OP.
  7. Fetid Strumpet

    Third Edition is Coming!!

    No Miniatures game I’ve played has ever gotten pass mechanics right. No Miniatures game, conceptional or practical, I’ve tested has ever gotten pass mechanics right. I’m not saying Wyrd is making a mistake, or that they will flub these, or that it’s a bad idea to try, but just be optomistic is not a realistic or practical piece of advise. Im totally willing to see them, and perhaps there is some cost associated that mitigates it. But I’d rather we have what we have now, with possibly some tweaks on the lower end of cost so no model is practically costed for viable hire activation spam, than move to a system that says hiring low cost models is basically throwing points away.
  8. Fetid Strumpet

    Third Edition is Coming!!

    If they do the pass mechanic well no problem, but I’m very skeptical. I do not want to play a game that is all about tiny elite crews.
  9. Well and we only have 2 masters revealed. Baselines are created by seeing how everything works in the same big pool. If the general abilities of everything is less then you can have a master in such a pool who is statistically less powerful compared to its currebt version be more powerful in the system in which they appear. Until we see a larger pool of models, masters, and upgrades we don’t have any useful information to compared current master strength vs upcoming master strength.
  10. Fetid Strumpet

    Third Edition is Coming!!

    That seems to be an inelegant and cumbersome rule for little actual benefit, in my opinion.
  11. Fetid Strumpet

    Third Edition is Coming!!

    Ummm, just in case you were unaware, the person your response quoted is the former lead developer of Malifaux, and the individual who was vastly responsible for the redesign into M2E. So while you might not have to agree with him, he likely does have better insight into this whole process, from a design perspective
  12. Fetid Strumpet

    Third Edition is Coming!!

    That’s not exactly true. If some rumors are true you’d get all their totems for free as well, and I wouldn’t count on all the totems all being insignificant and keeping their current mechanics.
  13. Fetid Strumpet

    Third Edition is Coming!!

    Not seeing how being able to cheat the initiative flip is bad because it changes the random luck of flipping one card, to the random luck of what’s in your hand. It’s all random. However when both players can cheat the flip it gives them both more agency, but it’s still mostly random ultimately.
  14. Fetid Strumpet

    Buying models prior to m3e

    Depends. I’ve frozen and cancelled all purchases and pre-orders I had pending, and didn’t spend a dime on anything from Wyrd at Gen Con this year. I generally like what I’m hearing, mostly, about M3E, but I personally would regard purchasing anything for a game I ultimately might not like as foolish. If you are a hobbiest, and would have bought the model even if there was no game, just because you liked it enough to want to paint it, then I’d go ahead. Anything else and I’d personally advise waiting till you’ve played multiple games of 3e to make sure it’s something you still like enough to play.
  15. Fetid Strumpet

    Third Edition is Coming!!

    As much as outactivation by cheap models was a thing and it needed to be fixed in some way, and it was a problem, my favorite thing about M2E was that it actively encouraged models from all cost ranges. I really do not want to lose that aspect.
  16. Fetid Strumpet

    Third Edition is Coming!!

    Not sure howntotems are working and ive heard multiple things about them. All totems are free with their master, even if they aren’t the leader? Not sure if I like that since it just seems to encourage a many master list. Prefer if the totem for your leader was free, and if you want to hire a master and your totem you need to pay for both. I like most of the changes, but I really don’t want to go back to 1e where is was all about the best and most expensive models for most crews and doing objectives was something they did after they finished tearing apart and breaking the ability of the opponent to actually do anything.
  17. Fetid Strumpet

    Third Edition is Coming!!

    Even once it starts, revealing you are in the beta, or a tester revealing that testing has started I’m pretty certain is enough to break your NDA, if I read it correctly. Wyrd can certainly correct me on that point. I mention because those NDAs are legal documents, and Wyrd seems to have had an issue with leeks over the past few years or so. Remember if you signed one to keep your word to not talk about it. Its gonna happen when it happens, and Wyrd has said they are casting a wide net. They just need to get recovered from gen con and orders. If I had to guess, next week, or more likely the week after.
  18. The huge variety of competitive lists? You seem to be watching different games than I am. I would argue there really aren’t that many competitive lists. As far as the concept of mercs, as understood by M2E, Mason said that’s not going to be a thing anymore. Merc is now the Viktorias keyword, and the concept of a pool of out of faction models that anyone can hire for a 1 stone penalty is gone.
  19. Fetid Strumpet

    Third Edition is Coming!!

    Not seeing Rotten belles, monster hunters, charm warders, steam fitters, and their like in every single list seems like a win to me. A point listed above where we might start seeing double master lists as the norm, IE Lady J in every guild crew also feels like like a possible issue. I appreciate that it might get some weaker masters in the game more, but I really don’t want to see the beater master in every faction essentially become what Nekima was last edition.
  20. Fetid Strumpet

    The unbeatable Seamus list

    To be fair to Math, just standing next to him doesn’t protect you because of DYKWIA, In theory. You’ll get at least one turn of grace if you end a walk or attack him and pass the horror duel, do that and he can’t use boo! on you because you become immune to horror duels after passing one from the same model for the rest of the turn. Being immune means you don’t have to take the duel and thus can’t be paralyzed or pushed. But if you aren’t immune for some reason standing next to him doesn’t help because once he activates it you are going to be paralyzed or pushed. Luckily one of the strengths of the ressers makes passing that duel slightly easier. As you will rarely ever be able to cheat dmg, and as ressers in general, and this list in particular, have abysmal defense, you can use your highest cards to pass his horror duels and try to resist his one actually effective attack each turn. That was also a turning point for my opponents when I was running a similar list. When they realized they didn’t have to use their cards as conservatively as they do against other factions, and could just use them more aggressively.
  21. Fetid Strumpet

    The unbeatable Seamus list

    Looks pretty easy to beat to me. I was trying something like that in early waves. Paralyze/condition lockdown Seamus, Kill belles, earn VP. While there is nothing really targetable in the list besides Seamus, you can’t really apply much pressure without Seamus, and while Hat Seamus might be difficult to actually kill outright, locking him down isn’t all that tough. Congrats for the record, but at the moment I would argue it’s more a function of needing to relearn how to deal with the list because it’s mostly counter to dealing with current lists rather than inherently being all that strong.
  22. Fetid Strumpet

    Gen Con 2018 Coverage

    Did you also notice that on the conditions card some conditions specifically call out the end at the end of the turn and some do not? Focus being one that doesn’t say it ends at the end of the turn.
  23. Fetid Strumpet

    Archie or Rogue Necromancy with Molly?

    Rogue necromancy is made of paper. Sure it can do a lot of burst dmg, but you’re going to lose it t1 or 2 on average unless your opponent is just no good at the game, in which case you don’t need it anyway. Archie can’t hit as reliably, but he still hits hard, and has an extra action automatically. And he isn’t made of paper. With corpse armor, hard to wound, and an ability to heal he’s actually moderately hard to kill. Additionally the rogue necromancy has no real synergy with Molly aside from being a horror. Archie is also a horror, and actually has mechanics that will take advantage of all the corpses that get left around from Molly’s summoning that she doesn’t use.
  24. Fetid Strumpet

    Archie or Rogue Necromancy with Molly?

    Mechanically, Archie.
  25. I don’t believe that’s true. You get a master and a totem free. If you hire a second master you pay for them, I would imagine if you want the second masters totem you pay for it. Both totems at gen con were 5ss which means you’d be paying 6 for an off keyword model. Pretty sure you’re rarely going to hire an off masters totem.
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