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Mycellanious

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    I play a lot of Mei Feng and Marcus

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  1. Well, double upgrade Cerberus isn't a Marcus 1 thing, its a Chimera thing. Marcus 2 also has double upgrade Cerberus. Plus, the strength of the Cerberus is its own issue separate from Marcus. Flexibility is great, but there are plenty of masters with flexibility that also get to have meaningful activations. A meaningful Marcus activation is like a Call of the Wild, Walk, Interact. I think it is very telling that Chimera was struggling for all of third edition (rated weakest Keyword in both its factions), but starts dominating now that it has Marcus 2. Marcus 1 just isn't doing things that are on the same level as other masters
  2. IMO, Marcus 1 struggles because he is an AP shifting Master who exclusively trades down. There are some powerful things on his card. Primal Domain is VERY strong, and Primal Roar being a Disengage for his whole crew is also very good. The problem with Primal Roar, is that it was a lot more interesting at the start of M3E. There are more Keywords now that can do Pulse movement shenanigans, and significantly more models that just don't care about being engaged, so it isn't as special as it once was. But the biggest problem is Call of the Wild. At his core, Marcus is a Master who is shifting his own AP to other models in his crew. But, Call of the Wild is Exclusively a 1 for 1 trade, ie a trade down. When you use Call of the Wild, the target moves its move in inches, which is the same distance as if it had taken the Walk Action (but without the option of using Flight). Similarly, the Hunter's Call trigger is just a Charge Action, the same as if the model had Activation and used an Action to Charge (but without the option of declaring triggers). In this way, you are trade 1 Master AP for 1, restricted, non-Master AP. Since Master AP is more valuable than non-master AP, this is exclusively a downward trade. Compare this to other AP shifting Masters. On the extreme opposite side of the coin, we have Zoraida, who can spend 1 Master AP for 2 non-Master AP in various ways. For example, Obey + Ensorcell is just flat 2 AP for 1, a strict uptrade. But even Hex is in a similar state: 1 Master AP for damage, injured, and a Coordinated Strike for a second AP. Thats hella efficient, and isn't taking into account things like Obeying enemy models with Enscorcel to force them out of position, spend their resources, and hurt their allies which is a trade of 1 AP for a potential of something like 5-6. But Zoraida is clearly an outlier, other AP shifting Masters also tend to uptrade. Maxine can spend an AP to give out Fast to 2 models: 1 Master AP for 2 non-Master AP. Mei Feng can spend an AP to give out Fast and free Action: 1 Master AP for 2 non-Master AP. Yan Lo, Misaki, and even Nagatorro can Obey a target and give it Focused before the attack: 1 "Master" AP for 2 non-Master AP. The value in Call of the Wild comes from the Ability to pump THREE AP into the single target, for example if properly set up Marcus could give all 3 of his AP to a Cerberus and make it Walk three times, and then accomplice into it. This is certainly a significant consideration, but like, at the same time, you have to have the cards for it, and it spends your high cards, and like, you could have just taken a different Master and gotten 3 AP anyway without jumping through hoops, with actions that are almost certainly better than Walk.
  3. I think for me, Yan Lo's Keyword has a LOT of stat 7 attacks. And they aren't insignificant attacks either. Stat 7 Hole in the World, or Stat 7 give out Slow, or Stat 7 Obey are kind of nutty. And maybe giving out Focus should be Friendly Only? Cuz always being able to use my models to attack my models with Focus is pretty good...
  4. Hi! I don't know if this is the appropriate place to put this, or if it is even ok to ask for requests. If not, then I'm sorry and please ignore this. Otherwise, I like to save my games. Since the app came out, I have saved every single game I've played of 3E, which I also have labeled and classified. I just like to keep records and see how I have improved / changed, or just go down memory lane. However, at this point almost 3 years later, I have well over 100 games sitting in the completed sections of the app. As of late, I have also noticed that my app has begun to run slowly, in particular when I click on the Games tab, and extra in particularly when I attempt to scroll over to completed games. As someone who is completely ignorant about phones, I am wondering if perhaps the large amount of games saved in that section is slowing down the app. I know there is a function on the app to Archive Crews. Would it be possible to get the ability to Archive games? So they can still be looked at, but maybe take up less memory (or w/e Idk).
  5. Do you know what Master your opponent is playing? Colette seems fine into that pool. I wouldn't rely on SS Miners to drop Terrain Markers because they can only do it on a Trigger while Burring (so only every other turn and you cant get a Stone). I'm not sure how Joss fits into this pool, since there doesn't seem to be an incentive to go killy or a need for irreducible. In addition, you don't have Magical Training! Finally, I would consider running the Title Colette, because you can use Decoy Markers for Research Mission, and being able to use Doves to pick up Symbols is AMAZING. I think I would drop Joss and the Miner and put in a Showgirl + MT and Angelica. This way you can take (or bluff) HM, and the added mobility from Angelia is really going to help with some of these wide shemes
  6. Ooh, I've had a thought. If the concern is that Reckless would allow Neil to have too many attacks, give him Nimble instead. It would allow him to maintain his Hit-and-Run playstyle, retain his independence, allow him to set up a proper Bulldoze, while also limiting the amount of attacks he can get.
  7. Personally, I think the Neil Henry changes were a bit of a nerf. He had an in-Keyword niche as an independent model, since he was one of the few that could act independent of Scrap Markers if he needed to, and he was great at that niche Now, he has a different niche, but he's not nearly as good at that niche as he used to be, and he has become confused. He's a clunky, frontline, grind unit, but he still dies really easily so he still cant survive on the frontlines. Bulldoze is a great ability, no question, but this model is now *slow* so I don't know if he will ever be able to use it effectively. Meanwhile, a Walk-Bulldoze just ends your activation, it doesn't synergize with either Flurry or Nail Down. His new bonus action is swell, but I don't see it being particularly impactful. A 2" push is ok, but if the enemy has moved your model you are going to be more than 2" away from a scrap marker, and if you moved your model out of range, then you just mispositioned them and wouldn't need to rely on the bonus if you had positioned better. In addition to this, it is a TN SEVEN. This ability will hardly ever go off in Foundry, because they are already overloaded with Discards and Target Numbers while having literally 0 access to card draw. Am I going to save my 7 for Mei's Impromptu Invention, or a 2" Push? Am I going to spend a 10 on this 2" push? Hell naw. Plus, Bulldoze requires a 6, meaning this already card hungry model now wants *even more* cards. This isn't a buff to Neil Henry, this is just a whole new model. If he had gotten a new sculpt and a name, this model could have happily coexisted in the same keyword as Neil Henry. I can't figure out when you would want to hire this model? "When the enemy drops Markers" is the obvious answer, though I am not convinced he'd be useful even then. What I mean is in what crew would you consider hiring this model? I don't want to hire him in Mei 1 because he doesnt get support, doesn't provide support, and takes away precious cards from Mei. And if I am choosing to save an 8 for Neil or an 8 for Freight Train, it is no contest who gets the card. I don't want to hire him in Mei 2, because she can only give 1 thing Fast a turn. Neil doesn't get very much use out of Fast, since Bulldoze is Once per Turn. He'd be using Fast to Walk or Attack. Why would I ever give him Fast instead of the Golem (which is a Min 3 Beater) or Kang (which is a Min 4 beater)? Before I thought Neil was a solid take into both Titles. In Mei 1, he acted like a mini-Mei which provided a second threat and could go buddy cop with her (since they both could have Railwalked twice, then gotten 2 attacks). In Mei 2, the free Shielded meant he could use Reckless without burning himself down, which was huge. Now? I don't see a place for him with either Title, which makes me sad because he was one of my favorite models. I think Neil need to lose Get to Work, and gain Reckless back. I think just changing Whirling Hammer for Bulldoze would have been enough to make him a great model with a solid niche of Walk-Bulldoze-Attack-Attack. Right now, my first impression is that changing Reckless for Get to Work is a significant nerf to the model that I don't personally feel was warranted.
  8. Not necessarily. The Smaller Models are more agile and capable of dodging, while the bigger models are slower, but because they can take more hits (have more wounds) they don't dodge as if their lives literally depended on it.
  9. The way the game was described to me first starting out, was that cheap models did less but had better stats, while expensive models did more but had worse stats. Butin M3E, more expensive models are expected both to do more AND have better stats. Maybe that's what it would take for them to be worthwhile? If the default for 4-5 stone models was a statline of 6/6/6?
  10. Oh also don't forget that due to the Walk tax this would hurt 2 smaller models MORE than it would hurt 1 big model
  11. I don't really see an issue with Focus or Charges rn. Especially since I am one of the players who really likes to run cheap models. The biggest problems I have had are Guns and the Dead Rider pulsing out damage. I'm very VERY happy if my opponent wants to Walk-Charge, use Focus to kill my Moleman instead of doing literally anything impactful with their activation lmfao
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