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Jinn

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Everything posted by Jinn

  1. Yeah, I can see Ohaguro Bettari + Yasunori being decently threatening to Nicodem for example, but I don't know if she's worth it if you don't bring some summoning of your own which allows you to get her up the board on turn 1 as a threat. I think Bettari is better at killing several smaller models with annoying defensive triggers rather than helping take down a bigger model or master. 8+SS is a lot to pay for turning off defensive triggers, and if you can't chain activate then your opponent (who is probably outactivating you, which is the problem) probably has a way to manoeuvre the target away from Bettari (lures for example) or out of range of the Yasunori (unless it's in a McCabe crew, in which case good luck with that). I think Asami is your best bet if you need to outactivate/meet your opponent's activation count. That or a hound McCabe list. So, yeah, I think Bettari is better as a flanker than as a combo to kill the opponents master, especially given how much outactivation is going to hurt her if she attacks a summoners bubble (due to how squishy she is). With Asami though, she can actually wait until the enemies threats have activated and then be really annoying to deal with. I haven't used her against Nicodem or Arcanists personally, so this is just what I expect would happen based on how I've used her in other match ups. I could be way off.
  2. Nicodem is 14wds, Impossible to Wound right? Not exactly squishy. Ramos still has Armour +2. Sandeep has 12wds, Impossible to Wound, arcane shield and probably Armour +1. Hamelin's heal on death isn't a trigger, it's an ability. Dreamer should go down a little easier without the Df trigger, but he can just not take his summoning upgrade and outactivate you with daydreams and be on 10wds Incorporeal. Summoners are just usually insanely tanky, even without triggers. Most of them have impossible to wound which means that Ohaguro Bettari is probably doing 2 or 3 damage per attack, which is not enough. She could probably kill Kirai though. Colette also cries upon seeing Bettari.
  3. Unfortunately Incinerating Swoop is a Wk action for some reason, meaning the child can't take it.
  4. Give Mei Feng a (0) action. Give Misaki's Bisento a 3/4/6 damage spread. Make The Lone Swordsman Ml 7 (This should help him get his triggers and makes him more unique). Fix Ototo's and the Samurai's abysmal Wp. Zoraida is never going to hire them anyway. Charm Warders should probably be nerfed. Change Fuhatsu's braced to Laugh Off.
  5. Colette is somewhat widely considered to be pretty garbage since her nerf and I don't think her doves make up the difference, especially after the PP nerf. I can't imagine her rivalling Sandeep, considering he does almost everything she does but better. Marcus is generally considered great, and he can hire hounds so he can get activations if necessary, and he is very strong besides them. If you're desperate for activations you can do better than Colette IMO.
  6. Angelica pushes two of them up 5" on turn one and one of the mages has the + upgrade, allowing it to be independent. You get the mages to within 5-6" of the centre line and then place scheme markers near them with angelica/other models/the mages themselves. They are basically just cheap, slightly tanky and very threatening enforcers. A union steamfitter can be pretty good for this. If you brought Sandeep then they/other models just place the marker as a (0) action and it is significantly easier.
  7. 3 mages + Angelica with Practiced Production is pretty amazing at scoring it in my experience.
  8. The Firestarter with Ironsides is actually pretty amazing at dealing damage. Reckless gets you the HPM aura bonus immediately when you need it and suddenly Ca 6 1/3/4 is pretty dangerous at range 10 to attack and damage, burning +1 and a trigger for potentially more damage if there are more models nearby. Combine this with imbued energies and you can cause a lot of damage. Warding runes can get him regen +1 while near one of the mages, which is free reckless. Mages are good with Kaeris simply because they are a non-garbage model that can give burning (as well as slow, armour ignore, and pushes) and they get to Wp while within LoS of her (and any M&SU Henchmen/Masters, if you were unaware). Why do gunsmiths only give out burning on Df/Wp trigger? Their experimental trigger would be way cooler (ha) if it did 1/3/4 damage and +2 burning or something similar. Or if they had a (0) action to apply +1 burning after damaging for the rest of their activation.
  9. It doesn't come in the box and it was released in wave 4, which is the 2nd upgrade deck.
  10. Someone in my local group realised that in many pools of GG2018 your only way of scoring VP is to interact directly with the enemy crew, and in these pools you have no strong incentive to leave your deployment zone. This has led to them building crews designed entirely to use lures to pull an enemy model into their deployment zone and score off of them. In earlier pools there was always a scheme your opponent could take that focused on the board and you would have to prevent. I don't know if this is a good thing or a bad thing but it is certainly a different way to play. Has anyone else run into this kind of strategy?
  11. You deal 1 damage to Asami to take the (2) charge action as a (1) action. This means that you deal 1 damage to take the charge action, then and there.
  12. Jinn

    M2E Sandeep

    Yeah, I agree it is some times better to go for one of the other Gamin, but that push from Wind Gamin is so good. I sometimes am just too lazy to get the other Gamin out of my models case when a wind gamin is good enough in most situations.
  13. Jinn

    M2E Sandeep

    The Arcane Effigy trick is this: the Arcane Effigy copies one of Sandeep's Ca action, preferably Arcane Storm which has an inbuilt , and activates Sandeep's Student of All ability which allows him to take an action outside of his activation. Sandeep uses this action to summon a Banasuva and then, if it's close enough, the Arcane Effigy can cleanse slow from the Banasuva and Accomplice to it. If your opponent can kill the Banasuva then Sandeep can summon it again that turn which can make it quite frustrating for your opponent if you have a good hand. For how you choose the type of Gamin, you name it before you flip. So you can't stone for a and then happen to flip a 12 and choose to summon a Banasuva, you have to choose first. If you are asking how you choose between the Gamin, it is simple: Wind Gamin or Banasuva. Anna's trick is based on the wording of Sandeep's summoning action. It says you can summon a gamin as long as the upgrade you choose to attach to it is not attached to a model in play. The solution to this limitation is to bury a gamin that has one of the upgrades attached so that it is no longer in play, allowing you to have more than one Gamin with the same upgrade attached. Anna can bury a Gamin with her Ml action.
  14. Jinn

    M2E Sandeep

    She also allows you to summon multiple Gamin with the same upgrade using her bury, allowing you to have two Gamin with the to attacks 6 upgrade.
  15. Her crew's scrap marker generation means that with two 9s and 2SS you get two Komainu T1, and can get more throughout the game. Mei + Toshiro = a half decent summoner. It makes it difficult for me to take her outside of TT, like taking a summoner without their summons.
  16. Hamelin still exists in Outcasts right? How can you rank them at #7?
  17. Vik of Blood, as always. Two min damage (with sisters in fury) hits ignoring armour and H2K would kill it.
  18. Can't you get rid of it by grabbing another gamin upgrade? This way Kandara lets sandeep get around his summoning restriction.
  19. Don't forget healing, which is half the reason people bring them. If you aren't aware, a 0ss upgrade was released that gives the model it is attached to a 10 bubble that gives LRM a 1ap, Rg 6 heal 1/2/3 action.
  20. I just realised that you are absolutely right. For some reason my brain thought it would be written somewhere that it didn't ignore damage reduction anymore if it was changed, when the new wording obviously just replaces the old one.
  21. The wording in the app differs from the wording that Aaron posted in the Errata thread. This is what Aaron posted in the Errata thread: The Storm changes to: "When damaging an enemy model, this model may place all resulting Markers anywhere in 8" of this model and within Line of Sight. Markers placed in this way do not need to be touching each other." She may not have lost her reduction ignoring ability.
  22. 1ss more than wicked dolls. Bunraku cost 5SS now.
  23. Yeah, it was kind of a joke because Johan is basically an honorary Arcanist, at least mechanically. Not so much in the fluff. The other merc changes are interesting though, and with The Captain being buffed Arcanist vs. Arcanist games may result in someone hiring three models with relic hammers if they predict facing a construct crew. Anyone planning on hiring the specialist with Kaeris for 8SS?
  24. The Mechanical Rider is still 12SS, so it is only 3SS more expensive than 3/4 riders..
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