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About Jinn

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  1. Youko seems pretty good to me! Edit: Apparently I shouldn't lend my sister my phone while logged in here @LexLock I am actually not the biggest fan of Youko and crew.
  2. Sorry, I missed that. I had thought she was almost too good for a 16 cost as a secondary master which is why her being 15SS was a surprise to me.
  3. Zoraida costs 15 now. They fixed Youko Hamasaki's pseudo-obey so that she gets to choose and control the action.
  4. Jinn

    3.22 Final Update

    Just upgrade their Claws to Sharp Claws which have a 2/3/4 damage track.
  5. I'd throw in the Steam Arachnid Swarm as well for the scrap marker synergy on an already bonkers model. It can also actually keep up with the Foundry due to nimble.
  6. I was thinking it would be while a player 'owned' it, although that is not a defined term. So after you flipped/drew it until it went into the discard pile. The rulebook probably should have a clause like you mentioned making it clearer.
  7. Page 7 of the rule book says this: "The Red Joker has a value of 14 and has one suit of its owner’s choosing. The Black Joker has a value of 0 and has no suits." Weirdly, I think they have to choose a suit for it and keep to that when they cheat it.
  8. I still think that the Qi & Gong crew are very weak, mainly due to Youko being really bad. They also didn't fix the problem with her We Own You trigger (the pseudo obey), which makes it worse than useless.
  9. Jinn

    VS Zoraida

    I would guess that Misaki would be the best at this with the Masked Agent upgrade to deal with regret. After Zoraida goes down the rest of the crew becomes much less threatening and Misaki is quite suited towards hunting down scheme runners. What is Youko gonna do against Zoraida? The one thing she is okay at is discarding hands which does pretty much nothing when Zoraida can just use Threads of Fate to redraw a full hand. There is no way Youko is going to get within 6" of Zoraida either considering she can draw LoS and Range from swampfiends within 12" of her, and even if she did she can just walk out of 6" before using Threads. Obeys also often ignore Youko's only defence, Serene Countenance. Youko is not gonna last more than a turn or two after being charged by her own models with only 10 health. I don't know about Lynch but I'd still expect Misaki to do better.
  10. Jinn


    Or we could just go back to no interacts on the turn a model is summoned. Then if they want to let a model's summons take interact actions immediately they can give it a rule on its summon upgrade. Summoning scheme runners at range that can immediately do schemes is too powerful in general IMO.
  11. Well, I think that Youko is very weak so this doesn't surprise me in the least. I haven't exactly seen Euripides crushing people in other batreps so I don't think he is the problem here.
  12. I'd be fine with her losing Extended Claims if she got a Hidden Pistol and some way of getting inbuilt mask on her obey (like when targeting friendly M&SU models perhaps). Or just drop it to Stat 6 if people think stat 7 is too high (probably is). I really hate models that literally can't deal damage.
  13. Jinn

    Arcanist Counters

    Huh, thanks! I must admit I haven't read that part of the book since the CB.
  14. Jinn

    Arcanist Counters

    Do we have any reason to believe that alternate master cards aren't going to be declared the same way regular masters are? As in you declare 'Arcanists' followed by 'Rasputina, Summer edition', or whatever it was. Colette is also pretty wrecked by Tara and Levi. She is also pretty threatened by Hamelin due to all of the unresisted or indirect ways that blight will get put on you if you are anywhere near that crew, followed up with bleeding disease targeting Wp and doing extremely high burst damage. I don't think I'd ever declare her into Outcasts in a serious game.
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