How in the world is Raspy one activationing Archie through 11 wds and Hard to Wound? Maybe with Ice Golem hazardous? Not saying it couldn't happen, but there are masters with easier ways lol, I'd say Ironsides has a better chance.
Yes it's Blow it To Hell, but Mad Dog also destroys the Golem (and Gamin, lol) with ease using anti-armour, and Bandit in general have a similar threat range to Raspy via Run and Gun. Most of Outcasts can exceed your card quality/draw using Yannic, and a lot of them hire MDB OOK. Jack Daw, and Tara are also rough matchups, as they can sort of ignore your markers and make your life hell. The crew has some low Mv stats and quite a bit of OOK movement these days so Staggered is rough, with Hanged especially being a nightmare. There isn't a good cleanse in arc that you'll feel great about adding to your list. The effigy is okay, but not the best.
Rezzers just has big threat ranges that can ignore your walls, with things like leap and flight from Archie, Manos, and the Valedictorian, or mass incorporeal from Kirai with models that hit back with Vengeance when you shoot at range.
Guild can also blunt a lot of the scary Hazardous + Movement combo Raspy has with LLC.
None of it's impossible to deal with, and I've won with Raspy into those factions. But my instinct is she wouldn't be my first choice in pretty much any pool into those factions, especially because I prefer to play in keyword if possible.