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  1. Also the Riders all have ride with me, which is an insanely good bonus action. It gives a bunch of extra movement to the Rider (which can also get them out of engagements, though the Yasunori can often do this too) as well as what is often better than an extra walk for another model. You could easily trade both of the Yasunori's bonus actions for Ride With Me and bump his cost up to 11SS and I would hire him over his current incarnation, which makes me think that the Riders in general are probably a bit overtuned. I guess having access to this kind of movement might have different balance considerations in a faction that has other easy ways of moving models around though.
  2. Yep. I never managed to win another Youko game after she got nerfed. Oh yeah, Leverage gaveto all duels per enemy revealed scheme back then as well. Fun times.
  3. Didn't you vehemently oppose nerfing Hinamatsu during the beta when she had 7 Df, a 2/4/5 damage track and Finesse? You may be unbiased, but you can definitely be wrong about stuff. Your metrics for balance being just podium placements since release are going to have big problems with a game that has a meta. If Shen dominated the next four (moderately sized) tournaments and grabbed all podiums, but then came dead last in the next two tournaments it would indicate people had figured out a counter to him, but by your metrics he would be first in line for nerfs. Older tournaments should, by default, have less weight than more recent tournaments when it comes to determining balance. I don't think anyone is seriously expecting Wyrd to nerf Shenlong based on the outcome of two tournaments this early into the meta. When people say he is broken they're just predicting that he will continue to dominate tournaments, and should that come to pass he should be nerfed. I also highly doubt that anyone wants just Shen to be nerfed. It is obvious that balance is off in Arcanists given the prevalence of Soulstone Miners and SA Swarms in people's lists, same as Ressers with Archie or Bayou with BBB. I personally hope Errata are frequent, and comes with buffs and nerfs to plenty of models.
  4. Not all tournaments are created equal though. Wasn't this the biggest one so far? Additionally, as the meta develops people will figure out the best models and lists which ought to mean that more recent tournaments are more optimized and should be given more weight. If TT dominate the next two tournaments it would definitely be worrying from a balance standpoint because people ought to be adapting to Shen, even though by your metric they would be at 4/15 tournaments and would be behind Arcanists.
  5. How aggressively did you play Misaki? Did you play it safe and unbury late, or did you go in on an isolated model early, or what?
  6. Am I wrong in thinking this is primarily a Shenlong issue rather than a Monk issue? Apparently the 1st place Shenlong player hired almost entirely out of keyword. If Chi is nerfed rather than Shenlong without those other Monks getting a look at then the rest of the keyword might become really bad.
  7. Youko can't really discard your cards that well if you don't let her. The only way she herself can force you to discard your cards is with a trigger on her bonus action (so once a turn) which will discard two random cards until you reveal your schemes. Her action that allows you to either discard two cards or let her gain two pass tokens? Give her the tokens every time unless she gets the obey trigger and it's a potentially devastating action. Youko is really easy to kill, especially with adversary. I'd definitely take two copies of the intuition upgrade (one on Kirai, one on a Goryo maybe) to mitigate the lack of a hand, but I assume you've got it stapled to Kirai's card already for summoning. Charm Warders are very scary (they also have the discard trigger, and anti-summoning tech) so I'd focus fire on them. For Distracted just concentrate to get around it, none of Youko's models are hard to wound so you should be able to kill them pretty easily with focus. Youko is IMO rather bad because she is very easy to play around. Her opponent dictates whether or not they reveal their schemes or choose to give her pass tokens so once you figure out the best line of play against her she folds due to underwhelming stats.
  8. If you compare it to similar models around the same cost it seems pretty insane even with 5 wounds. Why they tacked on that extra wound above the norm of health = cost for Armour +1 models I do not know. Most Keywords would kill for a model with a built in leap, let alone a tanky cheap one with Entropy and card draw.
  9. The Scorpius is (IMO) one of the few beasts that is good for its cost before upgrades (along with the Cerberus and Blessed), which makes it great in a Marcus crew. If your opponent can't ignore armour then you can put it up to armour +2 and it becomes very difficult to kill. It has extra movement, ceaseless advance, armour, stat 7, poison (and the poison damage aura), and can turn off stoning and triggers. I would consider it close to an autotake for any Marcus list.
  10. How do you deal with the burning generated by the Forgeling? Or do you go with it first and then try to cleanse Kang? I really wish that stupid Fiery Presence ability was optional. It is so damn annoying having to worry about it during deployment. More generally, how do people like the Metal Golem? It seems... lackluster to me for a 10SS Keyword model. Stat 5on a model with only 2AP (no flurry or whatever) is generally pretty bad compared to many other beaters (even the Arcane Emissary has Shove Aside rather than Knock Aside, which can almost be a 3rd AP some of the time). Is the Off The Rails action good enough to make up for these deficiencies? My main concern with it is that on the boards I usually play on a 6" push on a 50mm is almost never going to get you where you want to go without ignoring terrain. It would be amazing if models like the Metal Golem had some ability that destroyed destructible terrain of lower Sz on contact during pushes. It is really disappointing when your gigantic charging ton of steel is stopped dead by a Sz 1 crate.
  11. I only have a real problem with it on models with decent health or another defence. Masters with Butterfly Jump that have 10+ wounds, can stone, and usually have another defence on top of that are a bit too much. Shenlong is (probably) the most egregious example, but I despise that Neverborn upgrade nonetheless.
  12. I believe a lot of people consider Shenlong to be overtuned. That's mostly Shenlong the master, not so much Thunder Archers though (or I haven't heard much grumbling about them specifically). Despite this, I'd recommend Steam Arachnid Swarms with Diesel Engine to deal with those Archers. They have more wounds than their cost, which is very useful against the Monk's Irreducible, and also have Armour +1 which drains Monk resources to ignore. They will likely kill a Thunder archer in a single charge. They can move up 13" and still have an AP left (On The Move 3" + Nimble 5" + regular walk 5") which makes their charging threat range ~19", all Unimpeded. While in base contact with a model they also lower its defence by 1, which means that after chi they're at Stat 6 vs. Df 6 against a Thunder Archer (and any Monk I think). This thing would still be gobbled up by Shenlong, but only after it has killed at least one Archer. It also loves scrap markers for healing which is great in a Mei Feng crew. Two of these things would certainly help your chances IMO, but Shenlong is still really nasty.
  13. "Auras are not cumulative. If a model would be affected by multiple Auras of the same name (i.e., if the Aura would change its game state in some way), then it is only affected by one such Aura of its controller’s choice." pg 30 The Recharge Soulstone aura doesn't affect the model that dies at all, so you can stack it. This works similarly to the Life Leech aura, in which the aspect of it that affects models (the damage) only triggers from one model, but any number of models with Life Leech can heal off of one model activating.
  14. I just don't hire the Showgirls. A typical Colette list for me might include: Colette + Doves Carlos/Cassandra (8SS) Coryphee Duet (12SS) Mechanical Rider (11SS) (maybe with Diesel Engine, +2SS) Angelica (7SS) Soulstone Miner w/ Magical Training (8SS) I haven't taken this exact list before but I think it should actually be pretty solid even with a 2SS cache. The SS miner can generate stones and Colette can use the doves, so you have less reliance on a cache. In my last game with Colette (vs Viks) I ran almost this exact list, but with a Steam Arachnid instead of the Soulstone Miner. It died at the start of turn 2 in my deployment zone (Flank + Corrupted Idols), so I wouldn't recommend it. You could easily swap out the Soulstone Miner for a Mannequin as well if you wanted some backup healing for the living models. This list is decently tanky (without relying on distracted + manipulative, which fails versus stones and is clunky to use as a defence) so long as you don't send the Rider into a big combat on turn 1 or 2. There are still plenty of crews who can threaten you but much less than if you rely on Showgirls/Ice Dancers.
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