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  1. A friend and I played some more rounds and had some more discussions about the rules and how we think they are meant. There where a couple of unclear points. I hope you can help me, so that I can keep my dear friend and not gonna lose him due to a dispute over rules of a great game. (Kidding) Here are the points. 1. Damage Flips Is there actually a limit on how much or someone can get to a flip? 2. Disengage Action The action is solved by an duell and does no damage but decrease the (MV) of the the fleeing model, if successful? Right? (pg. 22) 3. Cover A model only gets cover if it is in the shadow and one LoS is going through the object the shadow belongs to? (pg. 19) Correct? Are there other ways to get cover? 4. Soulstones Can I spend more than 1 Soulstone per duell or damage flip to get more or ? (enhance a Duel, Block Damage pg. 27) 5. Movement Does a model need to climb down as well? Example: Charles Hoffman stands in front of a small fence which has a height of 1”. He wants to walk up and needs to climb over the fence. Does he only need 1” for the fence, because he only needs to climb up and jump down on the other side or does he need 2” because he has to climb down? I would say 2". Right? 6. Hoffman crew/ Hunter Power Converter ability: It says: Before performing a duel, this model may discard a Power Token to .... Can I use more than 1 Power token per Duel? Hope you can Help me and safe a Friendship. ^^ cheers
  2. Hello, greetings from Germany. I just bought this Game. More specific did I bought the Hoffman Core box as well as the Viktorias core Box, to play this game with a friend. In general I would say I understood the rules so far. But there are some uncertain things. Here are a small list with of things I dont understand: 1. Charles Hoffman (guild): The "spool up" trigger of the attack action "enhanced fist". If I get it right the opposite player must have a Tome in the Final Duel Total but I must win it. Is this correct? 2.Vanessa Chambers (outcast): The "Harness Ley Line" abillity. As long as Vanessa is in in Base contact with the centerline, she gets +2 for her duell stats & always the Tome suit in her final duell total. Right? 3.Melissa K.o.r.e (guild): The "Power Converter" abillity. She can discard a Power Token for th + on the Flip or the selectable Suit even if she doesn't removed a Scrap Marker at the beginning of her Activation? Right? 4. Ronin (outcast): "Puncture" Trigger of the "Daito" attack & Hunter (guild): "Critical Strike" Trigger of the "Metal claw" attack Both say in Brackets quote: "(to a maximum of 2)" How can I get the maximum? I just get one Suit from the Card which I fliped in the duell. How would it be possible to get a second Ram suit? I hope u can help me. cheers
  3. Hi New player to malifaux. Bought a kaeris crew back in late 2e. But My club wanted to wait for 3e. So newer played the game. I can take the long road of reading the entire rulebook. And then Hope i understand what is going on. However that is a big if. I was hoping that there was a good and easy video online with. This is how you play this game. Not by reading all the rules, but more like a demo game. I can not find it However. There is alot of it to 2nd ed. But would much rather play the New ed. Not a single malifaux player in town. But a good portion off ppl that is willing to learn it. Sitting here hoping against Hope, someone can get me startet to learn this game. I am 36 years old, played 40k and infinity for many years
  4. So I have been looking at Malifaux for ages, never really got into it because there isn't anyone in my local area that I know that plays it. And all the local stores the store finder says sells Malifaux minis, don't sell them anymore. I bit the bullet and said screw it, I'm going to get into it and try and find people that play. But this leaves me with a bunch of questions as well as options. I'm not a power gamer I don't care if X is underpowered or overpowered I'm more concerned with is it a fun unit or does it play like a sack of bricks. So I'm decided on Resurrectionists or Neverborn. So since it's a new game for me I'm not sure on play style and I'm going to go with things I like the look of and want to paint, and I will learn to like their play style or I will just have some nice centerpiece minis. For Resurrectionists I'm looking at Reva or Tara, but in 3E Tera is changing to be single faction, not an issue as I love her design. But I'm really curious about the Night Terror minis, do they fit in with either, or do they have a better suited leader? I love bats and I love their design, when I get the money I will be getting a kit to paint at the very least. On the Neverborn side of things Titania is the main one that is of interest to me, but for the specific minis I love the Waldgeist minis and the neverborn emissary, as well as the Amphibious Assault kit, and of course Nekima, both her more exposed and her alt sculpt look like great centerpiece minis. I already got the Avatar version of Pandora because I want to paint it, so maybe starting with Pandora would be an option. So the questions are, should I focus on any one master at the moment? Is 3E coming out soon enough to justify holding back on getting stuff just to get the aged up version? Do night terrors, Waldgrists or the spawn mother and gupps easily fit into any of the starters? Lastly, is there a more up to date store finder? Sorry if this is a lot of questions that have answers elsewhere, I've been reading some of the threads in the Resurrectionist and Neverborn forums but none of them seemed to match my question, as well as my general noob related questions. The only local store, that won't take 2 hours of bus hopping to get to, only really has older Malifaux minis, all the avatars and what I'm assuming are first edition versions of the starters as they look different, so I'm more or less limited to the webstore. Also, no offense meant but the 2E starter doesn't catch my fancy for either faction in it, none of the minis in it really inspire me to want to paint them, compared to say Titania.
  5. Hi all Last night I played Hoffman for the first time, and had my a** handed to me. More than usual. My opponent was very pleasant and it was a fun game, but I would also like to win and I really like the idea behind Hoffman. I tried to make the power loop work, but were very unlucky (2 RJ on Dam from Rasputina) and after that I had no core to my team. How do you run Hoffman? Which upgrades do you take? Do you have any auto includes? And when would you consider running Hoffman, when regarding the strats and schemes? I know that Malifaux is a very versatile game, where you cannot make universal list. I am looking for advise on when and how to run Hoffman. Thanks!
  6. Hi there! I'm fairly new to Malifaux and on the 22 of july I will take part in my first tournament (fortunately is a friendly tournament with friends so nothing too competitive). Since schemes and strategies are already out , i was wondering if you could help me decide what do bring in the matches, maybe some tips on wich model works best in those sceniarios, and what schemes i should choose. I have Lilith, Jackob Lync, Zoraida, The Dreamer as masters and their crews. I have also a fair amout of other models to help them (like doppleganger, widow weaver, waltgeist, nekima, Tannen, Graves and so on...) Thanks in advance! These are the matches: First Match: Deployment: Flank Deployment (13) Strategy: Symbols of Authority (Masks) Schemes: * Punish the Weak (Masks) * Set Up (3) * Show of Force (7) * Take One For the Team (10) * Vendetta (12) Second Match: Deployment: Corner Deployment (10) Strategy: Public Executions (Tomes) Schemes: * Eliminate the Leadership (Tomes) * Covert Breakthrough (1) * Dig Their Graves (2) * Undercover Entourage (5) * Search the Ruins (8) Third Match: Deployment: Standard Deployment (6) Strategy: Supply Wagons (Jokers) Schemes: * Guarded Treasure (Jokers) * Hold Up Their Forces (4) * Inescapable Trap (6) * Take Prisoner (9) * Public Demonstration (13)
  7. So before I do a test run of some Guild Masters at my FLGS tomorrow I’d like the Bureaucracy’s take on it. The ones I’m looking at are: Lady J, Hoffman, and Sonnia Some models I’ve bought already just to have some extras that I like the look of and how they work: Sue, Exorcists, Sanctioned Spellcasters, Allison Dade, and the Brutal Emissary. Thanks in advance
  8. I played a little Malifaux a year back and want to get back in the game. I love the Japanese style and sad story of Kirai. What boxes do I need to field a 50SS Kirai Crew that would give me a solid base to build on?
  9. So I've been looking at the site and watching battle report and decided to start play (Duh) From what they had at my local store I pick out the fallowing two starters: Mah Tucket and Brewmaster I think I get the basic of the game but I would like some insight on the fallowing; Which master do you suggest I focus on first? Brewmaster seem more need for his crew, but Mah Tucket Seem easier. Are any models or sets could help make my crew mesh better? (for my next purchase) I was think a big to draw the eye and soak-up hits. Any ideas for a starting list? (other than just use one of the starter sets) And lastly are the any threats or model types I should keep an eye out for? Feel free to add any other suggestion or tips you think can be helpful. Good gaming
  10. Hi everyone. This is a weird question (pun intended) but hey it's a slow day at work and 'faux players and forum members have been very helpful to this noob in the past so I figure why not. I've stumbled into Ten Thunders after an impulse Tanuki purchase (they are so cool and I got the extra one in the box as well) and picking up a collection from a friend who gave me a price I could not refuse. So I've got a few models, no idea what they do and I'm actually not going to play them immediately as I'm learning the game with Outcasts at the moment. So why the post? Well I'm going to do my best to give these awesome models a decent paint job. There is no pressure to get them on the table so I can take my time and hopefully do them justice. What I need from you devoted TT players is an idea of what to paint. What, out of my collection, goes with what and where should I start putting a 50ss crew together? Now I know that a fixed crew is not how 'faux is played but the idea is to get a base crew done first then add to that once I start playing it and figure out what everything does. The only rules, should you accept this strange challenge, is that it must only be models I have already and it must include the absolutely fabulous Shadow Emissary which is first on the painting list no matter what. What you come up with doesn't have to be tournament killer list just something that fits together on the table. So if you're bored, if you have the inclination and fancy helping me out then build me a list for 50ss. My collection Asami Tanaka Amanjaku Ohaguro Bettari 3 Yokai Shenlong Sensei Yu 2 Peasants 3 Monks of High River The Brewmaster Apprentice Wesley Fingers 3 Moon Shinobi 3 Monks of Low River 2 Katanaka Snipers Izamu, the Armor 4 Tanuki Shadow Emissary Thanks
  11. Greetings There is a 50ss three round tournament near me in a couple of months that I'm thinking about attending. I'm still ultra new to playing the game so the purpose would simply be to turn up, play some games, have a laugh and not totally embarrass myself or ruin the experience for my opponents. I've played a few Henchman Hardcore games and some 35ss games but not 50ss yet. My plan would be to pick a crew now, get some practice games in before the event and hopefully be competent enough to play three games without needing to constantly ask about rules and whilst I don't expect to win I'd like to be able to at least give my opponents some semblance of an actual game. Nothing worse than travelling to an event and getting drawn against the guy who has no clue how to even play the game. I'd rather not go than be 'that guy'! All we know so far is that it's a 3 round event using GG 2017 allowing wave 4 models. Yeah, means nothing to me really but there you go. I have some Gremlins, Ten Thunders and Outcasts in my collection (don't have the list with me but can provide it later tonight if it helps). What I'm trying to build is a crew that is easy to learn in two months rather than a tournament winning killer list. As stated more than once I just don't want to be the guy who ruins anyone's experience on the day. I've come up with: Von Schill (Oath Keeper, Survivalist, The shirt comes off) Student of Conflict Taelor (Oath Keeper) Freikorps Librarian Freikorps Specialist (Oath Keeper) Freikorps Trapper Freikorpsman Now this is because I'm led to believe that Schill is a good box to start with even if he is not considered a top tier master. I have all those models but not all the Oath Keeper cards. I should be able to borrow cards and possibly buy/borrow models if necessary but please bear in mind that squeaking every last competitive advantage out of the list isn't necessary because my lack of skill will negate that. I'm more interested to know if there is a better 'starter' list or anything in that list is really out of place or counter productive. Maybe you have a different list that is more beginner friendly that you would advise using instead? I will have time to study the rules and two of my local group have already offered to play 'teaching' games with me to try and get me ready. It doesn't hurt to get as much advice as possible before putting a list together to learn from. Any/all advice or comments most welcome.
  12. Hi all! I would love to know all the fluff from start to end, the reason I'm posting here, and please forgive me if this is dumb, I am wondering if there is a good order/ way to absorb it all? I know there's the books, the podcast, the newsletters. Do all of these contain the same stories or is it spread out between all of these media?
  13. Hello! I am a new player to Malifaux and I wanted to double check our terrain usage. My roommate and I recently decided to buy and try the Lady Justice and Seamus battle boxes and some basic research led me to notice Malifaux uses quite a lot more terrain than we're used to. We're mostly experienced with Warmachine and Guildball where terrain is mostly a suggestion. So I cut out some cardboard squares and color coded it into a few different terrain types and placed it around the board and to my eye it looks... Cluttered. I wanted to double check with the community to see whether or not we're on the right track. (The terrain in these examples is symmetrical for the sake of eyeballing how it looks. And isn't representative of how it might be set up in a real game.) The second image shows how it might look with some assembled Guildball models we had around. So the colors are hard to make out but the largest squares are houses, with some orange and red squares for rough/hazardous terrain. The purple boxes are 2ht crates (Which I think we're deciding you can shoot through) And "steam" is obscuring forest. The thin white rectangles are meant to be 1ht walls. (Which that's about a 3rd of what I printed out and it still looks like too much to me). So is that appropriate? If not what are some things I can do to balance the table so we can make sure to have more enjoyable and better balanced games? Thank you so much for your time and I'm really excited about getting into your game
  14. Hey all, As the title says I have a local tournament next weekend but the standard of play is supposed to be high! I am fairly new so expecting to get my arse whooped but I want to get the most out of what I have and lets be honest does anyone play to lose?? So I have: Rasputina box Snow storm December Acolytes x3 Freikorps Trapper, Librarian and Specialist That is my model pool, what I am looking for is suggestions on what to take for which strategy, we will be playing GG16, and am not adverse to buying a couple small models if I NEED too, but this is all painted and would be a pain to do more on such short notice! Thanks in advance for your help, I know Raspy can't play all strats but any pointers are appreciated!
  15. Does a ht 1 model in base contact with a ht1 wall have LOS to a ht 2 target 5 inches away? Can a ht1 model charge or move over a ht1 wall towards the aforementioned ht 2 target? Can a ht1 model walk over ht1 terrain like the wall in question? If a push doesn't state 'directly away' or something explicit can it be around corners and such? When model A is pulled into base contact with model B can it be placed in front of model B? or does it have to be 'pulled' like trailing behind it? This came up because of some viktoria slingshot actions. maybe I'm not phrasing is well..
  16. Helo - at least I have some time to get my crews together. We are currently playing campaign but I want to make 2 crews of 50 SS to play in some tournaments and I want them to be painted. In order to do this I need help in establishing what would be good models to paint at the start so I can start playing 50SS format as soon as possible. The 1 crew is Lynch: Lynch: Woke up with the hand and another 2SS upgrade (possibly rising sun) Huggy - 0 pts (Minibeat stick, CA source - free and i can swap 2 upgrade to what i think my opponent will bring) Graves - 8 SS (movement shananganas and small beatstick) - I can swap him for scion of black blood if i suspect heavy condition game Doppleganger - 7 SS (universal swiss knife) - for those moments I desperatly need to start the turn Beckoner - 7 SS (usefull for lure and giving out briliance) - Lure is important in this set up as is Iluminated - 7 SS (mini beatstick) Iluminated - 7 SS (mini beatstick) Stiched Together - 6 SS (I can swap it for something cheeper if it isnt usefull) Terror Tot - 4 SS (I can swap this for deplated IF it suites the shame pool better) The 2 crew is Lilith Lilitih: beckon malifaux and wicked mistress Prmiordial Magic - 2 ss Nekima - 13 ss Mature Nephilim - 11 ss Lilithu - 7 ss Waldgaist - 6 ss Terror Tot - 4 ss Terror Tot - 4 ss So is any thing inherantly wrong with those two set ups ? Of course I will try to learn to use different models but would painting this 2 crews got ma off to a good start when thinking about competative play with neverborn ?
  17. So I picked up Von Schill box along with some other goodies including the Male Multi-Part kit(I can probably build another Freikorpsmen/Trapper/Librarian with it if I do it right. I was wondering if anyone had any tips or tricks they recommend? I have been reading up on what I can. My resources are a bit limited where I am, and I have no way to throw down and flip cards where I am right now either. But I am excited to give this guy and his crew a go when I get home from the desert. So essentially: Von Schill Hannah Vanessa Johan Freikorps Strongarm 2 x Librarian (additional built with a kit) 2 x Trapper (additional built with a kit) Freikorps Specialist Steam Trunk 3 x Freikorpsmenn (additional built with a kit) I love the look of the models and the theme with it. Playstyle-wise the core of it all seems to be pretty easy to grasp and Von Schill is a nasty little bundle of steel. He has a great physical presence in the sense that he can mete out damage and absorb it as well. The fact that his mobility at a glance are kind of average disguises the hidden gem that is being able to charge while engaged. The lack of Casting seems to be able to be mitigated with the presence of say Hannah and/or Vanessa. So it all seems awesome from what I have read. Anyway, thoughts? Maybe a progressive list suggestion? Sorry if this seems all so noob-like. I looked for a tactica for Von Schill, didn't see one!
  18. Hey everyone! New to Malifaux but I've played Warmachines/Hordes for over 10 years. I'm kinda tired out and wanted to try Malifaux for awhile now, but I'm one of those faction A.D.D. guys and always second guessing my initial investment in games. That said... My buddy is going Neverborn with Hide and Seek as his first box. I'm really torn here on what to get myself. Aesthetically I like Open Graves, Shadows of Redchapel, and Masters of the Path. But I've found that I need to invest a ton of cash into Nico for his huge list of summons or I won't get the most out of him, which is really disappointing. I really still don't understand what Seamus does because he kinda sounds like a summoner (nowhere near what Nico does) but at the same time his summons sound very limited in variety (mostly Belles?). Another issue is that I enjoy pretty much any play style. I like summoning huge armies, I like gun lines, I like melee beatstick face smashing, I like magic slinging, I like quick assassins... I'm so lost.
  19. I'm a brand new player, and chose Resurrectionists because I love the look of the Spirit models. Thus far I won Kirai's box, the Hanged, and a Flesh Construct. I was wondering which of the Spirit Masters was most beginner friendly? Is Kirai the best shout, or would something like Spirit Molly be easier to learn the game with. Yan Lo and Tara both look a little more complicated, though feel free to correct me if I am wrong...
  20. Hey all, and hi to everyone Recently people around me have started playing Malifaux and so I decided to join as well. I'm a former WHFB player and still enjoy 40k/HH games every now and then. So far I've had a Malifaux introduction game, I'm halfway through the rules book and I'm busy reading the Wiki and getting deeper into the game's lore, rules, mechanics etc. I chose my faction purely based on the models I like. I'll adapt to whatever playstyle is required rather than chosing a crew based on how I would like to play. That said, I went on a little shopping spree and now I don't know where to start :P. I thought Kirai was 10T/Resser and got that conused with Yan Lo. Now I have to chose which Crew I should start first. Which one would be better for a good learning curve? I have the following models available: - Misaki + Shang - Ototo - 3 Torakage - 3 Samurai - Izamu, the Armor - Kirai + Lost Love + Ikiryo - 2 Onryo - 2 Shikome - (2 Seishin) Izamu is ready for painting but I'm not sure whether I should start out with Ressers or 10T. There are already a lot or Resser crews around in my area (not Kirai though) but nobody plays 10T so I thought maybe I should start with these guys. I already have a lot of things on my list that I want for both Crews, so it's really just about where to beging with. All Input is highly appreciated!
  21. Hello fellow arcanists, I've Played a few games with Ramos lately. I feel like I haven't been getting the full potential from his activations. Some background, I am still a Malifaux noob. I've used Ramos for 4 games so far. My crew is based on Howard, Joss, Johan, Electrical Creation, and the Brass Arachnid with various upgrades. The issue I have been finding is that I don't have enough good things for Ramos to do each turn. Turn 1-magnetize to electrical creation, summon spiders. Then walk twice? Later turns-magnetize if I need to move, summon spiders, then electrical fire things. I'd love to hear how a typical Ramos activation goes for you. What are the best uses of his AP? Thanks!
  22. Hi quick question, i have been playing through the starter set and all is going good understand most things but certain triggers are confusing me and i hope some one can clarify. As an example i am looking at Yin the Penangalan's "entrails" attack action (Ml 6 crow/ Rst:Df/ Rg: 2) Does that mean that i have to flip a Crow in the final duel total to use this attack even if i better my opponents score? In the triggers section below for the same attack i have: Tomes "Cant look away" and Crows "infect" If i want to use the "Cant look away" trigger would i have to make sure i had a crows and a tomes (Either by cheating fate or using a soul stone) in the final duel total? Thanks in advance
  23. Hey, I finally gave up and decided to plunge into the Breach At first I thought I would begin with Seamus and work from there, but our group has one new Resser player starting with Seamus, so I'll try something different. I want to start my adventure with Yan Lo and then move on to Kirai. I'm just a little worried whether I will be able to wrap my head around Yan (he seems to be more complex than Seamus and all that). I have some experience with tabletop games, so maybe that won't be a problem. I have around 150$ for my first purchase. I would like to have enough models to play at least 35SS comfortably, and some options for expanding to other crews. Is this purchase list sensible? Should I consider any other models? Yan Lo BoxKirai Box (for Onryos and future expansion into second master, once Gaki and Datsue-Ba are available)another box:Molly (mostly for Crooligans as scheme runners, and another master that should work nicely with Kirai's Spirits from what I gather)Seamus (I think that might a better choice for later, since neither Yan nor Kirai seem to NEED Belles)Izamu
  24. Sup?, this will be my new thread for my foray into Malifaux and the joy of not painting Marine after Marine like in 40K. Presenting my first Rotten Belle. Comments Welcome.
  25. Long time painter first time air brusher Thought I'd share my recent airbrush experience. Suggestions are based off my limited experience, and this view is from a complete air brush newbie. Recommendations 1. Pick up the harbor freight air brush compressor, braided cord, air brush cleaner pot, and air brush stand. Also double sided tape and nitrile gloves. 2. Go to hobby lobby and use the 40% off coupon on the iwata neo (my preference is gravity feed. While there get reducer and cleaner. The pre mixed acrylics aren't a bad buy either. 3. At Home Depot pick up a regulator and any adapters needed to attach said regulaor to the compressor, hint compressor is pre fit with a 1/8 adapter. Also get a respirator and don't go cheap and pick up the dust masks. Total buy in ~$200 Bonus extras if you have the cash, spray booth I decided to go as cheap as possible, and while I wanted a Grex xgi their starter kit comes in at $385 and the brush alone is $170. Instead I balked and went to harbor freight and got their kit. The siphon brush it comes with is worthless. Don't waste your time with it. Save the $20 and just get the compressor and the extras you need. The brush is a dual action (press down to control air flow and pull back for paint) but I found the trigger mechanism to be garbage, clunky and unresponsive. I bought the $80 iwata neo gravity feed dual action at hobby lobby with a 40% off coupon. This brush is smooth and responsive. It has a .35mm needle, for fine detail it will be meh, but for base coating and gradients it should be perfect. I picked up dust masks at harbor freight....that was a mistake. I'm still blowing pink paint out of my nose. Nitrile gloves are a must and make for easy clean up. The cleaner pot is nothing short of magical. All in all I'm happy with picking this up, mixing colors on the fly and being able to base coat in any color I want is AMAZING. Pictures with the next update.
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