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Found 23 results

  1. Hi there! I'm fairly new to Malifaux and on the 22 of july I will take part in my first tournament (fortunately is a friendly tournament with friends so nothing too competitive). Since schemes and strategies are already out , i was wondering if you could help me decide what do bring in the matches, maybe some tips on wich model works best in those sceniarios, and what schemes i should choose. I have Lilith, Jackob Lync, Zoraida, The Dreamer as masters and their crews. I have also a fair amout of other models to help them (like doppleganger, widow weaver, waltgeist, nekima, Tannen, Graves and so on...) Thanks in advance! These are the matches: First Match: Deployment: Flank Deployment (13) Strategy: Symbols of Authority (Masks) Schemes: * Punish the Weak (Masks) * Set Up (3) * Show of Force (7) * Take One For the Team (10) * Vendetta (12) Second Match: Deployment: Corner Deployment (10) Strategy: Public Executions (Tomes) Schemes: * Eliminate the Leadership (Tomes) * Covert Breakthrough (1) * Dig Their Graves (2) * Undercover Entourage (5) * Search the Ruins (8) Third Match: Deployment: Standard Deployment (6) Strategy: Supply Wagons (Jokers) Schemes: * Guarded Treasure (Jokers) * Hold Up Their Forces (4) * Inescapable Trap (6) * Take Prisoner (9) * Public Demonstration (13)
  2. TheEmptyRoad

    Starting Guild, Picking a Master

    So before I do a test run of some Guild Masters at my FLGS tomorrow I’d like the Bureaucracy’s take on it. The ones I’m looking at are: Lady J, Hoffman, and Sonnia Some models I’ve bought already just to have some extras that I like the look of and how they work: Sue, Exorcists, Sanctioned Spellcasters, Allison Dade, and the Brutal Emissary. Thanks in advance
  3. I played a little Malifaux a year back and want to get back in the game. I love the Japanese style and sad story of Kirai. What boxes do I need to field a 50SS Kirai Crew that would give me a solid base to build on?
  4. So I've been looking at the site and watching battle report and decided to start play (Duh) From what they had at my local store I pick out the fallowing two starters: Mah Tucket and Brewmaster I think I get the basic of the game but I would like some insight on the fallowing; Which master do you suggest I focus on first? Brewmaster seem more need for his crew, but Mah Tucket Seem easier. Are any models or sets could help make my crew mesh better? (for my next purchase) I was think a big to draw the eye and soak-up hits. Any ideas for a starting list? (other than just use one of the starter sets) And lastly are the any threats or model types I should keep an eye out for? Feel free to add any other suggestion or tips you think can be helpful. Good gaming
  5. Paul7926

    Painting plan, where to start

    Hi everyone. This is a weird question (pun intended) but hey it's a slow day at work and 'faux players and forum members have been very helpful to this noob in the past so I figure why not. I've stumbled into Ten Thunders after an impulse Tanuki purchase (they are so cool and I got the extra one in the box as well) and picking up a collection from a friend who gave me a price I could not refuse. So I've got a few models, no idea what they do and I'm actually not going to play them immediately as I'm learning the game with Outcasts at the moment. So why the post? Well I'm going to do my best to give these awesome models a decent paint job. There is no pressure to get them on the table so I can take my time and hopefully do them justice. What I need from you devoted TT players is an idea of what to paint. What, out of my collection, goes with what and where should I start putting a 50ss crew together? Now I know that a fixed crew is not how 'faux is played but the idea is to get a base crew done first then add to that once I start playing it and figure out what everything does. The only rules, should you accept this strange challenge, is that it must only be models I have already and it must include the absolutely fabulous Shadow Emissary which is first on the painting list no matter what. What you come up with doesn't have to be tournament killer list just something that fits together on the table. So if you're bored, if you have the inclination and fancy helping me out then build me a list for 50ss. My collection Asami Tanaka Amanjaku Ohaguro Bettari 3 Yokai Shenlong Sensei Yu 2 Peasants 3 Monks of High River The Brewmaster Apprentice Wesley Fingers 3 Moon Shinobi 3 Monks of Low River 2 Katanaka Snipers Izamu, the Armor 4 Tanuki Shadow Emissary Thanks
  6. Greetings There is a 50ss three round tournament near me in a couple of months that I'm thinking about attending. I'm still ultra new to playing the game so the purpose would simply be to turn up, play some games, have a laugh and not totally embarrass myself or ruin the experience for my opponents. I've played a few Henchman Hardcore games and some 35ss games but not 50ss yet. My plan would be to pick a crew now, get some practice games in before the event and hopefully be competent enough to play three games without needing to constantly ask about rules and whilst I don't expect to win I'd like to be able to at least give my opponents some semblance of an actual game. Nothing worse than travelling to an event and getting drawn against the guy who has no clue how to even play the game. I'd rather not go than be 'that guy'! All we know so far is that it's a 3 round event using GG 2017 allowing wave 4 models. Yeah, means nothing to me really but there you go. I have some Gremlins, Ten Thunders and Outcasts in my collection (don't have the list with me but can provide it later tonight if it helps). What I'm trying to build is a crew that is easy to learn in two months rather than a tournament winning killer list. As stated more than once I just don't want to be the guy who ruins anyone's experience on the day. I've come up with: Von Schill (Oath Keeper, Survivalist, The shirt comes off) Student of Conflict Taelor (Oath Keeper) Freikorps Librarian Freikorps Specialist (Oath Keeper) Freikorps Trapper Freikorpsman Now this is because I'm led to believe that Schill is a good box to start with even if he is not considered a top tier master. I have all those models but not all the Oath Keeper cards. I should be able to borrow cards and possibly buy/borrow models if necessary but please bear in mind that squeaking every last competitive advantage out of the list isn't necessary because my lack of skill will negate that. I'm more interested to know if there is a better 'starter' list or anything in that list is really out of place or counter productive. Maybe you have a different list that is more beginner friendly that you would advise using instead? I will have time to study the rules and two of my local group have already offered to play 'teaching' games with me to try and get me ready. It doesn't hurt to get as much advice as possible before putting a list together to learn from. Any/all advice or comments most welcome.
  7. imthatonegirl

    Fluff Question

    Hi all! I would love to know all the fluff from start to end, the reason I'm posting here, and please forgive me if this is dumb, I am wondering if there is a good order/ way to absorb it all? I know there's the books, the podcast, the newsletters. Do all of these contain the same stories or is it spread out between all of these media?
  8. Hello! I am a new player to Malifaux and I wanted to double check our terrain usage. My roommate and I recently decided to buy and try the Lady Justice and Seamus battle boxes and some basic research led me to notice Malifaux uses quite a lot more terrain than we're used to. We're mostly experienced with Warmachine and Guildball where terrain is mostly a suggestion. So I cut out some cardboard squares and color coded it into a few different terrain types and placed it around the board and to my eye it looks... Cluttered. I wanted to double check with the community to see whether or not we're on the right track. (The terrain in these examples is symmetrical for the sake of eyeballing how it looks. And isn't representative of how it might be set up in a real game.) The second image shows how it might look with some assembled Guildball models we had around. So the colors are hard to make out but the largest squares are houses, with some orange and red squares for rough/hazardous terrain. The purple boxes are 2ht crates (Which I think we're deciding you can shoot through) And "steam" is obscuring forest. The thin white rectangles are meant to be 1ht walls. (Which that's about a 3rd of what I printed out and it still looks like too much to me). So is that appropriate? If not what are some things I can do to balance the table so we can make sure to have more enjoyable and better balanced games? Thank you so much for your time and I'm really excited about getting into your game
  9. winterblade27

    Raspy tournament advice

    Hey all, As the title says I have a local tournament next weekend but the standard of play is supposed to be high! I am fairly new so expecting to get my arse whooped but I want to get the most out of what I have and lets be honest does anyone play to lose?? So I have: Rasputina box Snow storm December Acolytes x3 Freikorps Trapper, Librarian and Specialist That is my model pool, what I am looking for is suggestions on what to take for which strategy, we will be playing GG16, and am not adverse to buying a couple small models if I NEED too, but this is all painted and would be a pain to do more on such short notice! Thanks in advance for your help, I know Raspy can't play all strats but any pointers are appreciated!
  10. Does a ht 1 model in base contact with a ht1 wall have LOS to a ht 2 target 5 inches away? Can a ht1 model charge or move over a ht1 wall towards the aforementioned ht 2 target? Can a ht1 model walk over ht1 terrain like the wall in question? If a push doesn't state 'directly away' or something explicit can it be around corners and such? When model A is pulled into base contact with model B can it be placed in front of model B? or does it have to be 'pulled' like trailing behind it? This came up because of some viktoria slingshot actions. maybe I'm not phrasing is well..
  11. Helo - at least I have some time to get my crews together. We are currently playing campaign but I want to make 2 crews of 50 SS to play in some tournaments and I want them to be painted. In order to do this I need help in establishing what would be good models to paint at the start so I can start playing 50SS format as soon as possible. The 1 crew is Lynch: Lynch: Woke up with the hand and another 2SS upgrade (possibly rising sun) Huggy - 0 pts (Minibeat stick, CA source - free and i can swap 2 upgrade to what i think my opponent will bring) Graves - 8 SS (movement shananganas and small beatstick) - I can swap him for scion of black blood if i suspect heavy condition game Doppleganger - 7 SS (universal swiss knife) - for those moments I desperatly need to start the turn Beckoner - 7 SS (usefull for lure and giving out briliance) - Lure is important in this set up as is Iluminated - 7 SS (mini beatstick) Iluminated - 7 SS (mini beatstick) Stiched Together - 6 SS (I can swap it for something cheeper if it isnt usefull) Terror Tot - 4 SS (I can swap this for deplated IF it suites the shame pool better) The 2 crew is Lilith Lilitih: beckon malifaux and wicked mistress Prmiordial Magic - 2 ss Nekima - 13 ss Mature Nephilim - 11 ss Lilithu - 7 ss Waldgaist - 6 ss Terror Tot - 4 ss Terror Tot - 4 ss So is any thing inherantly wrong with those two set ups ? Of course I will try to learn to use different models but would painting this 2 crews got ma off to a good start when thinking about competative play with neverborn ?
  12. So I picked up Von Schill box along with some other goodies including the Male Multi-Part kit(I can probably build another Freikorpsmen/Trapper/Librarian with it if I do it right. I was wondering if anyone had any tips or tricks they recommend? I have been reading up on what I can. My resources are a bit limited where I am, and I have no way to throw down and flip cards where I am right now either. But I am excited to give this guy and his crew a go when I get home from the desert. So essentially: Von Schill Hannah Vanessa Johan Freikorps Strongarm 2 x Librarian (additional built with a kit) 2 x Trapper (additional built with a kit) Freikorps Specialist Steam Trunk 3 x Freikorpsmenn (additional built with a kit) I love the look of the models and the theme with it. Playstyle-wise the core of it all seems to be pretty easy to grasp and Von Schill is a nasty little bundle of steel. He has a great physical presence in the sense that he can mete out damage and absorb it as well. The fact that his mobility at a glance are kind of average disguises the hidden gem that is being able to charge while engaged. The lack of Casting seems to be able to be mitigated with the presence of say Hannah and/or Vanessa. So it all seems awesome from what I have read. Anyway, thoughts? Maybe a progressive list suggestion? Sorry if this seems all so noob-like. I looked for a tactica for Von Schill, didn't see one!
  13. Hey everyone! New to Malifaux but I've played Warmachines/Hordes for over 10 years. I'm kinda tired out and wanted to try Malifaux for awhile now, but I'm one of those faction A.D.D. guys and always second guessing my initial investment in games. That said... My buddy is going Neverborn with Hide and Seek as his first box. I'm really torn here on what to get myself. Aesthetically I like Open Graves, Shadows of Redchapel, and Masters of the Path. But I've found that I need to invest a ton of cash into Nico for his huge list of summons or I won't get the most out of him, which is really disappointing. I really still don't understand what Seamus does because he kinda sounds like a summoner (nowhere near what Nico does) but at the same time his summons sound very limited in variety (mostly Belles?). Another issue is that I enjoy pretty much any play style. I like summoning huge armies, I like gun lines, I like melee beatstick face smashing, I like magic slinging, I like quick assassins... I'm so lost.
  14. I'm a brand new player, and chose Resurrectionists because I love the look of the Spirit models. Thus far I won Kirai's box, the Hanged, and a Flesh Construct. I was wondering which of the Spirit Masters was most beginner friendly? Is Kirai the best shout, or would something like Spirit Molly be easier to learn the game with. Yan Lo and Tara both look a little more complicated, though feel free to correct me if I am wrong...
  15. Hey all, and hi to everyone Recently people around me have started playing Malifaux and so I decided to join as well. I'm a former WHFB player and still enjoy 40k/HH games every now and then. So far I've had a Malifaux introduction game, I'm halfway through the rules book and I'm busy reading the Wiki and getting deeper into the game's lore, rules, mechanics etc. I chose my faction purely based on the models I like. I'll adapt to whatever playstyle is required rather than chosing a crew based on how I would like to play. That said, I went on a little shopping spree and now I don't know where to start :P. I thought Kirai was 10T/Resser and got that conused with Yan Lo. Now I have to chose which Crew I should start first. Which one would be better for a good learning curve? I have the following models available: - Misaki + Shang - Ototo - 3 Torakage - 3 Samurai - Izamu, the Armor - Kirai + Lost Love + Ikiryo - 2 Onryo - 2 Shikome - (2 Seishin) Izamu is ready for painting but I'm not sure whether I should start out with Ressers or 10T. There are already a lot or Resser crews around in my area (not Kirai though) but nobody plays 10T so I thought maybe I should start with these guys. I already have a lot of things on my list that I want for both Crews, so it's really just about where to beging with. All Input is highly appreciated!
  16. _TheWarpath_

    The beginning

    So I've been eyeballing Malifaux for the better part of three years, buying a M2E rule book and the M&SU crew box. A baby and new career later and i've finally found the time to pursue the game! I've come from a war-gaming background and found Malifaux refreshing in game play and aesthetics. This past Friday I was able to play in Atlanta at the most excellent Giga-bites cafe' I'll be working towards a Henchmen position and growing a community in the Macon/Warner Robins area of Georgia So far I have finished my Ramos crew (speed painted, 2hrs) I'm now working on a Yan lo Ancestor crew and the Rail crew (who doesn't want Mei Feng Kung Fu'ing someone off Joss' head!) Ill be updating Regularly!!
  17. RustAndTheCity

    Ramos activations and tactics

    Hello fellow arcanists, I've Played a few games with Ramos lately. I feel like I haven't been getting the full potential from his activations. Some background, I am still a Malifaux noob. I've used Ramos for 4 games so far. My crew is based on Howard, Joss, Johan, Electrical Creation, and the Brass Arachnid with various upgrades. The issue I have been finding is that I don't have enough good things for Ramos to do each turn. Turn 1-magnetize to electrical creation, summon spiders. Then walk twice? Later turns-magnetize if I need to move, summon spiders, then electrical fire things. I'd love to hear how a typical Ramos activation goes for you. What are the best uses of his AP? Thanks!
  18. crushmurderfist

    Simple question from a noob.

    Hi quick question, i have been playing through the starter set and all is going good understand most things but certain triggers are confusing me and i hope some one can clarify. As an example i am looking at Yin the Penangalan's "entrails" attack action (Ml 6 crow/ Rst:Df/ Rg: 2) Does that mean that i have to flip a Crow in the final duel total to use this attack even if i better my opponents score? In the triggers section below for the same attack i have: Tomes "Cant look away" and Crows "infect" If i want to use the "Cant look away" trigger would i have to make sure i had a crows and a tomes (Either by cheating fate or using a soul stone) in the final duel total? Thanks in advance
  19. Hey, I finally gave up and decided to plunge into the Breach At first I thought I would begin with Seamus and work from there, but our group has one new Resser player starting with Seamus, so I'll try something different. I want to start my adventure with Yan Lo and then move on to Kirai. I'm just a little worried whether I will be able to wrap my head around Yan (he seems to be more complex than Seamus and all that). I have some experience with tabletop games, so maybe that won't be a problem. I have around 150$ for my first purchase. I would like to have enough models to play at least 35SS comfortably, and some options for expanding to other crews. Is this purchase list sensible? Should I consider any other models? Yan Lo BoxKirai Box (for Onryos and future expansion into second master, once Gaki and Datsue-Ba are available)another box:Molly (mostly for Crooligans as scheme runners, and another master that should work nicely with Kirai's Spirits from what I gather)Seamus (I think that might a better choice for later, since neither Yan nor Kirai seem to NEED Belles)Izamu
  20. Sup?, this will be my new thread for my foray into Malifaux and the joy of not painting Marine after Marine like in 40K. Presenting my first Rotten Belle. Comments Welcome.
  21. Long time painter first time air brusher Thought I'd share my recent airbrush experience. Suggestions are based off my limited experience, and this view is from a complete air brush newbie. Recommendations 1. Pick up the harbor freight air brush compressor, braided cord, air brush cleaner pot, and air brush stand. Also double sided tape and nitrile gloves. 2. Go to hobby lobby and use the 40% off coupon on the iwata neo (my preference is gravity feed. While there get reducer and cleaner. The pre mixed acrylics aren't a bad buy either. 3. At Home Depot pick up a regulator and any adapters needed to attach said regulaor to the compressor, hint compressor is pre fit with a 1/8 adapter. Also get a respirator and don't go cheap and pick up the dust masks. Total buy in ~$200 Bonus extras if you have the cash, spray booth I decided to go as cheap as possible, and while I wanted a Grex xgi their starter kit comes in at $385 and the brush alone is $170. Instead I balked and went to harbor freight and got their kit. The siphon brush it comes with is worthless. Don't waste your time with it. Save the $20 and just get the compressor and the extras you need. The brush is a dual action (press down to control air flow and pull back for paint) but I found the trigger mechanism to be garbage, clunky and unresponsive. I bought the $80 iwata neo gravity feed dual action at hobby lobby with a 40% off coupon. This brush is smooth and responsive. It has a .35mm needle, for fine detail it will be meh, but for base coating and gradients it should be perfect. I picked up dust masks at harbor freight....that was a mistake. I'm still blowing pink paint out of my nose. Nitrile gloves are a must and make for easy clean up. The cleaner pot is nothing short of magical. All in all I'm happy with picking this up, mixing colors on the fly and being able to base coat in any color I want is AMAZING. Pictures with the next update.
  22. Hey guys, So here's the thing, I've been playing minis games for a long time now, 9 years I think. The only models I've ever painted completey were some Necron Warriors and that was forever ago. Everything else is just primed black and based. I know that I need to thin my paints. I know I need to work on good brush control. I know a lot of things about painting just not how to do any of it. Can anyone point out some tutorials or threads here that provide a good understanding of the basics so I can finally get started? I really want to but just get intimidated because my stuff will look terrible.
  23. Hi all, Made a trip over to Warfar, Reading the other week. Had a demo game. Lost. But bought some kit and a rulebook. Then wen online and bought more starter sets and the expansion book. Now looking for someone to help learn, play, have fun. Get in touch! BTW: I'm a "senior" player. (Age, that is, not experience!!!)
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