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feagaur

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Everything posted by feagaur

  1. We have a facebook group for those who like to get regular games in. It started out as a Thursday night thing but has expanded to any night. We also run semi-regular tournaments (with one about to start on Monday 28th). So if you're interested head over to the page https://www.facebook.com/groups/637935226371375/?ref=bookmarks The more the merrier.
  2. My general grow list is pretty similar to No. 3 and the other two but runs like this... Lilith - 7 pool with Beckon Malifaux and Rapid Growth Cherub Nekima with True Mother Black Blood Shaman 5 X Terror Tots Keep the shaman someone near the centre and have Nekima and Lilith either side with some tots chopping through people. It might not be ultra competitive but it is fun to play. last game I played with this I ended up with 6 tots, 2 young and 2 mature along with Nekima, the shaman and lilith.
  3. I'f you;re going for a visual theme then I would say Tuco and the Scion of black blood would look great as pirates. Both being fairly good models to play too. Playing Lilith though, it depends entirely on what you want her to do with a crew as to what you put into it. She has so many options and can run with almost anybody. Although you're not interested in a grow list, I still think getting the nephilim box would be good. They are great models both visually and to play.
  4. I'd have to go with the others on this one. I think playing a team mate in the first round would be a bad idea. Quite often when travelling with team mates you discuss your first round crew choice with them (if you know the strat and schemes before hand) or your ideas in general for playing. This can mean that you're at a disadvantage. Also, and I know this doesn't happen much if at all, team mates might be inclined to throw a game so one can get a better start or submarine. As to your point of players not coming up against each other. Its highly probable that high ranking players will end up playing against each other in later rounds. I believe this would only come up as an issue if you were playing in a tournament where the majority of players were from the same team. But these days the tourneys are so large that it wouldn't affect it. And personally I look forward to playing my team mates in later rounds (hopefully table 1 last round!)
  5. Personally for the first one I'd take Zoraida with spawn mother, McTavish, gupps and wisps. Get a gupp a turn and have two of them start 'from the shadows' in the corners for inspection and claim jump. for the second one I'd take Titania maybe with queens champion and a mature nephilim for head hunter and dig their graves. Whilst Titania clears the stash markers. for the third I'd take Lilith with some waldgeists, bad juju, doppelgänger and Mr Graves. Maybe Belima as well if the points allow. Go on a killing spree. Go for hunting party and maybe show of force.
  6. The wisps can be quite useful. Especally if you take the Poletergiest or Teddy. Having a Wisp copy flurry for a (1) is great fun. I know its only Ca4 but quantity can often outweigh quality in this game. Also, Wisps call can be quite an annoyance. Especially if you're up against a melee centric crew. For other models to take, I find Barbaros is rather good. Challenge is a great way of limiting your opponents actions (or at least their targets) and if you're running a crew with pounces in it (Baby Kade, Lelu & Lilitu) his pushes can come in handy.
  7. You know I'd forgot about Bad Juju. Shows you how much I use him these days. I don't have Lynch so was unaware of Hungering Darkness and the depleted but will look into them. I have thought of going all manipulative and running doppleganger with 3 changelings and maybe some insidious madness. Especially in a Pandora crew.
  8. Hi Folks, As Headhunter is in this quarters strat pool, I've been thinking about which crew to take for it and at the moment I'm torn. As we don't really have ways of denying like some other factions (Ressers with Izamu, Bete noir etc, Arcanists with Wind Gamin). I was thinking on how best to play it and I've come up with a few options. Option 1 - Denial (or as best as possible) So either Titania and Barbaros with their challenges combined with the Knights and maybe the emissary for a bit of resilience and placing of hungry land markers. And changelings. This would require bunching up to a degree to keep within the challenge aura's and neither are too difficult to pass. Armour and hard to kill are useful but there are quite a few things that can bypass them. Or, Pandora with some little, easy kill minions so that the opponent is killing your things but making heads at the same time. Say using Widow weaver and some wicked dolls. Then you use Pandora to put the enemy off form getting close to you. If you think you're going up against a shooty crew you could go with a Swampfiend Zoraida list. Lots of perfect camouflage and silent putting your opponent on negatives whilst you leap about. Option 2 - make the scheme easier for you So here I was thinking Chompy Dreamer spamming alps and daydreams, add in Widow Weaver and lots of stitched and you have some killing power with pushes from the daydreams. The alps are there to slow the opponent down. Similar thing with Collodi - marionettes will provide easy targets for your opponent to kill giving you heads you can pick up (as longs as you keep them fairly close) and you'll be able to eek some extra AP out of your crew whilst stealing it from your opponent. Option 3 - Killing everything! So here I'm thinking Lilith, take Barbaross for the challenge, Mr Graves for the push and his stopping of enemy charging, maybe Nekima or a mature for killing. If you stick terror tots in there and keep them in 6", if your opponent does kill them you get a free push up to them. Also, I thought about Zoraida and a Lure based list. Take Z with a nurse, Baby Kade, Lelu Lilitu and a doppleganger and you've got yourself a whole lot of pouncing with some strong lures in there. It does however mean you have a nice ball of people to blast! Though it is fun having Baby Kade on min damage 7 on a pounce (nurse, trigger and having him near Lilitu for her 4" engagement). I've not played Lynch or Lucius so can't comment on how they'd do as well. But imagine they have decent enough ways of getting the strat. As to choosing, I think in the end its going to come down to what my opponent puts forward as his faction. If they state Ressers, Arcanists or possible Outcasts its probably useless going with a killy crew as you won't be able to kill anything before it sacrifices itself or just buries. So I'll probably go with a chompy Dreamer crew. If they say Guild, Gremlins or Outcasts I'm guessing its going to be lots of ranged shooting so I will probably go with Pandora and just dare them to try and pick up the heads. Anyhow, what are your thoughts? Any other suggestions?
  9. feagaur

    Som'erFaux

    Just got my ticket. (Sean Wheeliker) Looking forward to it.
  10. When I've played against Collodi its generally been in Interference. And for the most part I've just taken out his crew with whatever I was using. I think I took a Titania crew both times and had things getting pulled into hungry land markers whilst Aeslin dropped a scheme marker in the midst of Collodi's crew and then put everything in 6" of it on -ves to cast. That kinda scuppered his crew. I could have just been lucky with the opponents I played at the times. Pandora tends to have a few models in a bubble doing most of the killing / paralyzing whilst a few other models run off and do the schemes. Or spends more time stopping her opponent getting any points rather than scoring loads herself.
  11. I'd say looking through the thread and 'averaging' the tiers we're probably look something like Tier 1: Lilith, Collodi, Dreamer Tier 2: Lucius, Pandora, Zoraida, Tier 3: Titania, Lynch Personally I'd argue swapping Collodi and Pandora. I've not played Collodi but have played against him and have never had a problem defeating him. Pandora on the other hand gives me the Heeby Jeebies. My favourite master though would have to be Zoraida. She just seems to be the one you can have most fun with. All the other masters have certain styles other than probably Lilith, but even she can be a little predictable. If someone tells you they are playing Zoraida against you though, you have no idea what you're going to get other than shenanigans!
  12. Ticket bough for Sean Wheeliker (412716) Looking forward to it!
  13. the thing I found with a lure based list to try and score points is that you're generally using a few models to kill one enemy and score the points so it becomes quite an inefficient use of AP. You have to really try and set up a nice ball of death in turn 1 and 2 so that in later turns a single lure or maybe a double lure will end up killing a model. That said, you are still required to keep your models fairly close together meaning they're not going to be doing much else. What I ended up doing is using dig their graves as either a one model scheme (something big with queens champion) or just having it as a if it happens, and it will probably do, then I score points. Oh and tried not to take other killy schemes. If you're taking Titania, go for a marker based scheme. Claim jump is relatively easy with her and the right crew. With the knights pseudo lures being a 0 and them being quite tanky accusations quite a good one to take with them. Titania lists can be quite elite too so you will probably be getting out activated meaning there will always be something to accuse thats not gone yet. As to FFM, I found I was in the same boat, actively trying to get my own model killed in the first few turns to score full marks for it. So now I never take it, unless there's a model that I know my opponent is going to really try and kill, or if I know I can get something else out if it other than just points (put it on a gupp and have it wail, or on a terror tot that is just under 6" away from some of your crew to give them a push).
  14. If you want lots of Teddies (or at least a few) Start with summoning dreamer, teddy, widow weaver with Handbag upgrade and stitched together. Then every 4 corpse or scrap markers you get become a teddy. And if you just summon Stitched together you'll start getting quite a few. Of both probably. Of course, your opponent might not like you afterwards
  15. I would say that using tangle shadows effectively depends on when in the round you run it. If its at the start of the turn theres usually a model from the enemy crew thats moved forward ready for the others to move up. You can always tangle that one and then dump a set of trees the other side of your newly placed model to slow the enemy down. The other way is to use it later in the turn when most of the models have activated. That way you're putting your model into a bunch of already activated ones so they can then go to town on them. As to what model to use. Doppleganger's quite a good one. Especially if you can get an insidious madness up there too. Or if you're running a nephilim crew put a terror tot up there but keep it in wthin 6" and line of site of other nephilim so that if it dies your other models get to move up to the killer. Very nice if you have Nekima waiting in the wings ready to go kill crazy. I've also found mature nephilim are quite good. They're farily robust with armour and will only really be taking 1 activations worth of damage before they start wailing on your opponent's crew. Great if you have a few high tomes in hand to get charge through off and hit your opponents 'safe' models in their backfield.
  16. I'd say if you're looking for models to cover all of those then grab Mr Graves. He will fit into jsut about any crew really. Waldergeist would also be a good bet and will certainly fit in with Lilith and Zoraida. Then maybe a Teddy and some Stitched Together. Insiduous Madness could come in useful for Pandora and Zoraida and help out in Lynch and Lilith crews to some extent. You would probably also want the Primordial Magic. Always a good fallback totem. The Widow Weaver is a nice model that fits in a few crews as is McTavish. And then theres Iggy to go with Pandora and Zoraida. For individual masters, the Nephilim box would be a good buy for Lilith. Gives you a mature and two young. Becokenrs for Lynch and possibly some use in other crews. Spawn Mother and Wisps for Zoraida. And I'd suggest changelings for Pandora. If I'm going on a bit its because I'm basically saying buy anything/everything! In the end you'll end up with all the models anyway and they can all find a place in those 4 crews.
  17. I'd say if you're looking to build slowly then go for Zoraida, Titania or Lynch as they have more models you can use with each Lilith. If you're looking to grow quick then go for Dreamer. He will need much more input model wise but many of them will go with Lilith (especially the twins). Of course in the end you will end up with all of them. Theres no escaping!
  18. I've experimented a bit with what the wisps can do with Zoraida and found that copying animal shape only usually leads to bad things. Unless you just cast 'wisps call' on a model and then animal shape 15" towards your table edge. For Fickle winds, you're only really going to use this to deny certain schemes and it would require the wisps being close to the markers. Which generally means theyre going to be close to your opponents models that placed the markers. So again, this will either require lots of setup or luck to get to the ideal situation. Then again, moving just 1 scheme marker can be a killer for some schemes. I guess what I'm trying to say is that although wisps are only 3ss, I really want them to be doing something each turn that adds to the crew. Having one in there on the off chance it might be able to deny schemes by moving some markers as a last activation is a bit too much of a gamble. If I had the stones spare I may take one. If I'm running a doll/teddy factory or a gupp spawning list I'll take 2. Otherwise theres usually something better to take. I mean, gupps are only 1ss more.
  19. I don't think I'd bother with the wisps. They might help bring things towards our crew with wisps call. But I don't think I'd use them for getting the voodoo doll out. Killing things through conditions won't give you the credit for the kill for either Hunting Party or Collect the bounty. As to the gators, I'd say that as you're up against neverborn you're more likely going to be looking at glass cannons so I'd take the gators who can get more hits and hopefully do more damage. Stick Frame on one of them too so you can almost guarantee getting some points. Waldergiests might be good for FFM too but they wont be doing much killing, just slowing people down. And all you need is retributions eye on something (which it will be) and they'll go down quickly. For the tooth and the Rogarou, I'd stick them behind a hungry land marker. That way anything wanting to get to them will have to take damage, hopefully making it easier for you to finish them off. The only thing to watch out for with the land markers is that any models that are killed by them won't give any points for the strat or schemes. (but that works both ways). Remember too that the pseudo pounce works for and model that walks into the range the attack they have can be taken. So that kinda gives them a 14" pounce from McT's gun.
  20. This may be personal preference, but I would go with Zoraida and probably go with McT, Rogarou, The Tooth, a couple of gators and some changelings. The tooth and rogarou will be pulling things in and doing some killing whilst McT and the changelings will be killing from distance. I'd be half tempted as well to drop the changelings to begin with and take the emissary for the land markers and trying to pump out changelings that way. Its unlikely that you are going to be doing too much shooting in the first turn or so. Zoraida will be obeying things to get more shots off, or getting out the doll to paralyze the opposition. The gators can start from the shadows and just start chomping things.
  21. To be honest, I'd take neither and take a Doppleganger instead. Cheating initiative in a Pandora Crew, especially with Candy in it, will be pretty much a requirement. it also means you can either copy lure or Candy's attacks. And manipulative 14 will cause youre opponent a lot of problems. Especially if you drop a sorrow and take an Insidious Madness.
  22. I usually take 2. Theres rarely a more than two models you can copy actions from and you'll probably not copy actions using both wisps in a turn. Their wisps call is also quite powerful and can cause some real issues for your opponent if run properly. Especially if you're running schemes like Claim Jump and Leave your Mark were you're trying to keep enemy models away from your scheme markers. Or just want to make something walk towards the wisp you've just sat behind Nekima! Though if you find you're coming up against a lot of ranged casting then you might want to take 3 just in case. After all theyre only 3 ss.
  23. The nurse can be used both as an offensive piece, paralysing opponents or forcing them to take only actions they don't want to (forcing a big hitter that's just charged into your crew to only take walk or interact actions is great). Or can help your own crew. giving your crew +2 walk in the first turn to get up the board quicker, or +2 melee on a pouncing baby made can put his min damage up to 7! Stick Lilitu and a doppelgänger behind him and lure things in! The nurse is so versatile. and she brings healing which is pretty sparse in Neverborn.
  24. depends what sort of crew you are looking at. For a swampfiend crew then McTavish is a great addition, as are the Spawn Mother and Bad Juju. You can then look through all the minions like silurids, waldergiests, gupps and wild boars. If you're looking at Build-a-bear or a doll, centric list then you'll need the Widow Weaver and possible some Stitched together. For both of the above you will need Will-o-the-Wisps, which are fantastic models with Zoraida. She can also run quite a good Lure list, with Lelu, Lilitu, Baby Kade and Doppleganger. Obeying Lilitu to do Wispers in darkness giving her and Lelu positives on ALL duels is awesome. As you can see, Zoraida can do pretty much whatever you want her to so there isn't really a list of models you need to take with her. Anything will do. Though I, personally, take Nurse and Wisps in practically all my Zoraida lists.
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