Good Afternoon Guys and Gals,
This is my first time writing a tactica of sorts so apologies for any disjointedness or anything that might be missed, but hopefully this gives an overall guide.
I am an experienced TT player but never picked up Mei Feng until recently as I was always told how bad she is in the UK. (don't want an argument over USA, UK or any other meta)
I recently had the opportunity to play her in a couple of fun games this post is my thoughts, first let’s look at my crew
Press the Advantage
The Peaceful Waters
Command the Graves
Mechanized Pork chop
Pretty standard build to be honest, looking at the models in more depth
Firstly, she is so much fun, i played her very defensively the fact she can bounce around so much I found her much more useful at being at coup de gras master where she can bounce from side to side killing already wounded models.
She can hire 4 foundry models out of faction with infiltration (foundry), is immune to slow and paralyze and has Armor and a trigger to push this model 5” in any direction. The DF trigger did confuse me at first as it’s a leap I would assume it would be a place or ignore intervening model and terrain.
She has her 2 attacks on her card, first one being tiger claws which is a 2” range 2/3/4 damage and trigger built in to give burning, to which this attack gain + flips to models with burning, the other Is Jack hammer kick this can be taken off the rail walker action it does 2/3/6 and she pushes into base contact even if it fails or is a disengaging strike, HELLO GREMLINS, with a trigger which gives all friendly models within P3 Armor +1. She can use Railwalker action to bounce around between scrap markers or friendly constructs to capture table quarters or to stop someone picking up a marker as she has a large engagement range.
Vent steam is her bread and butter though this puts all sh and casts attacks targeting models within aura 4 on - flips until her next activation. This can be very useful against a lot of crews and helps with playing her defensively.
He is a foundry gremlin, I primarily took him to give out armour and make things constructs…. This was not as effective as I had hoped with Toshiro on the board I didn’t really need any more constructs it was nice making them fast though, where I really got value from him was with his ability that enemy models can’t target a model friendly to them with actions if they are within 8 of him and his attack action which gave models a condition that when suffering moderate or severe damage the would gain a blast. These seemed to be the most effective pieces on his card
Nice things though is that he can make something a construct which could help with Kang if its an enemy and gives Armor +1he has accomplice and a decent enough ml 6 attack
Toshiro the Daimyo
The TT summoner, this 1 and a half eyed gentleman is incredible but you already knew that, he can make any minion fast for an 8 with war fan or can give focused when discarding a nearby corpse. He is pretty survivable with df5 HTW +2 and as a henchman he can survive a little longer he gives all minions + flips to the attack flips of close combat (claw) actions if within 6”. With Mei Feng he works a treat, he can summon 3 models a turn if you can make him fast.
Komainu will be the main model you will be summoning with Mei Feng because of all the scrap.
Komainu are very good models for free they are HTK Armor +1 6 wounds (they will come in on 3) but can give slow or burning and get it built in if within 3” of a friendly ancestor model. They are ml 6 2/3/4 damage not bad! And can place in base contact with model within 3” and it doesn’t even require a flip.
It’s a HT3 model its has a low DF of 3 but makes up for it a little bit with Armor +2, a really nice ability with Mei Feng is that when hit it drops a scrap marker in base contact with itself it also may drop a statue marker in base contact at the end of the activation which is blocking HT3 impassable and stops him from being moved pushed or placed by enemy models.
Offensively he is pretty good m6 min 3 damage and ca6 against WK at range, his zero actions allow him to either buff casters or heal based on the amount of scrap within 4 I personally used him as a scrap machine for Toshiro then healed him with LRM , I chose him over the emissary as I think he impacts my game plan more than the emissary. (but I’m sure everyone will tell me how I’m wrong😊)
Possibly one of the best 5ss minions that TT have he can drop a card for + flips on attack and damage turn 1 he can hit the statue for 2-3 scrap markers and later with his armor+1 and DF trigger to reduce all damage by an addition 2 they are quite sturdy and can hit quite hard
Mechanized pork chop
In a crew that finds scrap useful this model is not bad, DF6 6 wounds isn’t the highest but Armor +1 helps, the real benefit to this little piggy is that he sends everyone else to the market with + flips to the attack and they suffer 1 damage again generating more scrap for the obsidian statue
IT’S A LOW RIVER MONK, that is all…
It heals with triggers to drop markers, has a condition removal attack at ml 7, a staple in most TT crews
These are just my thoughts on Mei Feng please tell me how I’m wrong and how I’m right or what I haven’t even thought of.