First game I played was raid the vaults against Maxine 1. I took Hamelin, Stolen, Benny, Nix, Wretch, Prospector, Rat Catcher and 4 rats.
I lost the game turn 1 when Kia charged Nix and red jokered irreducible damage on him. That kind of scuppered my ability to limit his interacting. I managed to turn the rats into a rat king and put some damage on his emissary but that was about it.
Turn 2 was pretty much the same with him taking taking out the rat king and getting his models in a good position.
Turn 3 it started going in my favour. I took out Kia and a machinist and had the prospector in a good position holding up Calypso and the tidecaller whilst putting down scheme markers for protected territory. I also stopped him scoring the strat.
Turn 4 I killed maxine and the emissary but he'd got done enough to make it a 4-3 loss to me.
Round 2 was Plant explosives against Kaeris. so I took Hamelin, stolen, Benny, Nix, Disease Contam Unit, Prospector, winged plague and 4 rats.
This game was going better until the last turn. I killed Kaeris turn 2, The fire Golem and Elijah borgman turn 3. This, along with Nix being incorporeal got me the 2 points for In your Face. Unfortunately I misplaced Hamelin on the last turn to try and have him clear of engagements and put him just out of 6" of a stolen so he died which gave my opponent the points for sweating bullets which meant he won 6-5.
Round 3 was Cloak and Dagger vs Dreamer 1. I decided to try something different this time and took Hamelin, stolen, Nix, Wretch a prospector and 8 rats. I tried the rat pass game to get activation control which payed off as I managed to take out Teddy turn 1. My opponent concentrated on killing the rats to stop rat kings, which worked well for me as Benny was in place to turn them into scheme markers for Ensnare. Unfortunately all the low WP rats meant that I was failing lots of duels which was keeping Chompy alive a little longer, and bringing out summoned alps. I did manage to kill chompy turn 3 and start to go after points but the game finished a little into turn 4 with us both on 3 points. If it had gone on a little longer I was in a good position to score death beds and the strat.
I found the wretch worked well in the first two games after Hamelin had put injured +lots on models but died too easily to make a real impact. Benny died quite quickly too, but I think that was down to opponents concentrating on him. Hamelin put out a lot of damage and injured which meant the rest of the crew could put out alot of damage. Especially the stolen who were generally doing 8 damage an attack. And the rats proved to be rather good speed bumps and the threat of rat kings really does give your opponent something to think about.