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Sir Andersen

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About Sir Andersen

  • Birthday 07/01/1982

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    Silkeborg, Denmark

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  1. Thanks to everyone who has contributed so far. Getting a lot of good ideas to consider. One thing that was especially under my radar was the idea of an, as of yet unactivated, Candy. Manipulative to (maybe) stay alive and then run away home after an activation of being a pain. This clocks especially hard on my radar since, unlike doppelgangers or stitched together, I actually already have her. Sure it's not the OBVIOUS theme, but I don't see any good argument for why the murderous psycho girl couldn't team up with the murderous psycho mother How terrible would you say it is to try and deal with a (still Manipulative) Candy with Fears Given Form and black blood (given by a shaman)? Last time I used Candy she was too good. Deployment was close, so run away home pretty much let me unbury her within easy reach of the action every time. Lot of other stuff is good as well. And yeah as has been pointed out, a lot of it is in the execution as well. The where and when. I just like to approach it from the angle of "which model am I using for this, and with that in mind, what sitations am I looking out for"
  2. Tangle shadows is really good for running a fast model forward then swapping it with a beater. Neat! That's not what this is about however. Let's say I want to Tangle Shadows specifically to pull in an enemy. Maybe I want to do some cheeky growing, maybe I just want to murder fools. Given that this is dependant on enemy placement I can't really expect the model I swap forward to be in a good position. In fact if my opponent has any experience with Tangle Shadows I should probably expect it to be in a pretty bad situation. Therefore I kind of consider the model I throw forward a "sacrifice". A trade for whatever effect I get from pulling in the enemy. A big expensive beater seems a bad candidate for this unless I have out-activated my opponent. So what would you use in this situation? I can basically think of 2 avenues of approach. Either you sacrifice something as cheap as possible (corrupted hounds seem PERFECT for this, with Black Blood being a nice bonus) or you go with something that's hard to kill, like a Waldgeist or an unactivated Doppelganger. The tough model will probably still die, but will require some effort from the opponent and hopefully cling to life long enough to eat up some activations at least. What would you recommend for this tactic?
  3. Road sign's not a bad idea. I could probably make one that would reasonably grant Hard Cover
  4. Generally I think I'd rather have my swamp have a "creepy swamp" vibe than "it's where them tharr hilarious little hillbillies romp around" vibe
  5. Good suggestions, but I feel like that's more of a gremlin thing. Nobody round these here parts plays gremlins.
  6. I'm kinda sad that Iggy is apparently the best thing ever (everybody and their dog seems head over heels in love with him). The fluff I've seen for him is uninteresting and the model is ugly and boring. Pretty sure he is easily my least favourite model in the faction.
  7. True, but nobody in my (admittedly extremely shallow) current opponent pool plays gremlins, and while there is a tiny chance I might start them myself at some point (or more specifically pig-rancher-guy whose name escapes me and brewmaster) it would be after I flesh out my Neverborn more and then start 2 or 3 other factions first...
  8. Thank you very much. This is a very helpful answer (and what I was hoping for). Sounds like I can get decent use out of all 3 models. The gremlin parts are goffy and wacky and perfect for a gremlins crew, but it would look very off in a Neverborn crew, so I am happy with this. Again, thank you.
  9. Speaking as someone who's not all that interested in playing Gremlins, but could very well see himself using Bayou Gators once in a while for Zoraida: How easy is it to have the gator models without the gremlin parts? 1 has an arm dangling out of its mouth, I'll just have to deal with that. 1 has a gremlin "jumping over" it. I'm assuming this is a separate part and easy enough to just leave out. My real question is with the third, the one that's half through swallowing a gremlin. Is the gremlin here cast into the model, or is it a separate part that I could just leave off?
  10. Re: Fears Given Form Just played a game (using a completely different crew that had nothing to do with this one) where I used Thousand Faces on Bad Juju to swith into FGF. It was amazing, especially with Eternal Fiend letting Juju pop back up and keep being a nuisance (he IS a little squishy otherwise I find). That game made me realise that that's really a fantastic use of Thousand Faces. Fears Given Form is a horrible bitch to deal with, positioning-wise ESPECIALLY in deployment. Thousand Faces lets me bypass this and not "pop it" until I'm in position to plunge into the middle of the enemy crew. A "delivery system" if you will. Just like Greebo said (while I was playing the game).
  11. That is a fantastic point. Although with Depression being Rare 1 it puts me in the dilemme: do I want a guaranteed Crows for Sweetbreads or do I want a guaranteed Rams for healing with Good Basket?
  12. I'm wary of Fears Given Form because of how much it'll force me to spread out, given that it also hits friendlies. My first instinct is that it's something I'd much rather have on a single big beatstick meant to take on a bunch of enemies, than on Pandora who likes to bunch up and synergise. I'd really like it, though, if FGF was available to Enforcers as well...
  13. UPDATE: Finished the half-sunken ruins And also finally got some half-decent light on my table, so I could do a proper shot of the mat with what terrain I have so far on it Pillars and buildings on the way. Next up for me is a few more river sections (at least another straight, and a couple of 45 degree ones) and maybe another tree. Here's a WIP shot of an upcoming straight section combined with a tree:
  14. Hmm, I guess you have a point. I mean just being able to choose between retribution or mimic's AFTER seeing my opponent's crew could be a really neat trick I guess. Anything else I might potentially want on Kade/Lelu in this situation? Any other upgrades to be on the look for. I don't have all the cards, and them being spread across 4 books (soon 5) really makes it a mess to keep track of in my head (gimme another 20 games and it'll probably get much much better!)
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