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feagaur

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Everything posted by feagaur

  1. Its alright Dave, turns out it was my works wi-fi blocking dropbox. Got it now. Just checking with the boss to see if I'm alright to go.
  2. Dave, I don't know if its just me, but I can't seem to get the link to work for the rules pack.
  3. Yes, hit NIx again. Wasn't a one hit kill. I think it took all three of his AP (was fast).
  4. First game I played was raid the vaults against Maxine 1. I took Hamelin, Stolen, Benny, Nix, Wretch, Prospector, Rat Catcher and 4 rats. I lost the game turn 1 when Kia charged Nix and red jokered irreducible damage on him. That kind of scuppered my ability to limit his interacting. I managed to turn the rats into a rat king and put some damage on his emissary but that was about it. Turn 2 was pretty much the same with him taking taking out the rat king and getting his models in a good position. Turn 3 it started going in my favour. I took out Kia and a machinist and had the prospector in a good position holding up Calypso and the tidecaller whilst putting down scheme markers for protected territory. I also stopped him scoring the strat. Turn 4 I killed maxine and the emissary but he'd got done enough to make it a 4-3 loss to me. Round 2 was Plant explosives against Kaeris. so I took Hamelin, stolen, Benny, Nix, Disease Contam Unit, Prospector, winged plague and 4 rats. This game was going better until the last turn. I killed Kaeris turn 2, The fire Golem and Elijah borgman turn 3. This, along with Nix being incorporeal got me the 2 points for In your Face. Unfortunately I misplaced Hamelin on the last turn to try and have him clear of engagements and put him just out of 6" of a stolen so he died which gave my opponent the points for sweating bullets which meant he won 6-5. Round 3 was Cloak and Dagger vs Dreamer 1. I decided to try something different this time and took Hamelin, stolen, Nix, Wretch a prospector and 8 rats. I tried the rat pass game to get activation control which payed off as I managed to take out Teddy turn 1. My opponent concentrated on killing the rats to stop rat kings, which worked well for me as Benny was in place to turn them into scheme markers for Ensnare. Unfortunately all the low WP rats meant that I was failing lots of duels which was keeping Chompy alive a little longer, and bringing out summoned alps. I did manage to kill chompy turn 3 and start to go after points but the game finished a little into turn 4 with us both on 3 points. If it had gone on a little longer I was in a good position to score death beds and the strat. I found the wretch worked well in the first two games after Hamelin had put injured +lots on models but died too easily to make a real impact. Benny died quite quickly too, but I think that was down to opponents concentrating on him. Hamelin put out a lot of damage and injured which meant the rest of the crew could put out alot of damage. Especially the stolen who were generally doing 8 damage an attack. And the rats proved to be rather good speed bumps and the threat of rat kings really does give your opponent something to think about.
  5. If it helps, I solo'd him this Saturday at Enforcers Assemble. Of course, as he's fairly new to me I only managed a draw and 2 losses. But all close games and lots of fun.
  6. Is the Obedient Wretch still viable in GG4. I don't seem to be getting mush use out of her. She seems to either die before doing anything or just sits around not being able to affect anything. Not having an engagement range means she can't tie things up and stop them interacting/moving. And with her ranged attack having a gun symbol it seems to be affected by everything (Concealment, cover, friendly fire, etc). So really her only use is Bleeding Disease. Please let me know if I'm missing something.
  7. Can Kirai's summons do that? I thought all summons were considered insignificant the turn they come in. My thoughts that were some of the crews are going to get stronger. Molly and McMourning should see some more use as they have good scheme marker manipulation. Especially using "One last question" or Crooligans to remove markers. McMourning seems like the only person who could do Let them Bleed with any ease. I think Von Schtook will still be quite strong and I believe Kastore awakened will be good for getting to the flanks on Stuff the Ballots, using Cavern Nephilim. You might be able to get some suprise points using Asura and the mindless Zombies to interact with other models for the likes of Cloak and Dagger. Ive not really looked at the other masters, but my first feeling is that the may require too much bubbling up to work in this GG as proficiently.
  8. The models heal one as the damage is from poison. Doesn't natter the level of the poison. This will only matter for Blood Poisoning (which turns into a healing attack for your perverse metabolism models).
  9. Stick my name down please Oz. Let me know how and when to pay and I'll send it over. Ta, Sean W
  10. I usually take Seb Baker in Covert Ops or Guard the Stash and try and maximise Urban legend, and especially the trigger. I generally activate him early in the turn to get the aura's up and maybe get a bit of early damage in or move things about. Then use the crew around him to push things about. Try and maximise the pushes into the crew with Sybelle stood nearby. If I'm looking to really maximise the distracted damage I sometimes take a Drowned. Their projectile vomit is great for spreading distracted around. If I want to maximise the oppression aura I'll take Anna Lovelace too and have her and Seamus sitting next to each other waiting for my opponent to try and target one of their own models. For scheming, I'll probably use Bete Noir, or have a doxy or two out there.
  11. Early start (cheating by finishing off one that I started last month). Now into the stage of painting models I ‘may’ use at some point at Nationals.
  12. last one for this month (possibly). hated the face. His ‘spitting’ pose just turned out like he’d been punched.
  13. Another one done. as to the question. As someone who has only recently started using washes, I’d say GW’s contrast paints have made life soooo much easier.
  14. I think half knowing that it’s going to be a tough month but also knowing I have a little pile of shame that needs clearing for the UK Nationals I’ve made a start. I tried to make the ground look boggy and muddy so used some water effect. It’s gone a bit white but hopefully it’ will clear a little. Otherwise I might just add a bit of wash to the top to give it a muddy colour.
  15. here are my models for this month. A little late but complete. enjoy.
  16. Afraid I’ve not started my painting yet this month, but I have sorted out what needs painting. Behold, the pile of shame for Uk Nationals. To be completed by the first week of November. 🤣
  17. Sorry for the silence for a while, life elbowed in to my private time for a while. Here though are my models for this month.
  18. I did manage to get my models finished for the tourney. (And didn’t do tooooo bad). But have struggled to get the photos up. So after some fiddling and experimenting they’re hopefully here. Enjoy.
  19. They work quite well agains Killy lists. They way I play them I usually have 2 terrors on the edges/corners scoring points whilst the rest is in a bit of a bubble in the middle of the board. If they do send a beater after any of the crew they’ll be having to get past the Terrors negation aura, so even with a big beater they’ll be hitting 60% of the time. Plus I usually have some high cards in hand from the card draw n the crew. Then if the beater is in the midst of my crew it will have two focused rabble risers and Archie to contend with. With enough pushes in the crew to move any awkward models away.
  20. Interesting reading through this. I’ve been running Molly two for a little while now and moved through a few iterations until I got to Molly2 with whispers Archie with whispers 2 x rabble risers 4x night terrors. generally I use parade route on 2 terrors turn 1 to push them to interact with whatever needs it, then run the other two making my crew concealed. The other models can then push out when they need to. I usually use Positive reinforcement once a turn for the surge trigger. And the night terrors using their bonus for card draw from remember the lost. Took her into a game Vs Pandora2 at a tourney on Sunday and won 5-1 with my opponent conceding in turn 3. might have to try the hanged though see how they get on with her.
  21. Feels like cheating, her being mostly done, but I’m calling Molly complete. I love the pose on the model and the dynamism but I hate the mouth. I also noticed half way through painting that her left elbow joint was a little off and was too lazy to fix it. and don’t get me started on the intestines poo!!!!!🤣
  22. I have a tournament on Sunday (12th) so will be looking to get as many of these finished as possible. and yes, I will be using all 4 night terrors 😈. Just don’t tell the others going yet.
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