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solkan

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Everything posted by solkan

  1. Just be aware that Hoffan's ability to use Arcanist constructs is part of a devious reverse infiltration plot by the Arcanists and Ten Thunders. Because one day you're going to think "Howard Langston, Joss, and the Steam Arachnids are nice M&SU constructs, I should give them a try some time." Then the next thing you know you're buying the Rail Crew box and starting a third faction.
  2. From the FAQ: http://www.wyrd-games.net/malifaux-faq-errata Does your situation look like this? (This is question #30 in the Core Rules section, as of July 2016)
  3. Do keep in mind that you can just ask Wyrd to send you the missing parts and they will do that as part of their excellent customer service. http://www.wyrd-games.net/contact There's a damaged/Mispacked Product form on that page.
  4. The models in the display cases at Gen Con had three for the box, one for each skeeter. Edit: In case the Facebook photo shows up properly:
  5. To put that positive flip vs. regular flip in perspective... If both players are flipping regular initiative, the result is roughly the same as rolling a D6 with the results: 1 - 3: I win initiative 4 - 6: You win For a positive flip vs. a regular flip on initiative, the result is roughly the same as: 1 - 4: I win initiative 5 - 6: You win And reflipping initiative is the realm of confirmation bias, since you're paying to reflip after you know the odds of successfully reflipping.
  6. There are already models that can duplicate or use the actions on other model's cards. So I think part of the wording is just covering for the possible future, even if none of the current action duplication mechanisms would apply.
  7. In order place more than one scheme marker, the ability would have to say +1 scheme marker or something similar. As specified in the Condition rules: Note that the + and - in and count as far as that goes. So for "place a Scheme marker" is not a variable, so if you have Evidence +N you don't get N scheme markers and instead only get one regardless of what the level is.
  8. Core Rulebook, page 36, the Activation of a model is divided into four steps: The description of the "End Activation" step: So if anything happens during a model's action that causes it to end its activation, it goes to Step 4, resolves effects for the end of the activation, and then it's done. When Paralyzed says that doesn't get removed in the End Phase, it's referring to the steps of the turn: Why that's relevant is an easy to overlook paragraph in the Condition rules: which ties in to the rule for the Upkeep Step of the End Phase step of the turn sequence: In other words, unless the condition says otherwise, it's going to get removed from the model during the Upkeep step at the end of the turn. Paralyzed has to say otherwise in order for it to work like it does. For what it's worth, Paralyzed is a bit confusing when you're starting out because it does two different things: 1. If you start your activation with Paralyzed (because you gained it before of your activation), then you generate 0 AP in Activation Step 2, don't do anything in Activation Step 3, and then remove Paralyzed in Activation Step 4. (And what usually feels even worse for a player is when a model gains Paralyzed after it has activated for the turn, because Paralyzed doesn't get removed at the end of the turn, and it's going to just sit on the model until it activates and goes through that terrible do-nothing activation.) 2. If you gain Paralyzed during your activation, then you end Activation Step 3, and then remove Paralyzed in Activation Step 4.
  9. If you look at the card for Stitched Together, underneath the name are the two characteristics: Construct means that the model drops a scrap marker. It's theoretically possible for Wyrd to publish a Living (non-construct) Puppet model. But I think all of the puppets are Constructs.
  10. I object. Plenty of masters across different factions are working for the good of others while engaging in megalomaniacal power grabs at the same time.
  11. When you declare an action like Charge or Flurry, you have to complete the action (and thus complete all of the granted actions and whatever actions they generate) before doing anything else.
  12. I think it's worth noting that there are always going to be two currencies involved in campaign, because you still always hire models for games based on soul stones. Each of the times that it's come up before: The one and only upgrade that the player is allowed to purchase on page 5 when starting the campaign is paid for in soulstones for the price printed on the card. The non-campaign upgrades purchased on page in the New Hires step are paid for in Scrip, and it's at that point that the "If an upgrade has a cost of 0, it costs 2 Scrip." statement applies.
  13. But Lilith isn't quite relevant to the discussion of Flight and Incorporeal because Lilith doesn't ignore terrain, she just isn't affected by two of the terrain traits: That's not ignoring the terrain, so there's no paradox when it matters whether Lilith charged through some terrain:
  14. What it comes down to is simple and plain interpretation of the word "place" as actually putting the marker or model in a legal position in the game, subject to being base-to-base with whatever. That's the same section of unwritten rules as other related facts: You're not capable of placing models in the air, unsupported by terrain. You're not capable of moving models through the air, unsupported by terrain. Not even models with Flight or Incorporeal are allowed to hover above the table unsupported by terrain. But any model in the game that can climb a wall can get into a situation where one point of its base is in contact with terrain and the rest of it is floating in the air. If you're absolutely going to demand things that are written in the rules, your starting point has to be this part, from the definition of falling: and the corresponding FAQ entries concerning falling during pushes and movement. In the usual permissive rules set sense, falling only happens when it is defined to happen and it's only defined to happen in the rules during movement. So if you could place a model in mid air, as far as the rules are concerned it does not fall and would be expected to hover in place without moving. Just like if you have a model climbing terrain, as far as the rules are concerned it does not fall if it ends a move half way up the vertical surface and you have to erect an emergency framework to show where the model is.
  15. Like it says in Buried, some of the model's abilities stop working while the model is buried. The rest continue functioning normally. Note that there a number of models that start the game buried and have abilities which unbury themselves: Bete Noire's Drawn to Death, Killjoy's Blood Sacrifice, etc. To be technical about it, the model cannot be pushed into the position that it would overlap the other model's base. Thus, there's no "least disturbance" type rule.
  16. While I'm sure if you're Math Mathonwy, the data point "Which masters does Math Mathonwy enjoy playing against?" is an incredibly important data point, but it's somewhat less important for everyone else. And we're sort of having problems establishing whether that opinion should be important to anyone else. You've clearly and emphatically established that to the degree that a person is equivalent in consideration to Math Mathonwy, that person should dislike playing against the Victorias. What you haven't established, and where it's getting really distracting and counter productive, is establishing whether Math Mathonwy's opinion is an aberration is whether there exist players who share Math Mathonwy's opinion concerning the Viktorias. So, in order to determine how likely that opinion is or should be shared by other players, it would useful if Math Mathonwy could explain what makes the Viktorias not fun. And your basis for that opinion so far seems to be "They result in a certain playstyle that I don't like when used by one player, and don't result in a play style that I don't like when used by another player."
  17. I think half of the reason why the ice golem has melee expert and that (3) action is to be scary looking, not so that someone actually tries to use it. If you write Toss off as a gimmick, you're basically writing off the special thing that model can do: get gamin (2) AP worth of movement in the right direction without a TN. Using Toss to try to cause something probably isn't the most useful thing you can use that action for. And when you have a new master who summons Ht 1 gamin, I'd think a gamin launcher would be more attractive.
  18. Chronicles is Wyrd's magazine, currently published monthly through Drive Thru RPG, always available for free: http://www.drivethrurpg.com/browse/pub/5162/Wyrd-Miniatures/subcategory/23027_23030/Wyrd-Chronicles One or two stories, and various articles, along with the various promotions and such, in each issue.
  19. There's a lot of stuff that you can get for free (the Breachside Broadcast podcast is Wyrd going through and doing all of the 1st edition stories in a radio-like format) and there's the stories in the Chronicles, but there's there bits and pieces of the lore in the various stories in the rulebooks, and more bits and pieces of background material in the Through the Breach books. And there's stuff on Wyrd's website summarizing things about the various leaders and the factions... But there's actually more to the lore than just the rules manuals. Big, important details are going to get repeated and rephrased in various places, so you're not going to miss out on the big stuff. But, otherwise, to a certain unavoidable extent, they charge money for the books so they can pay people to write the books.
  20. Arsenal Deck 1 is the cards from the Core Rulebook, models and upgrades. Arsenal Deck 2 is the cards from Crossroads, models and upgrades. The General Upgrade Deck is the cards from Core Rulebook, Crossroads, and Shifting Loyalties (if there are any), upgrades only. The Shifting Loyalties Campaign Deck is the cards for the first 66 pages of Shifting Loyalties (the cards used in the campaign rules). The Generalist Upgrade Deck 2 is the cards from Ripples of Fate, upgrades only. (And the Metal Gamin cards, for reasons.) And almost everything through Shifting Loyalties is available from the print-on-demand service (the emissaries will be there "soon"). And if you own the book (soft cover or PDF), a photocopy or reproduction is just as tournament legal as a cardboard glossy card. And according to a post in AWP: That was August 4. So, do you have any reason to buy the other cards?
  21. Does a Rail Golem with Mei Feng or Kaeris see more table time than an Ice Golem? Yes. Is your Ice Golem going to be sad and unloved in your model collection so you should abandon it? No.
  22. What are you offering in exchange for the Miss models? Cash or trade? As far as the avatar models... there are a number of stores, even a few online stores, that have avatar models available for purchase. For instance, I think Noble Knight games has eleven of the avatar models available to purchase, Chaos Orc's Superstore has about thirteen of them listed. Retail on an avatar model is about $30-40, depending on which avatar you're looking for and how much the model's been marked down.
  23. If someone wants to be that incredibly literal about it, then why aren't they acknowledging that it says to reduce the damage caused by the attack by two, and that just reducing the damage that one model suffers accomplishes that? After all, if two models are suffering damage from the attack, and you reduce the damage suffered by two models by two, you've reduced the damage caused by the attack by four. In other words, Metal on Metal is only going to reduce damage suffered by the model that declared the trigger. Edit: And, I don't know if the original poster is just phrasing it bizarrely, but December's Curse's damage track is 2/4/5. The target of the attack suffers 5 damage, and you put down two blast markers. The models under the blast suffer 4 damage, not 4.
  24. In my case, I placed three orders. Between my first order and my second order, about 500 other orders were placed. Between my first order and my third order, about three thousand orders were placed. When your order gets shipped, you should get an e-mail with the shipping notice and tracking information. Or, if you log in to the store again and go to your order history, there will be a button to track the order. And even if you have gotten the tracking number e-mail, that's normally part of a multiple-step process: Generate the tracking number Attach the shipping information to a box Actually put the box on truck headed to the delivery service The box arrives at the delivery service It's the last step where meaningful tracking results start appearing, but sometimes you get the e-mail at the first step. Just because you placed your order on Wednesday doesn't mean that it's shipped already. For all sorts of reasons (which are going to seem arbitrary and random to all of us not working in the warehouse) orders are going to get fulfilled and shipped out of order at times.
  25. Yes. You should note the FAQ which points out that, if you have the appropriate blocking terrain or models, you can "sneak out" of engagement range sometimes by moving out of line of sight while staying in engagement range in one Walk action; and then walking away in the next action. http://www.wyrd-games.net/malifaux-faq-errata Disengaging strikes happen when your model leaves the engagement range of an enemy model. The engagement ranges of your models doesn't matter. If your model is already outside of the enemy model's engagement range, there's no disengaging strike. So in your example, you would be able to walk away without worrying about a disengaging strike, but your opponent's model would trigger a disengaging strike from your model if it tried to walk away.
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