I got into the game during first edition and played Arcanists since then. While it's fun to play with the super crazy stuff against other people with an equal skill level, games become pretty one sided against lesser experienced players.
Since quite a lot of new players started recently in our area I'd like to try out something new for myself that's not super shady filth and enjoyable for everyone at the table
What I mean with "fun" ... while subjective from individual to individual, basically common sense here. It's not much fun out activation your opponent all day long with Hamlin, killing everything in sight with Vics or simply going crazy with complicate actions in a Colette crew.
What I mean with "fair" ... to be fair, most things in this game could be considered overpowered and therefore match eatch other. For the most part I mean not executing their models in a very fast order, like throwing Killjoy into their deployment zone on turn 1 or engaging their stuff with a fast, reactive Howard for example. Also insane action economy like Colette or other masters have for example fall into this category just as much.
What I mean with "easy" ... the crew should be viable for demo games and games against new players. Therefore some masters are simply too complex; sure you can explain something like Tara or (again ... ) Colette to them, but it will probably take 1 hour which you could have spend playing the game. Not having them understand what you're actually doing isn't really fun and won't really courage anyone to continue playing.
I hope you get the idea
So any ideas what some fine masters and crews could be to choose here?
Only thing I'd like to avoid is something Arcanist again ... have too many of them anyways
Thanks a lot, cheers!