Fire At Will Posted August 22, 2016 Report Share Posted August 22, 2016 If there's one thing I can suggest at some point in the future, it's get some Executioners, because nothing ruins an opponent's day like a big mean jellybean with recise on those nasty claws 2 Quote Link to comment Share on other sites More sharing options...
trikk Posted August 22, 2016 Report Share Posted August 22, 2016 27 minutes ago, Fire At Will said: If there's one thing I can suggest at some point in the future, it's get some Executioners, because nothing ruins an opponent's day like a big mean jellybean with recise on those nasty claws Especially with Wk5 and a (1) Ap Charge once per game 1 Quote Link to comment Share on other sites More sharing options...
OracleToronto Posted August 23, 2016 Author Report Share Posted August 23, 2016 I would love to have one in the gang but not sure how to free up the 9 SS to get him. Quote Link to comment Share on other sites More sharing options...
Tris Posted August 25, 2016 Report Share Posted August 25, 2016 Executioners are really worth their weight in gold in certain matchups (no def triggers = colette confetti :p) And nowadays you even have the ways to deliver him safely between the emissary teleporting him to scheme markers, hitching a ride with a mounted guard or his new RoF upgrade (or push him with McMourning up the field^^). So, highly recommend to try him sometimes Quote Link to comment Share on other sites More sharing options...
Ludvig Posted August 25, 2016 Report Share Posted August 25, 2016 Holy shitsnacks! I hadn't even considered how incredible it would be to teleport him to Collette's "defensive" scheme markers and eat them for extra attacks! That combo is getting more playtime for sure 4 Quote Link to comment Share on other sites More sharing options...
ArcticPangolin Posted August 26, 2016 Report Share Posted August 26, 2016 Holy shitsnacks! I hadn't even considered how incredible it would be to teleport him to Collette's "defensive" scheme markers and eat them for extra attacks! That combo is getting more playtime for sure Om nom nom nom... 1 Quote Link to comment Share on other sites More sharing options...
RustAndTheCity Posted August 26, 2016 Report Share Posted August 26, 2016 How essential are Sebastian and the zombie Chihuahua to a guild McMourning crew? Could you run a competitive guild McMourning without them? (Just reluctant to buy the box for 3 models as I already have Dr. Dufresne) Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 26, 2016 Report Share Posted August 26, 2016 On the scale of essentialness from Governor's Proxy to Austringer they land somewhere around Francisco. That's pretty essential. 6 Quote Link to comment Share on other sites More sharing options...
Adran Posted August 26, 2016 Report Share Posted August 26, 2016 On the scale of essentialness from Governor's Proxy to Austringer they land somewhere around Francisco. That's pretty essential. I love the scale I agree with the result, Its about Francisco, which means it seems pretty essential at first glance but gives you the danger of falling into the trap that you can't play without them. I would probably consider Nurses more useful than Seb or the Chuahuahua. The poison can be an interesting way in Guild, but I don't think its essential. 3 Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted August 27, 2016 Report Share Posted August 27, 2016 I'd disagree with Myyra, which probably means I'm wrong. I get way more mileage out of McMourning's scheming, speed, and crew support than I do out of his poison in Guild - and yes, when I first ran him I proxied the Chihuahua and Sebastian all the time. Then again, I also skip Frank on principle so maybe take my advice with a grain of salt. 2 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted August 27, 2016 Report Share Posted August 27, 2016 I'd disagree with Myyra, which probably means I'm wrong. Quote Link to comment Share on other sites More sharing options...
Nukemouse Posted September 2, 2016 Report Share Posted September 2, 2016 Papa Loco could be a "patient" and fit your theme, but i don't know how useful he would be. Still Grimwell or McMourning with "Hold this" could be quite powerful, plus they can push him into poisition to explode. 1 Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted September 3, 2016 Report Share Posted September 3, 2016 You could also include a Euthanasist (executioner) in particularly combat heavy pools, as Executioner with precise is quite terrifying (or at least should be). Quote Link to comment Share on other sites More sharing options...
Freman Posted September 3, 2016 Report Share Posted September 3, 2016 I was thinking that a couple of Executioners (for emergency amputations) and a Lawyer (for those medical misadventure lawsuits) could also be handy. Ryle might be a good addition somewhere along the way. 1 Quote Link to comment Share on other sites More sharing options...
Chumbalaya Posted September 3, 2016 Report Share Posted September 3, 2016 The Brutal Effigy done up as a surgeon's assistant would be nice. He's a cheap significant model and McMourning really benefits from the healing and card draw. Quote Link to comment Share on other sites More sharing options...
ravenb Posted September 6, 2016 Report Share Posted September 6, 2016 Completely new to Malifaux myself and I have been looking at a McMourning crew (boxset just got delivered this morning ). However am I right in thinking that with this crew setup as Guild you could only make use of McMourning, Dr. Grimwell, Nurse Heartbane and the Orderlies? If you wanted to make the most of the McMourning boxset you would have to switch to Res (have use of Seb, Zombie Chihuahua and nurses) and sacrifice the Orderlies as they aren't mercs? Is this correct? That was my understanding from 2E rulebook on dual faction masters. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 6, 2016 Report Share Posted September 6, 2016 Completely new to Malifaux myself and I have been looking at a McMourning crew (boxset just got delivered this morning ). However am I right in thinking that with this crew setup as Guild you could only make use of McMourning, Dr. Grimwell, Nurse Heartbane and the Orderlies? If you wanted to make the most of the McMourning boxset you would have to switch to Res (have use of Seb, Zombie Chihuahua and nurses) and sacrifice the Orderlies as they aren't mercs? Is this correct? That was my understanding from 2E rulebook on dual faction masters. McMourning has an upgrade that permits him to take Sebastian, Nurses and Chihuahua when playing Guild. If it weren't for that you would be correct. (Also Orderlies are Mercs.) Quote Link to comment Share on other sites More sharing options...
ringsnake Posted September 6, 2016 Report Share Posted September 6, 2016 McMourning has an upgrade that permits him to take Sebastian, Nurses and Chihuahua when playing Guild. If it weren't for that you would be correct. (Also Orderlies are Mercs.) And what would you replace the Flesh Construct and Canine Remains with? Not being able to use those with their poison and corpse token shenanigans seems to undercut McMourning quite a bit. The most obvious combo I saw was Guild Lawyers, but those are available to him as a Resser with Moonlighting anyway, so not really a compelling reason to take him as Guild. Guild Autopsies seem a lot better than any of the equivalent Guild options too. Taking poison away from a master that seems to run on poison effects seems like a bad plan. From my limited play experience the Judge seemed like the best possible option, since McMourning's a little on the slow side, and that stand for Judgement thing seems good. There's an amusing irony in the Guild's undead hunter working with McMourning. Is the combo of McMourning giving the Judge a Wk push for two poison, and then the Judge doing a Stand for Judgement as good as it seems? Since the OP's list is built all around outcasts who can be hired into a resser list anyway, wouldn't he be better off doing him as a Resser? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 6, 2016 Report Share Posted September 6, 2016 @ringsnakeDo you want a strong list or a cheap list (money wise)? Quote Link to comment Share on other sites More sharing options...
ringsnake Posted September 6, 2016 Report Share Posted September 6, 2016 What I want is an easy list that's aggressive and 'bashy' I already own most of Lady J box (except J herself) McMourning (except the Chiuhuahua, which was too fragile to live) Criid box set, and Lucius box set. I also grabbed some Witchling Stalker Handlers recently. For Guild I figure I'll take the Sonnia Criid box set and add upgrades and the two Handlers for now. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 6, 2016 Report Share Posted September 6, 2016 Something like this should do the trick: Guild 50ss Crew McMourning -- 5ss +On The Clock - 1ss +Plastic Surgery - 1ss +Evidence Tampering - 2ss Brutal Effigy - 4ss Francisco Ortega - 8ss +Wade In - 1ss +Hermanos De Armas - 1ss Master Queeg - 7ss +Promises - 1ss Nurse - 5ss Nurse - 5ss Sebastian - 7ss +Unknowable Pain Witchling Stalker - 5ss Ideally you would also slap the Chihuahua there, but no point in crying over the spilled milk. Thanks to his upgrades McMourning can push 5" every time he suffers damage from poison, which you should give him using a Nurse. You should also note that he suffers damage from poison twice per turn if he close to Sebastian. He can also trigger a push from Scalpel Slinging from Evidence Tampering. If that isn't enough, you can also use Franc and Queek to push him around. If that isn't fast enough, I don't know what is. Brutal Effigy is there to help McMourning heal up and draw some cards if he should kill something. After he has given his buff, he can skitter off to do schemes or something. Franc can buff McMourning's Df and Wp to 7, so he won't get hit quite so much. He also hits hard and one of his upgrades allows him to push friendly models to base contact with himself as a (0) action. Queek carries Promises, which means that nearby models with upgrades get to Ml and Wp duels, which will save you a lot of cards, because all your hitters are Ml models and maybe help you with terrifying and stuff. He can also move models around and stuff. Nurses are there to take care of the nastier models your opponents might bring. They can also be used to heal your own models to full health and paralyze them. You can then remove the paralysis using the Witchling Stalker. Sebastian will make poison condition do a lot more damage. Just make sure he hangs near enemy models that are poisoned and you are golden. The upgrade is there mostly for him to benefit from Promises. You can take something else if you want to. Dampening Field, Numb To The World and Curfew are definitely options as well. Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted September 6, 2016 Report Share Posted September 6, 2016 What I want is an easy list that's aggressive and 'bashy' I already own most of Lady J box (except J herself) McMourning (except the Chiuhuahua, which was too fragile to live) Criid box set, and Lucius box set. I also grabbed some Witchling Stalker Handlers recently. For Guild I figure I'll take the Sonnia Criid box set and add upgrades and the two Handlers for now. You're pretty much set, pick up the starter set and an executioner or two and you'll have a fun crew that can tear the face off most enemies. Pick up the exorcists to go with the judge and McMourning for a different build structure. 2 Quote Link to comment Share on other sites More sharing options...
ravenb Posted September 7, 2016 Report Share Posted September 7, 2016 McMourning has an upgrade that permits him to take Sebastian, Nurses and Chihuahua when playing Guild. If it weren't for that you would be correct. (Also Orderlies are Mercs.) Ah totally overlooked that upgrade. Thanks for that Quote Link to comment Share on other sites More sharing options...
ringsnake Posted September 7, 2016 Report Share Posted September 7, 2016 Something like this should do the trick: Guild 50ss Crew McMourning -- 5ss +On The Clock - 1ss +Plastic Surgery - 1ss +Evidence Tampering - 2ssBrutal Effigy - 4ss Francisco Ortega - 8ss +Wade In - 1ss +Hermanos De Armas - 1ss Master Queeg - 7ss +Promises - 1ss Nurse - 5ss Nurse - 5ss Sebastian - 7ss +Unknowable Pain Witchling Stalker - 5ss I'm going to paint what I have before I mess around with buying another boxed set and two more individual models. I'm in the process of selling off excess Warmachine crap due to money issues. I don't need to pour another $70 or so into hobbies just yet. Never noticed that the move trigger on McMourning on poison from Plastic Surgery. That's pretty cool, but it seems like a great way to have him way out in front of the rest of his army by his lonesome given how slow the nurses are. I know he can poison his followers to give them a free Wk with Injection, but only once per turn, and it looks like he'd be best off going Resser all the way, and doing that with Flesh Constructs. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted September 7, 2016 Report Share Posted September 7, 2016 That's where the fun of Unknowable Pain comes in! With enough masks in hand McMourning's entire crew can charge heedlessly into combat! me: (on defense) 'stone for the mask opponent: don't you mean tome? me: not this time, mr. armor ignoring pistol, and by the way I'll end up in melee range opponent: oh dear me: oh, and since you mentioned that pesky armor-ignoring thing... (Sadly for me, Von Schill had also brought two convict gunslingers, and so Team We're the Only Ones Allowed to be Shirtless Around Here won that one, but not without receiving a few very precise and therefore satisfying punches in return.) Quote Link to comment Share on other sites More sharing options...
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