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Fire At Will

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  1. Don't forget the Ice Dancers, and potentially Kudra
  2. If there's one thing I can suggest at some point in the future, it's get some Executioners, because nothing ruins an opponent's day like a big mean jellybean with recise on those nasty claws
  3. Hey! As someone who primarily plays as guild McMourning I think you starting list is pretty good list. My advice in terms of playing is don't be afraid to throw McMuffin out there right into the thick of things, particularly if you've got schemes that require a lot of mobility. People will see a tooled up Doc and often forget their game plans in the face of that many wounds and attacks. You can throw down with the best of them, I find (between your ridiculous number of wounds, hard to kill and the ability to self heal while still tearing your opponent apart). Dr. McStuffin (I have many nicknames for McMourning) is also really good at switching tactics up, bouncing between direct damage, some buffing and straight up scheme running in the last turn, not to mention his poison shenanigans; though those opportunities may be less prevalent than a Resser Doc). Grimwell is a guided missile of pain to most things - he's got a pretty ludicrous threat range and can dish out damae really well. I find he works best at either taking out weenie scheme runners or really big guns. For the latter, nimbling in and going lobotomy is a bit of a high risk high reward manoeuvre, but if you have he cards I say go for it, as it can often force your opponent to throw away big cards to avoid the Ml 7 attacks. As for the former, he can easily keep up with most scheme runners you'll see and tear through them like wet tissue, forcing your opponent to either burn through his hand to keep them alive or to push more important, expensivve models to deal with him or run schemes. I find Nurse Heartsbane useful, but more situational. Guild does have a sore lack of control, which she does provide, and I will say one of the funnest (though not necessarily the most efficient) things to do is to throw out "Take Your Meds" (with uppers) with a Nurse followed by "Back to Bed Dear", meaning that the target can only take walk actions, and also can't take walk actions. I love Guild McMourning, and I find the main thing to remember he is almost always a tremendous pain in the ass to deal with. Sure, he'snot inincible, but even for a Master he takes a lot of attention to pull down, and he goes down swinging
  4. I'm very glad I got him! Now to get somemore gamin... And Im sure my Guild crews won't mind me picking up some Sanctioned Spellcasters
  5. I just played a game against Sandeep. He dropped Big Blue pretty much in the middle of my guys (I was running Guild McMourning) the end of turn 1 and just wrecked face thereafter. I think he's going to be a bit of an onion in terms of playstyles
  6. Does Sandeep need to sacrifice any other totem he hires when he summons Banasuva? Because if not, an Academic-heavy Ssandeep list might like some Essence of Power
  7. If you are going to start with a slow grow Henchman method I would suggest holding off on McMourning if you want to go Guild. I like Guild McMourning *so amusing* but his stuff does not play well with the Guild with out him. You could just get Grimwell and maybe some booster boxes to fill out some more minions. Or grab Grimwell and one of the other Guild masters that you might have some interest in. Sonnia's box would get you access to Witchling Stalkers and Hopkins for your league with Grimwell's stuff. Lucius's box could get you some stuff that could help fill you out if you don't want Sonnia's. Hmmm... if I did pick up Lucius' box I could use both the Lawyers and Guards with McM while he's Moonlighting. Ok, thinking about it, I will pick up the good doctor (because I do love the models), but if a league does start before my FLGS gets the starter box I'll play with him as a Resurrectionist and then use the starter as a way of going into the Guild, rather than the other way around. ...and now I may have to start a companion thread in the Resser forum
  8. So, now I have a small conundrum I'd like to start my Malifaux... I guess career is the only word, soon, and preferably with the guild, but my FLGS may not be able to get in the starter set in the immediate future and somefolks around my area want to start a slow-grow league. So I have a dillema, if I go McMourning/Grimwel, starting off in a league that begins with Henchmen-lead games, I won't actually bee able to make a lot of points (since I can't use the Nurses and such without Dr. M). I'm debating now holding off the Medical Conference and starting with a crew I can play more 'out of the box' while I get a handle on things. Thoughts?
  9. Well, I seem to have found an interesting time to start this little game! Time for the Good Doctor to scrub up for surgery...
  10. I promise if I do a thread about Ulix I'll call it either "First, Do Some Ham" or "Makin' Bacon" in your honour, Math. So, dependent on how things go in the first handful of games, and assuming we're not both going to plonk for another Master box straight away, my shortlist for purchases are Executioners or maybe Guild Riflemen (to add a bit of ranged oomph to my list)
  11. Thanks, guys! I probably should have said "aesthetic" rather than "theme", but it was like 1am when I posted this. I'll look into buying some witchlings in the future - like I said I'm going to be slow-burning my spending for this game in the near future, so I don't want to just run off and pick up a couple of new masters - it'll let me get a handle on both the game in general and one Master in particular.
  12. After a hell of a intro game at my local store me and another guy are going to start collecting Malifaux. We've decided to both to a bit of a slow-grow thing with it, so we're starting off by splitting the two person starter set when it comes out, with him taking the Neverborn and me taking the Guild, and each picking up a starter crew box. Because I'm a sucker for a theme, I'm going to pick up the Body of Evidence crew with Dr. McMourning. I understand that McMourning isn't the strongest option if you take him as Guild, but I'm hoping that he won't be terrible (though, in the end, I think he'll be fun, even if he doesn't have a lot of his poison shenanigans), and taking him means that I can also branch out into Resurrectionists if I feel like it (which I probably will... I'll probably end up collecting all the factions...). I'm not sure if I'm asking any questions beyond general Guild McMourning advice, but I thought I'd start this thread so I can gather my thoughts in one place. Cheers, and glad to be here with you all! Will
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