Dirial Posted June 17, 2015 Report Share Posted June 17, 2015 In my mind it means the same. Too expensive = bad model. True for list building. I just want to defuse the inevitable "but he has strong attacks, heals, and can discard Scheme markers"-argument. He can do all that, and they are good abilities. I just don't want to pay that much for them. Quote Link to comment Share on other sites More sharing options...
zFiend Posted June 17, 2015 Report Share Posted June 17, 2015 True for list building. I just want to defuse the inevitable "but he has strong attacks, heals, and can discard Scheme markers"-argument. He can do all that, and they are good abilities. I just don't want to pay that much for them. Fair enough. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted June 17, 2015 Report Share Posted June 17, 2015 No one plays Protect Territory with him around, and it doesn't do a lot for Breakthrough.Well, they merely kill him first and then do those things, right? Quote Link to comment Share on other sites More sharing options...
Dirial Posted June 17, 2015 Report Share Posted June 17, 2015 Well, they merely kill him first and then do those things, right? Or that. Quote Link to comment Share on other sites More sharing options...
HowNot2Wargame Posted June 17, 2015 Report Share Posted June 17, 2015 I personally quite like exorcist for rider hunting. Make them undead then switch the triggers off with placement Quote Link to comment Share on other sites More sharing options...
Myyrä Posted June 17, 2015 Report Share Posted June 17, 2015 I personally quite like exorcist for rider hunting. Make them undead then switch the triggers off with placementStubborn makes this a much less practical approach. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted June 18, 2015 Report Share Posted June 18, 2015 Well, McMourning could make it happen... 1 Quote Link to comment Share on other sites More sharing options...
Dirial Posted June 18, 2015 Report Share Posted June 18, 2015 I personally quite like exorcist for rider hunting. Make them undead then switch the triggers off with placement Stubborn makes this a much less practical approach. Yeah, you'd need a good fire base to take advantage after the trigger is switched off. Quote Link to comment Share on other sites More sharing options...
bertmac Posted June 18, 2015 Report Share Posted June 18, 2015 I think the executioner would be way too killy for 7ss! Comparing it to peacekeeper sometimes you don't have those extra 2ss to bring one and depending on the master you can work around its mobility issues. Quote Link to comment Share on other sites More sharing options...
Dirial Posted June 18, 2015 Report Share Posted June 18, 2015 I think the executioner would be way too killy for 7ss! Yeah, tell that to the Illuminated... 2 Quote Link to comment Share on other sites More sharing options...
The Zinc Lich Posted June 18, 2015 Report Share Posted June 18, 2015 Surely that alone is a reason to select him. Protect Territory seems to be considered one of the easiest schemes to get 3 VP from. See, I think that's why there are so many people out there who just can't justify the cost. If you are taking a crew tailored to completing Protect Territory, you just have to make sure that the Executioner is dead by turn 5. He is df5 with 10 wounds and no defensive abilities aside from Terrifying(Living). If your crew has trouble killing or kiting something that tough, you need to reassess some of your choices. He pretty much the most delicate 9ss melee specialist out there. He is actually a badass in a scheme marker rich environment, but the enemy gets to choose their schemes after crews are revealed, making it really easy to deny the Executioner's best asset: Trail of Gore. If the Executioner could simply discard a 6+ of crows to gain 4 ap, everyone would be using him forever. The fact that I've never seen or heard of an Executioner hitting 4 AP is telling. 1 Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted June 18, 2015 Report Share Posted June 18, 2015 I got 4 ap on him once. Three of them were spent on walking though, so it wasn't as exciting as you'd imagine. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 18, 2015 Author Report Share Posted June 18, 2015 Hell, one activation that walks 3 times, gets rid of 2 scheme markers, and attacks once for 4 damage is pretty good in my book. that being the exception, not the rule though. Quote Link to comment Share on other sites More sharing options...
trikk Posted June 18, 2015 Report Share Posted June 18, 2015 9 SS is more or lessf 2 minions which have 4 AP per turn, have one more activation, are tougher together, cover more ground and probably can shoot. What the executioniers needs IMO is another Characteristic. Give it construct (they will work great with Hoffman pushing them around), Guild Marshal (Lady J can move them with With Me! as Guild Marshals don`t really have CC-oriented models) or Guardsman and this would makea great start and wouldn`t be un-fluffy in general. Right now if I ever considered them, then only with Lucius (for What Lackeys are for) and McMourning (For poison pushes) Quote Link to comment Share on other sites More sharing options...
Kogan Style Posted June 18, 2015 Report Share Posted June 18, 2015 I think the characteristic idea is a good one, it would put him on par with the Drowned who are Tormented (Jack Daw) Horrors (Molly) and Spirits (Molly/Kirai) and the Drowned don't look out of place lore wise in any of these crews. I think those Characteristics would suit the Executioner well. Quote Link to comment Share on other sites More sharing options...
Dirial Posted June 18, 2015 Report Share Posted June 18, 2015 In my opinion, he should be 8SS, Guild Marshal and Minion. But that boat has sailed. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted June 18, 2015 Report Share Posted June 18, 2015 In my opinion, he should be 8SS, Guild Marshal and Minion. But that boat has sailed. Unfortunately yes it has. But maybe if he is discussed enough maybe he gets an upgrade or something at some point. One can hope. Quote Link to comment Share on other sites More sharing options...
dgraz Posted June 18, 2015 Report Share Posted June 18, 2015 I tried him several times and he was bad. Then when I started playing McCabe he was better.....but still not great. I'm definitely of the opinion that he is over priced. I agree with others about his whole Scheme Marker schtick....if it was more in your control it would be better...like if it was simply 'discard target Scheme Marker' instead of 'enemy'. I like the Guild Marshal idea....in fact, it would help Lady J as well, since I think With Me! is a waste right now since none of the models it works on need to be in melee anyway....and other than Judge, they just aren't scary enough to warrant Lady J charging ahead of the crew....if Lady J charges into my crew, I'll happily pounce on her....I don't fear what might be coming behind....but if there was an Executioner in charge range that might be another story. Quote Link to comment Share on other sites More sharing options...
sakurazuka38 Posted June 18, 2015 Report Share Posted June 18, 2015 I like the Guild Marshal idea....in fact, it would help Lady J as well, since I think With Me! is a waste right now since none of the models it works on need to be in melee anyway....and other than Judge, they just aren't scary enough to warrant Lady J charging ahead of the crew....if Lady J charges into my crew, I'll happily pounce on her....I don't fear what might be coming behind....but if there was an Executioner in charge range that might be another story. Moreover it would fit thematically (with justice, judge, executionner). 1 Quote Link to comment Share on other sites More sharing options...
Guardian Posted June 18, 2015 Report Share Posted June 18, 2015 Executioner was a witch hunter thematically in the 1st ed, if Im not mistaking... He has a W on his belt as well! Anyhow, did Justin ever share some of his thoughts on the 'ol fatso? Quote Link to comment Share on other sites More sharing options...
zFiend Posted June 19, 2015 Report Share Posted June 19, 2015 Anyhow, did Justin ever share some of his thoughts on the 'ol fatso? I don't remember such an event. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted June 19, 2015 Report Share Posted June 19, 2015 Unfortunately yes it has. But maybe if he is discussed enough maybe he gets an upgrade or something at some point. One can hope.Since he comes two to a box, the Upgrade could be 5SS and called Another One 3 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 19, 2015 Author Report Share Posted June 19, 2015 I like the idea of making his 0 work with any scheme marker. would give good synergy to Lucius's thats what lackeys are for, Mcmornings ?inject? and would let him run in to avenge models with finish the job, which feels poetic. 3 Quote Link to comment Share on other sites More sharing options...
HowNot2Wargame Posted July 5, 2015 Report Share Posted July 5, 2015 Stubborn makes this a much less practical approach. Truth be told, I do usually focus first. I usually have abuela to give him that or move him a bit extra. And yes I like the granny too much 1 Quote Link to comment Share on other sites More sharing options...
HowNot2Wargame Posted July 5, 2015 Report Share Posted July 5, 2015 Double post I know but... Make him a Marshall, simply as it would be cute as pointed out. With all of that blubber surely hard to wound +2? Quote Link to comment Share on other sites More sharing options...
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