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lusciousmccabe last won the day on July 16

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About lusciousmccabe

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  1. lusciousmccabe

    Gen Con 2018 Newsletter

    Personally I think nothing was the best thing they could have given us. The game already has a colossal number of units and the once a year book release schedule made for a more rapidly evolving Meta than I like in a minis game. I'd be well up for new rules being released less frequently. Gives players more time to catch up with the new stuff and the Devs more time for testing and letting balance patches settle in.
  2. lusciousmccabe

    Seigi-san (Lady Justice) | 14th Jul updated

    Of course! I'm dreaming of a day when my waiting list is shorter than my list of finished models... That's a good attitude to have though. Striving too hard for 'perfection' will kill your motivation pretty quickly, whereas painting more models improves your painting skills and makes your collection look nicer.
  3. lusciousmccabe

    ShotgunGypsy's Malifaux

    Those are some very nice models. I couldn't give any recommendations on terms of painting technique. You've done a great job on everything from the bases to the weathering and picking out the textures across the models. That's no small feat given the shallowness of details on the fabric areas which your creative blood work has made a lot more interesting. If I were to pick something to work on I'd say the colour composition. The blue spot colour on the mask is a nice way of drawing the eye towards the models' faces, but the first orderly has so much on his hands that I can't stop looking at them, which probably isn't what you wanted. I'm also not sure there's an advantage to having such a different colour brown for his apron and nurse Heartsbane's bag, or if it's just a distraction. They're only minor things but I figured I'd mention them since you're looking for feedback and have otherwise done a great job balancing the colours to give them a cohesive, but individual look.
  4. lusciousmccabe

    Seigi-san (Lady Justice) | 14th Jul updated

    What kind of stage of completion is she at? To me the bandages look great. As does the tattoo, sword and all the conversion work. The scales and top of the scabbard look like they could use a bit more shading in the third picture. Her lower body and hair could also maybe use more highlighting to bring them in line with her face and torso. That might just be the photos though. Having very light and dark areas on the one model can confuse the camera's auto-contrast and make it lose a miss the colour variation in your shadows. Anyway, looking forward to seeing more of your work!
  5. lusciousmccabe

    Argentbadger's Malifaux Miniatures

    Good call on the beak. Ties in nicely with the other colours and draws the eye up towards the face. Wings also look great, black is hard to get right but they look spot on. Think the wash in the paler fabric might be a bit heavy. Gave it a great colour but the pooling is pretty heavy in some areas. Don't really feel the absence of the skull thingamajig. There's still plenty of visual interest in that area with the way you've picked out the details on the underside of the wings and the way he's posed with one hand weapon looks completely normal with the other hand held back in a fist. Keep up the good work!
  6. lusciousmccabe

    You Can't Take the Scrip From Me

    Maybe one of the desperate mercenaries with the weapons and hat cut off and hair sculpted on?
  7. lusciousmccabe

    Do you keep custom base theme per crew or per type?

    I made a there's a few years back about my (mis)adventures in basing. Basically the moral of the story was that you want to keep things fairly uniform if you expect to field them together and want a cohesive look. Gets quite hard as your model range expands with the overlap between crews and even factions (my Lucius can now field models from 4 factions without mercs :eyeroll:). Clear bases would be a nice way of keeping things together and future-proofing your theme. Only issue with that is I hate them.😀
  8. lusciousmccabe

    Competitive McCabe

    How does that work (the chain activation)?
  9. lusciousmccabe

    Rikk s Bayou Board

    Pile o' crap! Pile o' crap! Pile o' crap! Seriously though, these are great. Keep 'em coming.
  10. lusciousmccabe

    Where to next?

    He's kind of got 3 different options with his 3 limited upgrades. The newest one is a melee based guy with a cricket bat who summons Chompy the easiest and is usually going to chain activate into him. If this is your plan you might want to convert up a more pre-teen looking model for him. I haven't gotten the chance to try it out yet but it seems like a much more durable, but not as mobile alternative to the shooty version below. Also the only realistic way of summoning Chompy more than once per turn. With the summoning upgrade my experience is that you're better off summoning 1 or 2 models each turn and supporting them well. So for example move the dreamer up once, summon a Stitched (or whatever), get rid of slow, make it fast and chain activate into it. That way you've got 3 attacks on something a long way from where you started and an extra model that won't die to a stiff breeze. I've seen other people take the approach of hiring some alps or something else that heals and just camping out summoning 3 things a round. It was too static for my liking and now requires you to eat a massive amount of stones so is even less feasible. My personal favourite is the shooty build with Tantrum and Restless Dreams. The focus there is on debuffing people's Wp horribly and either paralyzing them or melting them with a combination of ranged attacks + Chompy. My experience is that this build does the most summoning in terms of sheer numbers since you want to surround things with Daydreams and Alps in order to stack debuffs and damage as well as for bringing out Chompy every round. There's a chance you might need an extra Alp or two for going down this route, but they tend to die pretty easily so I wouldn't stress too much about it.
  11. lusciousmccabe

    Where to next?

    I'm not sure that Dreamer saw much of a cuddle to be honest. Annoying for people who wanted to camp behind a building an cough out hordes of models, but I never found that worked very well. I'd say any weakness is offset by his new upgrades, but that might just be my personal experience.
  12. lusciousmccabe

    Custom Scheme Marker Ideas

    For gameplay purposes I would make them as low profile as possible. It's possible for models to move on top of scheme markers to block access or just because it suits them, so it's better not to have something too 3-D. The ritual site thing sounds like a perfect idea, just go with your usual basing whatever Neverborn symbols you can think of. If you've ever played Diablo 2 think of the random floor tiles with blood spattered pentagons and candles etc you find around the cathedral levels.
  13. lusciousmccabe

    Airbrushing malifaux?

    @Bar bar bar bar Barbaros Not sure whether I love this comment more or your username.
  14. lusciousmccabe

    Unboxing Malifaux - 'Flying Piglets'

    Ditto! GMort is a legend.
  15. lusciousmccabe

    Operation: MisShen Impossible

    Every time I see this thread I am a little bit disappointed to remember it's not about converting up a female Shenlong model.