People underestimate how great loot their corpses is in making sure you can get cards in your hand from the start. I've regularly been using 2 stones for cards to help get 13/12 for Executioners or Mounted. That does require quite a bit of hiding of Dashel and Quueg but that is sort of my play style with them (using 'Guard' for turf war primarily). I am also quite happy a couple of dogs going out to pick up corpses before they die for me to resummon on a later turn if needs be (however inefficient that probably is!).
I agree with you on guild and speed, especially the list you have already. For example in my most regular Master/Crews
Dashel/'Guard' = I usually start with two mounted, and then think of Rifleman/2 hounds or double rifleman with hounds being summoned as first port of call.
Hoffman/'Augmented' = I usually start with double Watcher and Double Hunter, then build from there. If board terrain is sparse then I do have to say Watchers get dropped.
Lucius/"Elite" = I find two Lawyers help to speed up most people, but I do find Pale Rider comes into this crew more times than not.
Sonnia/"witch hunter" = I'm usually using her for Corrupted Idols and while yes I sometimes get Stalkers up early if terrain allows, not usually using speed in this crew in fairness (it does have it).
I think there has been quite a bit about the slowness of Guild compared to other factions. I think this is more about our lack of 'place' abilites, but I think this is part of the jack of all trades, master of none nature of guild. Most models can flex, but they are never going to be 'the best' in their field. What we do have as listed is raw speed, and when we do get a place it turns out pretty strong like Lady J :).
Only thing I would say that Watcher on a board with suitable cover to hide is worth the 4+1ss due to its flight/place. That is really dependent on board as even with Arm+1 it dies to a stiff breeze.
Hope this helps? Thoughts?