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bertmac

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Everything posted by bertmac

  1. Only used fire golem in a kaeris crew so far. Damage wise he isn't the best but as a tough mobile model that attracts attention from the rest of your crew he is great, also amazing along with eternal flame vs Hamelin.
  2. I feel like they went too far with ss miner and sas. Ml5 on and 8 stone model with no built in trigger or + to the attack is poor. Ml5 would be ok or just Ml6. Miner, the not counting for strats and schemes is perfect, not sure why they needed to go further.
  3. Hoarcat is a nice scheme runner. 6" mv, manipulative and stealth means he is hard to go after and gets around the board quickly enough to get things done.
  4. Yes i prefer an extra card every turn and shielded from magical training. I usually go with either natural camo or feathered wings on the cerberus armour on myranda and marcus, horns on the jackalope and haven't really worked out what im doing with vogel so either give him camo or wings as well. Try to keep myranda near marcus early on to help cycle cards and keep them both healed later i like to throw horns on marcus and charge him into the fray I didnt shapechange myranda once this weekend the +df aura and healing meant she and marcus both took a lot of attacks without dying.
  5. Played 3 games today all with Marcus. Tied vs rasputina turf war game 1. Won vs titania cursed idols game 2. Won vs von schill reckoning game 3. Game 1 I killed a fair bit of his crew but hadn't read the 2nd point of deliver a message so let his ice dancer live and she tied it up at the end of the game. Game 2 titania killed crockett turn 1 but I managed to move the first two idols and hold my opponent off from moving any. Game 3 saw hannah one shot my Cerberus carrying magical training 9 damage!!! Managed to get a couple of reckoning points though + breakthrough. Myrandas healing and +df aura really stood out in both wins. Took the same crew in all three games. Marcus+vogel (Arcanists) Size: 50 - Pool: 4 Leader: Marcus Totem(s): Jackalope Hires: Sabertooth Cerberus Magical Training Ferdinand Vogel Hoarcat Myranda Paul Crockett Blessed of December
  6. Bring our trophy when you do! 😜
  7. Good days gaming today and big win from Cardiff! 8 wins 3 draws 4 losses.
  8. I'm very much hoping for that!
  9. So far for me, turf war is ironsides, plant explosives marcus, i think marcus into cursed idols and whoever you feel comfortable with for reckoning
  10. So got a few games under my belt all with Arcanists. Thoughts so far are that I really like the diversity the keyword system brings along Arcanist wise I'd say there are definitely better keywords for different strats, thinking m&su for turf war, chimera for plant explosives so i expect to see good diversity of masters going forward. Games so far do seem to be more cagey, beater style masters likely to stay away from the action when assasinate is in the pool as games tend to be tighter scoring with only 8 points each to fight for. Also seems the old play it like beatdown is less effective as crews have to concentrate on strats and schemes straight away rather than killing the opposition by turn 3 and scheming from there.
  11. Think you've got the last bit wrong there, she can make them charge, they just don't get to attack so would still be affected by vent steam.
  12. https://www.turolgames.com/en/arcanist-wyrd-miniatures/44918-carlos-vasquez Try here.
  13. Ss miners and the swarm are very good but when someone can win a 7 game tournament with a fixed master and fixed list that only has one keyword model I don't think Arcanists will be the first faction to feel the nerf bat.
  14. When learning there is absolutely nothing wrong with taking your time to get to know how everything works. There are some more experienced players that take extra long and it worries me that, that may be a tactic on their side.
  15. No that was included in the 2hr 15min timeframe. But we did have all the strats and schemes from the start of day 1. I'd say 8 models was average think i faced one 7 and one 9 model crew.
  16. Played 7 games on the weekend all completed within time, in fact probably ended up with a games worth of time left at the end all together. Rounds were 2hrs15minutes.
  17. Just wondering can a ss miner interact more than once in a turn say by turning a turf war marker and dropping a scheme marker? Also can it unbury and interact that turn?
  18. Can ride the rails be used to make a charge?
  19. Enjoyed a couple of games with toni this weekend, played against kirai who kept summoning ghosts to run at toni and get counter punched to death also took 2 gunsmiths and envy that game which seems powerful in reckoning. Against kaeris she toughed it out and between toni and one gunsmith managed to take out kaeris, Carlos, the flame golem, eternal flame and a fire gamin, the captain and a union miner killed firestarter and a firebranded before dying to elijah and burning and ss miner helped out with a point for breakthrough.
  20. How about if a model with stealth is buried? Can model that can attack buried models attack buried models with stealth?
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