Absolution Black Posted December 17, 2014 Report Share Posted December 17, 2014 No new factions for the foreseeable. Apart from the strictly limited edition run of the Absolution Black Faction. Its what everyone has been crying out for... Quote Link to comment Share on other sites More sharing options...
mistercactus Posted December 17, 2014 Report Share Posted December 17, 2014 If I was coming up with a new faction, I'd go for descendants of survivors from the first settling of the city. They'd be low-tech, tribal from generations of living in hiding from neverborn who hunted them. Live in deep parts of the sewers or caves in the mountains. Actually that'd make a pretty good outcast crew too... 2 Quote Link to comment Share on other sites More sharing options...
Parker Barrows Posted December 17, 2014 Report Share Posted December 17, 2014 As for proper sea pirates, I echo the sentiment of others in this thread that the world of Malifaux doesn't really feature ocean travel at the moment...but then, we've only explored a very small part of the world, the city and its surrounding environs, with the edges being the Bayou, the mountains, and the river. There's a wide world out there, and I'm excited to see it explored, but I really don't think we need new factions to do it. I forget which story, but I am pretty sure Molly mentions going out on the ocean (before her meeting with Seamus, of coruse). If I was coming up with a new faction, I'd go for descendants of survivors from the first settling of the city. They'd be low-tech, tribal from generations of living in hiding from neverborn who hunted them. Live in deep parts of the sewers or caves in the mountains. Actually that'd make a pretty good outcast crew too... Actually, that's a theory of what Gremlins are. So, you may have your wish. Quote Link to comment Share on other sites More sharing options...
Pierowmaniac Posted December 17, 2014 Report Share Posted December 17, 2014 No new factions for the foreseeable. Good to hear 7 Factions seems to be working well enough 1 Quote Link to comment Share on other sites More sharing options...
decker_cky Posted December 17, 2014 Report Share Posted December 17, 2014 Good to hear 7 Factions seems to be working well enough There's only 6...gremlins aren't a real faction. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted December 17, 2014 Report Share Posted December 17, 2014 I would rather see new factions (in time of course) than the current factions lose their identities with concept bloat. 1 Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted December 17, 2014 Report Share Posted December 17, 2014 I would rather see new factions (in time of course) than the current factions lose their identities with concept bloat.Yeah, of those two options, I'd definitely prefer the former after seeing Warmachine start to feel really generic as everyone got variants of the same options and with 40k and a million different variants on Space Marines that got their own books, but I haven't felt like all the dual faction cross-pollination has done that, so I'm feeling pretty confident that Wyrd's got a good sense of that. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted December 17, 2014 Report Share Posted December 17, 2014 I'd rather see more tightening than expanding beyond avatars to be honest. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted December 17, 2014 Report Share Posted December 17, 2014 SpiralingCadaver Warmachine was actually the game I was thinking about when I wrote the above post. A "character driven" should really strive to maintain that and endlessly adding to the existing factions will make that more and more difficult. Especially without hiring limitations. Quote Link to comment Share on other sites More sharing options...
MudgeBlack Posted December 17, 2014 Report Share Posted December 17, 2014 <snip> 1) Define the core themes of the game (aka: design limitations; you don't want My Little Pony showing up in Warhammer 40k as an example) <snip> You have obviously not seen the power armored, all bike cavalry, my little pony space marine army that someone converted.... I will have to do some looking to find some pics... epic *And now back to your regularly scheduled discussion* Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted December 17, 2014 Report Share Posted December 17, 2014 SpiralingCadaver Warmachine was actually the game I was thinking about when I wrote the above post. A "character driven" should really strive to maintain that and endlessly adding to the existing factions will make that more and more difficult. Especially without hiring limitations.Yeah... I feel like it was around the turn to 2nd edition when PP somehow managed to simultaneously watering down themes too much (everyone getting skirmishing shooting units and large multiwound units, for instance) and pigeonholing their army themes (yet another Stormnoun...). I'm a little worried about Wyrd falling into the same bloat, but 2nd edition so far has been free of it in my opinion, with the closest problem being a few instances where a faction has too many similar choices that compete with each other, in my opinion. They've managed to make multiple poison themes unique, for instance, so I feel like the variety is pretty healthy.Regarding characters, that has me a little worried, too, but I've always felt like Wyrd's ability to represent character through rules has been strong, and they've done a good job at least covering the masters and a large number of henchmen. I'm less concerned if supporting characters don't necessarily get the spotlight- for instance, I don't lose sleep over not knowing Willie's backstory... Quote Link to comment Share on other sites More sharing options...
decker_cky Posted December 18, 2014 Report Share Posted December 18, 2014 I'm less concerned if supporting characters don't necessarily get the spotlight- for instance, I don't lose sleep over not knowing Willie's backstory... Speak for yourself...I'm expecting the next major book to be "Malifaux: The Book of Willie." But I actually think one area of possible expansion is in new characterful/thematic enforcers and henchmen. Wyrd could use them to add more thematic character, and to tell the story of masters from the outside perspective. Quote Link to comment Share on other sites More sharing options...
Justin Posted December 18, 2014 Report Share Posted December 18, 2014 The story of Willie: Enjoys explosions Has wheelbarrow Will travel 5 Quote Link to comment Share on other sites More sharing options...
Joel Posted December 18, 2014 Report Share Posted December 18, 2014 Sales of Willie's book are booming. 1 Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted December 18, 2014 Report Share Posted December 18, 2014 Not as much as the more *ahem* mature periodical for discerning gentlemen, PlayBelle. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted December 18, 2014 Report Share Posted December 18, 2014 If I was coming up with a new faction, I'd go for descendants of survivors from the first settling of the city. They'd be low-tech, tribal from generations of living in hiding from neverborn who hunted them. Live in deep parts of the sewers or caves in the mountains. Actually that'd make a pretty good outcast crew too... The 2nd Breach opened up 5 years after the 1st closed if memory serves. Not sure what species you are thinking of but humans can't create "generations" in 5 years Unless of course you are referring to the original inhabitants of Malifaux, those that predate the Breach opening the first time? Quote Link to comment Share on other sites More sharing options...
Phinn Posted December 18, 2014 Report Share Posted December 18, 2014 "One century after its calamitous closure, to the day (some say to the very minute), The Great Breach reopened." That was 1897 - 110 Post Fortis. We are now in 1902. Those are the 5 years you were thinking of. Quote Link to comment Share on other sites More sharing options...
Rathnard Posted December 18, 2014 Report Share Posted December 18, 2014 I think they should just do alt versions of existing Masters (eg. Pirate Perdita with her scurvey Ortega crew) 1 Quote Link to comment Share on other sites More sharing options...
Phinn Posted December 18, 2014 Report Share Posted December 18, 2014 I think they should just do alt versions of existing Masters (eg. Pirate Perdita with her scurvey Ortega crew) I can already feel comments like this: "yeah like alternative model of 'insert your favorite master that is not out yet'. the one that is not imaginary" Quote Link to comment Share on other sites More sharing options...
decker_cky Posted December 18, 2014 Report Share Posted December 18, 2014 Temperance colony Brewmaster will be out before the actual box set (which of course will never come out). Quote Link to comment Share on other sites More sharing options...
Cats Laughing Posted December 18, 2014 Report Share Posted December 18, 2014 I think there should be the following new factions: Blue Gremlins Red Gremlins Green Gremlins with dresses Red Gremlins with spikes and horns Yellow Gremlins Pink Gremlins with boobs and tentacles Black Gremlins with crosses Grey Gremlins with wolf pelts Offwhite Gremlins on bikes Black Gremlins with yellow eyes Grey Gremlins with glowy halberds Blue & Yellow Gremlins Green bloated Gremlins DIY Gremlins Quote Link to comment Share on other sites More sharing options...
Jillyjally Posted December 19, 2014 Report Share Posted December 19, 2014 I think they should just do alt versions of existing Masters (eg. Pirate Perdita with her scurvey Ortega crew) I like the idea of alternate Dual Faction boxsets. Like Lucius with a Mimic crew and an alternate pose, or a Zoraida Gremlin. But yeah, Dead Justice has me wanting other kinds of Nightmare Editions like it. 2 Quote Link to comment Share on other sites More sharing options...
Wake of Godzilla Posted December 19, 2014 Report Share Posted December 19, 2014 I don't know a great deal of background for the Malifaux world, but I can't see how Pirates in the traditional sense will fit with the fluff? Are there any large bodies of water? I thought there was only the river and the immediate surroundings discovered already, and I would have thought the Guild would have a pretty good stranglehold on any traffic on that. Just as no one seams to have answered you on this - yes, in one of Molly's stories it talks about her taking a voyage on one of the sea's in Malifaux. Plus who knows what runs under Malifaux - maybe some of the sewers are large enough to sail a boat in. 1 Quote Link to comment Share on other sites More sharing options...
charlarino Posted December 19, 2014 Report Share Posted December 19, 2014 Mixing pirate theme with man made canals would be sweet for the time period, and it'd be fun to have a canal board 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.