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solkan

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Everything posted by solkan

  1. One of the things you're not paying attention to is that a model at 0 wounds mechanically cannot suffer damage--any damage it suffers will be ignored. Because you're ignoring all of the damage, the model won't loop through the damage sequence: While things like the timing sequences are useful for specifying some of the complicated rules interactions, those sequences need to be understood in the context of the rest of the rules. For instance, the situation of a model at 0 wounds remaining being subject to a "target suffers X damage" event becomes a non-event because of the statement in damage reduction: when it combines with the fact that all of X damage was ignored. The crucial limitation of things like the Damage Timing is that they don't tell you when to give up on the sequence. And look at steps 4 and five: According to the damage reduction rules, if you didn't suffer any damage at step 4, you weren't damaged. That means that you're supposed to stop without resolving step five. Likewise, if a model is healed in Step 6a, you're supposed to stop and not continue resolving the rest of Step 6. I'm just saying all of this to come to the point that a loop appears to exist because the damage timing chart doesn't say when to stop the process. Addressing that oversight would probably be the most direct way to address the issue.
  2. Only if they somehow manage to do it separately. From Auras: You’ll still have the two auras on the two models. But standing in the overlap of the two auras doesn’t give a doubled effect.
  3. The tricky thing is that this underwater theme is really edging into the Swampfiend (Gupp, Silurid, Spawn Mother) territory. Because a Gupp (you get nine to put three to a base in the Spawn Mother box), or a Puppet Wars Silurid (it looks like a baby Silurid sitting in a kettle) seem like they'd fit the look Wyrd has going for this release. But those are "buy a boxed set for a single model" suggestions... Disclaimer: My Deepest Depths box is scheduled to arrive Monday or Tuesday, and I'm not sure how big the Trenchlings are. It's possible you could just use an Egg Clutch model, but I thought there was a pretty big size difference between a Terror Tot and an Egg Clutch.
  4. If your leader has a keyword, you can hire any model with that keyword (the faction won’t matter). That’s one of the big purposes of the keywords. Edit: So the hiring pool is: Models that share a keyword with the leader other than ‘Versatile’ (belonging to any faction) at cost Versatile models from the crew’s declared faction (only one, even if your leader is dual faction) at cost Models from the crew’s declared faction (see above) that don’t share a keyword at +1 SS cost.
  5. "May" is a magic word which makes everything good. Is it convenient to you for that corpse marker to also be an ice pillar? Is it inconvenient for that corpse marker to also be an ice pillar? "May" lets you choose when it is treated as such.
  6. If you’re looking at the rules PDF, on page 21 (End Phase) there’s a reference “If there are multiple effects, follow the timing rules on page 34.” And one of the sections on page 34 is Simultaneous Effects. It’s not quite the clear cross reference it could have been, but that’s what the authors were trying to do there. It’s similar in the printed books, although the page numbers are probably different.
  7. It's also worth noting that the FAQ includes this statement (Section 2: Actions, question four): Note the last sentence. The fact that the action has specified that more things will happen to the target doesn't keep the target in play.
  8. All three of the relevant effects for those Conditions are “Dusing the end phase...” clauses, so they’re going to be simultaneous effects. And, like touchdown wrote, the model’s controller will get to choose the resolution order. If Shielded had said “This condition lasts until the End Phase”, or something similar, then it would expire first. But it doesn’t. Edit: You may notice that the Detailed Timing chart mentions effects that last until the end phase expiring before effects that resolve during the end phase. Examples of effects that last until the end phase are Zoraida's Poisoned Fate ("Until the End Phase, ..."; Vent Steam ("Until the End Phase, ..."; Pandora's Grasping Tentacles ("Until the End Phase, ..."); Nekima's Enraged By Insolence ("Until the End Phase, ..."); and others. The distinction is specific to the wording used for the effects. Informal paraphrasing doesn't change the facts (like someone describing Shielded as lasting until the end phase) and can often be misleading.
  9. So what you're saying is that you read the words "treated as this model" to say that it's treated as a different Collette model.
  10. That big quote includes “as long as they stay inside the area”. -that- is what makes it an effect that depends on the position of the model, and by that reason the buried models clause makes it not apply.
  11. Read the second sentence of that paragraph you started quoting. It won’t matter about distance to the object itself—the generating object is included in the area.
  12. To the start with, you’d have just as much to keep track of for the bomb-type demises, so making those once per turn wouldn’t actually make things simpler. And then there’s all of the demises like Leveticus that are not once per turn.
  13. As far as I can tell, the errata was made to make sure that damage timing wasn’t nested/recursive, partly because of effects that could heal a killed model getting triggered. It should otherwise be the same sequence. If a blast is going to damage A,B, and C, and A’s damage results in 1 and 2 being damaged, the sequence should be: A, 1, 2, B, C. Because the last sentence says that A’s damage timing is resolved independently of B’s.
  14. I’d provide you a link to the Turbo Rat King “Is this really what Wyrd intended?” discussion thread, and say that the only thing that appears to have changed between then and now is that there’s a cap on Focused.
  15. Pretty much, yeah. Just remember that that last part us “Then each rat resolves its action, remembering that declaring which action a model is going to take is step one of resolving an action.”
  16. Can anyone be specific on where the "They will be momentous moments in Malifaux's timeline or alt timelines" statement was made? Given what happened with Rawlings (starting out as a McCabe alt, and getting redone as an Explorer's Society master), it's probably a real dilemma for each new set of sculpts to go "Nightmare box, alt models, or new title?" I mean, Alt Graves and Alt Tannen with tweaked rules... Wouldn't that be so nice? 😈 But, before I get more distracted, the point I was trying to make was that "momentous moments in Malifaux's timeline or alt timelines" sounds to me like game designer talk for "Wouldn't it be a cool idea for a model?" if you remember that they produced two Malifaux 2099 boxes for Mei Feng, and they've done Rotten Harvest releases twice so far. And while I obviously don't have any insider knowledge on the matter, everyone in the current DMH have ways that they could be returned to the story. I mean, it wouldn't be outlandish for Nicodem to be released from the soul stone as part of a plot by Gorgon. It wouldn't be outlandish for Collodi to be rebuilt. It wouldn't be outlandish for the prisoners to be released and regroup.
  17. It's really this simple: Beach Vacation Rasputina is, and will always be, the one true version of Rasputina that Wyrd will never be able to escape. 🏖️ When Wyrd removed the avatar mechanic, they went out of their way to allow people to substitute those models for the emissaries. If future editions removed a title from a master, I expect that you'd see at worst the model for that title being demoted to "oh, that's just an alt model for the regular model now".
  18. Model B can move through the engagement range of Model A and becoming engaged will be irrelevant. When the Walk action says this: that's a restriction that only applies to the Walk action. In order for that restriction to apply to the movement generated by some other action, that other action would have to contain similar language. I might guess that this feels surprising because you're expecting "engaged models can't leave engagement range" to be something the designers would put in the general rules for movement, instead of just making it a clause for the common Walk action.
  19. This is the sort of game where if you ask me "How many soul stones can I spend?" the answer is really "How many rules do you got?" It's all a matter of what you're spending the soul stone for. Each of the soul stone spending rules has a limit of one soul stone for that rule, but spending a soul stone on rule A doesn't interfere with also spending a soul stone on rule B. (Other than running out, of course... ) So the attacker only really has one rule that's useful, and can only spend one soul stone on that rule. The defender can benefit from three of the rules, and can spend a soul stone on any or all of them.
  20. I wouldn't mind if the falling damage rules were replaced by or depending on how severe falling should be. But, either way, it would accomplish the goals of: 1. People would just shut up about the "move down a fraction of an inch, then fall down to avoid any damage at all" mechanic. 😬 2. The damage avoidance feels more like the model is hanging on to the ledge and letting itself down.
  21. There are two clauses that trigger falling. The first applies at any time during the movement: and the second (at the end of the next paragraph) applies at the end: In the falling example (to the right of those two paragraphs in the rulebook), the authors probably should have made a point that Pandora could have kept moving Rasputina after the fall was resolved if there was still movement left.
  22. I'm sort of surprised that the Vagrant Song pre-order isn't in the Gen Con products page in the webstore, and that it's necessary to go to the board games section (where it shows up without a 'Pre-order' button, and to get to the pre-order button you have to click through to the product page. 🤕 So just letting everyone else know that the pre-order option really is up https://giveusyourmoneypleasethankyou-wyrd.com/collections/board-and-card-games/products/vagrantsong but it's harder to find than it should be.
  23. There's no limit to the number of and that can apply to a flip, but there's a point where it stops mattering: which means that if the net result is more than three positive or negative, it's the same as three. Normally, yes. There are models with Wicked, who can choose to just resolve their attack's normal effects ("this model may resolve..." so it's a choice) instead of reducing the push distance. There are various abilities and effects that can just grant cover. The first one that I can locate in the cards is Favorable Terrain on Cornelius Basse ("... While this model is in Severe Terrain or within 1" of Impassable Terrain, it has Cover.") No, you can't spend more than one soul stone on the 'Enhance a Duel' option, or the 'Block Damage' option, or the 'Reduce Damage' options. During the resolution of an action you can spend a soul stone for each of those options. It wouldn't be unheard of for the defender to spend a soul stone for a positive flip on resist (increasing the odds that the damage flip agains them will have a negative fate modifier), spend a soul stone to block damage (to add a negative fate modifier to the damage flip), and then to spend a soul stone to reduce the damage--if the defender has the resources and the need to keep a position.
  24. The action has to specify a target, and that target has to be within 3" and line of sight of Yan Lo. If an action doesn't talk about targeting, or use the word 'target', it doesn't have a target. So you can't do it, just like you can't use Obey to make a Grave Golem use its Huge Fist action (Huge Fist has a trigger which names Mindless Zombie by name.) If you were somehow able to take Final Wishes, that qualifier "targeting a model within 3" and LoS" would be irrelevant, because neither of those triggers are targeting anything. Both of those triggers are choosing a model, not targeting one.
  25. The basing problem isn’t bad, it just feels like something they figured a hobbyist or third party accessory maker would solve for them.
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