MR TORGUE Posted December 23, 2014 Report Share Posted December 23, 2014 Hey all; just picked up a box of crooked men today from my local store Element Games and was wondering if anyone has had any fun experiences getting shafted by these minions and their aptly names tactical ability 'Shafted'. Also where are people using these guys - I squeezed one in a hardcore game recently and have one or two swelling the ranks of my Mcmourning crews; found them to be really fun especially with that paralyse trigger. Quote Link to comment Share on other sites More sharing options...
zFiend Posted December 23, 2014 Report Share Posted December 23, 2014 Nice topic title I have tried to fit them in multiple lists but for some reason they always get left out. I get what they are supposed to do and all that, but I just can't keep my focus on actually making it happen. Great topic nonetheless, maybe someone has had better luck with them. Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted December 23, 2014 Report Share Posted December 23, 2014 I haven't had much luck with the new Shafted ability, but their overall stats and that paralyze trigger still make them a great buy for many things. With Nico, they will often be my front line as they drop scheme markers on death and then Nico can still make use of the corpse. I'm still playing with how to get the most out of Shafted though. I got the new plastics and once I get those together I think I might try a CM heavy list to see how it fares. Quote Link to comment Share on other sites More sharing options...
Nicodemic Posted December 25, 2014 Report Share Posted December 25, 2014 I love them in Squatters rights, claim a squat marker and place a scheme marker on it to do damage to anyone who trys to take them. With shafted Also their melee trigger is nice against big melee dudes like teddy or izamu since their Df is low save a good crow and you can lock them up,. 2 Quote Link to comment Share on other sites More sharing options...
Nagash1959 Posted December 25, 2014 Report Share Posted December 25, 2014 While I haven't gotten to try it yet, they seem like an easy model to summon over and over again to drop scheme markers for A Line In The Sand. Finish The Job is always nice, and on these guys we can recycle it. 2 Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted December 25, 2014 Report Share Posted December 25, 2014 Yeah, I like them more as a deterrent against removing scheme markers than any sort of attempted clever combo dragging guys onto the markers or using them to prevent an attack unless your opponent's maneuverability is really limited for some reason. Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted December 25, 2014 Report Share Posted December 25, 2014 Fluffwise I think they're wonderful as you can squeeze them reasonably in with most Resser Masters. McMourning would have them sent to him to perform "autopsies" by the guild. Nicodem would either raise them while they're in the mines or have any spares sent to him for "burial" by McMourning. Seamus created a whole group by blowing up a box car at mailifaux station...(assuming that those weren't mindless zombies) Yan Lo would get the rail workers sent to him for ceremonial "burial" by the ten thunders. Tara would probably just pull them out of the mines. Only leaving Kirai and Molly needing "story" reasons to take them Playwise, mine have only just arrived but I have scheduled today Seamus against Nicodem so they will probably appear on both crews and I will let you know how they perform. Quote Link to comment Share on other sites More sharing options...
Vile the mad Posted December 26, 2014 Report Share Posted December 26, 2014 Can u actually Drop a marker on top of a another marker? Squatters rights with a scheme marker placed on top of it? Legal? Quote Link to comment Share on other sites More sharing options...
Nicodemic Posted December 26, 2014 Report Share Posted December 26, 2014 Yep the only restrictions for markers are with scheme markers which cannot be placed normally within 4" of another. That I know of. Quote Link to comment Share on other sites More sharing options...
Pierowmaniac Posted December 27, 2014 Report Share Posted December 27, 2014 Yep the only restrictions for markers are with scheme markers which cannot be placed normally within 4" of another. That I know of. To add the 4" rule only applies to Scheme markers dropped with the 'interact' action, so anything dropped with say 'finish the job' or other abilities, ignores the 4"rule. Quote Link to comment Share on other sites More sharing options...
RagingRodian Posted December 27, 2014 Report Share Posted December 27, 2014 Never seen anyone use they shafted ability but I have learned to dislike Crooked Men when playing Gremlins. I am particularly not fond of them starting the game on the table, finally getting picked off halfway up the table, then getting reraised as Drowned once they are in melee range to tie up my models further- despite this making absolutely no sense given the background on both Crooked Men and Drowned. But that is the game, no? I am sure if I ever get around to painting my metal Drowned and Crooked Men I would do the same thing..... Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted December 27, 2014 Report Share Posted December 27, 2014 Can u actuallyDrop a marker on top of a another marker? Squatters rights with a scheme marker placed on top of it? Legal?Not a great plan if you can pull it off, even, since, unless I'm mistaken, they'll only take damage once, but be able to remove both with a single action. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted December 27, 2014 Report Share Posted December 27, 2014 Not a great plan if you can pull it off, even, since, unless I'm mistaken, they'll only take damage once, but be able to remove both with a single action. It seems to me he was talking about dropping Scheme Markers on Squat Markers. Can't do anything to both of those with a single action. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted December 27, 2014 Report Share Posted December 27, 2014 Oh, yeah, didn't read that right. Quote Link to comment Share on other sites More sharing options...
Nicodemic Posted December 28, 2014 Report Share Posted December 28, 2014 Yeh its one time damage but makes people think twice with scheme runner-ish guys also if you take belles or doxies you can set it up to do multiple hits Also some vassal maps can be pretty tight so dropping markers in certain places like just inside doors where they need to go to get LoS can also make someone hesitate. It requires a bit of guesswork to see where your opponent wants to go but you can make sure they take damage doing so. 1 Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted December 29, 2014 Report Share Posted December 29, 2014 I am particularly not fond of them starting the game on the table, finally getting picked off halfway up the table, then getting reraised as Drowned once they are in melee range to tie up my models further- despite this making absolutely no sense given the background on both Crooked Men and Drowned. But that is the game, no?Obviously the poor miner died when the mine flooded and could come back in either shape. (He was also an orphaned bat-winged monstrosity hanged for his crimes done while he was a samurai trasnvestite hooker attending a certain university...) 3 Quote Link to comment Share on other sites More sharing options...
Rob Lo Posted December 29, 2014 Report Share Posted December 29, 2014 Obviously the poor miner died when the mine flooded and could come back in either shape. (He was also an orphaned bat-winged monstrosity hanged for his crimes done while he was a samurai trasnvestite hooker attending a certain university...) Someone please model this! Quote Link to comment Share on other sites More sharing options...
zFiend Posted December 29, 2014 Report Share Posted December 29, 2014 Obviously the poor miner died when the mine flooded and could come back in either shape. (He was also an orphaned bat-winged monstrosity hanged for his crimes done while he was a samurai trasnvestite hooker attending a certain university...) Rezzers. You just gotta love 'em. Quote Link to comment Share on other sites More sharing options...
Mason Posted January 5, 2015 Report Share Posted January 5, 2015 I usually bring a pair of Crooked Men alongside McMourning, as he can push them forward with Injection to get them into the game faster, and they can really put down a wide swath of poison from time to time. Plus, they're fairly durable for their cost, have a very nice melee trigger, and are hard to remove via shooting. The ability to protect scheme markers via Shafted is handy...but it ends up getting really great when combined with Dead Doxies that can push the enemy right onto your markers and into some free damage. 1 Quote Link to comment Share on other sites More sharing options...
Kogan Style Posted January 6, 2015 Report Share Posted January 6, 2015 The ability to protect scheme markers via Shafted is handy...but it ends up getting really great when combined with Dead Doxies that can push the enemy right onto your markers and into some free damage. That is a great trick, and one I hadn't thought of! Protect Territory can be even more rewarding! Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted January 6, 2015 Report Share Posted January 6, 2015 I'm a real fan of Crooked Men, and always try to include one. Mainly I use them as backfield holders, with their shooting and shafted proction. Fairly durable, and can be pretty nasty in melee when enemies get close. Never gotten that paralyze trigger though. Bonus fun: torment an enemy, then use Jack's Writhing Torment aura to push it in base contact with a shafted marker to kill said model. Quote Link to comment Share on other sites More sharing options...
Vile the mad Posted January 6, 2015 Report Share Posted January 6, 2015 Valedictorian can use her push trigger aswell for some nasty shafting of a the high quality porn kind. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted January 12, 2015 Report Share Posted January 12, 2015 In relation to Crooked Men could Molly summon 1, nowhere near an enemy, it takes all wounds and dies, as it dies it 'finishes the job' and drops a scheme marker? It does take a 9 at least but that could be an easy Line in the Sand in just over 1 turn? D. 1 Quote Link to comment Share on other sites More sharing options...
kross1 Posted January 12, 2015 Report Share Posted January 12, 2015 She can do it with the Drowned, Crooked men are not horrors or spirits. Quote Link to comment Share on other sites More sharing options...
Kogan Style Posted January 12, 2015 Report Share Posted January 12, 2015 And with the Drowned you'll need a 10 Quote Link to comment Share on other sites More sharing options...
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