SpiralngCadavr is a great source for Tara info and I certainly agree with his stance that Tara doesn't particularly suffer in any game type (from the schemes and stones podcast).
At first I honestly believed she was the weak link in the outcast chain but with more and more board-time she seems to shine brighter with each successful game - I think the misleading thing with Tara is that you feel she has to play in theme or strive for the bury mechanic - Then when pursuing these approaches you lean towards making the wrong decisions.
Instead of burying, the reactivation is where Tara excels; making cleverly balanced decisions with this extra AP or moving into position and pulsing out fast to support the crew in the next coming turn can make and break games.
The other thing i found was that (like a dog chasing a car) once she got her bury off on a model I didn't quite know what to do with it - It feels like you should be attacking it or setting it on fire; maybe unburying it with her abilities... Half the time having a model simply being out of the game temporarily is enough; its AP that is not getting use from the opposition; also it can significantly affect the activation control for the current or coming turn.
Overall she's a complex master with many layers and yeah, she's no Perdita or Leveticus, but she is darn fun to use; and I believe she can turn her hand to any scheme/strat.