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Rufess

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Everything posted by Rufess

  1. Just finished part of the crew but still want to share. Tried them once and understood why everyone do not like them. Sorry for the out of focus.
  2. Added a little bit Japanese style to the katana Lady. The blue tattoo is called "Sakura Fubuki" (cherry blossom blizzard), which is from a famous Japanese character who worked as both judge and police. So I think the tattoo should suit for a marshall as well. And the word "正義" at the back simply means "Justice". ————— Updated at 14th Jul ————— Here is my 3rd Lady Justice miniature. Changed to angle of head for more reasonable pose. And the hair was cut because it would blocking in this angle. But it fit Lady Justice new image in book 5.
  3. I would switch Lucius and Nellie for round 1 and 2. Nellie with her henchmen all-star team can be able to fight for the middle place for scoring Extraction. And the combination of activation control and push and place of Nellie also means easy point on Inescapable Trap and Public Demonstration. Lucius, on the other hand, would be prefect choice for round 2. The push and the (1) interact action from issue command can gain intel in a single AP. The don't mind me aura and combine with thrall extra attack will make Dig Their Graves much more easy.
  4. For sure the PMF wiki is a good place for new player to have a first impression to a model's performance. However with the fact that it is closing in the recent future, it seems that less and less editors are will to update it. Lots of models, especially in Guild aspect, are out of date. So maybe it is not a bad idea to start a master-focus thread here and have all of us commit some inputs, and then put it back to the PMF.
  5. Now we can clearly see the political affiliation of Wyrd when they try to put the name 'false' to our REAL TRUE WITNESSES for covering up what M&SU had done to them.
  6. I had backed from a vacation to japan last week, and was very lucky to have a chance to play with the henchman and the brand new champion of the previous day tournament. I was defeated by the henchman but able to win the match of the champion (with some luck). vs. Henchman (Mourning Resser) Strategy was Ours, I cannot recall all Schemes but I think I had picked Dig Their Graves and Vendetta (Mon Hun -> Archie). And the following is my list I played. Lucius -Some upgrades here The Scribe Thrall * 2 Mon Hun * 2 Reporter Hound * 3 It was a close game. I messed up the Vendetta Scheme and shot the first attack of the Mon Hun to another model. Hench I needed to finish the Archie with the Mon Hun to score full VP. There were 3 times very close to it, but with some luck factor the Archie survived and was healed to full with nurse. It was a game that I could win. vs. Champion (Lilith) Public Executions, Eliminate Leadership, Take One For The Team (Franc). I always play this strategy with the Lady, and no different this time. Lady Justice -Swordfighter Scales of Justice Franc -LLCoat -Wade In Jury -LLCoat -Debt Master Queeg -LLCoat -Promises DMRecruiter Effigy Hound * 2 I would call this as an easy game since I am able to pull out severe damage with 2 rams when attacking Lilith with the Lady at the bottom of turn 1, and my opponent had flipped a BJ in his prevent flip. As you may imagine, the game then totally turn to my flavor from that point. All games played with great fun and communication. We do not only played game but also had a long conversation about ours meta and community status. It is funny to find that all players, who are about 3,000 km away from yourself, do share same thinking, feeling and struggling about the game. I am very desire to play with them again.
  7. My standard crew of the Lady is Justice herself, Franc, Jury, Queeg, Recruiter, Effigy and the Scale. It looks very good in paper, but I found that it is very hard to keep Lady within all auras and buffs.
  8. Mounted Guards have the unique movement trick for supporting non-master beaters. They may seem, however, a bit costly and less flexible when compare to Investigator. But still Lucius, McCabe and Nellie would love to have one of them in the crew.
  9. Date : 03th/06/2018 Location : Miniatures Warroom, Hong Kong Game Size : 20ss Henchman Hardcore, unlimit slot All players, from brand new to veteran, are welcome to join us. Please refer to the following link for more details. https://goo.gl/forms/Brwxlu0I1PoUb5Ur1
  10. What made the prompt so bad? I always consider the action as an alternative version of Lucius's Issue Command. In most situation the 2 actions have similar value.
  11. I am a bit confuse about this part. I think it is a one-off draw engine that gives him a large hand size in the first turn then have to discard into the start of the second turn. While this give me a idea to play against with this crew (with idea how the crew running, though). Nellie can use all her hand to pass activation and wait for Somer to start the drawing engine. After Somer draw half of his deck, Nellie can than fall back to keep Somer's hand consume as low as possible. Which means at the second turn Somer can only keep 6 best card in his hand and others are in the discard pool.
  12. Some random thought here. Sure the quantity is the one of default characteristics and strengths of gremlin. The nerf to stuffed piglets was obviously not because the power of the model, but because of the power for easily accessing to over-activation with all master in the faction. So maybe we should focus on the game mechanism more than the "problematic" model. For example put the activation passing to the base rule instead of just a single ability. Put a limit on available pass per turn to protect the strength of quantity crew and the original passing ability.
  13. My idea is simply turn the lady's head to the direction that the blade is pointing to, which will make it a more common fighting pose (at least for the upper body...). The hair may need some modify. Well, she did have her hair cut in the book 5. I do not have any spear model so cannot try it by myself. Looking forward if someone actually makes one.
  14. I have not yet played a single game with Sonnia since book 5 was out(too busy with Lady's new upgrade) but I heard lots of comments with Puriflying Frame as a blast anchor with the new sommon and chain activation upgrade. Also you may want to try out investigator to push Sonnia around, instead of the traditional Master Queeg, as well as running and anti-running scheme. And yes the Effigy is considered nearly auto-include with Sonnia for the potential multi card draw in a single turn.
  15. You guys stole our airship first.
  16. I am so surprised that you have not include the cutest dog in the game, alley cat, into the potions.
  17. When I pick Mr. Graves I always pick for his pushing. Other than this ability, or maybe the no-charging aura, I do not think he is outshining our models. If we want a beater we always have access to Frans, Jury or thrall. If we want a tank Phiona or Judge maybe a better choice.
  18. It seems that we have a new great topic to discuss in the general forum: What is a well balance map to all kind of crew? I know there is already some similar threads in both general forum and pull my finger, however the pics were out of function now. So maybe it is a good time to build a new thread to discuss the map and terrain under current meta and GG2018.
  19. I think the vantage can simply become adding X" to the model's height. Combine with some fix on height and LoS then it will be fine. think the climble trait also should be changed from 2x of movement to 1x (and flying and incorporeal can go to the top by 0" movement) to encourage playing around buliding more frequencily. And I think we may have a activation-passing mechanism to help against out-activation crew. There should be a limit of "pass" to maintain the advantages of the out-activating. For example, at the begining of every turn, the player with least model count in the board gains several "passing tokens". The number of "passing tokens" equals to the model count different between the player's crew and opponent's crew, at most of 3 (or any number). Speaking of TOS, I would love to see triggers of value different appear in malifaux as well.
  20. Brutal Effigy does play a critical role to Sonnia (or all our offensive master). He can help sonnia, with correct set up, to draw more than 1 hand in a turn. Card is one of the most important resource in the game lining up with SS and AP. Also I find that Sonnia really wants all her AP using in blasting damage instead of walking into position. So Master Queeg or Nurse Heartsband can move her around in cost of few wound. Fransicso and Papa Loco from Perdita's box, as mentioned above, can both buff Sonnia to a greater level. However beware of taking too much support piece at the same time. 1~2 model from above can have the job done well. Then you can fill some scheme runner, front liner and flanker with the remaining SS. You should try out some game to find out your most favorite options. I believe most, if not all, players do welcome using proxy model in causal game.
  21. The thrall is more duration then you may imagine. If you are worrying about beating power, than you may want Monster Hunter as mentioned above, or replace Master Queed with Mr. Graves for a beat-stick with pushing and tanky abilities. May you share more experience with Ferdinand? I really love the models while feeling difficult to find synergy with others of the crew. Censure is great and laws of nature looks fun but the requirement of mask makes it hard to put off.
  22. I had a game last weekend. It is a killy pool(Public Execution, Eliminated Leadership and Dig Their Graves) so I picked Lady Justice. My opponent was playing Viktoria. Lady Justice -Swordfigter -Ashwood Coffin Francisco -Lead Lined Coat -Wade In The Jury -A Debt to the Guild -Lead Lined Coat Master Queed -Lead Lined Coat -Promiss Death Mashral Recruiter Brutal Effigy Field Reporter Scales of Justice I had charged Lady Justice into opponent's Big Jake too early in the turn1 and failed to remove him. Then the Lady was counter charged by one of the Viktoria and Bishop but still survived at 1 wound. It was my first time playing recruiter so I totally forgot the no-dying aura before I wasted 2ss to protect the Lady. The turn 2 I had won the initial flip so the Lady can finished Bishop and healed up to half wound. My opponent charged another Vik into the Lady but failed to kill her even without the recruiter's aura. The recruiter then counter charged Vik can finished her with the help of the Lady. Francisco walked and jumped to the first Vik and pushed the Lady 0" to stay in engagement for preventing shooting from other enemies, which I completely forgot later in the turn. Opponent shot the Lady with Desperate Mercenary and flip red joker for attack and 11 for damage! What a kill stealer! To revenge Francisco flurried Vik and finished her, and Recruiter shot the mercenary to death. While Hans had killed the Jury and Queed at the same turn. And this was the turn that dusts had been settled. My opponent made a mistake at the last move when killing Francisco and unabled to score from the execution strategy, so I won at 6-5. This was a very fast game that 2 crews just rushed to engage and kill each others. I realized that I tended to put as many buffs into the Lady as I can, El Mayor, promises arua, fear not the sword and the no-dying arua. Which made my struggle a lot for activation order. Also I was keeping them so close to the Lady such that they could not do much outside of babysitting. The Jury only healed 3 times before she was shot off from the table, and Master Queed was too busy to push my own guys that unable to engage oppoent shooting models. Maybe I sould switch them out for more self-satisfying flanker to disturb opponent's concentration from the Lady.
  23. Maybe this would be the most fair way to play with chess clock instead of instantly death. The player who ran out of clock can finish the current action (not activation) and then immediately end the activation. The player can not active any model, nor take any action, nor cheating fate in the rest of the game. The player still have to flip in any opposite duel. Such that the player with time advantage can do whatever want to do. However the time-over player may (arguable) still use soulstone and earn VP to represent the advantages he or she gained from the early game.
  24. (0)Welcome to Malifaux and the Guild office. Yes the Lady Justice is a straight forward while, especially with the new upgrades, still powerful master to start the game. She can have a lot job done, as long as you can provider her the support she needed. Francisco is the most important model for the Lady that always describe as auto include since he can buff her defense status to help her alive . However Francisco only come with the Perdita's crew box, so you may have to purchase another box or have other way to get a single Francisco model. Brutal Effigy is the second thing you would like to have. This little guy can as well help the Lady stand in the field and gain extra card. If you are purchasing Perdita's box then she will love the effigy too. Beside this I would say other things are optional. You may purchase the above list and have some games first before you are buying more. ---------- A bit off topic here. I was always curious why we do not have master specified tactics thread like other faction forum has. I myself have not enough experience to write such thread so I can only wait and hope for someone else...
  25. I have played a lot against the most active player in my group. He is an Neverborn and mainly playing Dreamer and Zoraida as well so I believe I share similar experience with you. I would love to recommend you the Queller. the suppression marker is really gold to shut down those action with built in suit, obey, lure, summon and etc. You have to practice to know where to place the marker though. Do NOT expect the marker can protect you for all game long, however, you should make use of the marker to force opponent consume AP to walk out range and move close to you.
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