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StormLordXIII

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StormLordXIII last won the day on January 2 2016

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About StormLordXIII

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  1. Never mind! This got moved to another thread by @Nathan Caroland. You read my mind sir
  2. Hi all, From a few posts around the forum, it seems that people have gotten some of the new M3E faction books and I just thought I'd start a thread for members of the community to discuss their favorite stories. Fire away! What pieces have people enjoyed the most? What plot twists have taken them by surprise? Warning: *SPOILERS*
  3. Hi all, There are a lot of KE players in our meta, so I was hoping to start a thread about lists that work well against them. I have seen this earlier thread here already, but it isn't so focussed on list-building, and it tends to deviate away from direct discussion about Abby. My understanding is that our faction will never out-shoot KE, never out-melee Cult, and never out-attrition GH, but, in a sort of rock-paper-scissors style, we can do at least two of these three core mechanics (shooting, melee, attrition) better than whatever faction we are fighting against. If this assumption is correct (and maybe it isn't), I suppose we can definitely out-melee KE (assuming those pesky Rifle Core aren't in Glory and shooting point blank!) and out-attrition them. Using this logic (and the models I have on hand), one potential list I was thinking of looks something like this, with a focus on melee and attrition: 2 Commanders Kassa Okoye (used as KE Envoy) + 25 Bigger is better - 2 Electric Megaphone - 1 Prince Unathi + 25 Mine Control Device - 1 Mehal Safari w/ Flare Gun Asset - 9 Mehal Safari w/ Experimental Rocket Asset - 9 Engineer - 1 Steel Legion w/ Active Defenses Armor Asset - 12 Dreadnought w/ Chemical Foggers Armor Asset - 7 Gramophone Amplifier - 1 Massive Furnace - 1 Crow Runners - 6 The purpose of this list is just to run everything up the field as quickly as possible; hopefully, the Steel Legion draw fire but both Mehal units rush up the board. All three units are there to protect Unathi as he dishes out reinforcement tokens alongside the Dreadnought. Kassa advances and also dishes out tokens. If I'm correct, at a minimum I'm dishing out 3 reinforcement tokens a turn; 4 if Unathi can get to glory (or even 5 if Unathi is in glory and uses the same morale action twice). Hopefully, that's enough to protect the units as they go up the field and clash with the KE ranks. I don't have the models for this list, but I also thought it might be fun to run: Lord of Steel + 25 Toughness - 1 Prince Unathi + 25 Toughness - Free Mine Control Device - 1 Bosotho Cavalry - 4 Bosotho Cavalry - 4 Mech Infantry w/ Flare Gun - 8 Engineer - 1 Mech Infantry w/ Experimental Rocket - 8 Engineer 1 Electrocutioners w/ Discuss Grenades - 10 Steel Legion w/ Active Defenses Armor Asset - 12 I have no idea whether this would work; maybe it's an awful list. But if KE Rifle Corp move 7", and I deploy far forward enough, perhaps Bosotho Cav can jam up the enemy gunners (with 4 fire teams on 120mm bases, they'll definitely block line of site and engage multiple enemies) on the very first turn so that all the other units can move safely up the field. I chose Mech Infantry because in Glory, the titans make the fireteams ARM 10 within 3". Electrocutioners have high speed and can probably do a second turn Rush order to engage enemy fireteams in melee. Unathi can reinforce as necessary, and LoS can get behind enemy lines and wreck gunner units from behind. What do you guys think? What have you run against KE that has paved the pay to victory?
  4. Excellent! I look forward to trying out this particular slice of cheese haha. Just another reason why I love my faction haha.
  5. Hi all, Just a quick question for clarification about Assets and Combined Arms. My understanding is that Combined Arms teams cannot take additional assets. Does this mean that: 1.) Combined Arms units like Steel Legion and Mech Infantry cannot take Prototypes? 2.) If they cannot take assets, can they still take adjuncts? I ask because I played a fun Abby mirror match last week and my partner got his Mech Infantry up to AV11 by shooting first with a prototype, then an engineer, both fire teams, and the Titan. My first thought was “for 8ss this is amazing, why am I not doing this!” Thoughts? Thanks!
  6. If I remember correctly, yes! The stories started to diversity a bit with M1E3, but M2E really dispersed the stories as the universe got bigger.
  7. I really enjoyed the Court of Two story with Kirai. I felt that the writing was strong and the characters were memorable and compelling. It’s nice to see crossovers as well; very curious to see what’s in store for the Allegiance as a whole.
  8. Any more thoughts now that more books are in circulation?
  9. Likewise! I started here and have been writing for Wyrd as a contractor for the past five years! The community feedback from the old Iron Quill contests was really helpful.
  10. Hi everyone, I noticed that there hasn’t been a thread yet for people to discuss the stories from the Core Rulebook. What do people think of the stories? Does anybody have favorites?
  11. Just played against a crew with Misaki and a Crime Boss. Misaki is largely independent from the rest of her crew - she’s a cruise missile that neglects direct support to other models and instead completes her own objectives (mainly eliminating enemy targets), so crew selection is more flexible - anything you take should work fine. I highly recommend Crime Bosses. Their “Lesson You Won’t Soon Forget” ability leaves enemies with the Fragile condition, making them easier to kill. They’re a good answer to enemy tanks like Guild Peacekeepers, Izamu, etc. that normally take a lot of damage and hold up the enemy due to Armour and larger numbers of wounds. Low river monks are valuable for condition removal and schemerunning. You may only run one of the three but the whole box in my opinion is worth it, unless you proxy.
  12. Heya! No worries! Already part of the group and have had several games. Looking forward to crossing paths! Nick
  13. Hi Wyrd community, Apologies if there is already a thread dedicated to this elsewhere (I see a bunch of postings for competitive UK gaming events), but I will be moving to London for the next 9 months and was hoping to get in touch with the Malifaux community there. Would be most grateful if players in central London who see this message would PM me with details. Where and when do people get together for games. Looking forward to meeting you all!
  14. In my experience, Mei's best trait is her mobility (although I'm certain that other players have other aspects of her that they use more). Her Railwalker action that allows her to place in B2B with a Scrap Marker or Construct means that she can flit between different targets very quickly, contest board quarters, or eliminate supporting units that tend to stick away from the front line. The Passenger Line trigger granted by the Rail Lines upgrade lets other models hitch a ride, so Mei can essentially become a delivery system for other models to get up the field. This may be especially useful since Kang can be quite slow, and he need to be engaged and beating away at the enemy to be most useful. In line with this theme, I usually run an eclectic Mei list that pulls from different factions (all within TT or Foundry) to capitalize on Constructs and Scrap Markers: Mei (Rail Lines, Recalled Training) Sparks Toshiro (Command the Graves) Rail Golem (Smoke Grenades) Mechanized Porkchop Obsidian Oni x 2 Cache = 4 I like this list because most of its models are constructs (Rail Golem, Porkchops, Komainu summoned by Toshiro, at least one or two a turn) or have the ability to place Scrap Markers, either directly (Porkshop) or by causing Damage (Obsidian Oni). They can also cause Burning, which synergizes well with Mei and the Golem, and they can heal the Rail Golem so long as it still has its upgrade with the Strong Grow Stronger ability. This list tends to struggle against enemies that ignore armour (Swine Cursed, I'm lookin' at you!), but can be tanky.
  15. I recently had a lot of fun with this Mei Feng list. I lost 5-7, the strategy was Squatter's Rights, and my opponent played a Ulix list that basically relied on summoning lots of pigs and taking reckless damage, but healing with slop haulers and eat your fill triggers. I didn't get up the board fast enough, but anyway: Mei Feng (Rail lines, recalled training) Toshiro (Summon the graves) Mechanical Porkchop Low River Monk Rail Golem (Smoke Grenades) Obsidian Oni x 2 Actually worked out really well. The Obsidian Oni were able to keep healing the Rail Golem since its upgrade was attached (I never discarded it for this reason), and they also provided scrap markets for Toshiro to turn into Komainu. The Porkschop drops a free one every turn and that was pretty dope. Mei's Rail lines upgrade basically made all of the constructs especially fast thanks to the +1 speed buff to constructs. I
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