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StormLordXIII

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StormLordXIII last won the day on January 2 2016

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About StormLordXIII

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  • Birthday 11/17/1994

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  1. Hi Wyrd community, Apologies if there is already a thread dedicated to this elsewhere (I see a bunch of postings for competitive UK gaming events), but I will be moving to London for the next 9 months and was hoping to get in touch with the Malifaux community there. Would be most grateful if players in central London who see this message would PM me with details. Where and when do people get together for games. Looking forward to meeting you all!
  2. StormLordXIII

    unstopable industry - protect and produce!

    In my experience, Mei's best trait is her mobility (although I'm certain that other players have other aspects of her that they use more). Her Railwalker action that allows her to place in B2B with a Scrap Marker or Construct means that she can flit between different targets very quickly, contest board quarters, or eliminate supporting units that tend to stick away from the front line. The Passenger Line trigger granted by the Rail Lines upgrade lets other models hitch a ride, so Mei can essentially become a delivery system for other models to get up the field. This may be especially useful since Kang can be quite slow, and he need to be engaged and beating away at the enemy to be most useful. In line with this theme, I usually run an eclectic Mei list that pulls from different factions (all within TT or Foundry) to capitalize on Constructs and Scrap Markers: Mei (Rail Lines, Recalled Training) Sparks Toshiro (Command the Graves) Rail Golem (Smoke Grenades) Mechanized Porkchop Obsidian Oni x 2 Cache = 4 I like this list because most of its models are constructs (Rail Golem, Porkchops, Komainu summoned by Toshiro, at least one or two a turn) or have the ability to place Scrap Markers, either directly (Porkshop) or by causing Damage (Obsidian Oni). They can also cause Burning, which synergizes well with Mei and the Golem, and they can heal the Rail Golem so long as it still has its upgrade with the Strong Grow Stronger ability. This list tends to struggle against enemies that ignore armour (Swine Cursed, I'm lookin' at you!), but can be tanky.
  3. StormLordXIII

    When/What list do you play ?

    I recently had a lot of fun with this Mei Feng list. I lost 5-7, the strategy was Squatter's Rights, and my opponent played a Ulix list that basically relied on summoning lots of pigs and taking reckless damage, but healing with slop haulers and eat your fill triggers. I didn't get up the board fast enough, but anyway: Mei Feng (Rail lines, recalled training) Toshiro (Summon the graves) Mechanical Porkchop Low River Monk Rail Golem (Smoke Grenades) Obsidian Oni x 2 Actually worked out really well. The Obsidian Oni were able to keep healing the Rail Golem since its upgrade was attached (I never discarded it for this reason), and they also provided scrap markets for Toshiro to turn into Komainu. The Porkschop drops a free one every turn and that was pretty dope. Mei's Rail lines upgrade basically made all of the constructs especially fast thanks to the +1 speed buff to constructs. I
  4. StormLordXIII

    Nico counter

    Sorry to hear you are having trouble; I think a huge part of it depends on how your opponent plays Nicodem. I've played some games where Nicodem swarms the enemy with cheaper summons, and others where he summons tankier, more difficult models. Either way, you can't stop him from summoning, but you can try to neutralize its effectiveness. You have a few options: 1. Charm Warders. Surprised no one brought this up earlier. Their Barrier to the Other World will dish out Entropy damage to newly summoned models equal to the value of the condition (+2 to start) within 6" of them. This condition stacks, so if Nico tries to summon anything in a bubble caught between two of them, they should take an auto 4 damage. Gross! Since Nicodem's Re-animator causes models that are summoned to suffer damage equal to half it's wounds, anything that has less that 8 wounds total is toast so long as you can keep the bubble up. 2. Taelor. She's a merc and basically autocharges anything that gets summoned near her. You have to pay the extra 1ss merc tax, but if you run Misaki as an Outcast, you can hire her for free and still hire TT Last Blossom models. As mentioned above, Misaki may not be able to tank Nico in one round because of Impossible to Wound, but with Risky Ventures, and assuming your opponent has few cards or soulstones, you can go for the autokill with a high crow. Misaki and a few Jorogumo tend to kill things, especially when they're slow and at half wounds from being summoned! 3. Outsummon. I really like Toshiro and the Mechanical Porkchop (I usually take them together with Mei Feng because they are Foundry and have lots of scrap marker shenanigans, although Obsidian Oni can place them too). Toshiro can summon Komainu or Ashigaru with Command the Graves. This way, you won't be outactivated and you'll have a way of matching your opponent's summons. 4. Kill Nico's support pieces. Mortimer, Sebastian, the Vulture - anything that lets him sling spells, place corpse markets, or create more summoning materials. If your opponent is just left with their master because the rest of their crew is dead, they can't hold zones or place scheme markets since summoned models are slow and can't interact... A master and (max 3) slow models that he can summon per turn is less intimidating than it seems. Hope this helps and good luck!
  5. StormLordXIII

    Lucius, Queeg, and Witchling Thralls?

    Hey everyone, Witchling Thralls have been somewhat controversial in my group because they are expensive, but I really like their flexibility (ranged and melee attacks), (0) action to push, and their ability to auto-pass horror duals regardless of how poorly you flip. Given these traits, and their station as "minions," I imagine they would synergize well with Lucius and Queeg, who can use all sorts of out-of-activation shenanigans to get them up the field. In this case, I think they are better than other hard-hitting alternatives like Executioners, Grimwell, Gage, Judge, Jury, etc. How do people feel about this build? Note that there is no specific strategy in mind, which probably defeats the purpose of the exercise, but let's assume that it's mix of offense and defense for zone holding like Turf War or Reconnoiter. Lucius (Deep Pockets, Surprisingly Loyal) Scribe Master Queeg (Debt to the Guild) Doppleganger (Lead Lined Coat) Witchling Thrall x 2 Lawyer Austringer The core of this combo relies on the dynamic between Lucius, Queeg, and the Thralls, and pushing the Thralls up early in the game into scoring zones or threaten enemy pieces. My opening moves would be activating Queeg and using his Put Fear in Them ability to push both Thralls up, which will succeed without risk of the Thralls suffering Paralyzed because they autopass the horror duel. Then, Lucius can do the same thing with Commanding Presence, which will also auto-succeed. Before the Thralls have even activated yet, they've each effectively walked twice. The other pieces are there because they synergize well with Lucius; the Scribe can remove conditions, the Lawyer can lay out a Hard to Wound bubble (ideally on the Thralls, and can buff both in the same turn with Multiple Defendants), and the Austringer could issue orders or attack from a distance. Doppelganger helps to mess with initiative. What do you all think? I suppose part of the problem is that the only hitting power in here comes from the Thralls... once they're gone, there are no heavy damage dealers, although the Doppelganger and walk up to an enemy beater and mimic them. Would you replace the Lawyer, Austringer, and Scribe with something more tanky?
  6. StormLordXIII

    What is good for a novice player nowadays?

    I've found that TT Snipers are a nice complement to Misaki's core box; except for the shurikens on the Torakage (which you'll rarely use, at least in my own experience), there isn't anything shooty in there. The snipers add some much needed fire support, are no slouch in melee, and can really intimidate your opponents from placing their models out of cover! Their ability to make other models slow is an added benefit. Also, clocking in at only 6 points thanks to the errata, Yamaziko is AMAZING! She can perform 4 actions per turn thanks to being Nimble (free walk) and a 0 (the always useful Brace Yari to damage charging models), so she's a fantastic scheme runner, soulstone user, and board controller. Highly recommend. Your friend could also think about running Misaki as an Outcast Master - Killjoy is a relatively inexpensive investment, and is quite the beatstick! Other useful models on my list: Yin, Izamu, Low River Monks, Toshiro (who can summon Komainu) Hope this helps! [Edit] Misaki is a very solitary master - she's a cruise missile that prefers fighting on her own to buffing her models. While this denies potential benefits to your minions, it also means you can pretty much run Misaki with whatever you want, so there are no wrong answers in my opinion.
  7. StormLordXIII

    New Player - Mei Feng Help

    I find Katanaka snipers to be great utility pieces with good damage output and solid scheme running options (although every time you are not shooting with them, they may be wasted). They're points pricey but complement Mei well as she often prefers close combat! Their box is relatively cheap price wise too.
  8. StormLordXIII

    My fan theory - Nellie is Lucius in Disguise

    Beautiful minis Not sure I agree with this theory, though I am a Classics geek and always get excited when people bring up ancient Rome! Lucius is in many ways the quintessential opposite of the domineering mastermind we have come to know as Secretary Matheson. But the butterfly analogy in "The Portrait" certainly lends credence to the Neverborn sleeper theory.
  9. StormLordXIII

    Ripples of Fate Story Discussion

    I agree with this interpretation! There seem to be hints about him popping up all over - like the little boy playing with the gears whose family died in the Irish potato blight in Chronicles' "The Grass Menagerie." One of the characters remembers the child's last name beginning with an R, but he can't seem to recall it. But none of this is explicit and I think that'a very much intentional so that characters' pasts will always be a mystery up to the players.
  10. StormLordXIII

    Ripples of Fate Story Discussion

    Haven't read through the whole thing, but to start the discussion: This book is a blend of Crossroads and Shifting Loyalties, taking the best elements of each. Like Crossroads, every faction has its own story featuring the new masters, as well as a series of short vignettes (3 paragraphs per master) describing the status of each one after Shifting Loyalties. The main storyline is furthered by a lengthy piece, like the one at the end of Shifting Loyalties, that moves the plot forward. It mostly features Hoffman, Ana Lovelace, and Lucius, with some juicy references to events Earthside. The last page in which Lucius realizes he's losing his grip because the new Governor General Franco Marlow is no fool is brilliant. The final line is just beautiful. No spoilers, but it involves a pen. It's nice to see Lucius outsmarted after he was so dominant in The Portrait and at the end of Shifting Loyalties, although I find it hard to believe that he's loosing his grip so quickly. All the stories are excellent, but I think this book also shines in most of its unit descriptions, which are the best to date as a mixture of brief snippets in the action and the usual descriptions. Will update more when if I get the chance.
  11. StormLordXIII

    July 11th - The Wild Ones

    To each their own, but I think this is the best of the nightmare boxes since Dead Justice. Really blown away right now. I like that the box also includes Mounted Guardsmen instead of Wastrels as more incentive for those of us who have already bought the McCabe crew when it first came out a few years ago! Edit: That warning about shag carpets
  12. StormLordXIII

    Colossalsmurf' neverborn

    These are beautiful! I especially love how the orange on huggy contrasts so well with the purple on the other miniatures; your color coordination is awesome, and in general these just look awesome! Keep posting!
  13. StormLordXIII

    January 18th - Shadow Emissary

    That is one gorgeous dragon! I'm a fan of the rippling scales, and although at a first glance I thought the tail looked a little bit too long so that it threw the mini out of balance, I actually like the way it spirals out. Will be a blast to paint I'm sure, and even more fun to field.
  14. And here's Fuhatsu! While I was less happy with how the monks turned out, I was glad that this piece turned out a bit better. I wish I could paint freehand hearts on the boxer shots like in the original artwork, but I had to settle for stripes.
  15. Hey guys! New updates here, this time some Monks of Low River. These guys were tricky to paint because of the intense detail, so I thought if I added some OSL it might draw eyes away from any mistakes I might have made in highlighting! I'm happy with how they came out in the end though! Hope you like 'em! Cloaks: Basecoat PP Cygnar Blue Base Wash GW Agrax Earthshade Re-highlight Cygnar Blue Base with increasing amounts of PP Cygnar Blue Highlight. Add one drop more each time, for about four coats of highlights. To curb excessive brightness, feather PP Battlefield Brown into the cloak recesses. Add Cygnar Blue Highlight + PP Frostbite for brightest highlights Glowing Orange *For cloak and goggles: Basecoat several layers of thinned GW Fiery Orange, increasing the pigmentation towards the brightest points but leaving a thinned coat over the rest Highlight with successive additions of GW Golden Yellow to the base mix. Brightest highlights made with 1:1 mix of GW Golden Yellow and PP Menoth White highlight, although don't add too much or the color looks sulfuric! *For weapons this process was the same, but I painted the recesses of the staff runes with thinned PP Morrow White first, and applied all the colors listed above as light, thinned glazes feathered in with a second brush.
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