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jchrisobrien

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  1. 4thstringer: I've found that having fewer models who needs masks works better with the Jury. Between Lady J, Santiago, and the Doxy (plus maybe others) you might have a hard time keeping everyone close enough to make use of the pitched cards ( also your hand will get small fast!) I usually take 1-2 models for the Jury to assist: Lady J and a Recruiter, Perdita and Santiago (or something else ;) ) There are several others I'd like to try before 3rd edition lands.
  2. I can probably push him forward via Investigator or the Belle. I might be a little light on hitting power (one ranged hitter, one melee hitter).
  3. The Ultimate Team Showdown is in two days, and excitement is high among the players! Team videos have been released, diss videos have been released, and by Sunday one team will be #1. That team will not be mine! LOL In fact, we are favored to be Wooden Spoon winners. We'll see about that! It's very likely I'll be playing Standard Outs with the following pool: Guarded Treasure, Search the Ruins, Show of Force, Inescapable Trap, Set Up. Here's the list I'm thinking of using based on Duncan's list (who will be attending this event!) Sonnia: Cheruffe's Imprint, Counterspell Aura, No More Masks Malifaux Child Francisco: lead lined coat, wade in Papa Loco: numb to the world Domedor de Cadavers: lead lined coat Rotton Belle Brutal Effigy Guarded Treasure: Somewhat doable, if I get Sonnia up to the center of the board turn 1, she can sit there and blow things up for the rest of the game. Set Up:I could lure a target in late game and drop markers around it. I wouldn't go for this until turn 4 at least, spend the rest of the time blowing things up. Inescapable Trap: I never take this scheme. Show of Force: I HATE always seeing Show of Force in this strategy. I might risk sitting the domedor or papa near the center if terrain is favorable, but again I need to blow a lot up to justify losing 7 SS to hold a quarter. Search the Ruins: Doesn't jive well with Ours, but if I clear the board and drop markers last turn, it could work out. Thoughts?
  4. Viking, you should check out Schemes and Stones, a Malifaux podcast where they have episodes dedicated to every Master. Their Nellie episode is very good.
  5. Game 3 was against Chris and his very unique Neverborn list: Dreamer (growing up), Primordial Magic, Serena Bowman, 2 Mature Nephilim (all with Warped Reality) and Killjoy! I brought Nellie, Printing Press, the Jury, Francisco, Phiona Gage, a Queller, a Watcher, and a Field Reporter. We were playing Close deployment so I know he wanted to blitz me. I deployed everyone extremely far back with all my henchmen close to Nellie. The Nephilim came in, one charging, and Dreamer summoned a daydream that died and spat out Killjoy. I actived my weaker models and pitched cards until his crew finished activating. I almost killed one of the Nephilim turn 1, but a few failed Terror tests kept him alive (I had no cards for horror tests.) I lost this game as well, 2-3. I scored Guard the Stash twice but the game ended on turn 4 and I didn't have a chance to get all my Search the Ruins markers down (I was one short). I couldn't score Guarded Treasure either, taking those two schemes together isn't a great idea. Chris scored Take Prisoner on the Printing Press (he basically forgot about Guarding the Stash, and he also failed to get Search). I was pretty disappointed with myself, but keep in mind I'm operation on four hours of sleep and one meal. I definitely wasn't as focused as I should have been. I should have also taken Take Prisoner on the Dreamer, since I can out-activate and get Nellie where she needs to be on turn five. I did get a free Miss Ann Thrope and custom Fate Deck just for showing up. I also won a set of painting brushes as a painting contest prize, and got a boxed set (No Shelter Here) for my placing (5th our of 8). I decided to head home that night since we weren't having a fourth game. I would have liked to play 4-5 games, but in the end I learneed some new tricks, got a lot of cool swag, and played a bunch of Malifaux!
  6. Angel Eyes was Johnny's favorite model, he said he always takes her. She did do a cool thing by finishing off my Monster Hunter with her 0 action pistol attack. Then I chopped her up! He did Set Up on Phiona, Wong's What Goes Up... helped him out here (and helped him score Covert at the end of the game). "And then the murders began..."
  7. Game 2 was against Eduardo (possible the one from this forum?) a Gremlins player. He took Wong, McTavish, Sammy LaCroix, a Taxidermist, 2 Swine Cursed, and a Wild Boar. I brought my Sonnia crew (child, Francisco, Phiona, Master Queeg, Papa Loco, Guild Investigator, Effigy). Eduardo hid behind several houses while my crew slowly advanced. Things got violent quickly as McTavish started killed the Effigy with one shot. I replied by blowing up the wild boar and killing the taxidermist and wounding Wong. Wong blasted back doing lots of damage to my models, then pushed Papa back and killed him, wounding my models even more. By the start of turn 5 I was down to Sonnia and the Investigator. Wong and a Swine Cursed were alive but badly hurt and hiding, McTavish and Sammy were still in play. McTavish missed his first shot and Black Joker's the damage on the second shot. Sonnia blasts back knocking him to two wounds, but due to cover I'm on negative flips and miss my second flame blast (I focused for the first shot). That was the most exciting exchange of the day! I lose the game 5-8. I scored 2 for Covert Breakthrough and Show of Force, but only 1 for Public Executions. He scored 3 for Set Up and Covert Breakthrough, and 2 Public Execution points. It was a violent and very fun game!
  8. Ah, Zookscon. I drove four and a half hours from Boston the East Rutherford NJ the morning of the event, because the hotel was fully booked (according to them). We have ten players in the event, I found after round two that we were only going to play three games, not four. Game 1 I fielded Perdita (totem, Francisco, Abuela, Phiona, Effigy, Monster Hunter, Queller) against Lady Justice, Master Queeg, a Peacekeeper, three Wastrels, and Angel Eyes. Everyone who could take Debt to the Guild had it. For the most part our crews circled around each other holding table quarters while our Masters moved to score Entourage. I won the game 10-5 by holding all my quarters and killing the one model that held a table quarter for him in the last round. Normally I struggle with Dig Their Graves (which is why I took Phiona) but I came up with a second solution for it: Abuela walks up and drops a marker near an enemy model, then tells Francisco to "listen up" and walk up. He then companions and either charges or flurries against the model, killing it and earning my Dig point.
  9. I got it from the con Facebook site, under discussions
  10. All very good points about Phiona, which is why I'll give her more table time. I just worry about missing the condition removal, and the guaranteed rams. The Jury is also a Guild Marshall so the DM Recruiter can protect her. That may not always be an issue though. Double flames walls are awesome according to everyone, but I haven't gotten much mileage out of them yet. I mean I've used him in several games. Just a matter of practice. I've been working with Allison lately but with not much luck. It does look like a fun list and I will give it a whirl. It's funny to see how quickly Lead Lined Coat replaced A Debt to the Guild in most crews. What a difference one soul stone makes!
  11. Round 1: I like that idea. Holding a few models back to hold quarters and blitzing with Lady J (and keeping her alive with the Recruiter) can really put your opponent on the back foot. They are so worried about dealing with her that they forget about their own schemes. I don't run Phiona as often as I should, I think it's time to put her to the test. Round 2: The only thing I'm not crazy about in that list is the Child. Most of the time when I go heavy on the flame walls my opponent just uses them for cover to rush me. Now if the Child copies her Flame Blast, that could work. Round 3: I agree about Nellie. There's nothing stopping me from doing Lucius multiple rounds (or other Masters) but I like being proficient with all of them. I don't like the idea of having to solo a Master for a tournament, and with GG2018 and Wave 5 upgrades many of the Guild masters can shine. Between close deployment and delegations from Nellie I can be all up in their faces quick. Nellie can push models away, monster hunters can push models away. Round 4: Lucius, this is your time to shine!
  12. I can't bring myself to take McMourning to a big tournament these days. Zooks Con has updated their list to include Schemes. They are also only holding 4 rounds (a bit of a shame, maybe I'll get a pick up game in later Round 1 - Ours, Standard Deployment: Guarded Treasure, Undercover Entourage, Dig Their Graves, Public Demonstration, Inescapable Trap. Sonnia is still a good choice for this pool. She can sit back far enough to help perform Guarded Treasure and still affect the battlefield. She's not the best for Undercover Entourage, but Dr. Grimwell (who shows up in a lot of her lists now) is great for it. Public Demonstration is always an option depending on the other crew. Dig Their Graves is low on my list these days, and Inescapable Trap is even lower. Round 2 - Public Executions, Flank Deployment: Eliminate the Leadership, Covert Breakthrough, Undercover Entourage, Set Up, Show of Force My initial choice (Lady Justice) wasn't bad, but it means I have to get close to kill and risk my own models. Perdita may be a better choice here as we can hang back and shoot more. She can also Obey people out of cover, and a Domedor supplied Belle can lure people too. Covert Breakthrough is easy on flank deployment, as is Undercover Entourage. Show of Force is always a favorite for Guild. Set Up is probably the lowest priority in this pool, and I can always Eliminate the Leadership against the right opponent. Round 3 - Guard the Stash, Close Deployment: Guarded Treasure, Public Demonstration, Take Prisoner, Search the Ruins, Hold Up Their Forces This will likely be my Nellie round. Since deployment is close, any of these schemes are viable. Search the Ruins and Guarded Treasure are probably the easiest, followed by Take Prisoner and Public Demonstration. Nellie's activation control will be clutch for this round. Round 4 - Symbols of Authority, Corner Deployment: Punish the Weak, Covert Breakthrough, Dig Their Graves, Vendetta, Undercover Entourage I'm thinking either Lucius or Lady J here. I've used Lucius for several Symbols game and won big in them. The schemes favor Lady Justice a bit more: I have to run over and get their Symbols, so Undercover Entourage and Covert Breakthrough are great. Vendetta isn't hard for the Guild and neither is Punish the Weak. I can again ignore Dig The Graves (unless I take advantage of Lucius's Guild Intelligence).
  13. There's a 5 round Malifaux GT this weekend in East Rutherford NJ that I'm attending. Here are the scenarios and what I'm considering using for them. Standard Ours - Sonnia should be a pretty good start for the tournament, clearing out table quarters at range. Flank Public Executions - Lady Justice and Perdita both excel at this. Close Guard the Stash - Nellie's ability to push other models makes her extremely good for this/ Corner Symbols of Authority - Lucius and Perdita are both very good here, Perdita has a slight edge since Punish the Weak is in the pool. Close Interference - Perdita or Sonnia should do well at these, or a shooting based Nellie crew. Just try to stay disengaged while killing weaker enemy models. How would you approach these scenarios? Who doesn't like a little theory crafting?
  14. Lots of good discussion here! I did some number crunching after work. I've taken Show of Force in Ours five times, scoring either 2 or 3 each time. One win, two big losses, two narrow losses (narrow by 1 points). The moral of the story seems to be "Don't take Show!" I often pair Guarded Treasure with Show of Force in those cases (usually the Jury or another tanky model) I've been playing it poorly, but just having that model touch the center of the board. That means my other model has to sit near the back with little impact on the game. Better to put that model deep in the center, so my second Guarded marker can be closer. The Guild Sergeant is also a common model in Ours; kicking a scheme marker around is sweet!
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