Jump to content

Search the Community

Showing results for tags 'nellie'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice


  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Allegiances
    • TOS - Discussion
    • The Other Side Rules Discussion
  • Other Games
    • Board Games
  • Super Secret Forum

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL






Found 22 results

  1. Since my Collection of painted Guild models growing fast I decided to start a new topic dedicated to the Guild as a whole. Sorry for posting some photos again, but I want newcomers for my topic to see all of my miniatures. So lets get to the models I painted previously.
  2. So, the new GG-0 stops obey models from forcing a model to drop a marker ... but the Guild channel has been chatting about whether Nellie can still hijink it? If Nellie gets across the centerline, applies her 2” Exclusive Interview aura, and forces an interact while treating the model as friendly ... it seems like she IS still able to force a bomb drop by the opposing player? This is based on the wording that a model friendly to Nellie would be dropping a bomb on the table side opposite Nellie. Seems legit? Or some note: this takes considerably more setup, AP, and risk of your master
  3. Hi! I've been playing Malifaux for a few months now, first with Sonnia and now with Nellie. The thing is she is supposed to be our strongest master but I don't know how to improve my game with her. My typical list is something like: Nellie - Misleading Headlines, Delegation, Guild Funds Francisco Ortega - Wade in, Lead Lined Coat Phiona Gage - Transparency, Lead lined Coat Ryle - Numb to the World, A debt to the guild 2x Guild Guard Printing press and then a queller, a watcher or a reporter depending on schemes and strats. What I use to do is to mo
  4. Hello, I have an upcoming tournament this weekend were the TO has decide to use the Iron Scorpius rule. (You can only play a master once), it will be 3 rounds. I haven’t much experience preparing for a tournament with this characteristics so any input is appreciated. I usually play one master at most two (Nellie is usually the one I use) for tournaments so I adapt my list depending on my opponents faction with just minor changes, in this case I want to prepare 3 list and go with them. I will post the Rounds and my ideas, here goes. • Round 1 Extraction (Rams)/Standa
  5. Hello, Started a league with GG2018 and next game is ours, I am thinking Nellie because of Big Jake counting double so its 10 pts to hold a quarter. Has anybody tried this? is it worth it? Any recommendations? I used to run Mctavish and he looks viable for ours as his incresase cost I think will help secure a quarter. Strategy: Ours (CROWS) / Corner Deployment Schemes: Guarded Treasure (Paired Crows) / Search the Ruins (Number 8) Undercover Entourage (Number 5) Set Up (Number 3) Take Prisoner (Number 9)
  6. After the errata, Nellie with Mercs will be seen as weak, 'cause her best choices got nerfed with a point cost growth (McTavish, Burt). But is it totally true? I'm thinking about her full Guild, or using Bishop as a new champ. What are your moves with the best Journalist in the whole Malifaux world?
  7. The Nellie "Embedded" upgrade does some weird things. 1. Adjusted merc costs (like Johanna) are inconsistent. Some times the merc tax (and/or pre errata ss cost prices) are applied to the total soul stone cache. 2. When removing models and/or upgrades from the crew, other models are randomly deleted too. This seems to happen mostly with the merc section. Eg, I delete one merc or upgrade, they're all deleted.
  8. So with increased cost for Burt, McTavish and Johan I guess it will impact how Nellie crews will be build. I have not played much Nellie myself, but if internet is to be trusted these three guys are quite common. Are they still worth it? Will you drop something else to include them? Will other mercenaries or guild members take their place?
  9. To me it is pretty clear that the damage flip on gamble your life may not be cheated however I have encountered a couple of Nellie players including a taunement organiser who ruled against one of my friends who claime that revisionist history can be used by Nellie to cheat the damage she suffers from it. The wording on Revisionist history is "Damage flips against this model may not be cheated by other models. This model may cheat damage flips against it, regardless of any or jokers." To me this does nothing to get arround damage flips from gamble your life not being cheatable. But t
  10. Hey guys, Had a game last night with a friend. Guild vs Guild. I was running McMourning and my friend was running Nellie. The strategy was Ply For Information. Crew lists looked something like this: McMourning - Guild Coroner - Test Subjects - On The Clock Myranda - A Debt To The Guild Rogue Necro - A Debt To The Guild Dawn Serpent 2x Guild Hounds 2x Nurses Nellie - Cant remember her upgrades (but the culprit upgrade was the one that gives out fast) Phiona - Transparency McTavish 2x Reporters Monster Hunter Thalarian Queller Printing Press
  11. Hi All, I unleash upon you the juggernaut of information I have compiled about Nellie Cochrane and her Journalist friends here on Midwest Wargaming. Meant to be more of an overview rather than a complete guide, hopefully this article will help anyone looking to get into Nellie or to find out what the hell is even happening when you play against her. Feedback welcome, but be nice or I'll defame you in my next article for being mean *threatening keyboard motions* I also included fun snippets about the Wave 5 playtest models, and will update any crazy changes that happen. They're
  12. So I was wondering if Nellie is any good with Death Marshals + Recruiters? Now that Dade is out I was wondering if there are any synergy between Marshals and Guardsman? Or, are there any fun synergies that might work well with Nellie and Marshals? Would love to hear your thoughts. So Phiona with her Ch:8 works with mounted guards cavalry charge. Also if Cap. Dash takes his Guild Guard summoning upgrade than Phiona might get some fun interactions with her "Look Out" Sadly Guild Marshals, (Death and Recruiters) are not Guardsman so Dade doesn't get her buff from them. But are there ot
  13. Hello all, I was Theory-Faux'ing and playing around with Nellie and Brutal Emissary combos and as good as the generic conflux upgrade is, many of the emissaries generic conflux upgrades are far inferior to master-specific upgrades not including all the synergy the specific upgrades offer. I wonder if there were any rumors of wave 4 upgrades on the horizon. Better yet, to make this post more fun, what would you craft if you could design the wave 4 conflux upgrade? I’d love to hear clever ideas that are not too broken. The wonderful thing about the master-specific upgrades is that
  14. I'm going to play in a league with two basic rules:- 1. You have 100SS as a pool from which your crew may be chosen for all games. 2. You have two masters from one faction for free. As I understand it games will be at the 50SS level. 0 cost upgrades are allowed but cost 1SS to go in the pool. I've just got Nellie and I want to use her (though why I'm crazy enough to try and learn a master whilst playing in a competitive league I've no idea!). I've got 3 other Guild Masters - Lady J, Perdita and Sonnia. I've got their crew boxes plus a few bits and pieces but I'm open to buy
  15. Hello everyone, I love writing a justification for non-standard crews coming together. One of my favorites is Mercenary Nellie and I will be bringing both her and Von Schill to the Together Fauxever tournament in February. Here's a little scene about how that unlikely duo came to be, enjoy. Truth for Hire “It needs more substance, more vibrancy!” Nellie thumbed quickly through the unfinished first draft from her newest reporter, circling spelling errors and inconsistencies with a fat red pen. She made long notes in the margins; filling in details she knew had to be present
  16. The results I've gotten have been pretty good so far. In strat and scheme pools with Show of Force and Hunting Party this has becomes very decent. I've had bad match ups with Ten Thunders especially when they bring the Lone Swordsman. List: 50 SS Guild Crew Nellie Cochrane + 5 Pool - Delegation (1) The Printing Press (3) Ryle (10) - A Debt To The Guild (1) Phiona Gage (8) - Wrath of The Guild (1) - A Debt To The Guild (1) Francisco Ortega (8) - Wade In (1) - A Debt To The Guild (1) Guardian (8) Guild Austringer (6)
  17. My general feeling of Nellie after a month of playing. All is my own observation. Turf War/Extraction This Strategy is not my favorite with Nellie. She herself does not attack models and other masters are pretty good at handling Turf War/Extraction on their own. Perdita and Lady J for instance are really good at locking down the center of the board and doing area denial. That being said she does have a push trigger of 5 inches which does help with getting enemies out of the center of the board. Overall: B Reconnoiter/Interference This Strategy is probably Guild's weake
  18. Last night I was able to get my first game with Nellie in. I'm hoping that other people might similarly have had a chance to get table time with her. Here is what I've found... Nellie VS Titania Guard the Stash: Convict Labor, Inspection, Exhaust, Setup, Leave Your Mark. I took Guild Funds, Misleading Headlines, and Delegation. With a 5 ss cache. I took Inspection and Exhaust. My crew included Printing Press, Phiona with Wrath of Guild, Greed, Hunter, Warden, Guardian, Field Reporter. What you need to know: The Warden and Guardian stayed by one Guard the Stash marker w
  19. Hello all, Nellie with "Guild Funds" gets an evidence +1 after failing, and have "Run From The Truth" ability which happens after failing too. For example if Nellie have no evidence, someone charges her and misses first attack, can Nellie get evidence and immediately put off the attacker after the first attack?
  20. I've been trying to figure out how best to use Guild Hounds outside of McCabe. Since Luna is essentially the Guild Hound Master by getting rid of Insignificant for them it seems a bit like you're taking a hit if you take them out of McCabe crews. Currently my philosophy is that 2 Guild Hounds = 1 Six Soulstone model. So they would be vying for the same place as a Death Marshal, Warden, Austringer(not often), Pathfinder, or Lawyer. Especially since they have to contend with the Insignificant which without it would make them excellent scheme runners at 3ss. Usually I run the Watch
  21. Hello, Can I use a trigger more than once if that trigger was not a bonus trigger. So here is the wording of the Propaganda multi-trigger: The question is does "this way" include every trigger of the action or only those that were generated by the Evidence Condition being lowered? Currently my thought is no, but rereading the rule has made me question this. Example, you can: Example, you can't:
  22. I know I've seen this answered before on the forums, but I can't find it... If Nellie hires Hannah, and brings the Printing Press, will Arcane Reservoir stack, as in I draw 8 cards? Cause she really wants a hand full of cards!
  • Create New...

Important Information