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  • Posts

    • From now until June 3rd, 2024, Bundle of Holding wants to take you Through the Breach once more with not one but TWO breachside bundles at a great deal. Even better, it's for a great cause! 10% of your payment (after gateway fees) goes to Cancer Research Institute, a charity selected by Wyrd Games!    If you're unfamiliar, the Bundle of Holding presents collections of tabletop roleplaying games. Each offer is on sale for a limited time, and you can pay the minimum price to get the offer’s Starter Collection of ebooks; if you pay more than the offer’s current threshold (average) price, you also get an additional collection of bonus titles.  Let’s take a look at the two Wyrd bundles that are available this year: The Wyrd Breach Bundle from 2021 has been resurrected with some help from the Grave Spirit! It is just $17.95 and includes the Through the Breach 2.0 Core Rulebook and these FOUR Penny Dreadfuls: Days Without Accident Fire in the Sky Obsidian Gate Stitch in Time You can also get the Bonus Collection of Through the Breach content by beating the threshold price of just $30.00!* *NOTE -threshold price may change based on the number of purchases The Bonus Collection in the Wyrd Breach Bundle includes: FIVE Through the Breach Expansions: Above the Law Into the Bayou Into the Steam Under Quarantine From Nightmares Additionally, you’ll also get your hands on 6 Penny Dreadful One Shots! Bubbling Up From Below The Iktomi Shuffle Jurassic Faux The Show Must Go On Silurid Showdown Uncontainable All of this incredible Through the Breach content would normally cost over $264, but from now until Monday, June 3rd, you can get everything listed for just $30.00*  That's not all, we have the Wyrd Penny Dreadfuls Bundle, which includes From Shadows, the Ten Thunders expansion book. For just $17.95 you'll get the most recent expansion and these 2 full Penny Dreadfuls: In Defense of Innocence Return to Innocence Plus eight Penny Dreadful One Shots: Beneath the Baumwood  Blood and Snow  The Fashun Show  The Lantern Festival  Memento Mori  The Price of Progress  Waking Dreams Waves Off Cordacove This bundle is worth $90 but can be yours for just $17.95 Additionally, we will be running two raffles (one for each bundle). If you purchased a bundle, you will be entered in for a chance to win a Fatebound Fate Deck, an exclusive deck that is only available through Wyrd events! Winners will be chosen after the offer ends on June 3rd! Travel Through the Breach, but make the trip before these two Through the Breach offers succumb to their Fate on Monday, June 3! WYRD BREACH [from Nov 2021] https://bundleofholding.com/presents/Breach2024 WYRD PENNY DREADFULS [all-new] https://bundleofholding.com/presents/WyrdPenny
    • Hi guys, question about the Bountiful Feast of Kastore (Awakened). I am struggling to understand how this should be used. I have seen brief mention of it, from a while ago, in which it was generally dismissed as bad. However, given internet wisdom also considers things like Athorak to be bad (LOL!), I’m not inclined to just accept this take. Hopefully someone with experience of playing Awakened can help guide me. Bountiful Feast is a Master AP with the once per Turn restriction. This tells me that Wyrd considers this to be a high impact, potentially turn defining action, they don't want spammed. In essence it generates an unusually large (4”) pulse that causes each enemy in range to pass relatively difficult Df flip (most models will need to flip a 7-8) or take 1 dmg. For each enemy that takes damage (i.e. doesn’t reduce it to 0) a different friendly Returned in range can heal 1 dmg – which I read to include Kastore himself (unless ‘different Returned’ actually means not Kastore, or Evasive negates?). If this action damaged friendly models (no healing generated from them obvs), it would have very strong usage with Black Blood models, easily justifying being a restricted master level action, but it does not. It could synergise with K Awakened’s Insatiable, however. The range of the pulse is large, it could potentially catch multiple models, but how many is likely/worth? Catching 3+ enemies and 2+ friendlies might cause potential damage and healing to justify the AP. However, as I read him, K Awakened is more of a mid-line (as opposed to front-line or back-line) piece, and his crew does not especially excel in bubble vs bubble situations. Thus, you are likely only catching 1-2 enemies, or else you have probably made a positioning error that this action is unlikely to influence. On paper, the occasions when valuably using AP on this, rather than another action (even walking or interacting), would seem limited. Causing the enemy to make several flips has the benefit of potentially wasting big cards from the fate deck (but may help them cycle their deck faster), or pressuring their hand to succeed failures. However, in a vacuum, the effect is not going to concern the enemy to commit cards. If the context is such that it working would be valuable, it is highly unreliable as the enemy might reasonably just pass the flip straight up, or else can expend a moderate resource which is likely worth it to them.      What contexts might Bountiful Feast provide realistic value? Some thoughts: Late in the activation order: Enemy control hand likely to be depleted, increased likelihood of achieving desired effect. Heal friendly models for high value: Bring friendly Returned above Hard To Kill (Athorak, Blood Vessel). Trigger Faith in Flesh for re-position (potentially point scoring) – unlikely to over-heal late in the turn/game but Gwyll’s Cling To Death can force the effect through. However, low reliability bites again, depending on this for points or denial is a poor strategy. Could allow Kastore to trigger Insatiable for useful damage around himself (or preferably Marathine). I see this as the main use of Bountiful Feast. Opportunistic healing: Produce a tiny HP swing at the end of the turn ready to go into the next. Potential synergy with Final Preparations to pad the dmg taken from this high value ability. Let’s face it, if you are setting up FP you are doing it anyway and committing more reliable healing abilities to pull it off.   Kill low health enemy(s) from slight range (or take them below Hard To Kill): Threaten kill without committing to a more vulnerable/non-scoring position. Highly unreliable - enemy might simply pass or be willing to cheat. In summary, to me this seems like an opportunistic ability for when you somehow don’t have anything better to do with your Master’s AP and can just casually toss it out. Considered generously, it is part of the ping dmg/heal layering of the crew. Considered uncharitable, this is a desperation move that you should avoid having to use. Either way, decidedly lack-luster. What have I missed?
    • We're back with a GG4 Malifaux event on Sunday 15th September 2024 at Powder Monkey Gaming in Huddersfield, West Yorkshire. This event will use the Singles and Bans(1) formats. There will be awesome swag for all attendees, as always, as well as prize support in the form of a raffle, best painted contest and wooden spoon! Sign-ups will open on Monday 3rd June 6PM. This event will use chess clocks; the rules for clock use will be included in the Rules Pack (any issues with the rules pack let me know). If you have any questions at all, please don't hesitate to contact me (here or via other means). There are 22 spaces available which will be assigned on a first come first serve basis, spaces can be reserved until 29th July, at which point any unpaid for spaces will be released and available for others to buy. Rules Pack to follow soon...
    • Kaeris's ability is responsible for the damage being suffered.  Cf. attribution of kills: (That last sentence really should say "If a model is killed by another effect (such as resolution of the effects of a Condition or Hazardous Terrain), ..."    It's still damage caused by the Burning Condition (for any effect which deals with damage by that condition), yeah.  But, unlike most damage caused by Burning, it was caused by Kaeris.  Just like Sonia Criid's Scorch the Soul action causes Burning Damage (which a model with Flameborne will reduce to 0) and if that damage kills the model, Sonia is responsible for it. Remember that there's no chain of responsibility when figuring out what caused something--If Model A causes Model B to damage Model C, Model B caused the damage, not Model A.  
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