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  1. Caedrus, Reporting in! I’ll be updating my efforts with some photography tomorrow, but I thought I’d take a look at the absolutely inspiring work everyone has been up to. Please take any critiques in a positive light, as they are meant to be constructive! @muraki: Nice development of your NMM. You might want to put a small amount of glazed colours to reflect the surroundings, e.g. a brown at the bottom of (March) Lady J’s coffin. I love your choice of hair colour on Lady J, by the way. Super-fine brush control on the woodgrain of her coffin, too! @Gloomy: I love your
    10 points
  2. It's finished. Lord Cooper: 15SS Model 9: 9SS Artemis: 6SS Ullr: 6SS Runaways: 3SS (1SS each) Total: 39SS I'm now trying to decide if I paint the rest of the keyword next or if I paint some Infinity models. I hope to have an answer for tomorrow.
    9 points
  3. Hey Wyrdos, This week, Waldo couldn’t figure out what to do to bide his time in the office, so he decided to put it up to a vote. What he didn’t expect was the unanimous write-in decision for him to “not burn anything to the ground.” So, while he figures out other methods of destruction, let’s take a look at the remaining characters in the upcoming Outcast Starter Box! The Catalan Riflemen make sure that that anything and everything related to the Condor Rails rail system moves forward without a hitch. These cheap, reliable gunmen are loyal to Yannic Waller and the rest of
    7 points
  4. Aww, thanks @Caedrus! That's very kind of you to say. Anyway, here's a progress update on the Crawlers; I worked out the scheme for them months ago, when I painted the Morphling (ie. basically both Crawler types squished together). So far they're looking pretty swish for a 4 scrip trash squad. I especially love some of the faces. Like this one - Grumpy Cat's distant ancestor;
    7 points
  5. Hey all, I’m new to this painting forum- literally been here 5 minutes. I’ve been painting for a few years and desperately trying to get better. I’ve seen great improvement that’s for sure! @CaedrusI just read through the Challenge rules - unsure if I’ll be making a monthly pledge just yet. Dipping my toes, if you will. I just finished Hinamatsu, Titania, and two Autumn Knights in the last week. I’ll shoot for better photos next time. And maybe actually pledging
    7 points
  6. And in a flurry of activity, I've finished off the English Ivan core box! Already posted this in a few other places so sorry if it's old news. Basic idea was to do a strong white zenithal highlight and then gradually darken things with contrast paint before adding some directional lighting also with contrast. To keep things fresh, all the living crew have lamps on their bases while all the shadows are entirely in darkness. Thought it would be kind of fun to do a thing where it's Ivan and friends in the shadow realm where they have to stay in the light to prevent being attacked by t
    7 points
  7. Good evening, Lately there has been a lot of flak aimed in the direction of Cadmus' keyword because it is a strong keyword which provides a unique challenge. I've spent alot of time thinking about the general match up and have played over a dozen games into the keyword (outside of beta in it's current form) against some of the best players in the world. This might be preliminary or even outright wrong but I thought I would try to provide another potential perspective on how to deal with this terrifying crew. There are many things which makes Cadmus strong: We Are Legion - Makes
    5 points
  8. 5 points
  9. CR7 just got a lot better in outcasts. The brawler gives them the targeted condition removal they were missing, but yannic is great with sloth. Heal all enemies in range, then damage them all 1. Then give all those models within range of sloth a sin token
    4 points
  10. Caedrus, reporting in! I have some early completions, and I'm pleased to say that my (mostly eBay rescued) Tormented keyword is complete! First, the Drowned I find myself wondering if I should do more colour on these guys, rather than going for a 'submerged' look. But, I do like the way they look (as always, water effects look garbage in photographs). Next, the Hanged! A bit uninteresting, these guys have a halo of colour on their base, which is Caedrus-speak for Incorporeal. Next, the Dead Outlaws! A bit more interesting a sculpt. It was a bit challengi
    4 points
  11. I always wanted the Crossroads Seven to look a bit more inhuman so for Gluttony decided to go for a decidedly unnatural skin colour. Also pretty happy with the hat.
    4 points
  12. Actually, I think if you check the schedule, GG2 is scheduled for three weeks after the heat death of the universe.
    4 points
  13. Part 3 of the Molly Guide is here! This time I'll be talking about list-making. Part 1 can be seen here, and part 2 can be seen here. Perhaps one of the strongest things about Molly is that she is so darn good at list-building. Her keyword is incredibly efficient, which leads to opportunities for redundancy. She is very flexible when it comes to building lists, and can take models for a variety of roles. Let's examine these ideas more in-depth! Efficiency Molly just packs so much efficiency into the stones for her keyword, it opens up a lot of doors. When I'm pla
    4 points
  14. Just finished my round two game. Lists attached. I had 5 stones and my opponent had 7. I had a simple plan: emissary rolls all over the table with the stone, while the rest of the crew is killing ghost. I took an obvious vendetta Francois vs Dead Rider and Let Them Bleed. My opponent picked vendetta Datsue Ba vs Francois and Claim Jump on Lost Love. On the first turn Jaakuna lured my Emissary away from the strategy marker next to my deployment. I had a very strong starting hand of 4 severes and a red joker, but even a red joker couldn't save from stat 7 vs 5. Kirai summo
    4 points
  15. Here’s what’s gracing my desk at the moment - among some half-finished M&SU
    4 points
  16. I lost 6-5. Super tight and close game. If I had landed one more attack I could have gotten there (or if I had used my carrion emissary intelligently instead of running it away because I knew it was a vendetta target xD). I also learned a lot (no point in doing 6 damage to something when Low River Monk can just heal it back up 😜 ). The list was surprisingly good. Carrion Emissary and Bete Noire are both really good with molly. Oh, just realised another way I could have maybe won was to unbury bete and engage sensei yu and give him minus flips from scarlet temptation xD Definitely nee
    3 points
  17. Well, I'm not an experienced enough player to answer this with any conviction, but from forum traffic it would appear that there are concerns with every summoning master, and a few outliers. These feelings aren't universal, but I believe they are felt amongst most non-top-table players. From my experience, Malifaux suffers from a similar 'problem' that the PC game league of legends does - the feel of balance is completely different at different levels of skill. Riot do a lot of work to balance at several levels of skill to make sure players have fun no matter their skill level. @That
    3 points
  18. You can also play with Intuition on both Euri and Thoon. If you have one or two low cards on top, you can use a SS to flip both for Reflected Visage (Euri) or Arctic Pull (Thoon). This lets you clear the dross off the top and get to a higher card. Honestly, one of the players in my meta has called out that he doesn't have to actually do much for Assassination since I often times bring Euri down to that point on my own using The Old Ways to turn what could be a 3/4/6 into a single point of damage. The Old Ways turns the entire Savage keyword into Jack Daws with pretty solid HP and H2
    3 points
  19. I agree with your perception that euripides is quite strong. way more than what people is giving him credit. It may be the "old ways" fault. It looks nice on paper but can be deceptively brutal once you understand all the "ways" to use it and are patient. defensively is really hard for the oponent to workarround. attaking you can forze brutaly some turns. having a 12/13 in hand that can be used to defend one activation and counter attack or the damage and the next atack. you also can "dig" for the cards you left behind to some extend. What you dont want to do is using a hi
    3 points
  20. Definitely having list regret. Wanted to try something new and I'm not sure it works xD. I can still see some viable plans, but it is weaker than if I had just gone triple beater I think. Manos especially suits the terrain wayyy better than the sz3 models. Hiding from Fuhatsu sounds hard xD One of the Laugh Off models, I assume. But since they can be four wind punched 6" at a time from each of the students, I don't think he will have trouble getting it around. Edit: although Assdex (my opponent) is following this thread, so he can always share too xD I imagine he will want to
    3 points
  21. Took this list into Corner Leylines with Sabotage, Catch and Release, Leave Your Mark, Breakthrough, and Assassinate. Brawler Test 1 (Outcasts) Size: 50 - Pool: 5 Leader: Viktoria Chambers Totem(s): Viktoria Chambers 2 Hires: Big Jake Hodgepodge Emissary Ronin Ronin 2 Prospector Student of Conflict Catalan Brawler Opponent played Brewmaster. I won 7-5 (4 leylines, 2 lym, 1 breakthrough vs 3 leylines, 1 assassinate, 1 catch and release). Got the always gratifying 3 point turn 5. First I just have to say it was physically painful to
    3 points
  22. Ploughing through the rest of the Apex keyword this month, all that's left to do is 1 Vatagi and the Rex
    3 points
  23. Finished up my skaven army and now it’s time to get back to some REAL painting instead of batching 40 dudes at a time. First up, some spooky shadow friends? of Ivan! Went with a more monochromatic scheme since they’re literally shadows but I also wanted to go with bases that represent a dark cobblestone path through a park around halloween. The theme will be way more apparent on some of the actually important models, I promise!
    3 points
  24. https://biggerhat.net/faqs?query=Decay Here's the entry
    2 points
  25. So I've forgotten to update this so I guess I'll do so now Round 1 I faced anya with Mikhail and emmy and it was horrible, I got stuck in my own deployment zone everyone was stunned and I couldn't do anything it was a nightmare. I'd gone with vonshill and didn't take arik for some reason who would have helped a lot vs but it was just a terrible game from me and I was outplayed completely. My opponent was nice enough to agree I would have scored 1 point when we called it turn 3 but 8-1 was what I ended up with Round 2 was the outcast mirror as was vicks for me vs Tara f
    2 points
  26. To be clear, I only bring in OOK models as tech picks for the board, or for the Scheme & Strat pool and/or as counter picks against specific Masters/Factions; I don't think there are any auto-take OOK picks for Apex. Austera and Twigge are very board-dependent, but they can be extremely useful for Apex. The biggest counter I've found to Cooper is simply blocking his LoS, while a soft counter to him is hiding in/generating Concealing - plus he really wants to hog most of your good cards. Herald, Mv6 and Unimpeded coupled with two great actions lets them either scheme or snipe at key
    2 points
  27. Or it will be a walk 4 bulky model with a questionable attack and obscure bonus action. Who knows?
    2 points
  28. I think different rules are needed at different point levels. Like the Henchman Hardcore ban on extra leader AP or Summoning. I could see something like an MtG ban list ie x models are not allowed in y format. I think we've seen a little of that already with DMH models bring disallowed in done situations. Double Masters being banned. Or even stuff like not taking Masters in games of 30ss or less. One day in going to come up with strategies and schemes that work with Henchmen Hardcore and lower point games. Stuff that doesn't require as many models in as many places. Maybe even stuf
    2 points
  29. It's also nice that she helps counter Youko. That's something we were all waiting for right?
    2 points
  30. I'm not sure... there's a lot of strong keywords. in Bayou I would play BBB for tricksy, Frank Kin or Samy for Kin and Wizz-Bang, The First Mate for a mix of swampfiend and infamous and maybe even popcorn for Tri-chi and of course Gluttony... that's a lot of option (and maybe you can do niche things with swampmother or Old Major). Maybe we should start a thread about it though to avoid hijacking this one...
    2 points
  31. Seems like you might be able to make some sort of gun line list with Von Shill and Yannic's shouting orders. Drop a scheme marker, Concentrate as a bonus action and draw a card, then take a focused shot. Riflemen might be fun holders for upgrades like Rocket launcher too. Burn a wound for I Meant to Do that on Warning shot, then burn another wound for for a stat 8 Rocket Launcher attack with built in Critical Strike and ignore Friendly Fire.
    2 points
  32. I suggested this in another thread. Some don't like it because then things like the Jury feel a lot stronger, or even Tormented gets a buff, but I reckon it is still worthwhile (and indeed, is part of the point - anti summon tech should work against summons). Particularly as schemes and strats get much easier to balance if they can treat summons differently. Currently not all summons are affected by the anti-summon rules of Let Them Bleed for example. So I think it'd be worth it for the design space.
    2 points
  33. Phew, I was worried it was going to be an errata Waldo, but I got a great Outcast Starter Waldo ❤️ !
    2 points
  34. Or a Henchman only tournament (standard game, no HH)? That would be refreshing imo! Maybe for a MWS summer event? Edit 2 : I forwarded the suggestion to the word series Committee... And all even are planned for this year. But it's a possibility for the future.
    2 points
  35. I think this is where I missed what you meant. I didn't think you meant specific model. I also don't think Scoffer thought you meant specific model. This is hard to write rules for, especially as a summoned model in the rules is a different model to a previous version of the model at the moment. By specific model you aren't actually referring to a specific physical model (I have Izamu and Genbu, so they are clearly 2 different models, but you don't want someone to be able to summon Genbu the turn Izamu dies) but rather some permeance in the plenty value. I wouldn't want to t
    2 points
  36. I'm 6 games into Euri and I think he's a sleeper. There are several ways you can play him thanks to the diversity in the Savage keyword. He can wall up and hide, or move with surprising speed. He can be ranged or melee beat down, or simply slow your foes down with conditions. He can also scheme very well with the Cyclops and the recent addition of The Damned. He's reportedly squishy, but he's been surprisingly resilient to me. The Old Ways allows him to stay alive much longer than you might expect. The same with the rest of the crew. If you can manage your hand and discard pile prop
    2 points
  37. I'm doing it for you guys! I'm already set up so the more players I knock out of the top spots the more chances everyone has
    2 points
  38. Wow what a greedy bastard....I'm just hoping to get in the top 10 of an event. ONCE.
    2 points
  39. I played yesterday Nellie vs Asami, it was a very close game and i won 6-5. Nellie Crew - Pool: 5 Nellie Cochrane Lead-Lined Coat The Printing Press Undercover Reporter Pale Rider Lead-Lined Coat Guild Steward The Lone Marshal Guild Lawyer Asami Crew - Pool: 5 Asami Tanaka Amanjaku Ohaguro Bettari Ama No Zako Kamaitachi Akaname Tengu Katashiro Yokai Terracotta Warrior Deployment: I was deffender so he choose downside and i start doping symbols. I leave Marshal behing to shoot all minions tha
    2 points
  40. Just did my first game in over a year over the weekend too, virtual though. For fun I'll toss my two cents in on The Red Chapel keyword, though honestly I'm doubtful anything will happen with them. Seamus and CCK are fine. I would not change red chapel killer to give dmg. While it would be more useful Seamus as a master is pretty strong, and really doesn't need a personal buff. Jumping through hoops to get the bigger dmg is fine. Changes to his crew I think are warranted, just to make bringing those models more viable than the hire All Stars all the time as currently formulated. Thus I'd
    2 points
  41. Let's see if I can remember the recipes... For the magenta, if I'm not wrong, it was a base of VMC 70.960 Violet and then it was highlights with different mixes of VMC 70.812 Violet Red, VMC 70.945 Magenta, VGC 72.013 Squid Pink and I think VMC 70.928 Light Flesh for the brightest parts. No exact proportions, just play with the colors on the wet pallet. I didn't use it, but if you want an extra punch for the magenta, you can always use some VMC 70.735 Magenta Fluoresc. as a glaze. The poison gamin's green I'm not totally sure of the base color (actually the shadows). I'm hesita
    2 points
  42. The Other Side has returned to the London gaming community. Thus far we have been playing via vassal to teach the game to new players, learn and just get gaming time. We have assembled a hodgepodge group of complete newbies, experienced players and other interested mercenaries. This will be a vassal event run over the month of April. Hopefully getting us through the last bit of lockdown where we can take out our toys again in the future. There have been a handful of TOS events before but I’m pretty sure getting to 12 participants would put us near the top. Perhap
    2 points
  43. Also means you're missing out of utilizing trail of slime, so who's the real winner in this scenario?
    2 points
  44. I used rabble risers heaps my first year! But yeah I think once you have more options they're outshined a bit. Night terrors are fantastic when paired with Philip and the Nanny (one discard = 10 inches of movement over the two), and also situationally for extra concealing. Forgotten Marshal I just haven't given a fair go. Kirai is by far the best option for a summoner when paired with Molly (at least til she is nerfed), and I have sometimes used Toshiro (again, when I had fewer options). Personally I highly rate reliability, so don't like the summononing on the marshal. Would ta
    2 points
  45. I might occasionally chuck some lists in here as further examples. Here's a list I had prepared for a pool, but doesn't work against Ten Thunders. The pool from April round 2 of the series: Corner leylines Take prisoner Vendetta Spread Them Out Let Them Bleed Claim Jump So the list I came up with was: Molly & machine Dead Rider Archie Yin, the Penangalan Philip and the Nanny Sloth Crooligan 2 stones Philip and the Nanny is great for carrying the lodestone, and Sloth can
    2 points
  46. Gave him a try today. Didn't even bring a good option for Hold Down (the times I used it, I was just taking shots with the Emissary for 2/3/4), and he did exactly what I wanted. Kept a Vik on 1 health alive for an entire turn. A nice 3 model combo is the Emissary, Brawler and Student of Conflict. You Weary Road the Brawler into position and take advantage of Condor Security and once your opponents beaters have gone, the Student uses the marker to give out fast. Worked beautifully in this game.
    2 points
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