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Showing content with the highest reputation since 01/16/2021 in all areas

  1. @Caedrus Another 12 SS finished for January.
    9 points
  2. Finally finished my Lampads and managed a Grave Digger and one of Coopers runaways too
    8 points
  3. @Caedrus First model of the month completed. Talos for 8ss. Goal is to finish the balance of the models by the end of next week. C&C welcome and appreciated.
    8 points
  4. Hey Wyrdos, On a lark, Waldo wanted to try out a new hobby: bird watching. Rather than us ruffling his feathers with any potential tips or tricks, he decided to wing it on his own. After owl was said and done, he wouldn’t stop raven about the sights he saw. Despite it clearly being a hoot, Waldo said he was going to quit cold turkey because he didn’t want to put all of his eggs in one basket. Without feather ado, let’s take a look at one of the upcoming Explorer’s Society characters, Austera and Twigge, starting with a look into their story. “When the spring moon passed in
    7 points
  5. So, here's another two finished minions. Von Schtook's crew is growing steadily. 2 Undergraduates for 6 Stones each = 12 Stones.
    7 points
  6. Hi there! Loving all the updates and keeping motivated to finish mine on time 😃 Half month update for me with wip of Fuhatsu:
    7 points
  7. I got a fancy Magna-rack case for Christmas and finally got around to magnetising my Malifaux minis - or at least the Neverborn and Thunder part of them. My Ressurs are on resin bases and my guild...(except for Elite) won’t need transportation 😛 But this really is a nice product. I won’t miss minis breaking apart or struggling with getting that thunder emissary safely wrapped
    6 points
  8. From another thread, I have discovered that I'm the only person to beat Ivan in the world series so far. So there is a distinct chance that Ressers are the only faction to beat English Ivan in a tournament setting! Let's just ignore all the reasons for it and claim Ressers are magical! #TheMagicOfSmallSamples
    6 points
  9. It's true they are useless in Colette, so they would need a quite a special fix, although what someone above already said. Change Freeze a Corpse for something like this? Bonus action of course, range 2"(and maybe some Stat 6 TN 10?), although I think TN would be too much) "Glacial Sculpture: Target a scheme or Ice Pillar marker withing range. Drop an Ice Pillar or friendly scheme marker in base contact with the target, then destroy the target.". It would help Rasputina in scheme running and in Colette she would hunt down enemy schemes with much more easy then the rest of the Perfmormer keywor
    5 points
  10. Work is progressing on the Ancestor/Retainers.
    5 points
  11. So yesterday Wyrd made a post about the lore videos I have been doing, and I just wanted to say that they are the coolest
    5 points
  12. Well I started by buying an Arcanist Master who could hire any beast, but all the best beasts were in Neverborn. So I thought I might as well get a Master that could use them. Of course now that Master is Neverborn (Marcus), and those beasts either aren't neverborn anymore (Silurids) or beasts anymore (Waldgiests), and my first neverborn master is "kicked" out of the game (Lilith).
    4 points
  13. So you're already playing the February tournament. I know that you're a bit ahead of schedule in NZ, but we're entering Dr. Who realm here 🤣 Congrats on the (January) win though.
    4 points
  14. 4 points
  15. So I don't even know how to make reply? Lets try again. Thank for comments! Here is another project that I have doing for long time:
    4 points
  16. The Obedient Wretch is done I love it, she does have a strange pose, kind of leaning forward so i put her on a slightly sloped base
    4 points
  17. Yep. I've used that theme for a few groups. They board the train earthside in Breach town (Santa Fe). Excitement and wariness in equal doses is instilled. Malifaux has the potential for big reward. But also lots of danger. I talk about how passing through the breach has had strange effects on people. Some see things in the swirling energies. Some go unconscious. Some are physically transformed. I also build up the guild presence with guards on the train watching for Arcanist neredowells. Once the train enters the Breach, that gives me a chance to tie the party together if they don'
    3 points
  18. 你们好! As you might have guessed by my profile picture, for M3E I got interested in the Ten Thunders and especially in Honeypot. Now, I noticed something: Honeypot is basically the most "pure" Ten Thunders keyword there is, since they have not a single entry that can be used in another faction: In contrast Last Blossom has Wouku Raiders for Outcasts, Oni has the Akaname in Bayou, Monk has the Fermented Rivers which can be fielded by Bayou's Tri-Chi, Qi & Gong has Hinamatsu in Neverborn, and of course the dual keywords Wastrel, Ancestor / Retainer and Foundry which can all be deploy
    3 points
  19. I think the Molemen need 2 changes: 1 to utility, and 1 for survivability. Utility: Currently the Molemen have a pretty powerful Bonus Action, however its largely made irrelevant by the fact that the only way Chimera creates Scheme Markers is by having a model take the Interact Action. That means that other MORE EXPENSIVE models needs to spend their own Actions supporting this 4 ss minion, which is terrible from an efficiency standpoint. Not to mention, if you already had a model near a place where you wanted to drop a Scheme Marker, why would you bother dropping a Marker so the
    3 points
  20. The bestest doggo in town and his buddy. I decided for the pinkish glow after playing with blood effect on nix, turquouse/violet pink is a nice match and overall it's notbthst bad used sparingly
    3 points
  21. The piper himself! The pinkish glow will make more sense next to his doggo Nix once finished
    3 points
  22. Little update, mainly on Nix (which is the model i like the least) Still to fix and clean most parts. (Oh boy i need to sort out those banana yellow hair! 😅) I also got a turquoise ink to spray from below to add a night light feeling (and ruin everything 😂)
    3 points
  23. These are non-Wyrd minis, but I have to show off this photography light I got from kickstarter, called BIGSOFTI: No light, just iPhone camera With new BIGSOFTI light I am super pleased with the difference it makes. I got it to take photographs for a board game I'm designing, and I think it will be perfect. 😁
    3 points
  24. So, finished up The Real Power of the Honeypot Casino, the Hungering Darkness! I wanted the term Darkness to be meaningful, so I went for midnight blue color scheme. Turned out a little lighter in the picture than in reality. Still I'm pretty pleased with how it turned out.
    3 points
  25. I got into (technically still getting into; painting not done yet) Neverborn. Wife bought me a dreamer crew for Xmas... What can I say? she's a keeper!
    2 points
  26. Theoretically anyone is worth it, Sidir works out well because his gun is so strong and he doesn't need his bonus action so he can keep the chain going. Hucksters, HopefulProspects, and Crypsis Corps are good models with bonus actions which won't be used every turn too. It helps to think of Artifact passing as "Bonus action: requires a 4, give an unactivated Minion/Wastrel within 6 Fast" in addition to actually transferring the Upgrade. So if a model isn't getting a lot of value out of its bonus actions this turn (another example could be RRider/McCabe don't need to move) and doesn't ne
    2 points
  27. The more I think about this the more I like this pipe dream. Beebe & Calypso RoughRider Sidir Hopeful Prospect Daeva 10 SS Remaining Turn 1 Daeva makes a scrap, concentrates for Focused+1 RR & McCabe Ride Daeva & Sidir Pass Upgrade to Hopeful, he Walk-Walk-Concentrates and is far enough up the board to be within 4" of Sidir/Daeva Sidir Walk-Concentrates for Focused+2 and BlowsItToHell to remove any potential cover Turn 2 Stuff happens with McCabe & Others top of turn Hopeful activates, walk, concentrate or shoot, passes upgrade to Sidir Sidi
    2 points
  28. @Maogrimhere you go - although the lighting is rather poor.
    2 points
  29. Ahh, I still remember the 5 seconds I had of being excited about running frank or LJ with a boatload of stones and daring people to come on in.
    2 points
  30. Yes you are right, web found It on FAQs. So if you use Focus defending you can benefit too from his to damage.
    2 points
  31. After going through your 3 parts @Filox, these are my ideas, I tried to keep them simple: Rasputina (I just mainly touched your ideas): Should keep Ruthless. Surge trigger on Freeze Over. I really like these 2, I just made minor adjustements: "If this model is the crew leader, models with Demise(Frozen Heart) count as Ice Pillars for other friendly models. If the Ice Pillar would be removed the targeted model suffer 2 irreducible damage instead." Add ability that let's her ignore friendly models with Demise(Frozen Heart) for friendly Fire purposes I wo
    2 points
  32. I have always found it and similar triggers as things that earnt their reward after several games against the same opponent. I've faced this sort of trigger across 3 editions, and I learnt to play against someone that aggressively cheated to try and create success on these triggers. And when you expect to have to take damage from opportune shots, you stop taking opportune shots. So I know I rate this sort of thing higher than a lot of people, because I've seen it used to its extreme ( I had games in M2E where I charged Lady Justice with Marcus for his full activation, and I took more damage t
    2 points
  33. Won 4-2 Dead Rider was super, super good. The whole game came down to positioning, and being able to reap his Winston (Claim jumper) out of position and kill it secured the win for me. He summoned two brocken spectres off Molly - I hadn't really considered how easily he could bypass serene countenance and still have double crows xD One of the Brockens I single activationed after it was summoned, so it was just a free point for me (with Dead Rider). Crooligans served their usual purpose of scoring, although only one point each (martyrs and catch & release). I was quite brut
    2 points
  34. As a cool trick you can hire Anna Lovelace to prevent their models from unburying (since unbury is a place) near your models
    2 points
  35. I really miss stitcheds. Second i think honeypot right now is allmost complete keyword. They got minions , enforcers and henchmans. Will be great for mr. Chang . I think if we got new hench for honeypot and blossom . With execute. Its my dream but i really wanna see some mb versatile ninja misaki emisar for another crew , how work like ears and eyes. Like Chang in honeypot.
    2 points
  36. Oh, I couldn't quite come with a double keyword model for Honeypot, but I did have some ideas, and the Bartenders are one of them. The 2 in brackets isn't supposed to be the cost nor the wounds but the number in which they can be hired. So you could hire two Bartenders , similar to Beckoners or Rat Catchers.. The profile is incomplete, of course. I guess I'd give them Rig the Deck and Manipulative on the front of the card. 5 as stats through the board. And maybe a tactical action that would remove a condition on a friendly model while adding a Brilliance Token. Thanks for the f
    2 points
  37. That'a a cool idea! Maybe even Nephilim Halfbloods? Would tie into Euripides' prophecy, according to which Nekima would eventually become filled with brilliance and fall to the Darkness.
    2 points
  38. Poltergeist just shouldnt have the antiruthless aura so you dont have all your eggs in one basket. Any other keyword model should have the ability- either aversion or sorrow would get a nice buff by having it. When fear given form is once per activation you almost never want to use it. But having an ability to use it 3/per turn would make it much better. It would work a bit like old incite. I think you dont consider that shooting often can be bad- concealment and stuff. Would it hurt that much if self-loathing had 1" range? Its not that back breakering by itself but master loses some
    2 points
  39. I still hold onto the idea of some Neverborn junkies snitching to Huggy so they can still get product... like halfway between Illuminated & Depleted.
    2 points
  40. Thats quite strange, especially since the majority of the crew were duel faction for the last two editions, but once Huggy left the neverborn it seems he has been able to keep all his followers loyal to him (so Grave and Tannen lost Nephlim and woe, which were the types of neverborn they used to be). Must be something about having total control over an addictive substance...
    2 points
  41. Thank you guys for kind words! I have practised the look for my Neverborns for couple of Masters and crews. So the ice themed bases have involved a lot. For the Gorar it was hard decisions as I bought Autumn knights during M2E for fun and later I found out the Red Joker version of Titania that I had to bought. Then I realized that I had Zoraida Avatar. After I found out that I have most of the key models. I had to build up Titania crew. Also the Howling box for M3E was great. But as Gorar can only get by Start box. I had to choose for the proxy so that I can spend my monies in some other
    2 points
  42. "There and Back Again"? Hum... maybe it's already taken.
    2 points
  43. Part 3 is out! Let me know if I forgot to add something to it or just miss read some comments.
    2 points
  44. Got another game in against @touchdown. I got attacker in standard deployment. Strat: Public enemies Schemes: Vendetta, Leave Your Mark, Runic Binding, Hidden Martyrs, Take Prisoner I ran: Pool: 7 Leader: Som'er Teeth Jones Skeeter Skeeter 2 Hires: Lenny Jones Old Cranky Georgy and Olaf Good Ol' Boy Good Ol' Boy 2 Good Ol' Boy 3 He ran: Pool: 6 Leader: Von Schill Steam Trunk Hires: Arik Schöttemer Hannah Lovelace Freikorps Engineer Servant of Dark Powers Freikorps Engineer 2 Servan
    2 points
  45. It is once per activation. Which means a model can use it outside of its own activation, like when being attacked in enemies activation.
    2 points
  46. 2 points
  47. Hey all, I just posted my in depth EVS First Impressions Review. Check it out if you're interested and let me know if I missed anything really strong. https://youtu.be/XZdOwEgn9_0
    2 points
  48. Okay guys, I'm gonna create PART 3 of this post in about a day to sum up all we came so far.
    2 points
  49. Pandora for me is totally bad design. She wrecks all the condtion master like brewmaster or mcmourning making them never takes against nvb particulary in multi-master games. The keyword should work only with stunned and gain buffs elsewhere. On other hand on her own in singel master games she struggles against a lot things: - ruthless - turns off most of her defensive tech, most crew has either manipulative or terrying for defence. As you declare master before crew selection its easy to counter Dora by most of fractions. For unkown reason the anti-ruthless aura is on a def4 totem which is
    2 points
  50. My January pledge complete 9x Riflemen (45ss) and 1 Adjunct (5ss) for 50ss total. Thanks again to @Stranglelove for taking the great pictures. PS It's much nicer finishing on the 14th and not the 31st at 11:00pm.
    2 points
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