Welcome to Wyrd Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

bertmac

Members
  • Content count

    787
  • Joined

  • Last visited

About bertmac

  • Rank
    Master
  • Birthday 07/21/1981

Recent Profile Visitors

856 profile views
  1. December's pawn is awesome! Funniest game I've ever played had 3 bj flips in 3 turns vs a Levi crew. Blasted them to pieces. When you can cast 6 spells per turn you cycle a lot of cards!
  2. Kaeris. Purifying Fire, Arcane resevoir, seize the day. Eternal Flame Sabertooth Cerberus, imbued energies. Howard Langston, imbued energies. Mech Rider Arcane effigy. Railworker. Lots of options here. Mech rider can setup for dig their graves and summons in reinforcements. Kaeris does breakthrough very easily due to how big deployment zones are and can fly off turn 4 to get it done. Langston and Cerberus kill everything near the extraction marker and get healed by Kaeris and the rail worker provides able backup. Depending on Who you are up against eliminate the leadership is quite doable and recover evidence can be a good pick depending on how aggresive your opponents crew looks.
  3. I've run them for a while got some Perry american civil war miniatures as proxies. I really like them they are fairly tough and make your other close by models tougher to take down whilst also helping with mobility!
  4. Don't vote for ourselves right?
  5. Just a flesh wound!
  6. Would love to see a suggestion for each master before this ends!
  7. Could maybe go with something similar to infinity where sectorials gain bonusses for using only certain models within factions rather than splitting the factions.
  8. So I played this list versus Guild last year and won handily. Kaeris. Arcane Resevoir, purifying fire, blinding flame. +1or2 ss Joss. Imbued energies. Mech Rider. Malifaux child. Although eternal flame could possibly be better. Hoarcat Pride. Sabertooth Cerberus. Imbued energies. Arcane effigy. Kaeris can push enemies out of scoring range. And keep wounds topped up. Joss can hold a stash marker by himself the Cerberus can alpha strike most guild non masters off the table in one turn. Kaeris also helps block line of site between the stash markers and can redeploy easily whichever way she is needed most. The hoarcats built in - versus projectile attacks is good against guild it also packs a punch. The Mech rider can score 2 for setup by itself and brings in reinforcements. Effigy is great for extra burning for kaeris whilst also being a tough 4ss activation also good if brutal emmissary sets something on fire for Sonnia to blast without LOS. I would take setup and either mark for death or claim jump.
  9. I play a couple of masters that can put down los blocking terrain, Lilith and Kaeris. Mei feng vents steam. All about activation control really use your lesser pieces early and keep them out of LOS. if you are in LOS try to be in cover and out of max range so they need to walk and shoot rather than focus and shoot, this can make a huge difference.
  10. Stacking burning with firestarter/kaeris or metal gamin. once you get burning above the armour value 1burning=1damage. Had 2 metal gamin charge izamu hitting him 4 times for 1 damage a time but also adding 8 burning due to being engaged with something with protection of metal once.
  11. A couple of our 8ss models could do with either some love or a reduction cojo and the slate ridge mauler. Not yet tried the bear but have used cojo and he isn't bad but could maybe do with his (2) being a (1) but only usable on a charge. I think pre gg 17 and errata union miners were our worst 5ss minions but have a place now. Willie is great! Very good vs Pandora and sorrows as his dropped explosives ignore incorporeal and they all have low defence. Wind gamin are too good.
  12. there is a lot of wp5 in arcanists but langston and joss are both 6. captain and firestarter are both df6 wp5
  13. Because they die in two attacks from anything with a weak damage of 3.
  14. One thing I would say is you can take the generic bounty award which lets you summon the effigy as a 0 from a 2ss upgrade rather than hiring it in your initial crew.
  15. Think I went with customer grip, custom action for extra 2" range and + to the duel. Multi barrelled on a gun which already had multiple barrells giving me the option to empty all 9 barrells at once for a 6/7b/7b damage track. Think I also got it to be shiny for showing off purposes!