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  1. Hi all of you! It finally happened und my bro @Harlekin convinced me to start my first Malifaux Warband. Now we're playing a thematic campaign, where my group of Saloon-Ladies (performers, I'm converting them a bit to get a more 'Moulin Rouge meets Steampunk'-Look) try to take over the local 'entertainment-business' from his undead girls (redchapel, mainly dead doxies and similar stuff). As a complete newby to Malifaux, I'm very proud, that I achieved 2 draws out of 2 campaign-games. Nonetheless most of my girls ended up with their first permanent injury. Long story short, here are my first finished minis (I know, they aren't real performers, but they look so Steampunk and awesome and were fast to paint), two Soulstone Miners. The models are 'Clockwork Worms', 3D designed by RocketPigGames: https://www.instagram.com/p/CLeV1FlHAmp/?igshid=1py4c70drmtgn
  2. I finished painting every Wildfire model a week ago, so I'll start out by posting those. My plan with them was to practice OSL, and make a crew that only has the light that they're bringing with them. As a result, some of the models are very dark from some angles. I added the tufts so my opponent won't miss a model if they see it from the dark side. Kaeris from the dark side. I'm currently working on pyre markers, and corpse and scrap markers.
  3. Good News, Everyone! Although the Serpentarium's Malifaux Mondays project was closed more than a year ago I still have som Malifaux Minis to show. So I decided to start another Malifaux painting thread and I hope what it's going to be even more interesting. And at first I have to show you the Envy, a tons of steel and braas which walking down thrigh Malifaux City More photos as allways in Serpentarium blog
  4. I have a casual match coming up here in a few days and I’m at a loss for which crew to run. My opponent is going to be running either Guild Lucius or Perdita. I’m going to be running either Arcanist Hoffman or Ironsides. Which one would be better for either situation, based now without strats or schemes being determined?
  5. Here is a picture of my Kaeris. Enjoy.
  6. Hi all, I have a couple of tough games coming up this weekend. One against McMourning, one against McCabe and another against Seamus. Any advice on how to combat these crews would be greatly appreciated. They are all 50 SS games and model selection is not going to be a problem, as I have all of the Wildfire keyword and all the Arcanist versatile models. Thanks for helping out.
  7. Hey guys. Been a lurker here for years. Thought i should try to make a blog here or something like that of my malifaux minis, maybe that would give me a "push" to paint more often. So, here's a few for start.
  8. So... I can't find the model of Carlos Vasquez anywhere... Maybe I'm just out of the loop. Is he even released yet?
  9. Hey, folks, Missing the left arm of the M3E Firestarter model. If anyone happens to have one, that would be lovely! Or, alternatively, I will be more than happy to buy the sprue section of the complete collection of Firestarter bits. Any help? Thanks!
  10. Hello, my name is Caver and I'm a Ramos player(Both literally and figuratively). My surname is Ramos and building models out of scrap has always been something I love doing. So when I saw a guy at my local area selling a fully painted Ramos crew+ extra arachnid+ metal gamin + meta golem+ tokens for 30 quid I couldn't resist. After that I've had half a dozen games with Ramos, I even went to a tournament and finished second. This are the lessons I have learned from my experience playing my family man. 1. Ramos loves metal gamin Metal gamin might be generally associated with Mei Feng, but it is Ramos who really turns them into something. Why? Scrap markers. This little buggers generate all the resources Ramos needs to run his factory of robots show. I always put 2 in my list at least. Admittedly using the markers for summoning does neuter a little their awesome ride the rails ability, but my advice is to fine tune model activation. Always activate the gaming first and have them move using ride the rails before Ramos starts his show. Also by turn 2 I do think the gamin have provide Ramos with all the markers he really needs and can focus on construction of a railway for.scheme running. One last thing, this buggers are super though so they are the premiere candidate for magical training upgrade, that extra card really helps. 2. Howard who? Run a Golem Seriously Howard Langston doesn't have that much sinergy with Ramos in this edition. The Golem does, why? Because he generates scrap markers and can take advantage of the gamins rails. So if you need to pick up a beatstick go for the Golem not for Howard. Tecnospiderman us better in unionised lists nowadays. 3. Joss is underwhelming Joss is Ramos henchmen, we love him for that. But he.jyst doesn't work to well supporting Ramos creations. Why? Because his awesome "Command Construct" ability, the reason you take this guy, requires a tome suit, which Joss doesn't have built in. So getting that action off requires you to burn a valuable soulstone in order to have it guaranteed which is NOT ok, since Ramos needs to use all the soulstones he can get. Unluckily Joss just doesn't offer Ramos much more mileage either, please prove me wrong in this. 4. Ramos LOVES soulstones Ramos main mechanic this edition is summoning, which requieres a 9+ of tomes to get off in almost any circumstances(in which you summon important models eg not steam arachnids) Hence having soulstones to add suits is a must in order to reliably summon mechs. As such if you need to choose between spending soulstones in a non vital model or giving Ramos more stones always give Ramos the stones and summon the model in the game via tactical action. Personally I like to start summoning a metal gamin(which requires a reasonable 9 of tomes). And then on subsequent turns start summoning more violent creatures such as steam arachnid swarms or mecharachnids which requires a 12 and an 11 respectively. But always have at least 7 soulstones with Ramos in 50 points games and 5 in 35 points games. Is much better to have control over summoning than to have extra models. 5. Steam arachnids Steam arachnids are cool with Ramos, he can summon 3 of them with a 13+ of tomes and have them place scheme markers fairly quickly, also you can detonate them at will for 2 automatic damages and an electrical creation. But don't take them, summon them by turn 2 or similar. Spending points on them instead of in getting soulstones is not good business when you can summon many of them on a single turn. 6. Beware of the strategy and summon accordingly Essentially if you are playing turf war or reckoning with Ramos only use.your summoning for big and though models. Arachnids would be to much of a hindrance to get summoned due to.their frailty, which translates to easy points for the enemy, and unluckily exploding them still means points for your oponent. Overall I don't love Ramos in either of those scenarios. Those are the things that I have learned playing everybody's favourite political prisoner. Please comment and give me more advice on how to run my favourite family member.
  11. Newish player here! Coming from Warhammer via Infinity and for some time now, playing Malifaux with a few friends - for whom I also paint stuff. Feel free to comment and criticise - I'm always happy to find ways to become a better painter First off: Ressers - the McMourning starter, painted for a friend.
  12. Hello! I'm starting with Sandeep. If I want to hire Banasuva, how many points do I pay? I think I read in the M3E rules that Totems, as Leaders, just cost 0. But then someone told me I only could place Banasuva if summoned by Sandeep, not by hiring it. And now I'm a bit confused. πŸšΆβ€β™‚οΈ
  13. Does the December Acolyte's Smell Weakness still remove Armor from models under Hoffman's Adaptive Armor aura?
  14. First of all sorry for my english and possible game mistakes, I didn't take notes in the tournament and I can do mistakes here. This will be a different Tournament report, I will tell you my impressions and my game style, that report will be of the valuable actions of every turn, and I will save my oponent crews in case they do not want to teach them, I will not post my crew or his crew, but if you read you cant take notions of it. G1 Darky NB Zoraida G2 Jon Ortiz TT McCabe G3 Rober Resus Yanlo G4 Linar Guild Hoffman G5 Antonio Arcanist Ramos G1 Zoraida's crew with 2 Will o'the Wisp to summon Grupps from the 2Ap of the Mother and Dolls from Zoraida, for me his biggest error was expose Zoraida to Snow charge on T2, with my Gamin I can kills Zoraida really fast. T1 With one push from Angelica Banasuva charge to Nekima T2 He expose Zoraida to do an Obey on Snow and Snow charge her T3 Snow kills Zoraida, Sandeep kills enemy sucker one Will o'the Wisp T4 Nekima kills my sucker and later I kill Nekima with my Vendetta Oxfordian, Sandeep kills the Spawn Mother T5 With only a few models in enemy crew I take the rest of the points One great game and great opponent, his crew seems powerful with the Will o'the Wisp taking 2Ap's actions I was took Vendetta on Nekima, Sucker on one Oxfordian and the central mission was Ply Result: 9 - 5 Win. G2 McCabe's crew with a Emissary, Jorogumo and a lot of minions to give upgrades, the deployment kills my enemy, he put his 50mm miniatures cover the rest of the crew and the escenography doesn't let him pass T1 Banasuva charge to McCabe and Snow discard IE to charge Yin with the Gamin and engaged with Luna and Emissary T2 Snow kills Yin and Luna, my crew takes positions and do some dmg on his crew T3 Sandeep kills Jorogumo, the Oxfordians kills Emissary, a Monk and dismount McCabe T4/T5 McCabe move, reactivate and move to take points, I kill the rest of the enemy crew except Sun Quiang for Take the Prisoner My opponet loss for the table elements, he play good the miniatures but he can't pass and with my placements, pushes and teleports I doesn't have problems with that I was took Hold up, Take the Prisoner and the central mission was Symbols, I kills so fast his crew that I can't take points of Hold up, mistake here Result: 7 - 2 Win. G3 Yanlo with full spirits and Sybelle + 2 Rottens, so much movement tricks in this crew T1 One Oxfordian take Vendetta from Datsue Ba, Banasuva kills 2 Seishins to cut his activation control, a Rotten takes Vendetta from one Oxfordian T2 He expose Yanlo and Snow charges to him, mi crew takes positions and do some dmg T3 Sandeep + one Oxfordian kills Yanlo, Snow charge and engage with 3 miniatures, the rest of the Oxfordians push the wagon and do some dmg T4 I kill his sucker with fire that was Datsue Ba, he doesn't take points and I take 2 points from Vendetta, I kill all his crew except Sybelle, Chiaqui and 1 Rotten that can't let me move his wagon to denny his points T5 Continue the fight to move his wagon nothing inportant happens I can't kill Sybelle or Chiaqui, and can't move the wagon My opponent plays pretty well but his crew have a lot of incorporeal models and my crew have full Ca attacks, that lets me kill him really fast I was took Vendetta, Hold up and the central mission was Symbols Result: 10 - 5 Win. In that point I was happy but knew the last day would be hard, what I didn't know was how fucking lucky that I was going to be... G4 This man plays milimetrical, is a really good player, and his crew, for me, is the best in Malifaux: Hoffman + Ryle T1 He do his chain on Ryle with triple Obey and kills 2 of my Oxfordians, Sandeep push him closer and summon Banasuva and Gamin, Banasuva hit him, and later Snow walk and hit him with the first big luck of the day RJ on dmg, Ryle ends to 1Wd T2 Snow discard IE and triple hit with and... can't do 1 dmg on Ryle he has Df8 because of 'El Mayor', Hoffman Obey Ryle and get him out of the combat, Banasuva charges to Hoffman T3 My Sandeep kills Hoffman with a moderate on , Ryle can't come closer because I can summon a Metal Gamin or teleport an Oxfordian to kill him, we fight for the points, place markers and move carefully T4 Snow kills Ryle and engage with Francisco T5 Angelica push my miniatures to get points and Sandeep kill the Guild Investigator that deny my markers For me the most dificult game in the tournament, we move very carefully but when I start with 2 Oxfodian killed that was terrible, for my luck I have the RJ on dmg from Snow and that was a reliable point, in all moment I try to get my important miniatures like Sandeep or Snow in the range of Medical I was took Eliminate the Leadership and Search the Ruins central mission was Public Executions Result: 10 - 1 Win. G5 I know he is a great player and in fact are the only with me that goes 4 - 0 so that will be hard again, he plays the Vox Ramos list, that push you with Mauler, Cojo and Captain and does 12 - 16 dmg out cards, bad news T1 Like in the G4 we move carefully, he put Strike markers with Ramos and the Child, I push an Oxfordian out of range of the markers, and summon Banasuva and Gamin ready to charge the Mauler, at this point starts the fight, he uses the Captain to push my Banasuva back, but I move one Oxfordian and shot my own Banasuva to push him again in charge range, Banasuva charge to the Mauler with +1dmg and , doing 9dmg + burning on the bear, and with melee expert atack hit the captain with a RJ on dmg, he prevents but gets BJ and die... this is the second point of luck and the biggest, Mauler dies at the end of the turn for burning T2 At this point he lost so many pushes, and the Strike markers doesn't are effective, I have the table control. Snow discard IE and charge to Union Steamfitter to try kill him and stop the scrap generation from Ramos, Snow can't do it and Sandeep finish the job T3/T4 I kill all his miniatures except Ramos, that can't move from his deployment zone, we decide stop play in this point I really have a lot of luck in the fist charge, because my Banasuva can't cheat the fate, the Mauler have a low defense but the Captain ... and he has bad luck on the prevention. Opponent crew and game style was good and hard but sometimes the deck want to speak. I was took Undercover and Guarded Treasure, central mission was Ours Result: 8 - 2 Win. I play a hight movilithy crew, pushes, teleports, placements and more pushes, with two/three heavy hitters and two supports, all the games have the Medical near to my key miniatures like Sandeep, Snow or Oxfordians My priority was engaged or kill his valuable miniatures with Banasuva/Snow and take position with my Oxfordians all the time that I hit I do with thx to the Gamin Try to not waste cards on hurt, select the right moment and waste cards on kill, a miniature do the same job on 1Wd or 10Wd Hope you enjoyed this report and thanks for reading
  15. Hello Arcanists Forum dwellers! I've been away from the hobby for a couple of years and come back to find my only master is "bottom tier" (I say this like such a thing matters or even makes sense, but it still irks me that she might not be the most tournament competitive anymore). I've been scouring the forums for current discussion on her post wave 5 and in GG2018. I was hoping to stimulate some discussion on how people are using MEI nowadays or what they're bringing with her. What works, what's lackluster etc. In a flurry of excitement with limited reading I've gone and picked up Amin Naidu, medical automatons, steamfitters to add to my Ramos box, Rail golem and metal gamin (now very out of vogue post nerf apparently) I'm also hoping to nab an arcane effigy soon. Having trouble finding a place with Mech porky in stock (Australia tax aka international postage) otherwise bid likely have ordered him too. Any early opinions on my choices? I proxies a steamfitter in my first game back for a public execution game and was quite impressed. Next game will be vs outcasts... Ply Surround them Covert breakthrough Set up Take prisoner, take one for the team. Since I'm still learning we've shared lists in advance so I don't mind posting what I'm bringing to get people's opinions on how to approach this. Declared Faction: Arcanists Crew Name: how meiny ply? 50ss Leader: Mei Feng - Cache:(3) Seismic Claws 1ss Arcane Reservoir 2ss Rail Lines 1ss Emberling 3ss Amina Naidu 9ss Imbued Energies 1ss Kang 9ss Union Steamfitter 6ss Medical Automaton 5ss Rail Worker 5ss Willie 6ss I was hoping to stay balled up I. Media gas cloud in the middle, pulling people out of position with Amina and rendering key beaters useless and peonising him slowly while keeping her alive with stones she'll be generating and the mech Auto. Also have Willie as a ranged threat to poke at them if they're unwilling to advance or throw things at their hiding scheme runners. I'll have a couple of good options for the sucker, or could use the emberling to either run or fake surround or covert. How did I go making this? I'm keen to really try and invest in making Amina work. Do I not have enough punch? How do you strike the balance between ply and pow for activation control? I know my opponent is fielding vonschill with Sue, midnight stalker and a librarian, Hannah and strongarm. Ouch! Any Pointers given I'm not backing out of this list now? I think it'll be hard to Protect my back line with this matchup now.... Also if MS goes scheming Willie probably won't be able to kill him πŸ˜• Thanks in advance fellow Arcanists
  16. This one was kind of a big deal for me. I'd painted miniatures before but always guys in full metal armour, 40k necrons, zombies and tree people. Regular people were new, it was also a interesting challenge to try and blend vallejo colours to get a asian skin tone since lots of premade ones were questionably orange or yellow compared to real people from the same region the Ten Thunders come from. Think it turned out okay overall and was quite a learning experience. Definitely love the Rail Golem and it should look great on the tabletop, not too happy with the Emberling as i've never painted anything close to that type of material before. For the most part though its my first finished painting project in like 13 years and i'm super happy to have something ready for the table beyond just priming πŸ˜›
  17. I'm relatively new to Malifaux, been playing for about 2 months but the game has inspired me to paint like never before. My first crew is a Leveticus crew with all the bells and whistles, and I'll post that up if I can get a decent shot of all of them. But for the past few weeks, I've been eagerly painting up the Nightmare Edition Dark Carnival box that my friend picked up from Adepticon 2016, plus a few in-theme extras (Angelica, Coryphee), and I'm really excited to share this here as my first ever post on the forums. Some models were more interesting to paint than others, but overall I had a blast working through this crew, and it's quite a brain burner in-game too! Here goes...
  18. Salut! Last time I've created a topic about arcanists and now I wanna to start Ironsides. So I know that I will grab Ironsides crew and Amina Naidu. But what else I should get for the comfortable 50SS game for the newcomer?
  19. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Perdita Ortega - 50ss Parker Barrows vs. Kaeris - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. C. Hoffman - 50ss Von Schill Games Von Schill vs. Zoraida - 50ss Von Schill vs. Viktoria of Ashes - 50ss Von Schill vs. Yan Lo - 50ss Von Schill vs. Perdita Ortega - 50ss Misaki (Outcast) Games Misaki vs. Lilith - 50ss Misaki vs. Sandeep Desai - 50ss Misaki vs. Yan Lo - 50ss Misaki vs. Lady Justice - 50ss Misaki vs. Kirai Ankoku - 50ss Yan Lo Games Yan Lo vs. Seamus - 50 SS (GG17) Gremlins Zipp Games Zipp vs. Reva - 50ss Ulix Games Ulix vs. Perdita Ortega - 50ss - Partial Game Wong Games Wong vs. Molly - 50ss Mah Tucket Games Mah Tucket vs. Kirai Ankoku - 50ss Brewmaster Brewmaster vs. Reva - 50ss Arcanists Rasputina Games Rasputina vs. Yan Lo (Resurrectionists) - 50ss Rasputina vs. Molly - 50ss
  20. Hello Everyone! Like my friend Shadowfane, I have just gotten my first few games of Malifaux under my belt. I've opted for Guild, although I have already paintd some 10Thunders models as a random project. I thought I would share them here in the hopes that it will motivate me to finish what I have started! Please add comments and recommendations, I'm trying to get my head around painitng such beautifully detailed models, sometimes I think I take short-cuts just to get something looking finished! My first Malifaux mini, an Oiran. A bit dark, so I shall try get some better photos! Shang (Misaki is on the way!). I wanted to try my hand at 'realistic' flames. On a model who is nothing but fire I was a bit daunted by it, but I'm quite happy with the way he turned out. The flash is a bit bright (I have some work to do on my picture-taking it seems!), but it kinda helps him shine. And finally, my current project, Lady Justice. I got a bit excited with the tiny leaves, I really wanted to get a sense of movement to the model (the hair alone should do that, right?!) and have had this little box of maple leaves begging to be used, so I thought she was the perfect model to try them on! These seems to be a horrible dark bit on the side of her face which I'm going to look at this evening, I hadn't noticed it until I took the photos As our adventures in Malifaux continue, I hope to be adding much more to this post - so keep checking back! Thanks for looking, V
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