Malovane Posted July 27, 2018 Report Share Posted July 27, 2018 12 minutes ago, Saduhem said: The problem isn't the fact that some tournaments might allow them or that you can play with friends, the real issue is that when new books/models come out or game decisions are being made, the Masters in this sub-category are not going to be given the same weight, if any is given to them at all. This is rather blind speculation. There could be books/models that are entirely focused on the return of Lilith or Nicodem. Collodi could return with an entire new faction in tow for all we know. Since the Ten Thunders are no longer comprised entirely of multi-faction masters, the stage is rather set for a new faction to be introduced in the same manner. 23 minutes ago, Saduhem said: I, for once, feel a little hurt after trading sleeping hours and money across 3 jobs to purchase and paint models that already had an undisclosed expiration date. Unexpected expirations are always disheartening, but there are really few things purchased these days that don't end up expiring eventually. Besides, the only models we know are truly expiring are the avatars. The rest will at least still have rules. 3 4 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 27, 2018 Report Share Posted July 27, 2018 47 minutes ago, MunkyMuddFace said: The token system is intriguing. The Pass Token to deal with activation parity sounds cool. It looks like Perdita's crew can trade in pass tokens to get focused and that Seamus's crew can take the Distracted condition to earn them. I'm wondering if it will be something along the lines of the smaller crew recieving some number of pass tokens at the beginning of the game based on the difference in crew size at the start of the game. Some abilities may grant or replenish the tokens but in general once they've been spent they are gone. That allows a smaller crew to potentially get activation control in a critical turn without completely removing the benefit of bringing a high activation count crew. It makes the decision to pass more meaningful instead of being something that you always do if you can. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 27, 2018 Report Share Posted July 27, 2018 It looks like there's going to be a whole shit-ton of terrain markers on the board in M3E. There are 6 masters whose teaser text calls out the terrain markers that they use. Basse - Dust Clouds Reva - Pyre Markers Titania - Severe Underbrush Euripides - Ice Pillars Rasputina - Ice Pillars Kaeris - Pyre Markers Quote Link to comment Share on other sites More sharing options...
wobbly_goggy Posted July 27, 2018 Report Share Posted July 27, 2018 4 minutes ago, WWHSD said: It looks like there's going to be a whole shit-ton of terrain markers on the board in M3E. There are 6 masters whose teaser text calls out the terrain markers that they use. Basse - Dust Clouds Reva - Pyre Markers Titania - Severe Underbrush Euripides - Ice Pillars Rasputina - Ice Pillars Kaeris - Pyre Markers God, I sincerely hope that 'Severe Underbrush' gets a name change 😢 8 1 Quote Link to comment Share on other sites More sharing options...
Mentor Posted July 27, 2018 Report Share Posted July 27, 2018 Will we be able to order new cards for our Alt Sculpt crew like the Dark Carnival through the regular e-print shop? Quote Link to comment Share on other sites More sharing options...
Flinroz Posted July 27, 2018 Report Share Posted July 27, 2018 10 minutes ago, WWHSD said: It looks like there's going to be a whole shit-ton of terrain markers on the board in M3E. There are 6 masters whose teaser text calls out the terrain markers that they use. Basse - Dust Clouds Reva - Pyre Markers Titania - Severe Underbrush Euripides - Ice Pillars Rasputina - Ice Pillars Kaeris - Pyre Markers Well I mean, 2e has Lilith, Rapsy, Sonnia, Zipp, Kaeris, Hamlin, Ramos, Mah. So it shouldn't bee too mush more cluttered. Also in 3e descriptions id Misaki throwing down shadow markers. Quote Link to comment Share on other sites More sharing options...
Saduhem Posted July 27, 2018 Report Share Posted July 27, 2018 47 minutes ago, Malovane said: This is rather blind speculation. There could be books/models that are entirely focused on the return of Lilith or Nicodem. Collodi could return with an entire new faction in tow for all we know. Since the Ten Thunders are no longer comprised entirely of multi-faction masters, the stage is rather set for a new faction to be introduced in the same manner I think that assuming the lack of support for Masters in Dead Man's Hand is a safer bet than expecting entire new books dedicated to their return. That would remove the whole point of Dead Man's Hand entirely. These guys are gone except for friendly games. It's coherent with Lore, I get it. It would be nice to be able to at least have these models recognized as official proxies. Lilith as a beckoner, Collodi and marionettes as Coppelius and Alps/daydreams and so on. It's a hard pill to swallow but, if it leads to what seems to be a polished version of the game I love, it's worth it. I would just prefer to be able to have an official use for models that I purchased and painted that's not relegated to a different format. And I highly doubt that they're going to ever release models that are meant to be primarily hired by a "legacy master". It wouldn't make sense from a business perspective. 2 1 Quote Link to comment Share on other sites More sharing options...
Clement Posted July 27, 2018 Report Share Posted July 27, 2018 13 minutes ago, WWHSD said: It looks like there's going to be a whole shit-ton of terrain markers on the board in M3E. There are 6 masters whose teaser text calls out the terrain markers that they use. Basse - Dust Clouds Reva - Pyre Markers Titania - Severe Underbrush Euripides - Ice Pillars Rasputina - Ice Pillars Kaeris - Pyre Markers It's telling that they're duplicating though. I know as a primary Resser player who's normal opponent deeply loves Kaeris, we're both confused and excited by whatever ridiculous Pyre marker hellscape we deeply hope we can generate. 1 Quote Link to comment Share on other sites More sharing options...
TeddyBear Posted July 27, 2018 Report Share Posted July 27, 2018 i'd rather that characters cards remain the same size of current cards, for the reasons that also others people before me, mentioned. but i really like new graphics of cards; also for designers, in the time they will need to add some info on new cards, will be enough reduce the image of character, unworkable thing with m2e cards.. Quote Link to comment Share on other sites More sharing options...
Malovane Posted July 27, 2018 Report Share Posted July 27, 2018 2 minutes ago, Saduhem said: I think that assuming the lack of support for Masters in Dead Man's Hand is a safer bet than expecting entire new books dedicated to their return. That would remove the whole point of Dead Man's Hand entirely. The point of the Dead Man's Hand, as far as we've been informed is to provide rules for models that are no longer currently active in the fiction. It isn't to remove them from the universe entirely. To me it feels like a blatant setup for a later release/return. 3 minutes ago, Saduhem said: It would be nice to be able to at least have these models recognized as official proxies. Lilith as a beckoners, Collodi and marionettes as Coppelius and Alps/daydreams and so on. Sure, I can see this for official "lore" tournament purpose. However, these models will all still have rules as themselves, so it would then create a point of confusion in tournaments that are allowing "dead man's hand" models. In casual games, we can proxy to our heart's content. 9 minutes ago, Saduhem said: I would just prefer to be able to have an official use for models that I purchased and painted that's not relegated to a different format. I would love to have an official use in M3E for all the avatars I own, but sadly that doesn't appear to be the case. I can still maintain hope and keep a positive outlook. In the meantime, they still look great and can serve as casual proxies. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted July 27, 2018 Report Share Posted July 27, 2018 9 hours ago, Mason said: Mercenaries in the M2E sense of the word are going away. They were very much a "feast or famine" issue in M2E, where they were either an option that was never considered (Hog Whisperer, Freikorpsmann, Torakage) or were in every list due to their strength (Burn, McTavish, Freikorps Trapper). Instead, Mercenary is the name of the Viktorias' keyword (just like December is the name of Raspy's). Torakage and freikorpsmenn werent in their regular faction's lists either. ^^` 1 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 27, 2018 Report Share Posted July 27, 2018 27 minutes ago, Flinroz said: Well I mean, 2e has Lilith, Rapsy, Sonnia, Zipp, Kaeris, Hamlin, Ramos, Mah. So it shouldn't bee too mush more cluttered. Also in 3e descriptions id Misaki throwing down shadow markers. Most of those are through upgrades or and not a part of the master’s core mechanic. Quote Link to comment Share on other sites More sharing options...
Saduhem Posted July 27, 2018 Report Share Posted July 27, 2018 13 minutes ago, Malovane said: The point of the Dead Man's Hand, as far as we've been informed is to provide rules for models that are no longer currently active in the fiction. It isn't to remove them from the universe entirely. To me it feels like a blatant setup for a later release/return. Sure, I can see this for official "lore" tournament purpose. However, these models will all still have rules as themselves, so it would then create a point of confusion in tournaments that are allowing "dead man's hand" models. In casual games, we can proxy to our heart's content. I would love to have an official use in M3E for all the avatars I own, but sadly that doesn't appear to be the case. I can still maintain hope and keep a positive outlook. In the meantime, they still look great and can serve as casual proxies. Has it been announced that you can't use your avatars as emissaries? Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 27, 2018 Report Share Posted July 27, 2018 25 minutes ago, Saduhem said: I think that assuming the lack of support for Masters in Dead Man's Hand is a safer bet than expecting entire new books dedicated to their return. That would remove the whole point of Dead Man's Hand entirely. We don’t actually know what the point of Dead Mans Hand is. For all we know it’s there to provide a way for Wyrd to remove a model or upgrade from tournament rotation. 1 Quote Link to comment Share on other sites More sharing options...
Saduhem Posted July 27, 2018 Report Share Posted July 27, 2018 3 minutes ago, WWHSD said: We don’t actually know what the point of Dead Mans Hand is. For all we know it’s there to provide a way for Wyrd to remove a model or upgrade from tournament rotation. I had the idea that only the Masters no longer present in the Lore are in the Dead Man's hand. I don't recall Mason mentioning a rotation. I do recall him making the connection between lore and official tournament rules. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 27, 2018 Report Share Posted July 27, 2018 2 hours ago, Saduhem said: I had the idea that only the Masters no longer present in the Lore are in the Dead Man's hand. I don't recall Mason mentioning a rotation. I do recall him making the connection between lore and official tournament rules. I don’t think Mason ever stated what the point of Dead Man’s Hand was. He answered a question about missing masters, explained what happened to them in the lore, told us that there would be a Dead Man’s Hand pack of cards that would include cards for those masters. He then told us that while balanced for tournament play those cards were not legal for tournament use without TO approval. It may not be meant as a rotation scheme but it certainly looks like it could easily function as one based on the information that we have. That’s all beside the point I was trying to make. I don’t know what the point of Dead Man’s Hand is, a rotation scheme is just one possibility. You made a statement about bringing masters back from the dead entirely defeating the whole point of Dead Man’s Hand. Outside of a handful of people that mostly work for Wyrd, no one knows what the point of it is and what the point of it is could easily change a year after M3E is released. 1 Quote Link to comment Share on other sites More sharing options...
Memnaelar Posted July 27, 2018 Report Share Posted July 27, 2018 If we're tossing in rampant speculation with our fondest wishes, here's my speculation that I'm certain -- *certain* -- that Mason took the baddest faction of all, the Crossroads Seven, and made Wrath a viable Master. I feel it in my bones. My hard-rocking bones. 1 2 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 27, 2018 Report Share Posted July 27, 2018 15 minutes ago, Memnaelar said: If we're tossing in rampant speculation with our fondest wishes, here's my speculation that I'm certain -- *certain* -- that Mason took the baddest faction of all, the Crossroads Seven, and made Wrath a viable Master. I feel it in my bones. My hard-rocking bones. Twist: Crossroads 7 is it’s own faction and all of the members have a Master stat card and normal stat card. Whichever member you pick to lead sets the keywords for the crew. 4 1 Quote Link to comment Share on other sites More sharing options...
Memnaelar Posted July 27, 2018 Report Share Posted July 27, 2018 3 minutes ago, WWHSD said: Twist: Crossroads 7 is it’s own faction and all of the members have a Master stat card and normal stat card. Whichever member you pick to lead sets the keywords for the crew. Man, Third Edition is sounding better all the time. 😉 Quote Link to comment Share on other sites More sharing options...
Saduhem Posted July 28, 2018 Report Share Posted July 28, 2018 1 hour ago, WWHSD said: I don’t think Mason ever stated what the point of Dead Man’s Hand was. He answered a question about missing masters, explained what happened to them in the lore, told us that there would be a Dead Man’s Hand pack of cards that would include cards for those masters. He then told us that while balanced for tournament play those cards were not legal for tournament use without TO approval. It may not be meant as a rotation scheme but it certainly looks like it could easily function as one based on the information that we have. That’s all beside the point I was trying to make. I don’t know what the point of Dead Man’s Hand is, a rotation scheme is just one possibility. You made a statement about bringing masters back from the dead entirely defeating the whole point of Dead Man’s Hand. Outside if a handful of people that mostly work for Wyrd, no one knows what the point of it is and what the point of it is could easily change a year after M3E is released. Could you please quote Mason's statement that they're going to be balanced for tournament play? As far as I read, they're allowed on discretion of the TO. I personally think they're just gone to be coherent with the fluff, which is not necessarily a bad thing except for having models on the shelf. I can't wait to see the pass mechanics, the keyword based hiring, the way each master uses its own theme. Everything so far sounds truly astounding. Can we get a Mason Summoned from the depths of creative land for some Dead Man clarification? Will the Dead Man's Masters receive support throughout future books (I.e. new thematic models/upgrades/Balancing)? Is there any plan to have any older models used as official proxies (Dead Justice, Avatars, Dead masters)? No sure whether or not to attempt the summoning of Mason through a sacrifical use (and long awaited) of my girlfriend's cat, or to play the Breachside Podcast in reverse. Suggestions? Quote Link to comment Share on other sites More sharing options...
hYena Posted July 28, 2018 Report Share Posted July 28, 2018 Am I the only one worried that malifaux is moving towards more of a 50ss henchman hardcore type game instead of the unique schemes and strats focus type game, with their tease that models will be in the thick of it almost as fast as you can put them on the table? I know it's probably over nothing, and i will surely see when the time comes, and probably be relieved, but the only thing m3e has me worried about, is that being able to engage faster results in moving malifaux away from its unique schemes and strats focus, to a more generic kill your opponent type game. 2 Quote Link to comment Share on other sites More sharing options...
Saduhem Posted July 28, 2018 Report Share Posted July 28, 2018 2 minutes ago, hYena said: Am I the only one worried that malifaux is moving towards more of a 50ss henchman hardcore type game instead of the unique schemes and strats focus type game, with their tease that models will be in the thick of it almost as fast as you can put them on the table? I know it's probably over nothing, and i will surely see when the time comes, and probably be relieved, but the only thing m3e has me worried about, is that being able to engage faster results in moving malifaux away from its unique schemes and strats focus, to a more generic kill your opponent type game. I'm optimistic about it. First turn was usually either a set-up turn for engines or a walk and pass for others. I think the goal is to have more interaction right away. I understand the concern for potential loss of focus on scheme's and strats. Fingers crossed! Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 28, 2018 Report Share Posted July 28, 2018 38 minutes ago, Saduhem said: Could you please quote Mason's statement that they're going to be balanced for tournament play? There you go ... 3 Quote Link to comment Share on other sites More sharing options...
Saduhem Posted July 28, 2018 Report Share Posted July 28, 2018 3 minutes ago, WWHSD said: There you go ... Thanks!! Quote Link to comment Share on other sites More sharing options...
WWHSD Posted July 28, 2018 Report Share Posted July 28, 2018 9 minutes ago, Saduhem said: Thanks!! No problem. This thread moves pretty fast and it's easy to miss stuff. The biggest reason I don't think being in Dead Man's Hand means the character has been permanently written out of the game is because it's a lot of effort to make and play test a new card for the models. Wyrd could have very easily said that Ramos was a legal proxy for Hoffman, Lilith for Nekima, Nico for Von Schtook, and Collodi for Marcus. Totems are legal proxies for the totems of the master that their master became a proxy for. It would have been a hell of a lot less work and probably riled up about the same number of folks. 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.