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Nef

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Nef last won the day on August 10 2018

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About Nef

  • Birthday 11/06/1992

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  1. Speckled Crawlers help a LOT both in general but specifically Pitched Assault. Reinforcement Tokens are our bread and butter.
  2. Giga Bites Cafe in Marietta, Georgia.
  3. This is the most accurate statement. If you don't clean there is a small chance things mess up. I didn't clean any of mine (got too excited) and just hit it with a nice white primer and didn't run into any issues. But I have with other kits before so it's a better safe then sorry sort of thing.
  4. I'm actually doing this for the most part with my stuff. Just makes painting large amounts of miniatures easier. Another friend of mine has decided to learn to airbrush.
  5. This is me deciding I need a bigger Hobby Desk. And this is demoing some stuff at my LGS!
  6. Happy Thursday Wyrdos! Wyrd Chronicles Vol. 38 is now live! This Is Halloween. Messing with Malifaux: Take a trip down memory lane and revisit some old favorites in M2E! Smilin's Easier Than Frownin': Two thieves find themselves caught within the crosshairs in their latest heist job. Tricks N' Treats: Celebrate Halloween with a Waldo pumpkin stencil and a Wyrd coloring page. Community Highlights: Interested in trying out a tournament? Here are some tips and tricks to get you started before the first round begins. Zepplin Transcripts from Beyond the Breach: A brief glimpse into the King's Empire after the battle of London broke. Old Bones: A Bultungin reawakens, only to find that the bones of those she loved are missing from their graves. Earthside Dossiers: Take a deep dive into the Cult of the Burning Man's Commanders, Adeodatos and Fenton Brahms. You can find the latest issue of Chronicles for the low cost of FREE on DriveThruRPG!
  7. Hey Wyrdos! The Third Edition Beta continues to move on, and we have been spoiling a little bit of information in our Waldo's Weekly segments. For those who missed out on the previous chance, want to give you another chance to see what is exciting about Third Edition. We are really excited to announce that we will be accepting new applications to the closed Beta. Joining the Beta is a way to get a peek at what is happening in Third Edition and provide valuable feedback. You will be able to see some of the design processes for a game you love, and be able to see the changes happen and even have an influence on them. For any new applicants, please be aware that you will be put into a new group if accepted. The Beta is currently split into multiple groups, and this will create a new group for this wave of testers. If you have friends in one of the other groups feel free to play with them and discuss with them. The group will give you an opportunity to have your voice heard by the designers. You can find the Beta Application here: https://wyrd-games.net/m3e-closed-beta-application
  8. Hey Wyrdos, With The Other Side’s release, we thought that it might be a good change of pace to take a peek into its world. This story takes a look at the perspective of the men and women of the King’s Empire who piloted the zeppelins floating above London after the battle broke. This short story is an exclusive glimpse into the Other Side that you won’t be able to find anywhere else, including the core rulebook! The story can be viewed on our website! You can also click the image below to download the PDF.
  9. Hey Wyrdos! We have some new Through the Breach books, Above the Law and Northern Sedition, available on DriveThruRPG. Above The Law takes you inside the most powerful organization on either side of the Breach: The Guild of Mercantilers. Meanwhile, in the next part of the Northern Aggression adventures, Northern Sedition, the Fated are brought in to help deal with a new faction that has arisen in Ridley: the Seditionists. You can click on the image below to head over and begin your adventures.
  10. Hey Wyrdos! Welcome to our first Waldo’s Weekly. For this week Waldo got into some of our Third Edition files. After we convinced Matt to go in and recover most of them (don’t worry, we are pretty sure that leg will grow back). Unfortunately, Matt forgot to lock the safe AGAIN and Waldo grabbed some stuff and is now forcing us to release SOME of it or he will release all of it. Since we promised him his one day a week, we decided to share a little something about Third Edition with all of you! Before Waldo gets a little too excited and starts spoiling everything. You can find a link to the article here! The Third Edition (M3E) beta is in full swing, and things are coming together nicely! So nicely, in fact, that we wanted to take a few moments to pull back the curtain and look at how some basic rules are changing for the new edition. Now, obviously the beta is still ongoing, so there’s a disclaimer here that things might change between here and the final release, so please keep that in mind. That being said, let’s take a look at some of the basic rules and how they’re changing in M3E! Card Draw Rampant card draw was incredibly problematic in Second Edition (M2E), as it gave certain Masters and Crews far too much control over the game. In fact, this lead to several errata adjustments and forced the design team to greatly limit the number of models that let players draw cards, which was a bit counter-productive in a game that uses cards as its main randomization mechanic. To address this issue, we’ve capped the max number of cards in hands in M3E. Each player is limited to a hand size of six cards; if they draw cards in excess of this limit, they must immediately discard down to their maximum hand size. This ensures that card draw is still good but shifts it from something you want to happen at the start of every turn to something you want to spread out through the turn to replace cards that you discard or Cheat over the course of normal play. Of course, card cycling is pretty good in and of itself, so that card draw still has a benefit for players that go over their maximum hand size, just less of a benefit than pure card draw. Size and Height In M2E, models had the Height trait, which was a rough estimation of that model’s size. Unfortunately, that became a bit awkward when dealing with models that were wide but short, and new players were often confused by taller models having the same Height stat as shorter models. In M3E, we kept Height as a trait that is possessed by Terrain (typically with Height equal to the Terrain’s height in inches), but on models, Height has been changed to Size. This should allow us to more accurately represent models with differing body types. As a random aside, we’ve also suggested that models not be allowed to stand upon particularly tall Terrain (Height 5 or greater). This is only a suggestion, as we don’t want to invalidate a lot of the cool Terrain that people have created over the years, but unreachable sniper nests can be problematic in any miniatures game, so we wanted to weigh in and push people toward more reasonable vertical Terrain with a suggested cap. Line of Sight In many ways, Line of Sight (or LoS, as it is often abbreviated) hasn’t changed all that much from M2E. To determine if two models have LoS to each other, you still draw sight lines between them. If any of those sight lines are unobstructed, the two models can see each other. Any objects that have a Size or Height that is lower than either of the two models are ignored, which allows bigger models to see over smaller models or obstacles. As a bonus, if a model is standing on Terrain with the “Height” trait, it adds the Height of that Terrain to its Size when determining what it can ignore when drawing LoS, which makes elevated positions important for snipers and other gunmen. Vantage Point, LoS, and Shadows Vantage Point was one of the most maligned (and arguably, confusing) rules to come out of M2E. When it came time to look at how we wanted the line of sight rules to work, we tossed Vantage Point out the window and went back to the drawing board. The result was the Shadow system. In M3E, each piece of Terrain with the Height trait casts a “Shadow” equal to its Height in all directions, to a maximum of 4”. “Shadow” is just a catch-all term that is used to represent overhangs, sight angles, and places where a model can crouch down or press up against a wall to avoid being seen. During gameplay, when line of sight is drawn to or from a model that is entirely within a Terrain’s Shadow, any sight lines that pass through the Terrain generating the Shadow are blocked. This applies even if the Terrain is being ignored due to its Height, which means that models on top of a building often won’t be able to target models that are hugging that building’s base. The Shadow rules also dictate which models have Cover. If a model is within a Terrain’s Shadow (even partially), it gains Cover against any z Actions that can draw one or more sight lines through that Terrain. This allows models greater freedom in positioning than in M2E, as they no longer have to hug Terrain quite as closely to benefit from cover. Soulstones Soulstones have remained relatively unchanged since M2E. The biggest difference is that Masters and Henchman no longer have a cache. If you want to bring any Soulstones to the table, you will have to have some left over after hiring. By default, they can only be used by Masters and Henchmen, but a number of models in the game have the Attuned Ability, which grants them the ability to use Soulstones as well. Soulstones can be used in four ways: * Draw Cards: During the Draw Phase, each player may spend any number of Soulstones. For each Soulstone they spend, they draw two cards and then discard down to their maximum hand size. The big difference from M2E is that players can spend multiple Soulstones to attempt to mitigate truly abysmal hands, which helps to mitigate the chances of a player going into a turn with a handful of low cards. * Enhance a Duel: Much like in M2E, before any cards are flipped in a duel, a model that can use Soulstones can spend a single Soulstone to add a single + to its flip. It can also spend a single Soulstone to add a suit of its choice to its final duel total. These abilities are not mutually exclusive; a model could spend two Soulstones to add both a+ and a suit to the same duel. * Block Damage: A model that can use Soulstones can spend a single Soulstone before a damage flip is made against it to add a - to that damage flip. This is similar to how this worked in M2E, but since the Soulstone is spent before the damage flip (and not the duel), it allows models to see the final duel totals before committing, which makes it a more useful ability in general. This also cleans up the timing issues from M2E; now, instead of the opponent having to pause between announcing their attack and flipping a card for it (which was awkward for many players), the decision point occurs after the duel is finished, which is a more natural place for both players. * Reduce Damage: After a model that can use Soulstones is damaged, it may spend any number of Soulstones to reduce that damage. The model flips a card and reduces the damage it suffers by 1/2/3, +1 for every additional Soulstone beyond the first. This reduction occurs before all other reduction and can reduce damage to 0. The biggest change here is that models are no longer limited to spending a single Soulstone; if you absolutely want to ensure that a Soulstone-using model survives an attack, you can do so, though it will cost you. And, as always, you might still flip the Black Joker... Hopefully this brief look at the rules will give you some ideas on the shape of M3E. Next time, we’ll take a look at movement and how some common movement abilities have changed with the new edition.
  11. Happy Wednesday Wyrdos! Waldo, our resident mischief maker here at Wyrd, has been kept under close watch ever since he got loose and caused some havoc a couple of months ago. After he almost bit off one of our fingers, we decided we needed to let him stretch his wings a little bit. I, for one, would like to keep the fingers I have left right where they are. Plus Kyle still won’t go in the bathroom until someone checks it first. And Matt still twitches every time he hears a wing flap. In an effort to stop the misery he was causing, we told him he could have ONE day a week to get up to some of his mischief. Hopefully he doesn’t spoil anything too big this time… Stay tuned next week as we let Waldo loose for the first time in his new segment Waldo’s Weekly. Now to see where that bugger ran off to….
  12. Hey Wyrdos, We wanted to take a bit of time to discuss communication, both from us and from the community. We know the community has felt like Wyrd has been a bit silent. We have been, and we know that. The design team wears many hats – one such hat is for our community. Lately, our hats have put our focus on The Other Side’s release and making sure that Malifaux Third Edition is fun and exciting for years to come. Our games and worlds should grow alongside our community. We hear that you want more communication from us, and we are working on new ways of providing just that. You can expect to hear more on those plans in the near future. We also continue to have a variety of content such as Wallpaper Wednesday, Breachside Broadcast, painting competitions etc. that the community can enjoy. We appreciate the feedback we have received. Even if you don’t see immediate change, know that we are listening. If you are concerned that you aren’t being heard, you can contact us directly via the Contact Form (https://www.wyrd-games.net/contact). Any of the feedback we receive through there is heard and discussed with the relevant people. As we continue to work on our own communication, we ask that your feedback between each other, and to us, remains constructive. If you find yourself really upset about something, that Contact Form can be a great way to have your concerns directly heard. Additionally, we understand the community wants to engage with the designers, hear their thoughts, and see what’s happening behind closed doors on a regular basis. We would love to see more of that, too! Currently, the best way to do this is to engage in our beta program, which has applications that open periodically throughout the year. In our betas, you will directly interact with our design team on a daily basis. Make sure you take the opportunity to join the next beta and help shape the games you love. - The Wyrd Team
  13. Wanted to make sure this issue was fixed!
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