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Memnaelar

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  1. Man, Third Edition is sounding better all the time. 😉
  2. If we're tossing in rampant speculation with our fondest wishes, here's my speculation that I'm certain -- *certain* -- that Mason took the baddest faction of all, the Crossroads Seven, and made Wrath a viable Master. I feel it in my bones. My hard-rocking bones.
  3. Excellent. I think I might like that better.
  4. I'd say that it's a safe bet Paralyze is gone, reading between a few lines. The new Stunned is actually pretty potent - no "claw" attacks + no triggers )hamstrings a lot of models and indicates the same sort of "fear" effect that Paralyzed represents while also still allowing for a model to do plenty of other things on its activation.
  5. My guess is because they're emphasizing story as part of the meta. Magic rotates cards and sets out of the meta even though those cards and sets are still balanced and various other Minis games have rotated out figures without providing updated balanced stats for those figures in new editions. I get the frustration, but I do think that short of agreeing to keep every mini evergreen through all editions, Wyrd is taking the best possible approach here (and, frankly, I don't think the evergreen approach is either best or possible in the market).
  6. If Stunned takes the place of Paralyzed, I'm very happy (even as a Resser player). It is *never* fun in a game to provide a "skip a turn" condition, be it boardgames where someone takes multiple sequential turns in a game while someone else just watches or paralyzing a mini for an entire round/activation and having your opponent stare sadly down at the mini as it activates and deactivates again. Stunned is a substantial penalty but still provides plenty of options for a model that suffers it. I'm glad to see Paralyzed is likely gone.
  7. I'd love it if some of the alt models were given options for tournament legal models rather than their old Dead Man alternatives. It'd be great if, say, Alt-Nicodem could instead sub in for Von Schtook. But in general, very excited to see where things go from here!
  8. It just makes Pariah of Bone a little harder for me to justify when Iron gives me access to some of the best Bone models I can get (Necropunks, Valedictorian being foremost there) as well as the Scrap that Levy or Rusty can use to much better effect (and, of course, all the Iron models). Yes, I miss out on Belles and Kentauroi and I guess there are some situational match-ups where I'd prefer Bone, but I'd love to find a list in Bone that really impresses me the way Iron can.
  9. Looks incredible. I'm willing to spend a big toe (I've got two, after all). Really excited about these; it'll be great to have terrain that really pulls out the theme as much as the minis themselves do.
  10. So I'm playing around with a Pariah of Bone Levy build and trying to wrack my brain to figure out if Levy has any special synergy with the Corpse markers he can generate via Kentauroi. I'm not really seeing much for him there; obviously, Scrap is generally much better for him, but is there anything that he could do with Corpses that I'm not immediately latching onto?
  11. Just. Say. When. (as in, I'm in.) (and maybe only whisper how much. ;-))
  12. Aw, shoot. I read those abilities three times and still somehow managed to miss something that basic. Goes to show what two nights low on sleep do to you.
  13. You know, I haven't seen it mentioned yet, but it seems clear that Hannah can copy Oath of the Freikorps with her 0 action Make a New Entry. Trading a 0 action for an AP on oneself or another model is, in my opinion, pretty great. edit: and since it specifically allows her to target Von Schill to give him the extra AP since he has the Freikorps characteristic, a 0 action on a Hench giving a Master 1 AP is very, very good imo.
  14. spoiler in [] brackets text you enter /spoiler in [] brackets.
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