johnd37 Posted May 23, 2015 Report Share Posted May 23, 2015 When I have the 'Seize the Day' upgrade, is the reflip from, an equal value initiative flip, also done with a bonus card? In a game, I lost the flip with 2 cards, so I used a soulstone, got an equal value and then tried a reflip with 2 cards again, much to my opponents dismay. The one SS cost of the upgrade seams just a little to good. John D. Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted May 24, 2015 Report Share Posted May 24, 2015 All Seize the Day cares about is if it is an initiative flip or not. It is very binary, are you making an init flip? If yes gain a . This counts for all reflips and Soulstone use, since using a SS cause a reflip of initiative. If no then Seize does not apply. Quote Link to comment Share on other sites More sharing options...
Breng77 Posted May 24, 2015 Report Share Posted May 24, 2015 Funny I don't rate it highly at all as an upgrade unless I have extra space. I'd certainly never run it against neverborn, or gremlins who may be able to cheat the flip. Then again I just plan around losing the initiative. Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 24, 2015 Report Share Posted May 24, 2015 All Seize the Day cares about is if it is an initiative flip or not. It is very binary, are you making an init flip? If yes gain a . This counts for all reflips and Soulstone use, since using a SS cause a reflip of initiative. If no then Seize does not apply. Yes. You get the in all those instances. It's a fun upgrade. Quote Link to comment Share on other sites More sharing options...
katadder Posted May 24, 2015 Report Share Posted May 24, 2015 one of my favorites, if my master isnt full I pretty much always take it. if you get a good card, good for init, 2 bad cards, they are out the way. 2 good cards is the only downside. and obviously use a soulstone to reflip Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 24, 2015 Report Share Posted May 24, 2015 I one flipped a 13 of tomes and RJ with seize the day on Ramos. Sad Ramos. Especially when I thought about SS'ing and decided against it. Quote Link to comment Share on other sites More sharing options...
Lewkas Posted May 25, 2015 Report Share Posted May 25, 2015 I only use when I have a spare slot or in non competitive games. Took it in a game this week and only won 1 of 5 initiative flips. I swore I would never take it again if I lost all 5 but the upgrade redeemed itself. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted May 29, 2015 Report Share Posted May 29, 2015 Interesting, it's one of the first, if not the first upgrade I put on my master. Maybe it's dependent on the master you play? I'm pretty much only playing Colette when I'm playing and she doesn't really care about her upgrades anyway. Still, I do think that 1ss for a much higher chance to determine activation order is amazing. It won't matter all the time, but when it does matter it can be seriously powerful. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted May 29, 2015 Report Share Posted May 29, 2015 Colette not caring about her upgrades? Well that's just like ... your opinion, man. But yeah she can often have space for that upgrade. Ramos and Colette are the ones I have the easiest time fitting it in on. Quote Link to comment Share on other sites More sharing options...
PolishSausage Posted May 29, 2015 Report Share Posted May 29, 2015 So a 54 card deck, arcane reservoir 7 hand, stone 2 draw initiative 2 cards, re-flip 2 cards. Before doing 1st activation you just went through 13 cards. You just went through 24.07 cards in a deck, not to mention you either won initiative or just burned a bunch of low cards that will not come up. If you can fit it, Take it! Quote Link to comment Share on other sites More sharing options...
Breng77 Posted May 30, 2015 Report Share Posted May 30, 2015 Or you burnt some high cards and still lost initiative. I rarely find the space for it. I may try using it more but I find more use out of other upgrades on most masters. Quote Link to comment Share on other sites More sharing options...
madaxeman Posted May 30, 2015 Report Share Posted May 30, 2015 And you've used 4SS.... Quote Link to comment Share on other sites More sharing options...
Jordon Posted May 30, 2015 Report Share Posted May 30, 2015 For me, it depends completely on the master and how I prefer running him/her. It usually gets a consideration if I plan on playing aggressively. Marcus may want initiative as his "beast" conditions fall off at the end of the turn and being able to activate and place beast on whatever scary model is engaging him can mean the difference of life and death for marcus or the poor chap with beast on it. Mei Feng will often like initiative if you tend to throw her into a group of enemies as I tend to do. I often activate her last to dive into a group of enemies to do some damage and hopefully win initiative on the following turn to continue the slaughter of to rail walk to safety. She also seems relatively flexible with her upgrades and so affording seize the day is not usually a big sacrifice. Ironsides is arguably one of the masters who relies most on initiative flips. The dream is that she is surrounded by enemies and activating first will guarantee delicious adrenaline that you can use to reposition, heal or pummel things. Unfortunately I also feel like Ironsides has heavy competition for her upgrade slots so the choice is not always a simple one, but usually a strong consideration depending on how you like to run her. Colette will often take seize the day in my lists if for no other reason than her personal upgrades are very optional. It's also pretty sweet prompting models around before your opponent has time to react. Also Cassandra often likes going first just to put up her southern charm. The rest are not really strong contenders for the upgrade or have better options available to them in my opinion. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted May 31, 2015 Report Share Posted May 31, 2015 The rest are not really strong contenders for the upgrade or have better options available to them in my opinion.ZFiend has been using it with Ramos to a devastating effect (give Langston Reactivate, activate him last, go again, win initiative and go a third time - that's a lot of death). 3 Quote Link to comment Share on other sites More sharing options...
Dirial Posted May 31, 2015 Report Share Posted May 31, 2015 ZFiend has been using it with Ramos to a devastating effect (give Langston Reactivate, activate him last, go again, win initiative and go a third time - that's a lot of death). Filthmonger. Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 31, 2015 Report Share Posted May 31, 2015 ZFiend has been using it with Ramos to a devastating effect (give Langston Reactivate, activate him last, go again, win initiative and go a third time - that's a lot of death). Filthmonger. 3 Quote Link to comment Share on other sites More sharing options...
AnythingBut Posted May 31, 2015 Report Share Posted May 31, 2015 The masters I find most space for it on are Ramos and Raspy. Marcus has three upgrades which I see a prett much mandatory. For Raspy people are more likely to leave models in a perfect position for an ice mirror blasting at the end of the turn hoping to hide it again at the start of the then, getting in there before they get chance can make raspy even more devestating than she already is. With Ramos the previously mentioned reactivating trick works with Howard and also Lazarus loves to reactivate and Fire off 6 shots a turn. Quote Link to comment Share on other sites More sharing options...
Adran Posted June 1, 2015 Report Share Posted June 1, 2015 I've never taken it. And in all honesty I don't think I would ever take it. I personally play as if I'm going to lose initiiative anyway. I much prefere Arcane resevoir and Imbue Energies from the general upgrades for my master. I guess its presence on the board may change an opponents play, but I'm probably not going to have more than 1 critical turn where initiative matters, and for the cost of the upgrade, I'd get a second flip anyway. Quote Link to comment Share on other sites More sharing options...
bertmac Posted June 1, 2015 Report Share Posted June 1, 2015 My opponent yesterday flipped 13's on his second flip twice with me flipping 12's and it was fairly important as he was able to get southern charm up on cassandra who i was trying to assasinate! 1 Quote Link to comment Share on other sites More sharing options...
Sybarite Posted June 1, 2015 Report Share Posted June 1, 2015 I also like it in turf war, close deploy etc where things tend to get very intense Quote Link to comment Share on other sites More sharing options...
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