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madaxeman

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  1. I think I agree - auto-slow is just ridiculous - but wouldn't that be better written as "after succeeding" ? After all, it's a trigger that lets you do two things - removing stuff from the target and then also adding different stuff to the target. In that context the use of "After resolving" in connection with the second part ("adding stuff") could be read to mean that if you fail to do the "remove stuff" part, the second "adding stuff" part still happens?
  2. So...the Oxfordian Mages Elemental Bolt trigger includes an “after resolving” bit at the end. “After resolving” triggers appear to apply whether you succeed or fail the action... but in this case is that succeed or fail the_duel, or succeed or fail in doing “one of the list of stuff in the first half of the trigger” ?
  3. OK, shame I do like the model, however it's keeping him in play that's the challenge... As a Henchman he feels like he should be doing stuff to the enemy, but actually he's kinda brittle - especially after a Reckless or two. I guess he's a better Wind Gamin...
  4. So... Firestarter, and Light Under Their Feet... Assuming you target a friendly who's in combat and probably already Activated (then of course go for the Relent...), choose to strip off maybe 1 or even zero Burning to push them 2" just out of enemy engagement range, and if you use a Stone for an Tome as well as using a Tome in hand... is this the best way to do a long-distance Detonate Charges in the game? Orr am I over-egging it with an unjustified assumption that "2 Tomes = 2 Scheme markers" ?
  5. Having now tried this, yep it makes sense 🙂 Presto-changing a dove which was handily sat next to the Duet with an already-activated enemy beater (that believed itself to be safe, being the thick end of 18" away from the Duet) - and then hitting it 4 times with attacks on 7 (Duet) and 6 (solo Coryphee), before reforming ... very dispiriting for the opponent!
  6. Firebranded and Bormann - useful enough for someone who already has the 2e box with the Golem to pick up Bridges and try and eBay the second Golem?
  7. Soooo... splitting the Duet - is that just an activation gaining thing? When I look at it I struggle to see how to use the extra activations without ending up too far apart to recombine again at the end of the turn? Am am I missing a sequence here ?
  8. OK - so there and now just 11 upgrade cards ? Thats quite a change!
  9. Erm... am I missing something, or are there hardly any crew-specific open beta upgrade cards posted by Wyrd on the Open beta forum at the moment? I know we don't have long to wait for new decks... but I'm starting to dabble in getting the figures on the table again ..
  10. The weird thing is that I've already got a (metal) v1 Hoffman figure - I bought it in a blister pack when I was starting out collecting, and assumed he was an Arcanist model due to the mechanical stuff he has attached to him. Wouldn't be the only model I could end up having in metal and plastic though... !
  11. OK, so now this is out and I've found myself wanting to scratch the "painting a Malifaux model" itch again, whats the best one to pick up out of the following do you think? Paul Crockett Neil Henry Ferdinand Vogel Rafkin Sparks Iggy Backdraft box set Hoffman box set ('cause I think I've already got everything else...oops!)
  12. I've not really got anything to add, but it seemed a shame to let the Arcanist forum lie fallow for a whole month with no new posts. And what with Raspy being the "December"-est model this seemed to be the ideal thread to post to as well...
  13. Of course... ! Seriously though, I - and I'm sure almost everyone else - have absolutely loads of models which I've bought and painted up but never, ever use. Boredom, lack of effectiveness, change in the local meta, or being superceeded by new better options at their points level are all reasons why stuff doesn't get used. And sometimes my painting is a bit crap and I'm embarassed to put the stuff on table too 🙂 In M3E I am 100% sure that I will still have loads of models that I will never, or hadly ever use. All that will change is which ones I no longer use, and the "why" of why they won't get used. Boredom and lack of effectiveness are things that a new version 'should' address. The meta will also inevitably change, and the shift in game balance towards more tightly themed crews appears to have been specifically chosen to address the 'better options at their points level' issue too. M3E does admittedly bring in a new reason as well - "faction changes mean I need to buy more stuff if I want to keep using this model" - but on balance I think I can live with that if it helps keep Wyrd in business and keeps Malifaix alive as a system. Otherwise all of my models will end up unused.
  14. Not "only". But at least "partly". I'm absolutely sure there is exactly such a strategy on the part of Wyrd. It's one of the two main standard business models for every miniatures-led gaming company I can think of. The other approach is to make rules changes that render all of your existing stuff non-legal or non-viable. Of the two I feel that latter is far more distateful, and without adopting one of these approaches I'm pretty sure that the companies concerned would go to the wall or cease to support existing systems entirely. I suspect the Wyrd marketing team would want to swap ""..a good proportion of them become re-engaged in the system and the new rules mechanics and gameplay possibilities, and are as a result motivated to choose to.." for "..they feel compelled to .." - but otherwise I think you've absolutely nailed it.
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