valhallan42nd Posted April 24, 2014 Report Share Posted April 24, 2014 At the NOVA Open, in addition to our singles tourney, doubles tourney, enforcer brawl, and story encounter, we're trying a tournament format that I first heard on the Malifools Podcast: the Hardcore Tournament. It's a standard game with the following changes: 20 soulstones Henchman led (obviously) 4 models maximum in a crew The only strat is turf war, the only scheme is assassinate 20 minutes per round. Given those parameters, I'm wondering what would you take? Why? 1 Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted April 24, 2014 Report Share Posted April 24, 2014 Gremlins Crew - 20 - Shoot OutFrancois LaCroix -- 6 Pool+Dirty Cheater [1]+Stilts [1]Raphael LaCroix [7]+Dirty Cheater [1]Slop Hauler [5]Slop Hauler [5]Francois is crazy killy, while Slops try keep him in the game. Not 100% about Raphael - Burt might be better but I don't own him. Quote Link to comment Share on other sites More sharing options...
zFiend Posted April 24, 2014 Report Share Posted April 24, 2014 Guild Crew - 20 - Shoot Out The Judge -- 4 Pool +Badge of Office [2] Death Marshal [6] Death Marshal [6] Guild Lawyer [6] Judge is quite resilient and can dish out some damage. Badge of Office for more resiliency. Death Marshals for some beloved Pinebox action and Guild Lawyer as he's quite resilient as well and to try and dish out some slow and some paralyze with good luck. 1 Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted April 24, 2014 Report Share Posted April 24, 2014 Neverborn Crew - 20 - Shoot Out Nekima -- 0 Pool Models 2-4, who cares? Any black-blooded body will do, as long as you keep a couple of SS for Nekima. Simply put, there's not much Nikki can't kill, and kill easily. Less so, if Master's aren't involved. And with Turf War requiring two models to accomplish, and having the opponent have to run to the middle, Nikki should be able to carve them up relatively easily. Even if she does get scragged, she should have done enough that the game's not in doubt. Also, the rules don't rule out summoners, unless the 4 models per crew applies during the game, rather than at creation (and then you potentially run into trouble with Kirai and Molly, as Ikiryo and Necro Machine are integral to them). Getting a 5SS Belle (or whatever) may not be big in a 50SS game, but it's going to be huge in 20SS. If you're allowed to summon to above 4, I'd probably add a Black Blood Shaman or two. If not, I'd probably stick with something robust, like Illuminated, or go with another big beatstick like a Mature or Teddy and a Tot (and sod off the fourth miniature), and work on the "You can't win, I might if I don't lose both big guys" strategy. Quote Link to comment Share on other sites More sharing options...
Adran Posted April 24, 2014 Report Share Posted April 24, 2014 Worth pointing out that the Hardcore on Malifools doesn't allow you to add any stones to your pool. Mainly because of Nekima. Myranda - Imbued protetction Sabretooth Cerberus Imbued Energies Slate ridge mauler. For real Hard Core! Use Slate ridge and Myranda to get the turf war points (defensive stance on Myranda probably, healing when needed not doign much, just not dying). keep the Cerberus safe until he is ready to leap in and kill everything (well at least the enemy leader). Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted April 24, 2014 Report Share Posted April 24, 2014 Worth pointing out that the Hardcore on Malifools doesn't allow you to add any stones to your pool. Mainly because of Nekima. Ahh, that makes sense. Then add a Ronin (to use, and then abuse)? But even without SS, I think Nikki's got some significant juice. Her problems of getting frogstomped after her Alpha Strike is mitigated by a lack of options to respond. 12 Wounds, Regen, Teach Them Fear, and a healthy, if not robust Df, (and maybe Fears Given Form) should keep her alive enough to punt a couple of models. With Turf War as the Strategy, each model loss is significant. Especially if you toy with the Doppleganger as your "Just need her for the second model", you should be able to play yoyo with Nekima (activate Nekima last, take maybe one return attack, win Init with Dopple, go again with Nekima. That's a lotta swings of the blade against a small number of opposing models, even if your opponent clusters (and that's when you use the BBS and DoppleBBS to Black Blood Pustule Nekima all over them). And if your opponent spreads out, Nekima has lunch. It's by no means a sure thing, but if I were playing in a tourney with the intent to win, she seems the best bet, IMO. If I were playing for fun, I'd probably take something that hit a theme that didn't immediately go boom. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted April 24, 2014 Report Share Posted April 24, 2014 Also, the rules don't rule out summoners, unless the 4 models per crew applies during the game, rather than at creation (and then you potentially run into trouble with Kirai and Molly, as Ikiryo and Necro Machine are integral to them).Well, Molly and Kirai are both Masters, so don't really matter, but it's a good question still. Are there any truly nasty non-Master summoners?Mech Rider, I suppose Quote Link to comment Share on other sites More sharing options...
rancor709 Posted April 24, 2014 Report Share Posted April 24, 2014 Toshiro-command the grave Guild autopsy I amu rotten belle The list is built to have 1 Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted April 24, 2014 Author Report Share Posted April 24, 2014 Well, Molly and Kirai are both Masters, so don't really matter, but it's a good question still. Are there any truly nasty non-Master summoners? Mech Rider, I suppose Datsue Ba can summon, but is not as nasty as mech rider. 1 Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted April 24, 2014 Report Share Posted April 24, 2014 Well, Molly and Kirai are both Masters, so don't really matter, but it's a good question still. Are there any truly nasty non-Master summoners? Mech Rider, I suppose Yeah, OK, I'm stupid, I get it. And Nekima can be (if you can find the extra 2SS for True Mother). An extra Tot or two could make activation count even more lop-sided. Quote Link to comment Share on other sites More sharing options...
rythos42 Posted April 24, 2014 Report Share Posted April 24, 2014 I'm thinking about... Joss +Imbued Protection +Bleeding Edge Tech Mech Rider +Imbued Energies Metal Gamin Quote Link to comment Share on other sites More sharing options...
Icemyn Posted April 24, 2014 Report Share Posted April 24, 2014 I imagine the best crew would be: (Arcanist Henchman) Mech Rider spider spider I would Probably Play: Spawn Mother -Protect the Young McTavish Bayou Gator Gupps Quote Link to comment Share on other sites More sharing options...
Malicte Posted April 24, 2014 Report Share Posted April 24, 2014 I think I'd probably go Outcasts Crew - 20 - Shoot Out Viktoria of Blood -- 3 Pool +Sisters in Fury [2] Malifaux Child [2] Freikorps Librarian [7] Vanessa [8] +Oath Keeper [1] Child angers up both sisters, then they eat everything. If you're not allowed to keep the 3 stones, you swap the librarian for oath keeper on blood Vik plus a Ronin. Edit: I think with a 20 minute time limit it's hard for summoning to be as effective, as your only goal is "murder" and more activations might actually make it harder to score full points and complete games. Quote Link to comment Share on other sites More sharing options...
rythos42 Posted April 24, 2014 Report Share Posted April 24, 2014 I looked at Mech Rider a bit more, and I don't think she's the one for this anymore. She's a 12ss model that, in this game, is only there to summon. If you get to turn 4, she may end up being a net-positive. Also, she isn't as killy as some other options, so her best use is just to summon models for Turf War. You can't really stop your opponent from getting TW as well since you aren't killing so well, so your best hope is to tie on Strategy and hope your Leader doesn't die. Not a good hope. Kang's lack of Dual-Faction is really annoying in this scenario, and other Henchman-only ones. He's my guy, I play Arcanists, but he's not an Arcanist unless Mei tells him he is. >.< I think I change my vote to Joss +Imbued Protection +Bleeding Edge Tech Sue Metal Gamin Metal Gamin Sue is brutal at killing things, Joss is really good at it and the Gamin hold things very well. Done, final answer, let's play! Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted April 24, 2014 Report Share Posted April 24, 2014 Rusty Alyce is a very solid Henchman Summoner. And Ashes and Dust does plenty of summoning too. But Ashes and Dust would be terrible for this, because Ashes and Dust likes to stay at the edges, which messes up Turf War. Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted April 24, 2014 Author Report Share Posted April 24, 2014 Do you all think this is an interesting format? Quote Link to comment Share on other sites More sharing options...
rythos42 Posted April 24, 2014 Report Share Posted April 24, 2014 If I had to choose between this and a "Regular Format", I'd choose the regular. If I had to choose between this and any other game in existence, I'd choose this. I don't know what I'd do if I had to choose between this and team/story/enforcer brawl (I'm not clear on what the last one is, actually). Quote Link to comment Share on other sites More sharing options...
brdparker Posted April 24, 2014 Report Share Posted April 24, 2014 Captain seems like a good viable Henchman leader. Suit up with Patron's Blesssing and Counterspell and grab a coupla gunsmiths/Ox Mages, and go to town. You've got a fast leader, shooty armor/HtW/HtK-Ignoring crew that can melee, along with movement tricks and burning. Hm... Captain - Cache 6 - 2: Patron's Blessing - 1: Warding Runes 7 - Gunsmith 7 - Gunsmith Dunno... I'd love to try this out though. Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted April 25, 2014 Author Report Share Posted April 25, 2014 Do you all think this is an interesting format? If I had to choose between this and a "Regular Format", I'd choose the regular. If I had to choose between this and any other game in existence, I'd choose this. I don't know what I'd do if I had to choose between this and team/story/enforcer brawl (I'm not clear on what the last one is, actually). The Enforcer Brawl is an arena style brawn between single enforcers. Points are rewarded for survival, killing blows, etc, and are deducted for dying, etc. It's meant to be a fun event, nothing too serious. The Hardcore is meant to be somewhat similar, but a little more in depth, obviously. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted April 25, 2014 Report Share Posted April 25, 2014 Resurrectionists Crew - 20 - Shoot OutThe Valedictorian -- 3 Pool +Unnerving Aura [1]Graveyard Spirit [3]Jaakuna Ubume [6] +Unnerving Aura [1]Yin the Penangalan [8] +Unnerving Aura [1] 1 Quote Link to comment Share on other sites More sharing options...
Cornelious1424 Posted April 25, 2014 Report Share Posted April 25, 2014 Not really a fan of the only scheme as Assasinate, as I think it promotes such a different approach to the game than their should be, but for s's and g's: Outcasts: Taylor (not sure what her cache is off the top of my head) - Oathkeeper Convict Gunslinger 2x Ronin Quote Link to comment Share on other sites More sharing options...
Arli Posted April 25, 2014 Report Share Posted April 25, 2014 I played four games using this format tonight, just to test it out. In the first game, I took: Ressers Sebastian his upgrade (summons dogs to corpse markers) unknowable pain Canine remains Nurse Flesh Construct Ten Thunders Amo No Zako Blot the sky Ten Thunders Archer Ten Thunders Brother x 2 Arcanist Myranda Sabertooth Cerebus Slate Ridge Mauler Malifaux Raptor Sensi Yu Ten Thunder Archer x 2 Torakage x1 This format is an absolute blast to play. We were done with the turns easily before the 20 minute timer ran out. This format forces you to play the game in a much different way. All in all we played all four games in about 2 to 2.5 hours. I was really surprised how it went. I will be hosting a tournament with this format for Wyrd Weekend. It was a blast. 1 Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted April 25, 2014 Author Report Share Posted April 25, 2014 Not really a fan of the only scheme as Assasinate, as I think it promotes such a different approach to the game than their should be, but for s's and g's: Outcasts: Taylor (not sure what her cache is off the top of my head) - Oathkeeper Convict Gunslinger 2x Ronin The reason for assassinate as the scheme, from what I understand, was to counterbalance the turf war scenario, and to keep the pregame decisions down to a minimum. Quote Link to comment Share on other sites More sharing options...
LordZombie Posted April 25, 2014 Report Share Posted April 25, 2014 I am liking the looks of this format. I really like the idea of newer encounter types. Quote Link to comment Share on other sites More sharing options...
twilightmikasa Posted April 25, 2014 Report Share Posted April 25, 2014 I'm actuallu planning a tourney with this format so I'm hoping it can become an official format (beyond what is normally done). Here's to Harcare Malifaux! Quote Link to comment Share on other sites More sharing options...
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