Played my first game with the Mate with NB Zoraida last night, and he shone well. Ultimately, his demise brought about Bad Juju, but because of his leap, it was right in the middle of the opponent's batch of models, but the first three turns were spent getting to where he needed, pushing enemies away (and giving them slow as needed) and ended up getting the "final" blow on mounted McCabe, which was handy. Against snipers (my opponent was running TT Sniper and an Austringer), it was very helpful to be able to push them out of range and give them slow, effectively eating up 2 AP for them to walk back in place and set up again. I never effectively used the slow/paralyze/eat chain, but I could see that being good in the future, especially with Zoraida's obey. I ended up using Obey more on McTavish.
That said, for 2 SS's more than the basic Silurid, you get:
- A better Ml attack
- SS Use and two upgrades
- an even MORE reliable leap, if that was possible, with the same Ch
- better stats (more Df, Wp, Wd's)
- an auto-kill potential with a heal (might be cool to have a Gupp escort and have him spend an AP to devour it to bring about Juju just where you want.
- a push Ca action (when coupled with Leap, is more reliable than it looks, given the range)
- card cycling on destroyed SM's (NB's new upgrade Malifaux provides helps with this, as does his Grem upgrade)
- Pounce
- Abilities to give slow or paralyzed, which even in a vacuum is very useful.
He's gonna be a staple in my crew, for sure.