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Icemyn

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Icemyn last won the day on February 6 2015

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About Icemyn

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  • Birthday 07/08/1986

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  1. @Kyle and @Nathan Caroland There is no option to purchase Marlena Webster on the wargamevault website. I contacted their customer service and they said that there is nothing they can do, it’s up to the publisher. Can you guys take a look?
  2. Icemyn

    Leveticus

    Welp, I stand corrected.
  3. Icemyn

    Leveticus

    Let's see how the new ability plays. Certainly don't mind a range restriction and 8" isn't even that bad to trigger the effect. 3" to actually get a benefit feels too short and opens the crew up to blasts and shockwaves. The crew as a whole doesn't get any other benefit for clustering so this really kind of feels like when a friendly model takes damage levi heals 1. WHICH IS NOT BAD!! Not sure it's what the crew needs, but it's a good effect. Does kind of further push Levi into being an up close master which is still not where I think he fits, but we'll see. (Don't mind me) Doesn't do anything against ranged attacks which is actually perfect given the theme and fluff. Also takes into account that Entropy doesn't stack which is nice. Just my gut reaction within 5 minutes of reading the ability. Will get some games in and report back.
  4. Icemyn

    Leveticus

    I realize now that you were speaking about his Melee damage, I had assumed you were speaking about Unmaking. (I'm glad we agree that we aren't doing 10 damage that way) That said with a Ml5 and no real way to survive there, if your opponent is pressuring your waifs in any meaningful way it is unlikely that he will be doing 10 damage every turn. It's likely that Levi goes in kills a model that can't use soulstones and gets killed leaving Leveticus across the board somewhere for a turn or so.
  5. Icemyn

    Leveticus

    Looking at the top 3 cards of your deck removing the bad ones and then channeling is ~3 damage to yourself with on average putting out 3 damage to the target? That is assuming the target model doesn't have cover or concealment. With Cover the defending models stat is equal or better than Leveticus's with a negative on damage, combine that with the likely duel negative and we have taken 3 damage to throw out a 50/50 chance of doing 2 damage. That is not good, and that's on the attack where we manipulated the top of the deck! **Side Note: There is not always a 13/RJ in the top 3 cards of your deck, often there won't even be a severe. That's just math, can we please stop pretending best case happens with this ability?** Servant of the Dark Powers certainly makes Levi better. I don't personally believe that a master, or any model, should have to take an upgrade to feel like a real boy. What are we doing to keep Marlena alive? Or is the plan just a 7ss, activation order demanding, 8+ card requiring, Levi tax to make his abilities function? I really implore you to get a few games in with Levi before assuming he can do 10hp worth of damage in one turn. He couldn't reliably do that pre nerf in M2E and he is much worse now.
  6. Icemyn

    Leveticus

    I really don’t know what to say to any of this, it’s so far from what I and pretty much anyone else in this thread has experienced. It sounds like you weren’t making use of cover or concealment. Levi killing anything with more than 4 wounds is so far from guaranteed that it’s hysterical.
  7. Icemyn

    Leveticus

    That should also be fixed. I trust you to lead the charge on that front.
  8. Icemyn

    Leveticus

    I have to agree with OP @FrostyPox and others. My problem is simply that Levi is not fun, he is not thematic, and he is not strong. A) He is not Fun: Fun is a nebulous thing and is very different for many people, I get that. Personally, I have fun when the master that I am playing is doing interesting things that lead to interesting branching scenarios. Levi in his current form is just boring he does precisely one thing and he does it very badly. I know that we are coming off M2E where everyone and their brother would wrongly tell you that Levi's core strength was in his damage output. It seems like given that incorrect perception the designers have taken the safe road and made him worse at doing damage, but haven't given him anything else interesting to do. I mean he transfers wounds now? It's not a bad idea per se, but it's not interesting. He looks at the top cards of his deck to better deal his worsened damage? His play pattern is simply spam low damage unless I need to shuffle some wounds.... woohoo? B) He is not Thematic: What benefit does Levi get from bringing his Amalgams or what benefit do his Amalgams get for hanging out with Levi? Spoiler: Nothing. Every other crew I've seen or played with there is some ability or action, sometimes multiple, that tell you why you are bothering to play in theme. If M3E is going to be the edition of theme and we are going to place severe hiring restrictions on the game then every master should feel better with their models than others. Levi doesn't. C) He is not strong: This has been covered a little in A&B, but basically there is no reason to play Leveticus at all right now. He doesn't bring anything to the faction that other masters couldn't do better. Even if living forever is what Leveticus does (It isn't), that doesn't win games. He doesn't scheme well, he doesn't kill well, he's not mobile, and his hiring pool is gone. I know that's overly negative, but I don't really believe that we are talking about a redesign to get Levi back on track, most of the groundwork is there. It's obvious that Levi is supposed to be an attrition master, with an attrition based crew. These are a few changes I would consider to get him to feel like he actually does that. Add this ability to Levi: "Essence Drain: Whenever a model in this crew deals damage with Entropy or Unmade it heals 1 damage." (Simple & clean adds to the attrition theme while giving him a reason to play thematic) "Change Demise (Pariah's Soul) to: After this model is Killed, it may be placed into base contact with a friendly Hollow Waif. If it does so, this model Heals twice the wounds remaining on the Hollow Waif and removes all Conditions from itself, then Kill the Hollow Waif." In addition to this I would give Levi back his third Waif, the activation doesn't matter (might actually be a downside). What this does is make the damage on the Waifs matter while also giving your opponent some counter play to where Levi is going to teleport too. Any damage you put on the Waifs will matter and might stop Levi from showing up at certain locations. Of course the Levi player could play very safe and show up on a hidden Waif in the middle of nowhere and be unable to impact the game for a turn or so. This change will add meaningful decision points and counter play to his most important mechanic. Currently the waifs have literally been the target of essence transfer and then Levi would show up healing to 8 regardless of the fact that they only had 1 wound left. It's just not an interesting dynamic atm. I'm also in favor of Levi going back up to Ml6 given that it seems like this iteration of his card wants to get engaged where possible. Finally, I would make Entropy say "Irreducible". Keep in mind these are just changes I would make to Levi himself, certain models in his crew also need some work regardless of any changes to Levi.
  9. It's time for the next great Malifaux Draft! If you haven't come to one of our Malifaux drafts it's a fun format where you play crews with models from random factions. The way this works is each player brings 10 models each from the following ss costs: (4,5,6,7,8,9,10,11+,any, any), their stat cards will form your "pack". After forming packs, we will all sit around a table and each player will give their "Pack" to the player on their left. Then each player will pick a model from the pack and pass the rest to the left, this process will be repeated 9 more times. The 10 models you have drafted will form your hiring pool. For each game you can use any master you want and their applicable totem. The only upgrades you can purchase are the master specific ones and the generic upgrades for your chosen masters declared faction. (The exception to this is the 0ss "patch" upgrades where applicable.) In addition to this we will be playing with the following rule: "If the opposing player has more models left to activate this turn, you may choose to pass without activating a model." This will allow you to play more different fun lists than otherwise possible. The amount of prizes will be based on participation, I have several mystery boxes and store credit will also be an option. As usual any unwanted prize boxes can be sold back to me for store credit, any left over credit will go to the terrain fund. The Important Stuff: Store: Just Games Location: 1601 Penfield Rd, Suite 750, Rochester, NY 14625 Date: Saturday, May 12th 2018 Time: 12pm-8pm (12-12:30 Signups, start at 12:30, time permitting there will be a lunch/dinner break after round 2) Format: Great Malifaux Draft, see above Cost: $10 Hope to see you there. If you have any questions feel free to contact me.
  10. It's been a few months since GG18 was released so it's time for our first GG18 event of the year. The event will be three rounds. Round 1: Public Executions, Flank Deployment - Eliminate the Leadership, Hold Up Their Forces, Public Demonstration, Take One For The Team, Take Prisoner Round 2: Ours, Standard Deployment - Guarded Treasure, Dig Their Graves, Search The Ruins, Show Of Force, Vendetta Round 3: Symbols of Authority, Close Deployment - Punish the Weak, Recover Evidence, Set Up, Take Prisoner, Undercover Entourage The amount of prizes will be based on participation, I have several mystery boxes and store credit will also be an option. As usual any unwanted prize boxes can be sold back to me for store credit, any left over credit will go to the terrain fund. Prizes will be for: 1st, 2nd, Best Painted and a variety of "Achievement" prizes as applicable. The Important Stuff: Store: Just Games Location: 1601 Penfield Rd, Suite 750, Rochester, NY 14625 Date: Sunday, March 18th 2018 Time: 12pm-8pm (12-12:30 Signups, start at 12:30, time permitting there will be a lunch/dinner break after round 2) Format: GG18, see above Cost: $10 Hope to see you there. If you have any questions feel free to contact me.
  11. I agree with your overall point. Mercenaries are really just a bane on the game. There isn't a good way for them to function at all. If the model is balanced at it's cost it's not going to be worth paying the tax for. If the model is worth the tax it is likely undercosted or OP in it's faction. Regarding your examples: Johan was not a realistic model at 6ss. 8wds H2K with the Ml capability of a 9ss model (Captain/Taelor) and condition removal just tossed in. The trapper was kind of unreal compared to other snipers. Even now he's probably better than Hans and definitely better than the Katanaka. Nino is probably the best now, headshot and spotter are pretty good abilities.
  12. Consider: Mark of Shez----- Sisters in fury Armor+1 Min 3 Min 4 Armor+2 Min 3 Min 3 Incorp Min 3 Min 3 The real disadvantage is after turn 1 when Hannah isn't as likely to be able to copy the upgrade before Blood activates if at all. That and H2K is a real menace. 90% of the time Fury is better, especially as an alpha strike, but it does have some very real drawbacks.
  13. They are the actual cards. After checkout they send you a receipt with every card broken out and listed as premium poker card.
  14. @BruceStrange @Friedsushi I know you guys are in Ithaca and Corning, but feel free to make the trip out if you can. We'd love to have you.
  15. We are nearing the end of the year and that means GG17 schemes are leaving us. So we are having one last GG17 (Mostly) tournament using those schemes to say goodbye. The event will be three rounds. The format is as follows: 1) The Deployment, Strategy, and Schemes will be revealed. 2) Each player will secretly choose a Master that they have not played in the tournament Prior. 3) Each player simultaneously reveals their Master choice. 4) Each player builds the rest of their crew and selects schemes and deploys as normal. Note: You do not need to declare Masters from the same faction each round. Further Note: Exceptions will be made for any player that only has fewer than three Masters. We want you to show up and play! The amount of prizes will be based on participation, I have several mystery boxes and store credit will also be an option. As usual any unwanted prize boxes can be sold back to me for store credit, any left over credit will go to the terrain fund. Prizes will be for: 1st, 2nd, Best Painted and a variety of "Achievement" prizes as applicable. The Important Stuff: Store: Just Games Location: 1601 Penfield Rd, Suite 750, Rochester, NY 14625 Date: Saturday, December 2nd 2017 Time: 12pm-8pm (12-12:30 Signups, start at 12:30, time permitting there will be a lunch/dinner break after round 2) Format: GG17(Mostly), see above Cost: $10 Hope to see you there. If you have any questions feel free to contact me.
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