Here goes encounter number 3 plus rules for Pumpkin Zombies.
Story encounter 3:
Mad dash for the pumpkin patch
With fall in full swing, the Fauxmaha gang prepares for Halloween. On a cold Autumn day, Mike and Micheal go out to the local pumpkin patch to find a pumpkin. Micheal selects the largest they can find, and makes poor Mike the one to get it back to the house. He becomes distraught when it turns out Micheal is going to gut it to be a jack-o-lantern.
Place a 6" by 4" Pumpkin Patch piece of terrain (Concealing, Severe) in the center of the table and 10 Pumpkin Tokens are placed on it.
Models may perform a Tactical Action “Pumpkin Pick” when in base contact with a Pumpkin Patch terrain to take a Pumpkin Token and place it on the model’s card. A model may not carry more than one Pumpkin token at a time. As a Bonus Action, any model may discard a Pumpkin Token from its card to drop a Pumpkin Strategy Marker in base contact with the model.
If any model is moved out of its activation will cause the model to discard any Pumpkin Token on its card and drop a Pumpkin Strategy Marker in base contact with the model before it is moved.
Models may perform an Interact Action while in base contact with a Pumpkin Strategy Marker to remove it and gain a Pumpkin Token on its card.
At the end of each Turn, a Crew gains 1 VP if there are more Pumpkin Strategy Markers in the Crew’s deployment than this Crew has earned VP from this Strategy. Pumpkin Strategy Markers must be completely within the deployment zone to count.
Bloody Harvest!: This occurrence is in effect for the entire game. These pumpkins are not your normal, everyday pumpkins. They are a risky crop to collect! During the Resolve Effects of the End Phase, the last player to activate a model flips a card. This flip may not be cheated.
If the flip is 5 or less, all carried pumpkins attack their carriers! Any model carrying a Pumpkin token suffer an unmodified damage flip suffering 1/2/3 irreducible damage, and discard the Pumpkin Token they are carrying and place a Pumpkin Strategy Marker in base contact with the model. If Living models are killed by this effect, the model is replaced with a Pumpkin Zombie and Heal 4. See next page for stats.
Minion, Undead, Versatile
Df 3 Wp 3 Wk 4 Sz 2 Hp 4
Insignificant: This model cannot take the Interact Action and is ignored for Strategies and Schemes.
Hard to Wound: Damage flips against this model suffer a -flip.
Pumpkin Head: This model counts as being friendly to the crew in which the model it replaced. This model may not cheat fate or discard soulstones for effects.
Jack o lanterns: When declaring or resolving friendly Actions or Abilities, this model may
count as Scheme Marker. If the Scheme Marker would be removed, this model is killed and does not Drop a Corpse Marker.
Gourds on a vine: During this model's Activation, it increases its final duel totals by +1 for each other friendly model with the same name, model with a Pumpkin Token on its card, or Pumpkin Strategy Marker within aura 3.
Gnashing Bite Rg:slash0" Stat: 4crow Rst: Df TN:X
Target suffers 1/1/3 damage.
(crow) Infect:Models damaged by this Action gain Poison +1 for each crow in this Action's final duel total (to a maximum of Poison +2).
(crow) Zombify:Living only. After killing, the target does not Drop any Markers. Replace the model with a friendly Pumpkin Zombie into base contact with the target and Heal 4.
(bonus) "Braaaiiiinnsss" Rg: 8" Stat:X Rst:X TN:X
Target an enemy model with less Health than its maximum Health. Move this model 3" toward the target.