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theamazingmrg

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Everything posted by theamazingmrg

  1. I didn't know that. Admittedly, I have literally a single game under my belt with Hoffman, but that completely escaped me. Definitely worth remembering!
  2. If I ever make it to another NW tournament, I'll soon take the wooden spoon title from you, have no fear. I'm currently at a 100% (lack of) success rate! My (extremely limited) advice would be to swap crews with your next practice opponent. See how your crew looks when you're on the receiving end. That way you can see the things your opponent does differently with them and that may give you an insight into what you can change.
  3. So it does. For some reason my brain had it that a relenting model wouldn't be able to declare triggers. In that case yeah, it should work!
  4. If Elijah relents, he doesn't flip any cards, and so won't have any Tomes to use his Resistance trigger.
  5. Everything others have said is true. It's in the first story of the Guild book.
  6. There's a theme to both those comments: "out of stock at the distribution level" and "never seems to make it off the webstore into the hands pf the LGS's" My question would be why is it out of stock at the distribution level, causing problems for LGS's, if Wyrd have stock for sale? There are two possibilities that I can think of: Distributors aren't restocking efficiently. Wyrd are intentionally withholding stock to keep sales for themselves. The way distributors work is that there's no real loss to them to screw up with one game as they can always sell another one and make money that way. Wyrd, on the other hand, might get a short-term sales boost by being the only source in town, but that's at odds with their stated desire to have people buying from LGS's, which is supported by things like the Alternate Spit Hog promotion, an initiative that would surely eat into their profits from direct sales. Sounds to me like your distributor is awful, unfortunately.
  7. Even with the abundance of Stealth, I'd still consider Sonnia. Take models with lots of Blasts and the Pale Rider and set things on fire from 5" away if you have too. But then I'm a rubbish player so take my advice with a pinch of salt!
  8. I'm in the UK, so obviously I'm not familiar with the German situation, but my FLGS got October's releases in yesterday. That looks like the re-jigging of the Upcoming page has helped resolve some of the supply chain issues, so hopefully there won't be the long delays for everything from here on out. It doesn't help you with German Nationals, but it has to be good news for the future, right?
  9. I pre-ordered my Guild and Arcanist books from my FLGS and tehy arrived a few weeks back. *cough* It's a great story though.
  10. Any crew that relies on Armor is going to be vulnerable to Death by a Thousand Cuts (as I learned in M2E against Pandora ) If your objective is to kill them, the lots of small attacks will always be better for you than a couple of big ones (unless you've got the Armor Piercing to one-shot things).
  11. It's the only one I've read so far, but I did really enjoy it. Mostly the petty gamesmanship of it all. It was nice to get a definite picture of what happened with a certain Master too!
  12. Do it with Mounted Guard. Let them die and be replaced with Guard Patrols, then replace the Guard Patrols with Death Marshals and laugh while your opponent starts swearing at you. They still won't be good, but at least they'd be amusing!
  13. My LGS got the first few books in earlier this week, so they definitely exist in the UK! And same here. It might technically cost a little bit more, but for that I get a generally reliable service and somewhere to play. I'll happily take that trade.
  14. I think it varies. Dashel, as you rightly point out, hinges on getting the right suit in order to trigger his Summon. Hoffman, on the other hand, is much less contingent on Soulstones because his entire crew can use Power tokens in a similar manner, and pass them to the models that need them, and has Armor for Defence. The deciding factors for the other Guild Masters is probably their need for stones to reduce damage, or draw cards. But most wouldn't need more than 5. That's my (completely inexperienced) guess anyway.
  15. Hooray! I was right! Nobody come back with conflicting rulings
  16. Do Illuminated that are hired as part of the crew gain the 3 Brilliance from Succumbed +3 at the start of the game, or is it only if they're summoned in?
  17. My guess its because the alts are stored as versions of the core model (so Catelyn would be a version of Hamelin in your example). They don't seem to be listed in the database as cards in their own right. You can search by Keyword, however. That'll allow you to search for Plague, which does at least trim down the options.
  18. A fair point (although I like that the Gunsmith can turn on Unionised for Howard in the first couple of rounds). The only problem with that is actually getting your hands on a Crossroads Seven box!
  19. I love Hoffman in Guild but I do think the Arcanist options are better for him, although I haven't been able to try them yet. As an aside: what to people think of a Gunsmith as an OOK pick when you need a bit more ranged power?
  20. Well, that entirely depends on who ends up in The Explorer's Society really, doesn't it?
  21. Sorry, but the blur there was only noticeable after you pointed it out. There really isn't much difference between the two images you posted. Certainly not enough to cause reading discomfort. If "not being able to read the cards for more than 1 or 2 minutes" is a real problem I'd book an appointment with an optician because it sounds like you might have a more serious condition.
  22. It did upset me too, but then I realised I could still get the Purifying Flame into the enemy line on Turn 1, even without Goad the Witchling, so its not much of a loss. At least Sonnia has one of the few summon abilities that aren't Minion-only so you can keep recycling it!
  23. Swap one handler for a Thrall, and the Effigy for a Stalker and have 4 Soulstones, then go set things on fire.
  24. My main issue with Zoraida is how much Stealth there is in her Keyword. Basically the Entire Bayou side of things . This means that you need to get close in order to deal with them, which puts you right in range of her Obey, pretty much wherever you are on the table. That's what makes it so strong, even more so than the fact she can use the Trigger to Obey twice.
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