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theamazingmrg

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  1. I've only played two games with Youko and lost both of them, so take any advice with a pinch of salt, but I found I had no problem keeping her alive. Opponents seem to be more concerned with a Henchman murder puppet than a master who doesn't deal out that much damage. I don't have Charm Warders or Kunoichi yet, so the list I ran tended to have 2 Kabuki Warriors, Bill, Hinny, and a Bunraku. The Bunraku will be the first thing I replace. It dies too easily. This is also the reason I haven't taken Geisha yet. 4 health and no real defensive tech just sounds like a waste of 4ss. My first game was against Som'er, and I lost 8-1 because I just got bogged down and couldn't score. If I go against Som'er again it will be with 2 Charm Warders to limit the number of pesky summoned models. My second game I lost 8-5 to Colette, but the strat was Plant Explosives and honestly Colette's movement makes her absolutely bonkers in any schemey pool. Now Kabuki Warriors I have loved in both games. Combat Finesse makes it easier to win on defense, keeping them alive. The rip and Tear trigger on the Lure is a really good way of making sure that you can consistently get the positive on the damage flip with the Greatsword, and A New Horizon is great for getting Scheme markers where you want them. Turn 1 a model drops a Scheme in your Deployment zone and the Kabuki Warrior can push them into the corners for Power Ritual, or up the field for other Schemes. It's really useful for scoring a surprise Ensnare. Masked Agent feels like a must on Hinamatsu. Relentless is always amazing and With Me combined with Rush means 8 inches of table can be covered in a single Charge, and another model can be taken with her - either something like a Kabuki Warrior (to get them into combat for that sweet pos to damage without Charging), Bill (to keep her alive a bit longer), or a Charm Warder to put it in the middle of an enemy line where it can do some horrible things. I used it to charge a Mechanical Dove and get Youko herself into the enemy deployment zone, then Hinny killed the Dove and Youko was free to drop explosives and Schemes, and attempt to hand out Distracted. Which brings me to my biggest issue with the crew - If Youko can't hand out Distracted, she doesn't really get to do much. Riddles in the Dark does nothing if the hands are equal, and We Own You can't be used if you can't get the Distracted out. I'm going to invest in Youko 2, Shojo, and some Charm Warders before my next game I think...
  2. I think its fair to say the Peacekeeper is a trap if your crew doesn't have ways to heal it or prevent the Armor being bypassed, especially against Levi. It's big and beefy, but expensive, slow and Armor doesn't protect against all that ping damage from Entropy and the like. In this GG replacing it with models that can actually Scheme or hand out Conditions is probably better for you.
  3. Looking at the last sentence of the article there is every possibility that there's a surprise Big Hat errata that they're saving...
  4. So, Waldo's Weekly was a treat this week and gave us the delightful Commander Bura. Lots of Shielded shenanigans. What do we think? I think Witch Hunter likes her a lot. Passing Shielded to vulnerable Thralls? Using the trigger on Crushing Force to push things for free attacks with Sonnia, Unmasked? Granting the ability to bypass Shielded/Incorporeal? Recurring 5s for those abilities you don't want to cheat a good card for (Confiscated Lore, Creep Along, Consolidate Power, etc.) And a bit of healing if you're really desperate! All little things that the Keyword lacks that add up to a nice little boost, without being too oppressive (on the face of it anyway. I'm sure a better player than me will break her!) What do we think?
  5. Looks like the starter box will be focused around abusing Shielded based on Commander Bura. I, for one, can definitely get behind this.
  6. And all that would do is increase the cost of the box and some people would still end up with extra models they don't need. Sure they might be able to split a box to sell it on, but as it stands everything in a box is usable by the person buying it, just not necessarily at the same time. Adding duplicate models is more wasteful.
  7. What would you suggest instead? Boxes with just one Master and the Enforcer so those that have both Masters have to buy the Enforcer twice? Individual packs for each model and triple the number of packs available for that release, probably increasing the per model price for the Master and Enforcer you might want? The two Masters plus shared model(s) is probably the best of all the options for that release.
  8. We will get a Guild Starter box eventually. The recently previewed Fungal Henchman for Ressers will be most likely the star of their Starter, so I woud expect news of the Guild one to filter out over the next few weeks. What I'd like to see as a mechanic is some way of making duels more reliable. Some Guild Keywords (Frontier, Witch Hunter) have great potential damage output but can be very inconsistent as they lack card draw or "free" Focused. Some way of increasing their chances of pulling off fun stuff would be great, but would have to be balanced against the pure filth in other Keywords!
  9. I don't see why not. You can only trigger Labor Contract once per triggering condition (a Scheme Marker is Dropped) but I don't see any reason why you can't trigger Labor Contract once for each Dropped Scheme Marker when two are Dropped simultaneously.
  10. I've just randomly remembered this competition. Any idea when it will be drawn?
  11. Yes, but only if it makes the melee attack. Following Orders is after you resolve an Action outside of your activation, but the movement part of Bring It isn't an Action (as it doesn't tell you to Walk or Charge, which are the Actions associated with movement). The melee attack is an Action though, and that counts for Following Orders purposes.
  12. The thing to remember is we've already got King's Empire and Abyssinia for ToS, and many nationalities are represented in Malifaux. I think its just a timing coincidence that the long-standing ToS Asian-inspired factions release around the same time as the TTB From Shadows book. There will be other non-Asian-inspired releases coming alongside these previews (whatever pack John Watson comes in, for example, and the Malifaux release slate doesn't have much that is Asian-inspired outside of the TT stuff). Malifaux has a strong line of Asian-inspired models, but its a long way from becoming Bushido, imo.
  13. No. You can only ignore the Concealing Terrain Trait if your sight line from one model to another model (or targeted point on the table) passes through less than 1" of the Concealing terrain. If a line from model A to model B is blocked (and passes through less than 1" of Concealing) , but a line from model A to model C is unblocked, but passes through more than 1" of Concealing, then model A cannot target model B, but can target model C with a negative on the flip.
  14. They were available as part of a card pack after the transition from M2E to M3E, but that has been discontinued now so the likelihood of finding one is very slim. The Faction starter boxes include that factions generic Upgrades (as opposed to model-specific ones which are included with the relevant model). Unfortunately, Ressers and Guilds Starter hasn't been released yet, and likely won't for at least another 12 months, so printing your own is probably the best option for now.
  15. They're there with the rest of the Madness cards...
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