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-Loki-

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Everything posted by -Loki-

  1. The Grave Spirit is not a Tyrant.
  2. -Loki-

    Wish list

    That's not a Fae. my point was I wanted to see some normal Fae. The form they take isn't important, but ranged condition application would be nice.
  3. I consider the mobility granted as contributing to their durability. If you set up a killing strike on an Incorporeal model, and next turn they zip through a building, which means it takes you a whole activation to set up to hit them again, it just contributed to keeping it alive. With Insidious Madnesses, it's hard for you to even get a chance to attack them because of that mobility. That makes them hard to kill, so contributes to their durability.
  4. And yet I rarely have them die. Insidious Madnesses are scheme runner extraordinaires. Wk 7 and Incorporeal is insane mobility for a 5ss model. As long as there's no canals on the table, they move 14" a turn over anything. Just don't end a move in Hazardous Terrain and you can keep them out of harms way very easily. If you move them well, they're not dying easily, but to a concentrated effort to catch them - which means the models trying to catch them are not doing their schemes or hitting your more valuable models.
  5. -Loki-

    Wish list

    Mercs aren't a reason to just start ignoring faction weaknesses. The extra ss cost is there as a penalty to taking something you didn't have access to in your faction. I actually prefer the Scion. Johan requires a Ram and is an Enforcer so he can't stone for it, and I've been in a lot of situations where an Enforcer needed a suit I didn't have in hand. The Scion costs 2 cards from your hand, but you've got a high chance of needing to use two cards for Johan anyway to get that Ram. Johan is less hand intensive, but you have the chance of flipping a Black and not removing the condition, or wasting a flipped Red on removing a condition. The Scion also lets you remove Paralyze on an activating model, which is nice if Paralyze is caused after your condition remover has activated - or if they themselves are Paralyzed. That's not to say Johan isn't good at condition removal, but I like the way the Scion does it more. With the rest of the card, I simply find the Scion more flexible. Johan has Ml 6 with a bigger engagement range compared the Scions Ml 5, but their damage tracks are the same. Johan gains double positive damage against constructs, but the Scion has a self or other heal trigger or a push, plus an okay ranged attack with a push or a damage pulse, plus a 0 to make a model perform an Interact. Something like a Katanaka sniper would be nice. An all rounder Fae. Bow for a ranged attack with low damage and Slow, melee attack, HtW. Leave off the extras that the Knights have - no Lure, no Armour, no Curse of Autumn to keep them cheaper.
  6. -Loki-

    Wish list

    Yeah, that's why I'm supportive of ranged condition application. That's something the faction already has - like the Insidious Madness very low damage attack that also applies a Wp debuff condition, or the Cherubs fairly low damage attack that applies Slow and does a push. Ranged, low damage Slow application, even if it's not built in, would be interesting, and I think would get around Neverborn not having strong shooting. Plus, as mentioned, it synergises with the Gorar upgrading Slow to Paralyzed.
  7. -Loki-

    Wish list

    At this point I wouldn't be shocked if they were setting Lucius up as Oberon. I don't care what form Fae take. There's some gaps left for minions. It's true Neverborn lack an effective ranged minion, but I'm not sure I'd want that gap filled since Neverborn aren't meant to be a ranged faction. But ranged conditions rather than damage might be a fun niche, and handing out Slow would synergise with the Gorar. If they've got similar natural armour like the Autumn Knights, that would be cool too.
  8. The history lesson is important. They're not catering to your personal perception of the world as has been shaped by your personal experiences over your life. They're making an alt history setting that is set, currently, in the early 1900's. How the bagel evolved since then in culinary attitudes around the world is completely irrelevant. In the current timeline, in London - where the Guild headquarters was slightly prior to that, it would have been popular, so it wouldn't be uncommon at all for someone from there in that time to be eating it. You can't use modern sensibilities for a period piece, even an alternate history period piece.
  9. Stuff on upgrades. I play Brawler Pandora mainly these days and I constantly forget The Box Opens has the attack action Those That Dwell Within. Making a model lose all immunities to Horror in a Brawler Pandora list is pretty horrible, especially if it's something attacking Pandora. Same with Titania when I take Behold my Glory. I just always seem to forget they're there. However I always remember Illusionary Forest when I take Beckon Malifaux with Lilith.
  10. -Loki-

    Wish list

    Normal Fae. The art that showed Titania flying out of Nythera showed normal looking humanoids crawling out of the hole. Right now Fae are a mixed bag. We've got Titanias eternal generals and Dryw, the Rougarou, the Bandersnatch, and now Cyclops and Bultungin. I think some normal looking Fae minions to sort of normalise the Fae race would be welcome.
  11. Aeslin with Pandora is interesting. Rot and Rend has a double mask trigger on a 10" range gun to draw the target 6" towards Aeslin. if nothing else she's good with Misery bubbles using that.
  12. Titanias conflux is great if you're in a Fae heavy crew, which is going to be if you're running a thematic crew or Royal Indignation. Having a lot of models to use its 0 on is really handy as it can do so much, and its bonus for being near its own Hungry Lands marker is really handy. If you're running Pact with the Grave Spirit and not a whole lot of Fae but still want the Emissary? Mysterious Conflux is a good alternative, especially since as said already the Tooth/Rougarou combo is so easy to insert into most lists.
  13. The problem is, some of the 0 cost upgrades were done without adding to the unit needing a buff. For example, the Monks of the Low REiver upgrade attaches to another model that can take upgrades and buffs Monks of the Low River within 12". Also revisiting older models is better done through errata. You don't need a whole new edition to buff some underused models.
  14. This. His upgrade also doesn't make him a Master. You're still playing a game led by a Henchman but with 1 additional general AP.
  15. It appears to have a QR code to share lists with each other, so double checking their list could be a breeze.
  16. My solution is to just go with everything. I'll probably wind up with an allegiance box from every Malifaux allegiance, even if I don't completely follow each Allegiance. The fact that the Allegiance boxes are complete 1 commander armies is a huge boon, and dual Allegiance commanders let you bring one you've dabbled in to a 2 commander game. I'm now curious how dual commanders will work with more than 2 Allegiances per side. Horomatangi lets you take the full scrip of either Cult and Hordes for one company. Will we have Cult/Kimon, Cult/Court, Hordes/Kimon, Hordes/Court, Court/Kimon as well? Or will it be more selective and we only get dual Allegiance commanders linking some Allegiances but not others?
  17. Oops missed that. Fixed.
  18. I totally missed this one. Model collection tracking! Awesome.
  19. I was really excited for Royal Indignation. It lets her tank how she was meant to. The Emissary's conflux synergises so well with it since all Living minion and enforcer models become Undead Fae, letting the Emissary use its buff on them. I played 2 games with the new upgrades. The game I used Royal Indignation I also used the Emissary with her Conflux. I chose Royal Indignation because my opponent was playing Asami so I was expecting a fair few Oni minions, but he decided to load his crew with Enforcers and Henchmen. I eeked out a draw but I feel Pact with the Grave Spirit would have been better that game. Second game was a 4 player, 30ss game. Titania used Pact with the Grave Spirit. She did a lot of damage that game. Wow. Killed Francois in one turn (Bloody Command - 4 damage (moderate, +1 from a scheme marker), Rot within - 4 damage, Rot within - 4 damage). Then went after the Ten Thunders player. In one turn she killed a Thunders Brother (Bloody Command, Rot Within) then took another Thunders Brother to 1W (Bloody Command, severe, +1 from scheme marker dropped by Rot Within). Opponents freaked out and sent Misaki after her with her new The Storm upgrade and she got pummeled by blasts before being airdropped by Zipp. The Rot Within doesn't seem like a lot. Max of 4 damage isn't really up there with the best beatstick masters. But it's worth remembering that there's no damage track. If the target has taken 4 or more damage, you can draw the flip and still deal 4 damage rather than a double negative damage flip. Bloody Command makes it easy to take off 4 wounds, especially if there's a scheme marker nearby. After that, you're good. Against masters you get an additional +1, so Bloody Command is 5/6/7 if there's 2 markers near them, and Rot Within is 5. Since Rot Within isn't a gun or melee, she can use it anywhere, on anyone in range. A Master with 2 Markers near them is in a lot of trouble if Titania hasn't activated. The inability to stone seems better as a defence. Titania running into 3" might not seem like the best idea, but if someone charges her and doesn't finish her, you can have a beater like a Cyclops charge them and they can't stone for damage reduction. Basically in the space of 2 games I went from 'woo tanky Titania' to 'holy shit beatstick Titania'.
  20. Wound icons on Lady J look clickable (otherwise there's not a reason to actually have them there either). That would be fantastic.
  21. Depends on what you meant by good. I've used it in situations where I haven't minded trading the 2 wounds to finish something off, though I haven't used them a lot. I won't use it to hit something on full health, but if something is on a few wounds left and I miss a shot? I'll take the 2 wounds for a free shot at taking it off the table.
  22. That depends what you're shooting at. They're Sh 6 and ignore cover, which is pretty high. If you're taking the 2 damage to shoot at something with low Df, you've got a good chance to end up on a straight flip rather than a negative to more likely deal 3 or 4.
  23. Great. Like the Dreamer, this is going to be one of those awesome crews that gets Cuddled right before I finish painting it to get it on the table.
  24. Another way to look at Boost Their Confidence is a pseudo Drunk and Reckless. They get a free Sh action for 2 wounds. While it requires another Gremlin to fail the shot, really. Your Gremlins will be shooting stuff. And missing. It'll come up more than you expect. With their 14" range, they're not exactly in harms way either.
  25. Those Greenstuff World rolling pins look really neat. Now I'm thinking of using them for my TOS stuff too.
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