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Sklertic

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  • Birthday 08/26/1983

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  1. This is a bad idea. Time hasn't been a big issue at the tournaments I've played, and I can't recall ever seeing a big discussion about it on these forums, but that's not so relevant. Malifaux can be a pretty stressing game, and a chess clock would dramatically add to that. If someone is slow playing, you tell them to hurry up or contact the TO and work it out that way. Some crews have a complex order of operations, and it would punish them more than a simpler crew, which isn't fair. My two cents.
  2. Ototo has a zero action heal. I didn't say he was better than Izamu or better than two Rail Workers. I said your overtly negative look on him is undeserved, as he does have things going for him. He's also a henchman, so he can stone for the suits he want. If you hit the aoe slow on multiple targets it can really drain your opponents hand, with a bit of luck. I don't understand this contempt for 2 dmg. Sure there are beaters with min dmg 3, but with triggers Ototo can easily reach those numbers. If your opponent ignores this model and, as you say, never once in a dozen games have taken him below his threshold, then I am curious what you use him for? He can also walk over Ht1 & 2 models, which provides some possibilities for him to reinforce models, who would've otherwise been blocked off from your forces. His wp is his biggest vulnerability, particular against nasty conditions. Smoke Grenades or Servants of Dragons can alleviate this somewhat. To summarize: He's alright, but not great.
  3. I don't agree with the assessment of Tengu and Ototo. They have worked quite well for me. If your opponent is ignoring Ototo, and you're not punishing him for it, then I don't know what to tell you! 2/4/5 dmg, flurry, loads of possibilities for slow. Recalled training + his personal upgrade and you're looking at min dmg 4 against slowed targets Put him with McCabe for nimble and he'll be charging left and right! He's not our strongest model, but your opinion of him is wrong, in MY opinion The Tengu works best in pairs, sure, but it can help a model with regen and it can discard enemy scheme markers relatively easy. It's not durable or killy, but it's rather inconspicuous and a decent runner for 4ss. I agree with Mei Feng needing a (0) action. I think if the Brewmaster bubble lasted until his next activation it would be too strong. My 2 cents!
  4. Please make the models have "Retainer" keyword, I don't wan't to waste my money on resser models (I play Yan Lo in TT).
  5. Some masters (and a good chunk of models) will wreck new players, that's the nature of this game. He's trying to learn ways to counter something he views as strong, for a way to let his friend play what he wants to. That's a noble goal. Please don't start muddying the discussion with vitriol about meta-balance, and be constructive and help the guy out instead Models with "stubborn" or natural defenses against willpower based attacks are also great against Brewmaster. I'm not an expert in Ressers, but you might want to look after moels with some of those special rules
  6. I played against in a tournament yesterday, and I'll echo what Ludvig said: Send in someone expendable to get caught in the bubble, while your killy models destroy and scheme the rest of his crew to pieces, as they arent durable at all.
  7. Congrats to the winner A reminder to the Gremlin players: Make lemonade
  8. I don't think either side will get any point across in this discussion. It's basically been reduced to edoperscietti echoing his argument, Daniello_S dropping a passive aggressive remark and then the other players trying to reverse their arguments. I'm just waiting for a nazi reference so Godwin's Law can be instituted and we can have the same 10 page discussion next errata.
  9. The Mech rider is fine at 12ss, it's a really strong model, and the summoning is quite good. I think the other riders should've been 11ss, not 10ss. I think you guys are too quick to throw Johan in the trash. If 1ss breaks your lists, then you need to revise your lists, which I feel this errata will force some players to do, which can be a healthy thing for the game. Condition removal is good, but sometimes overvalued I feel like. As someone who's been playing Marcus since 1.5 I can say, that I am very happy. I regularly hire the mauler, rattler, cojo and the hoarcats and thought they were fine for their cost. Hurray for me The rest is alright I think, and I'm looking forward to GG2018.
  10. Will be interesting to see how the riders will perform (and how often) now that they are cheaper. I'm really happy this discount wasn't applied to the mech rider as well. Many of my slightly dusty figures will see the table now, so thanks for this (and Lucius will probably find his way into my collection soon as well ) Happy new years to all as well!
  11. And it's just a fun little thread/experiment anyway, so call it a crutch, favorite model, mascot or whatever, the end result is bound to be the same. My favorite when I play Arcanists is Willie: Fast scheme runner, with some great defensive tools. When it's Ten Thunders I tend to gravitate towards Yin, as she's just good on the table and can frustrate my opponents. Sue is my overall favorite and almost my mascot for the game. I love the model, the abilities and the jokes imbedded in the character
  12. Playing with the BJ in hand all game limits your hand though, so I never do that. Removing the jokers is a terrible idea, as it removes some of the randomness of the game and the fun. Some of the best moments in Malifaux are the ones where a Black Joker screws you over in a pivotal moment and vice versa; the red joker saves the day. There's got to be some flavour and risk in a game such as this, or it'll become dull.
  13. I think people are overreacting. The draw is good, but I disagree it's OP. It's an investment from the Arcanist player ( a solid one, no doubt about that), but compared to so many other tricks you can find in this game, this one is rather tame in my opinion.
  14. New generic totems I fear would make certain master specific ones even less used. Balance the existing ones and maybe add another specific one per master, I could get behind that. For M3E I would prefer they polish the rules instead of adding anything new. Restricting summoning is a must and writing a book with an index that doesn't suck would be a major step forward as well. It's way to hard to look stuff up in the rules book as it is now.
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