Jump to content

asrian

Vote Enabled
  • Posts

    1,204
  • Joined

  • Last visited

Everything posted by asrian

  1. Maybe the rest of the crew are Sadists. Who are we to judge? LOL
  2. Nice reports Daniello. One suggestion. You might want to add Parker into your signature.
  3. Hell, along those lines he should make an easier time of going for schemes like Set Up, Covert Breakthrough, Convict Labor, Detonate the Charges and Leave your Mark depending on what the opponent's crew is, especially if utilizing him on a flank or as an anti-scheme runner killer while the rest of your crew tackles the opponent's main crew for the first turn or two.
  4. I'm free any Mon or Tues if you'd like a game or just a walkthrough.
  5. I posted this in another topic about the 1.7 file as the link on the Wyrd site wasn't working recently: if need be you can download it from my google drive folder for now. Go to the link below, then click the download button (downward pointing arrow in the top middle of the screen). It's a 92 MB file, so you'll get a warning saying it's too big to scan. Still, it's there if you need it.https://drive.google.com/open?id=0B9CZoQjh58SicUpaVEtuby1DOWM As for times available I'm CST, so six hours behind you. I'm free every Mon & Tues for days off, and every other weekend (this past weekend I was off, 7/16 - 7/17, so next weekend I work, and rotate from there). We can try to schedule a game sometime though, depending on how late you plan to stay up (I'd allocate 3 hours for the game just to be safe, we can always just set a stop time), and do it on an evening for you, which would be early afternoon for me. It might be easier to get a hold me of via Skype (asrian42) or on Facebook (Andrew Casterline) than on here. I've slacked from reading the official forums as prolifically as I used to, only checking it sporadically of late.
  6. Right. Pullmyfinger is a bit behind. There was a major push to update Pullmyfinger with all the M2E content a couple years ago (Right after the second book came out), but once that was done (and book 3 was still 6+ months away from being released) the impetus faded and it really hasn't been updated since. Hopefully with book 4 we'll get a resurgence of people contributing again. I know I am delinquent in submitting anything of late and I have quite a bit of experience with the Wave 3 Resser models. I really need to get on that.
  7. The Emissaries (info) is in the book 3 Shifting Loyalties that came out last year. The models themselves have yet to see release which is why so many of us are chomping at the bit waiting for this year's GenCon. And yes, I've used my Carrion Emissary proxy to great effect with Molly, McMourning, and Seamus. He's an auto include in most of my lists now (*cough* crutch *cough*)
  8. I'm typically looking for vassal games, @Umie . Sorry I didn't respond sooner. It's been a horrid week at work. I'm usually free most Monday and Tuesdays and any other night after 8pm Central Standard Time (UTC -6). Message me on here, or you can add me on Skype at: asrian42.
  9. The other poster sent me a message saying he was able to download it. Did you go to the page and then click the download arrow at the top center of the page? I tested it out on a friend's pc before I linked it to ensure that it worked properly (as I rarely, if ever, use google downloads)? If you still can't get it to work, send me a message on Skype and I can upload the file to you from there. My Skype name is: asrian42
  10. Not sure. I sent a couple people a message about it, but if need be you can download it from my google drive folder for now. Go to the link below, then click the download button (downward pointing arrow in the top middle of the screen). It's a 92 MB file, so you'll get a warning saying it's too big to scan. Still, it's there if you need it. https://drive.google.com/open?id=0B9CZoQjh58SicUpaVEtuby1DOWM
  11. Admit it. You only went Ressers because Hayreddin is a Resser Nephilim.
  12. This. Example: A master or henchman with Armor +1 takes 2 damage. 1 is prevented from armor, 1 gets through. The model then can spend a soul stone to prevent the remaining one. Example: Molly. She gets hit with a Red Joker hit, with 3 critical rams due to stoning, from Lady J for a total of 12 damage. Molly has declared her Masterful Dead trigger. She discards two cards and reduces all damage given to her (12 in this case) down to 1. She officially takes 1 damage, which she now can spend a soul stone to prevent damage taken (reducing it down to 0) and proceeds to giggle and skip in circles around Lady J. Note: While her Masterful Dead trigger is powerful, it is also costly in cards in hand. A canny opponent will concentrate fire on her, stripping your hand, and then still come in swinging/shooting at you in the same turn to do more damage and/or finish you off. It's how I killed Molly turn 2 one time when I was on the receiving end of her. The opponent got too aggressive verses my Collodi crew. I proceeded to obey (My Will ability) a Stitched Together to knock the crap out of her multiple times. Next turn I got initiative, did it again 3 times with Collodi, then chain activated to the Stitched and did it two more times. Needless to say the Molly player ran out of cards fast between the trigger and trying to beat me in the duels to stay alive. It didn't end well for Molly. Lesson I learned for when I eventually started playing Molly: You can be aggressive with her, but don't be overly aggressive. Make sure you have a way to get her out of danger, be it Call Belle from Sybelle, or using her 0AP Whispers of Future Flesh to have a belle lure her out of needless dangerous positions.
  13. Same for me. I own the Transmortis set, and they are some very good models (The Valedictorian is an excellent henchman in her own right), but when I run Horror Molly I typically summon in Drowned, Punk Zombies, or Dead Doxies/Belles (Mainly for movement shenanigans as needed). On a rare occasional I'll summon a student if I have a single, specific target that I need to hit, for either armor bypass or for their built in positives. I have only played one game of Spirit Molly, and while I found it quite strong, I haven't had enough experience with it to give advise vs the Horror set (which is my go-to style with her, mainly due to familiarity). Spirit Molly is Fetid's preference, however, so I defer to him if you have any questions on that side of her.
  14. Also, there's a Vassal facebook group. It's not super active, but there are usually a few people per week looking for games on there, me along with others.

    https://www.facebook.com/groups/MalifauxVassalPlayers/

  15. That's why I like to take the Mysterious Effigy with Lynch instead of that upgrade. You get (once per turn once the condition is applied) a free push, and if close enough (2" aura around Effigy) the cheat face down ability. Add to that a 4SS minion with Armor +1 and HtK for another activation in the crew, and it seems a better purchase to me.
  16. I use it as I see fit in a given situation (on friendly or enemy models). Favorite times I've used it: Turn 5 mimicking a nearby Terror tot sprint on the trigger to run 28" across the board (could have moved up to 36" if need be as I had the masks needed) to Take Prisoner on Colette at the end of the game. Again on the trigger (I save 7+ just for her) copying a Hang's Whispers from Beyond and casting it 3 times in a row two different turns to wreck both Nicodem and Mortimer (it was not a happy Resser player for that game).
  17. Same. I'll live with it, but don't agree with it. I understand the reason for the ruling, but BBS is built around "Black Blood" but he can't interact with the one thing he hands out himself, only if it's an ability on something. Still, it is what it is. Just means I'm passing on buying the plastic of this model as it's far to niche now in use to me. PS - I'd also really like clarity on the whole Pandora damage +/- Blasts. I read blasts as an effect of the damage, therefore don't use them when damaging (and I'm the local Pandora player), but I can see the argument of others that they should be. Honestly, I'd be happy either way, but would like clarity on this if possible.
  18. Didn't realize you were the creator of that. I listened to the Malifools podcast and was actually interested in it after hearing about it. Best of luck to you.
  19. I have used Sue quite a bit in Arcanist, with all three masters I play (Colette, Ramos, and Mei Feng). He does wonderful in all of them (I've also used him in all 7 Outcast and Neverborn crews I play...he's a damn crutch for me). Colette makes Sue shine with prompts to help get him in position and to take extra actions (as she does anyone really). Ramos has no special benefit, but if I hear I'm facing Ressers or Arcanist (My opponent was a Resser during my Ramos games) then Sue is a go-to model with his ability to destroy scrap & corpse markers and his immunity to terror. Mei Feng - Aside from the above, he has Ring of Fire to potentially hand out burning +2 (+3 on the book trigger), but I really prefer his 3" anti-cast aura (similar to her vent steam). It can be used to double up her own protection if he's close to her, or it can be used to help protect a 2nd location of friendly models (or just himself), while she covers a different location with Vent Steam. Add to that he's Hard to Kill and can Sac a point of life per turn to give you one extra card draw (especially useful if you have some form of healing in the crew to offset his Hurt ability) and he is a wonderful toolbox model that I can't recommend enough. I made a post about Sue on the facebook page awhile back. I just find myself using him, or finding a reason to include him, in just about every crew I make.
  20. Things I like to do with Zoraida: Take a nurse - Use as usual on enemy and friendly models (as well as Voodoo Doll and by proxy it's Hemmed target). If Zoraida ever gets hurt or is in need of healing go through Zoraida's entire activation AP minus one (so use her 0AP and first two (1) AP). On her last AP, right before she ends her activation Obey the nurse to full heal + paralyze Zoraida (requires a 7 to Obey and any crow in hand for the Take Your Meds trigger). This will heal Zoraida, and the paralyze will only end her activation as she is already mid-activation as opposed to taking her out for the following turn. As it was her last AP, she was going to end her activation next anyway. Take a Performer - She has Lure with Sip of Wine (another version of expunge) and a trigger to paralyze enemies. She can potentially destroy scheme markers, and has Don't Mind Me to interact while engaged. Very useful cheap model all around. Add to that, Hex Bag 0AP allows you, on one of the suits, to put poison on the target. Put it on the Voodoo Doll and it's hemmed target. Performer can then Sip of Wine it. Take Wings of Darkness Upgrade (I usually take it with Hex Bag and Crystal Ball) - This gives your leader flight (though not a long place like Animal Form). It also allows you to draw 3 cards instead of 2 when stoning for cards. I mainly use this to be a bit more maneuverable as needed, but still not limited myself to being unable to interact in case I need to. If I want to attempt an Alpha style strike with a big guy and Zoraida (say Nekima or Mature Nephilim) then I start off hiring a Voodoo doll. Turn 1 have the Voodoo Doll hem your own big beater for 1AP (and make sure the doll is close to Zoraida). Zoraida can then activate, and if the Voodoo doll is close, can do a 1AP interact to force target hemmed model to make a push up to it's walk distance in any direction (so no need to cheat cards for Obeys). Suddenly you can spend 3 of Zoraida's AP, with no loss of cards, to make Nekima move up to 18" before she ever activates. You can then later hem something else with the Voodoo Doll, or if the Doll is out of position (too far back), can always summon a new one with Zoraida, which destroys the old one. If you have high terrain in the map, and depending on how close Zoraida is to it, or if she's up on top of it, summon a Voodoo Doll and have it Hem a target. Let's say you're on top of a 6" building with said Voodoo. You can then Hex bag it to put damage or condition (I prefer conditions) on the Hemmed target and when it comes around to the Voodoo's turn to use his slow 1AP...just have him walk off the edge and take fall damage. I've killed Samuel Hopkins and a few other Henchmen/Enforcers this way when the opponent thought they were safely away. Those are just a few ideas though. The reason I like Zoraida is that between the Obeys, her aoe push effect (which I've used to fly her up and then push people out of Turf War before or off Squat markers), her Bewitches, Hex Bags, Crystal Ball (usually used by me to make the opponent discard), and Voodoo Doll hem, she basically just gives the opponent a lot of bad choices, and helps amp up her own crew (or turn down the opponent crew). I enjoy any master that can come at the opponent sideways like that though.
  21. Lynch is NOT a support master. He's a mid to close range sniper rifle.
  22. I'd be interested in that as well, Dassenkop. I picked Kirai up because she was the only Resser master I didn't own, and to learn her so I could learn how to dismantle her. She and Leve are the only two masters in the game where I felt I was completely overpowered for the longest time and that they were both a bit too good. Now, after both playing with and against Leve, while I still feel he is a bit too good, I at least don't feel like the game is over before it begins when playing him due to better understanding of how he works .
  23. I just picked up Kirai and plan to build/paint her, Izamu, and Datsu Ba next, but I was wondering if I would ever really need more than two Onryo? Anyone with Kirai experience that can give me some insight here?
  24. This is unacceptable! Honesty and communication from a gaming company? My mind can't handle it. Though I've received mine already, I always appreciate Wyrd and their stance of being forthright with their customers. Thanks.
×
×
  • Create New...

Important Information