I disagree with the idea that this shows what you want it to show. The Komainu will live longer, which means it gets to hit more often. The Komainu's 0ap action is, in the abstract, going to provide a LOT more movement that just a 2" push, which can help hit more often. The burning on the Monk doesn't apply until the end of the turn, so even if you stack up 4 or more burning on a single model, that model will still get to activate; the Komainu is far more likely to just kill a model and prevent it doing anything at all. You are also neglecting that half the time (even without considering cheating) will hit it's triggers to either apply the same burning as the Monk, or to apply Slow which imo imo imo is WAAAYYY better than just a couple extra points of damage. Unfortunately, the stink of having been bad for years will continue following the Monk because, frankly, it still isn't any good.