So I had 2 games with Brewmaster (one against him using pandora, and the other using Brewie against Misaki) and it's suffice to say that both games led to the same conclusion about Brewmaster: Intoxication and Closing time both make him a very oppressive experience.
Reckoning - Corner
Detonate the Charges
Hold up their forces - B
Take prisoner - P
Assassinate - B + P
Pandora + Inhuman reflexes + 5ss
Aversion + Ancient Pact
Brewmaster + 6ss
Aversions move Kade, Pandora and Hoodie. Gremlins gained focus and moved into position, hoodie over extended itself too soon and got gunned down by bert (5 damage on first attack followed by another severe to take him down, despite H2W).
Pandora moves up and tries to use fears given form on brewie and popcorn to no avail. Brewie lures Pandora and gives poison +2.
Pandora goes in and tries to reduce brewie only to learn that he is now WP9 because on closing time! Then she tries to unleash self loathing onto popcorn only to learn that she is on a neg to popcorn's attack, so instead just focused and made popcorn do moderate damage to itself. Opening the box didn't lead to anyone getting damaged or stunned so Pandora was a bit of a sitting duck.
brewie goes in and attacks pandora dealing damage and poisoning her in the process, luckily she can butterfly jump out of there.
kade brought popcorn down to 2 wounds only for the wiskey golem to heal popcorn.
moon shinobi move into place for hold up.
Burt goes chasing down 1 aversion.
Brewie scores for hold up making it 1-0 to Brewie.
pandora player in a bit of a deadlock; activate kade and it won't kill popcorn or a moon shinobi in one go, activate pandora and she gains slow and can't kill a model out right (whiskey golem had armour, popcorn had me on negs and brewie was on wp9), activate the aversion next to burt and it cannot kill burt outright (not that i was expecting it to). So i went for pandora, and tried to gun down the golem with no success.
brewie goes in and reduces pandora to below half wounds for assassinate (with a combination of charging, walking, attacking and then blood poisoning).
kade tries to have another stab at popcorn, doesn't kill him outright, golem goes over and heals him again. 2 aversions gang up on burt bringing him down to 1 wound.
popcorn kills kade.
End of turn 3 it was was 3-0 to brewie.
Since it was clear that pandora was going to die and so did the rest of the crew, we concluded it there that it would most likely be 6-1 in the end.
Reckoning - Standard
hold up - B
dig their graves - M
assassinate - M + B
Brewie + 6ss
Misaki + 7ss
Misaki buries herself.
Models moved into position, mostly gremlins taking cover from archer and sniper. Ototo using smoke bombs to move himself up the field. Miskai appears and goes after one of the moon shinobi leaving it on 1 wound. Brewie and popcorn goes up and starts handing out poison.
Misaki buries. sniper pings off the shinobi. ototo goes after popcorn brings him down to about 3 wounds until golem goes in to heal him. Misaki appears and goes after brewie to learn that brewie is now DF7 and only landed 1 hit out of 3 attacks. brewie strikes back and brings misaki down to half her wounds for assassinate. Moon shinobi move up to ototo and yamaziko for hold up, burt is still wevaing from cover to cover, chasing after the archer. Popcorn 1 shots shang for reckoning.
End of turn 2 it is 2-1 to brewie.
misaki buries, now the poison bubble is in effect and the big models in the centre (yamaziko and ototo) effectively have slow, can't hit brewie and are on negs against popcorn. So miskai unburies, tries to have another stab at brewmaster, only for brewie to dodge 2 of her attacks again leaving her sitting there. Golem goes in for the kill against miskai, ototo lands a single hit against golem, same goes for yamaziko, leaving the golem on 4 wounds. At this point my opponent really didn't know what to do; his stuff was slow, Brewie was impossible to hit, we called it there.
So after both games it has came to my attention that I am surprised that brewie (or more to the point intoxication and closing time) made it this far in the beta!
Intoxication is no fun what so ever! Most models, if not all models in the game has to give out slow either in an opposed duel, or at most get it off as a trigger. Here there is no resist, it's just you have poison +3 and you are punished for not having condition removal. And if you do remove it, there are models that can simply put it back onto you again. I'd say at least give the opponent an option like to discard a card or gain slow.
Closing time: What the heck!? DF7 WP9!? And effectively cast/Melee 8!? And I thought people were complaining about Pandora being hard to hit. Brewie laughs at terrifying, and no one can land a hit on him unless you flip the Red Joker or brewie flips the Black Joker. I know there are some masters that have a built in neg to hit them, but that can be mitigated by focus. What can mitigate DF7? Someone with Ml 7. What can mitigate WP9? A black/Red joker flip. My fix would be to lower his wp to 6, and only have closing time increase the total by 1 against models with poison (irregardless to how much of it they have).
The rest of the crew seem quite balanced although I can't understand how the whiskey golem can do a heal for free, whilst some models still need to hit a target number to heal. At least slap on a TN for the golem's heal or remove the TN from other models.