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Showing results for tags 'pull my finger'.
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I was reading through Molly's Masterful dead entry on PMF and I can't help but notice there might be something a bit off. It implies that you use Masterful Dead to reduce the damage taken down to 1, and then you stone it to prevent the last damage. After reading her card and the rulebook, shouldn't it be the other way around (Doesn't damage prevention takes place BEFORE applying the damage, and then Masterful Dead takes place AFTER Molly suffers damage?)? I could be wrong or am I missing something?
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So, I'm working on the Pull My finger Tactica for Ramos, and One of the things that needs work is the section on playing against the Spider Man. Now, SInce it is only recently that anyone in my group has had Ramos, I am far more used to playing as Ramos than against him. I could use some help in writing that part, even if it is only tips and tricks for it. I figure, we are smarter than I am, so Why not ask? Worst case, It's no worse off than now. My thoughts going in: *Seperate Constructs from Ramos, to deny him synergy *Target Wp: They aren't generally lower than Df, but Wp does not benefit from Ramos Buffs. *Get Ramos away from scrap, and deny him scrap wherever possible. Sure, he has ways to get scrap from himself, but making him work for it reduces his opportunities to do other things. *Use Tarpits to keep him in one place. He can summon all he wants, but if he can't get models to His schemes/strats, he won't win a game. *Whatever you do, don't pick Assasinate. *If Ramos Brings a totem, kill it early. and, of course, *Focus on accomplishing your own schemes and strategy. Any Disagreement, or additional thoughts?
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- Pull My Finger
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